The volumetric video market size has grown exponentially in recent years. It will grow from $2.25 billion in 2023 to $2.88 billion in 2024 at a compound annual growth rate (CAGR) of 27.9%. The growth observed in the historic period can be attributed to several factors, including heightened consumer demand for immersive content, increased investments from the media and entertainment industry, the integration of live events and sports broadcasting, the merging of the gaming industry, and the utilization of immersive technology in educational and training applications.
The volumetric video market size is expected to see exponential growth in the next few years. It will grow to $8.09 billion in 2028 at a compound annual growth rate (CAGR) of 29.5%. Anticipated growth in the forecast period is likely driven by the expansion of volumetric video technology in healthcare applications, the incorporation of cinematic experiences within theme parks, the development of enhanced content creation tools, the global expansion of volumetric video studios, and efforts focused on improving accessibility and standardization. Key trends expected during this period encompass advancements in capture technology, the utilization of volumetric video in virtual conferencing and events, the emergence of cloud-based volumetric video services, real-time volumetric video streaming capabilities, as well as increased collaborations and partnerships within the industry.
The surge in augmented reality (AR) usage is expected to drive the volumetric video market's growth. Volumetric video capture technology digitizes three-dimensional spaces in real-time, finding applications in cultural heritage preservation, exhibition curation, and storytelling. Counterpoint Research projected a remarkable growth from 11 million to 105 million units in VR and AR headset shipments between 2021 and 2025, indicating the expanding adoption and utilization of AR devices set to propel the market forward in the forecast period.
The projected growth of the Volumetric Video market is linked to the burgeoning film and entertainment industry. This industry, focusing on various visual and auditory media forms for entertainment, utilizes Volumetric Video for immersive storytelling and content creation. Statistics Canada reported a substantial increase in the motion picture theatre industry's revenue in 2022, marking a 171.4% rise from earnings during the pandemic year of 2020. This growth within the film and entertainment industry is expected to propel the Volumetric Video market forward in the forecast period.
Technological advancements revolutionize the volumetric video market. For instance, in February 2022, Wild Capture launched the Digital Human Platform, aiming to advance XR technologies. This platform offers production services for creating digital humans, volumetric crowds, and CG fashion for media and software-based deliveries, enhancing the production of volumetric video.
Leading players in the volumetric video industry are leveraging strategic partnerships to drive innovation and expand market presence. IBM, a US-based technology company, partnered with Canon Inc., a Japan-based provider of digital imaging solutions, in July 2021. This collaboration aims to democratize high-quality digital video content creation using volumetric video technology in entertainment and the arts. Volumetric video technology utilizes cameras and advanced data processing to render 3D images from a virtual space, allowing viewers to experience immersive content from various angles, enhancing their viewing experience.
In October 2021, 3D Systems, a US-based comprehensive 3D products and services provider, finalized the acquisition of Volumetric Biotechnologies for $400 million. This acquisition positions 3D Systems to establish a premier research capability in Houston, Texas, focusing on bioprinting human organs and developing vascularized human tissues. Volumetric Biotechnologies, based in the US, specializes in developing and commercializing advanced bioprinted constructs for non-organ applications within the body.
Major companies operating in the volumetric video market report are Alphabet Inc., Microsoft Corporation, Verizon Communications, Meta Platforms Inc., Sony Group Corporation, Intel Corporation, Canon Inc., Adobe Inc., Dimension, Autodesk Inc., 8I Ltd., DGene, 3nfinite, Unity Technologies, Avid Technology Inc., Blackmagic Design Pty Ltd., Mark Roberts Motion Control, IO Industries Inc., Brainstorm Multimedia, Arcturus Studios, Stereolabs Inc., LightSpace Technologies Ltd., Holoxica Ltd., Evercoast, Boris FX, Light Field Lab, Scatter, 4D View Solutions SAS, OTOY Inc., Disguise, Foundry, HapYak, Holo-Light, Imagineer Systems Ltd., Looking Glass Factory Inc., Magic Leap Inc., Maxon Computer GmbH, NewTek Inc., Nreal, Pixotope Technologies, RealView Imaging, SideFX, The Foundry Visionmongers, Varjo Technologies Oy, Ventuz Technology AG, VividQ Limited, Vizrt, Volograms, Voxon Photonics, Zero Density.
North America was the largest region in the volumetric video market share in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the volumetric video market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the volumetric video market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Volumetric video systems comprise key components: hardware, software, and associated services. The hardware involves deploying multiple cameras and processing units to capture and digitize three-dimensional spaces, enabling the repositioning of objects within mobile, web, or virtual environments for 3D viewing. Content from volumetric video can be delivered through projectors, AR/VR head-mounted displays (HMDs), smartphones, and specialized volumetric displays. Volumetric video technology finds applications in diverse sectors such as sports, entertainment, medical fields, signage, advertising, as well as education and trainin.
The volumetric video market research report is one of a series of new reports that provides volumetric video market statistics, including volumetric video industry global market size, regional shares, competitors with a volumetric video market share, detailed volumetric video market segments, market trends and opportunities, and any further data you may need to thrive in the volumetric video industry. This volumetric video market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The volumetric video market includes revenues earned by entities by high-end capture, sensor-based capture, and mobile device capture technologies. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The volumetric video market size is expected to see exponential growth in the next few years. It will grow to $8.09 billion in 2028 at a compound annual growth rate (CAGR) of 29.5%. Anticipated growth in the forecast period is likely driven by the expansion of volumetric video technology in healthcare applications, the incorporation of cinematic experiences within theme parks, the development of enhanced content creation tools, the global expansion of volumetric video studios, and efforts focused on improving accessibility and standardization. Key trends expected during this period encompass advancements in capture technology, the utilization of volumetric video in virtual conferencing and events, the emergence of cloud-based volumetric video services, real-time volumetric video streaming capabilities, as well as increased collaborations and partnerships within the industry.
The surge in augmented reality (AR) usage is expected to drive the volumetric video market's growth. Volumetric video capture technology digitizes three-dimensional spaces in real-time, finding applications in cultural heritage preservation, exhibition curation, and storytelling. Counterpoint Research projected a remarkable growth from 11 million to 105 million units in VR and AR headset shipments between 2021 and 2025, indicating the expanding adoption and utilization of AR devices set to propel the market forward in the forecast period.
The projected growth of the Volumetric Video market is linked to the burgeoning film and entertainment industry. This industry, focusing on various visual and auditory media forms for entertainment, utilizes Volumetric Video for immersive storytelling and content creation. Statistics Canada reported a substantial increase in the motion picture theatre industry's revenue in 2022, marking a 171.4% rise from earnings during the pandemic year of 2020. This growth within the film and entertainment industry is expected to propel the Volumetric Video market forward in the forecast period.
Technological advancements revolutionize the volumetric video market. For instance, in February 2022, Wild Capture launched the Digital Human Platform, aiming to advance XR technologies. This platform offers production services for creating digital humans, volumetric crowds, and CG fashion for media and software-based deliveries, enhancing the production of volumetric video.
Leading players in the volumetric video industry are leveraging strategic partnerships to drive innovation and expand market presence. IBM, a US-based technology company, partnered with Canon Inc., a Japan-based provider of digital imaging solutions, in July 2021. This collaboration aims to democratize high-quality digital video content creation using volumetric video technology in entertainment and the arts. Volumetric video technology utilizes cameras and advanced data processing to render 3D images from a virtual space, allowing viewers to experience immersive content from various angles, enhancing their viewing experience.
In October 2021, 3D Systems, a US-based comprehensive 3D products and services provider, finalized the acquisition of Volumetric Biotechnologies for $400 million. This acquisition positions 3D Systems to establish a premier research capability in Houston, Texas, focusing on bioprinting human organs and developing vascularized human tissues. Volumetric Biotechnologies, based in the US, specializes in developing and commercializing advanced bioprinted constructs for non-organ applications within the body.
Major companies operating in the volumetric video market report are Alphabet Inc., Microsoft Corporation, Verizon Communications, Meta Platforms Inc., Sony Group Corporation, Intel Corporation, Canon Inc., Adobe Inc., Dimension, Autodesk Inc., 8I Ltd., DGene, 3nfinite, Unity Technologies, Avid Technology Inc., Blackmagic Design Pty Ltd., Mark Roberts Motion Control, IO Industries Inc., Brainstorm Multimedia, Arcturus Studios, Stereolabs Inc., LightSpace Technologies Ltd., Holoxica Ltd., Evercoast, Boris FX, Light Field Lab, Scatter, 4D View Solutions SAS, OTOY Inc., Disguise, Foundry, HapYak, Holo-Light, Imagineer Systems Ltd., Looking Glass Factory Inc., Magic Leap Inc., Maxon Computer GmbH, NewTek Inc., Nreal, Pixotope Technologies, RealView Imaging, SideFX, The Foundry Visionmongers, Varjo Technologies Oy, Ventuz Technology AG, VividQ Limited, Vizrt, Volograms, Voxon Photonics, Zero Density.
North America was the largest region in the volumetric video market share in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the volumetric video market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the volumetric video market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Volumetric video systems comprise key components: hardware, software, and associated services. The hardware involves deploying multiple cameras and processing units to capture and digitize three-dimensional spaces, enabling the repositioning of objects within mobile, web, or virtual environments for 3D viewing. Content from volumetric video can be delivered through projectors, AR/VR head-mounted displays (HMDs), smartphones, and specialized volumetric displays. Volumetric video technology finds applications in diverse sectors such as sports, entertainment, medical fields, signage, advertising, as well as education and trainin.
The volumetric video market research report is one of a series of new reports that provides volumetric video market statistics, including volumetric video industry global market size, regional shares, competitors with a volumetric video market share, detailed volumetric video market segments, market trends and opportunities, and any further data you may need to thrive in the volumetric video industry. This volumetric video market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The volumetric video market includes revenues earned by entities by high-end capture, sensor-based capture, and mobile device capture technologies. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Volumetric Video Market Characteristics3. Volumetric Video Market Trends and Strategies32. Global Volumetric Video Market Competitive Benchmarking33. Global Volumetric Video Market Competitive Dashboard34. Key Mergers and Acquisitions in the Volumetric Video Market
4. Volumetric Video Market - Macro Economic Scenario
5. Global Volumetric Video Market Size and Growth
6. Volumetric Video Market Segmentation
7. Volumetric Video Market Regional and Country Analysis
8. Asia-Pacific Volumetric Video Market
9. China Volumetric Video Market
10. India Volumetric Video Market
11. Japan Volumetric Video Market
12. Australia Volumetric Video Market
13. Indonesia Volumetric Video Market
14. South Korea Volumetric Video Market
15. Western Europe Volumetric Video Market
16. UK Volumetric Video Market
17. Germany Volumetric Video Market
18. France Volumetric Video Market
19. Italy Volumetric Video Market
20. Spain Volumetric Video Market
21. Eastern Europe Volumetric Video Market
22. Russia Volumetric Video Market
23. North America Volumetric Video Market
24. USA Volumetric Video Market
25. Canada Volumetric Video Market
26. South America Volumetric Video Market
27. Brazil Volumetric Video Market
28. Middle East Volumetric Video Market
29. Africa Volumetric Video Market
30. Volumetric Video Market Competitive Landscape and Company Profiles
31. Volumetric Video Market Other Major and Innovative Companies
35. Volumetric Video Market Future Outlook and Potential Analysis
36. Appendix
Executive Summary
Volumetric Video Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on volumetric video market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
Reasons to Purchase
- Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
- Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
- Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
- Measure the impact of high global inflation on market growth.
- Create regional and country strategies on the basis of local data and analysis.
- Identify growth segments for investment.
- Outperform competitors using forecast data and the drivers and trends shaping the market.
- Understand customers based on the latest market shares.
- Benchmark performance against key competitors.
- Suitable for supporting your internal and external presentations with reliable high quality data and analysis.
- Report will be updated with the latest data and delivered to you with an Excel data sheet for easy data extraction and analysis.
- All data from the report will also be delivered in an excel dashboard format.
Where is the largest and fastest growing market for volumetric video? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.
The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include:
- The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
- The impact of higher inflation in many countries and the resulting spike in interest rates.
- The continued but declining impact of COVID-19 on supply chains and consumption patterns.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Report Scope
Markets Covered:1) By Component: Hardware; Software; Services
2) By Content Delivery: Projectors; AR/VR Head-Mounted Display (HMD); Smartphones; Volumetric Displays
3) By Application: Sports and Entertainment; Medical; Signage and Advertisement; Education and Training
Key Companies Mentioned: Alphabet Inc.; Microsoft Corporation; Verizon Communications; Meta Platforms Inc.; Sony Group Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes
Delivery Format: PDF, Word and Excel Data Dashboard
Companies Mentioned
- Alphabet Inc.
- Microsoft Corporation
- Verizon Communications
- Meta Platforms Inc.
- Sony Group Corporation
- Intel Corporation
- Canon Inc
- Adobe Inc.
- Dimension
- Autodesk Inc.
- 8I Ltd.
- DGene
- 3nfinite
- Unity Technologies
- Avid Technology Inc.
- Blackmagic Design Pty Ltd.
- Mark Roberts Motion Control
- IO Industries Inc.
- Brainstorm Multimedia
- Arcturus Studios
- Stereolabs Inc.
- LightSpace Technologies Ltd.
- Holoxica Ltd.
- Evercoast
- Boris FX
- Light Field Lab
- Scatter
- 4D View Solutions SAS
- OTOY Inc.
- Disguise
- Foundry
- HapYak
- Holo-Light
- Imagineer Systems Ltd.
- Looking Glass Factory Inc.
- Magic Leap Inc.
- Maxon Computer GmbH
- NewTek Inc.
- Nreal
- Pixotope Technologies
- RealView Imaging
- SideFX
- The Foundry Visionmongers
- Varjo Technologies Oy
- Ventuz Technology AG
- VividQ Limited
- Vizrt
- Volograms
- Voxon Photonics
- Zero Density
Methodology
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