+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Mobile Gaming Global Market Report 2024

  • PDF Icon

    Report

  • 200 Pages
  • February 2024
  • Region: Global
  • The Business Research Company
  • ID: 5767600
The mobile gaming market size has grown rapidly in recent years. It will grow from $129.96 billion in 2023 to $149.53 billion in 2024 at a compound annual growth rate (CAGR) of 15.1%. Historical growth can be credited to the proliferation of smartphones and mobile devices, advancements in mobile graphics and processing power, widespread connectivity through mobile networks, and the emergence of casual and hyper-casual games.

The mobile gaming market size is expected to see rapid growth in the next few years. It will grow to $278.71 billion in 2028 at a compound annual growth rate (CAGR) of 16.8%. Forecasted growth is fueled by e-sports, competitive mobile gaming, cross-platform play, and a growing emphasis on sustainability. Major trends include AI integration, app store development, in-app purchases, e-sports expansion, and the integration of social features.

Increasing smartphone penetration is anticipated to fuel the expansion of the mobile gaming market. This surge in smartphone usage is attributed to factors such as the widespread availability of the internet, heightened engagement with social media platforms, the convenience of communication, affordable smartphones with enhanced features, social status associations, rising incomes, and increased reliance on mobile devices. The escalating prevalence of smartphones is expected to significantly amplify the demand for mobile gaming, a popular leisure activity. As per a survey on smartphone ownership conducted by the nonpartisan American think tank, the Pew Research Center, smartphone ownership among Americans rose from 81% in February 2019 to 85% in February 2021, marking a substantial increase from 35% a decade earlier, in 2011. This trend underscores the continuous growth in smartphone penetration, thereby propelling the expansion of the mobile gaming market.

The burgeoning population of gamers is poised to drive substantial growth within the mobile gaming market in the upcoming years. Gamers are individuals who derive enjoyment from electronic games involving interaction through various user interfaces or input devices such as controllers, joysticks, keyboards, or motion-sensing tools. The surge in mobile gaming usage is evident, with an escalating number of gamers gravitating towards smartphones and tablets for their gaming experiences. Mobile games typically offer greater affordability compared to console or PC games, with many available for free, appealing to gamers across diverse budgetary constraints. For instance, as per the Australia Plays 2023 report by the Interactive Games and Entertainment Association released in August 2023, 81% of Australians engage in video games, marking a significant 14% increase from the Digital Australia 2022 survey conducted two years earlier. This upsurge in gamer numbers underscores the driving force behind the expansion of the mobile gaming market.

A prominent trend shaping the mobile gaming market is the advancement of technology. This evolution is prominently characterized by the integration of virtual reality (VR) and augmented reality (AR) technologies, enhancing gaming experiences significantly. VR creates computer-generated environments that simulate real scenes and objects, offering users an immersive escape from reality, often facilitated through VR eyewear. On the other hand, AR merges virtual elements with the real world, augmenting or altering aspects of the existing environment within a game. Major industry players are strategically emphasizing the development of technologically advanced mobile gaming solutions to fortify their market presence. For instance, in April 2022, Meta (previously Facebook), the American technology company, conducted the Meta Quest Gaming presentation, unveiling a VR rendition of Ghostbusters. This VR version allows gamers to engage in ghost-hunting, blasting, and capturing activities within the Ghostbusters universe, offering both single and multiplayer game modes.

Major companies in the mobile gaming market are increasingly embracing strategic partnerships as a cornerstone of their game development strategies. Strategic partnerships entail collaborating to leverage each other's strengths and resources for mutual benefit and success. For instance, in May 2022, Electronic Arts Inc., a prominent US-based video game company, revealed a partnership with Middle-earth Enterprise, a company specializing in mobile game development. This collaboration birthed The Lord of the Rings, Heroes of Middle-earth, a collectible role-playing game (RPG) that immerses players in the captivating world and adventures of The Lord of the Rings series. The game offers a strategic, socially competitive experience, catering to existing and new fans alike. This release represents the latest addition to EA's expanding mobile game portfolio, as the company aims to deliver exceptional experiences and robust live services to a wider audience across various platforms worldwide.

In April 2021, Electronic Arts (EA), a prominent US-based video game company specializing in publishing games for consoles, PCs, and mobile devices, completed the acquisition of Glu Mobile for a sum of $2.4 billion. This strategic move is geared towards expediting EA's expansion within the mobile gaming sector, enhancing its portfolio, and fostering the development of new mobile gaming experiences. Glu Mobile, the acquired company, is a US-based entity known for its development and publishing of freemium games designed for smartphones and tablets.

Major companies operating in the mobile gaming market report are Apple Inc., Google LLC, Microsoft Corporation, Tencent Holdings Limited, Sony Interactive Entertainment LLC, NetEase Inc., Nintendo Co. Ltd., Bandai Namco Entertainment Inc., Activision Blizzard Inc., Electronic Arts Inc., CyberAgent Inc., Take-Two Interactive Software Inc., Square Enix Holdings Co. Ltd., Zynga Inc., King Digital Entertainment Limited, Roblox Corporation, Ubisoft Entertainment SA, Supercell Oy, Playrix Holding Ltd., Niantic Inc., GungHo Online Entertainment Inc., GLU Mobile Inc., Bungie Inc., Voodoo SAS, Gameloft SE, Jam City Inc., Rovio Entertainment Corporation, Machine Zone Inc., Miniclip SA, Juego Studios LLP.

Asia-Pacific was the largest region in the mobile gaming market in 2023. The regions covered in the mobile gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the mobile gaming market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The primary devices utilized for mobile gaming include smartphones, smartwatches, PDAs, tablets, and similar gadgets. Smartphones, in particular, merge computer and phone functionalities into a single portable device and are highly favored for gaming due to their robust features and processing capabilities. These games are compatible with various operating systems such as Android, iOS, Windows, among others, and span diverse genres such as action-adventure, arcade, role-playing, sports, and more. Mobile gaming can be accessible for free or offered through premium subscription models.

The mobile gaming market research report is one of a series of new reports that provides mobile gaming market statistics, including mobile gaming industry global market size, regional shares, competitors with a mobile gaming market share, detailed mobile gaming market segments, market trends and opportunities, and any further data you may need to thrive in the mobile gaming industry. This mobile gaming market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The mobile gaming market includes revenues earned by entities by fostering children's strategic thinking and awareness of their surroundings can improve their memory, spatial awareness, and problem-solving skills. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

Table of Contents

1. Executive Summary2. Mobile Gaming Market Characteristics3. Mobile Gaming Market Trends and Strategies
4. Mobile Gaming Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Mobile Gaming Market Size and Growth
5.1. Global Mobile Gaming Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Mobile Gaming Historic Market Size and Growth, 2018-2023, Value ($ Billion)
5.3. Global Mobile Gaming Forecast Market Size and Growth, 2023-2028, 2033F, Value ($ Billion)
6. Mobile Gaming Market Segmentation
6.1. Global Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Smartphone
  • Smartwatch
  • PDA
  • Tablet
  • Other Devices Types
6.2. Global Mobile Gaming Market, Segmentation by Operating System, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Android
  • iOS
  • Windows
  • Other Operating Systems
6.3. Global Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Action and Adventure
  • Arcade
  • Roleplaying
  • Sports
  • Other Genres
6.4. Global Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Free
  • Premium
7. Mobile Gaming Market Regional and Country Analysis
7.1. Global Mobile Gaming Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Mobile Gaming Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Mobile Gaming Market
8.1. Asia-Pacific Mobile Gaming Market Overview
Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Mobile Gaming Market
9.1. China Mobile Gaming Market Overview
9.2. China Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Mobile Gaming Market
10.1. India Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Mobile Gaming Market
11.1. Japan Mobile Gaming Market Overview
11.2. Japan Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Mobile Gaming Market
12.1. Australia Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Mobile Gaming Market
13.1. Indonesia Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Mobile Gaming Market
14.1. South Korea Mobile Gaming Market Overview
14.2. South Korea Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Mobile Gaming Market
15.1. Western Europe Mobile Gaming Market Overview
15.2. Western Europe Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Mobile Gaming Market
16.1. UK Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Mobile Gaming Market
17.1. Germany Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Mobile Gaming Market
18.1. France Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Mobile Gaming Market
19.1. Italy Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Mobile Gaming Market
20.1. Spain Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Mobile Gaming Market
21.1. Eastern Europe Mobile Gaming Market Overview
21.2. Eastern Europe Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Mobile Gaming Market
22.1. Russia Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Mobile Gaming Market
23.1. North America Mobile Gaming Market Overview
23.2. North America Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Mobile Gaming Market
24.1. USA Mobile Gaming Market Overview
24.2. USA Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Mobile Gaming Market
25.1. Canada Mobile Gaming Market Overview
25.2. Canada Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Mobile Gaming Market
26.1. South America Mobile Gaming Market Overview
26.2. South America Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Mobile Gaming Market
27.1. Brazil Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Mobile Gaming Market
28.1. Middle East Mobile Gaming Market Overview
28.2. Middle East Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Mobile Gaming Market
29.1. Africa Mobile Gaming Market Overview
29.2. Africa Mobile Gaming Market, Segmentation by Device Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Mobile Gaming Market, Segmentation by Genre, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Mobile Gaming Market, Segmentation by Subscription, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Mobile Gaming Market Competitive Landscape and Company Profiles
30.1. Mobile Gaming Market Competitive Landscape
30.2. Mobile Gaming Market Company Profiles
30.2.1. Apple Inc.
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Google LLC
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Microsoft Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. Tencent Holdings Limited
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. Sony Interactive Entertainment LLC
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Mobile Gaming Market Other Major and Innovative Companies
31.1. NetEase Inc.
31.2. Nintendo Co. Ltd.
31.3. Bandai Namco Entertainment Inc.
31.4. Activision Blizzard Inc
31.5. Electronic Arts Inc
31.6. CyberAgent Inc
31.7. Take-Two Interactive Software Inc.
31.8. Square Enix Holdings Co. Ltd.
31.9. Zynga Inc.
31.10. King Digital Entertainment Limited
31.11. Roblox Corporation
31.12. Ubisoft Entertainment SA
31.13. Supercell Oy
31.14. Playrix Holding Ltd
31.15. Niantic Inc.
32. Global Mobile Gaming Market Competitive Benchmarking33. Global Mobile Gaming Market Competitive Dashboard34. Key Mergers and Acquisitions in the Mobile Gaming Market
35. Mobile Gaming Market Future Outlook and Potential Analysis
35.1 Mobile Gaming Market in 2028 - Countries Offering Most New Opportunities
35.2 Mobile Gaming Market in 2028 - Segments Offering Most New Opportunities
35.3 Mobile Gaming Market in 2028 - Growth Strategies
35.3.1 Market Trend-based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Mobile Gaming Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on mobile gaming market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia-Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis.
  • Report will be updated with the latest data and delivered to you with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.
Description
Where is the largest and fastest growing market for mobile gaming? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? This report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Report Scope

Markets Covered:
1) By Device Type: Smartphone; Smartwatch; PDA; Tablet; Other Devices Types
2) By Operating System: Android; iOS; Windows; Other Operating Systems
3) By Genre: Action and Adventure; Arcade; Roleplaying; Sports; Other Genres
4) By Subscription: Free; Premium

Key Companies Mentioned: Apple Inc.; Google LLC; Microsoft Corporation; Tencent Holdings Limited; Sony Interactive Entertainment LLC

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes

Delivery Format: PDF, Word and Excel Data Dashboard

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Apple Inc.
  • Google LLC
  • Microsoft Corporation
  • Tencent Holdings Limited
  • Sony Interactive Entertainment LLC
  • NetEase Inc.
  • Nintendo Co. Ltd.
  • Bandai Namco Entertainment Inc.
  • Activision Blizzard Inc
  • Electronic Arts Inc
  • CyberAgent Inc
  • Take-Two Interactive Software Inc.
  • Square Enix Holdings Co. Ltd.
  • Zynga Inc.
  • King Digital Entertainment Limited
  • Roblox Corporation
  • Ubisoft Entertainment SA
  • Supercell Oy
  • Playrix Holding Ltd
  • Niantic Inc.
  • GungHo Online Entertainment Inc
  • GLU Mobile Inc.
  • Bungie Inc.
  • Voodoo SAS
  • Gameloft SE
  • Jam City Inc.
  • Rovio Entertainment Corporation
  • Machine Zone Inc.
  • Miniclip SA
  • Juego Studios LLP

Methodology

Loading
LOADING...