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Global Super Apps Market Size, Share & Industry Trends Analysis Report by End-user, Platform, Device, Application, Regional Outlook and Forecast, 2022-2028

  • PDF Icon

    Report

  • 237 Pages
  • March 2023
  • Region: Global
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5778595
The Global Super Apps Market size is expected to reach $240.7 billion by 2028, rising at a market growth of 26.0% CAGR during the forecast period.

A super app is a cellphone application that combines apps that simplify common tasks. It caters to all of a user's needs in a single location. Moreover, Super App lowers the need to download many applications to complete various tasks. Examples of super applications are online shopping,social networking, and banking.



Increasing internet & smartphone usage and increased e-commerce and digital payment use are among the drivers driving the expansion. A super app is a single application that provides multiple functions, such as digital payments, social media, and booking taxis and movie tickets. Moreover, the application provides e-commerce services. As the super app provides most functionalities, users are not obligated to swap between smartphone apps for various use cases. The vast number of services provided by super applications contributes to their high daily usage and user engagement.

The global population is spending more time on mobile devices and downloading apps. The younger generation is more active than, the older population using mobile applications. Additionally, mobile payments are gaining popularity, and cashless payment techniques like mobile wallets or QR code payments are being adopted.

The large unbanked and underbanked population, as well as the presence of prevalent super app players, are contributing to the expansion of the super apps market. As a result, the market for super apps is consolidated, with a considerable share held by market leaders. Established market participants and new entrants provide aggressive price concessions to retain customers and acquire a competitive edge.

COVID-19 Impact Analysis

Digital payments have gained popularity as a result of the COVID-19 pandemic. As a result, there was an increase in the use of super applications and the services they provided, like digital payments and e-commerce. Technology has grown increasingly essential during the COVID-19 pandemic. Individuals can no longer ignore productivity, technology, and internet access daily. In addition, both employees and students use technology to complete their work and academics. All of this has provided long-term growth potential for mega applications. The pandemic outbreak has so had a positive effect on the super apps market.

Market Growth Factors

Growing trend of open banking

Open Banking offers banks an excellent opportunity to take the lead in producing super apps by employing open banking frameworks & APIs to integrate an ecosystem of various industry products & services into a single app. Alternately, banks may develop partnerships with super app platforms that provide payments & banking services via their robust open APIs. Due to the increasing popularity of open banking, the market is anticipated to expand significantly in the future years.

Rising use of smartphones

The advent of 4G & 5G network technologies, growing carrier competition, and the uniformity and upgrading of operating systems. Modern cell phones have a huge selection of apps. According to the survey, every smartphone user utilizes more than thirty applications per month to do activities. These apps span a range of categories, from entertainment to social media to commerce to travel. Tech businesses are influenced by the idea of super applications to get rid of this because it enhances user experience and unifies all digital services into a single app. As a result, increasing smartphone usage is predicted to promote market growth.

Market Restraining Factors

Security issues with super apps

Super apps require a massive amount of data storage. If these sources are compromised, all the inputs and outputs from users may also be compromised. As a result, users' personal information, including contacts, transaction history, payment card details, and favorite locations, is readily accessible to attackers. Most fintech-based super apps are founded on a simple, lightweight design. As defined by industry standards, they aim to make operations and functions seamless. Thus, separating user experience from trade security is extremely difficult. These security vulnerabilities may limit the use of super apps, consequently impeding market expansion.

Platform Outlook

Based on platform, the super apps market is segmented into iOS, android and others. The iOS segment covered a considerable revenue share in the super apps market in 2021. Regular software upgrades and security fixes are among the perks iOS devices provide. Thus, iOS devices tend to be more secure than android devices. In addition, iPhone demand is increasing due to rising disposable incomes and iOS's advantages over Android. This strengthens the case for utilizing iOS-based super apps.



Device Outlook

By device, the super apps market is bifurcated into smartphone, tablets and others. In 2021, the smartphone segment witnessed the largest revenue share in the super apps market. Due to their smaller size compared to tablets, smartphones are more portable. Also, smartphones are an excellent alternative for communication because they allow users to send & receive messages as well as place and receive calls. Also, because of their size, smartphones may be used one-handedly and fit in a pocket or purse. As a result, customers prefer to use a smartphone for super app services like using a QR code to pay at a grocery store.

Application Outlook

On the basis of application, the super apps market is divided into financial services, transportation & logistics services, e-commerce, social media & messaging, and others. The financial services segment garnered a significant revenue share in the super apps market in 2021. Financial services include insurance, electronic wallets or payment, and investment services. When customers sought contactless payment solutions, digital payments intensified in the aftermath of the COVID-19 outbreak. In addition, super applications enable unbanked and underbanked users with digital banking services, allowing them to acquire financial products and conduct online banking.

End-user Outlook

Based on end user, the super apps market is classified into businesses and consumers. In 2021, the businesses segment registered the maximum revenue share in the super apps market. Using the Business-to-Business (B2B) revenue-generating model, exceptional applications make income from commission fees, advertising fees, and other sources. Advertising produces substantial money for top-tier applications. Companies utilize the super apps platform to advertise their products & services and pay based on the clicks their advertisements receive. In addition, they create income by charging drivers a percentage of their earnings, and restaurants pay commissions.

Regional Outlook

Region wise, the super apps market is analyzed across North America, Europe, APAC, and LAMEA. In 2021, the Asia Pacific region led the super apps market by generating the highest revenue share. Asia-Pacific has a large population and increasing internet and smartphone adoption. Government backing for market participants such as China's WeChat (Tencent) drives the growth of super applications in China. Moreover, after the COVID-19 pandemic, e-commerce sales in Asia-Pacific nations grew substantially. This is anticipated to increase the region's adoption of super apps.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include PhonePe Private Limited (Flipkart Private Limited) (Walmart, Inc.), One97 Communications Limited (Paytm Payments Services Limited), Kakao Corp., Tata Group (Tata Sons Private Limited), Ant Group (Alipay) (Alibaba Holding), Grab Holdings, Inc., LINE Corporation (Z Holdings Corporation) (SoftBank Group Corp.), Revolut Ltd., GoTo (Citrix Systems, Inc.) and Rappi, Inc.

Strategies Deployed in Super Apps Market

  • Nov-2022: Paytm, a subsidiary of One97 Communications Limited, came into partnership with Citcon USA LLC, an all-in-one payment platform. Under this partnership, Paytm would combine into Citcon's global payments network and would allow international brands to accept payments across India.
  • Nov-2022: Revolut announced the launch of Revolut Chat, an instant messaging feature in the super app. With this launch, the company would serve customers across UK and EEA and chat as well. Additionally, the app could be used to send and request funds to and from other customers as well.
  • Sep-2022: Paytm partnered with Flipkart, an e-commerce company. Under this partnership, both companies would make sure of deeper penetration of digital payments in smaller cities and towns and would accelerate the digital revolution in the country in which Paytm had been at the forefront of driving financial inclusion across India.
  • Aug-2022: Paytm announced a partnership with Samsung stores, a global electronics company. Through this partnership, companies would aim to benefit from smart payments and also its loan service through the deployment of point-of-sale devices. The partnership would allow customers to purchase Samsung devices including smartphones, laptops, television, and smart watches.
  • Jul-2022: PhonePe took over OSLabs, an India-based company that created the Indus App Bazaar. This acquisition would accelerate PhonePe's Super-app intent. Moreover, with this acquisition PhonePe would pursue its objective to create a homegrown horizontal app store, grocery delivery, online shopping, etc.
  • Mar-2022: Revolut introduced the Financial Super App, a single app where consumers can manage all aspects of their financial life, across the United States. The product was launched to deliver customers high visibility and control over their money.
  • Nov-2020: Revolut announced the launch of Google Pay for its customers in Bulgaria, Austria, Estonia, Greece, Latvia, Lithuania, Hungary, Portugal, Netherlands, and Romania. Google Pay allows Android users to make fast and simple payments online, in-store, in-app, and more.
  • Mar-2020: Revolut came into a partnership with Metropolitan Commercial Bank. In this partnership, Revolut launched its financial super app, an innovative digital banking platform trusted and used by more than 10 million people globally, to customers in the US.
  • Jun-2019: Revolut announced the launch of Apple Pay support to its customers in 12 additional countries. Apple Pay delivers Revolut customers with easy and secure access to pay in stores, in-app, and online through Apple devices.

Scope of the Study

By End-user

  • Businesses
  • Consumers

By Platform

  • Android
  • iOS
  • Others

By Device

  • Smartphone
  • Tablets
  • Others

By Application

  • Social Media & Messaging
  • Financial Services
  • E-commerce
  • Transportation & Logistics Services
  • Others

By Geography

  • North America
  • US
  • Canada
  • Mexico
  • Rest of North America
  • Europe
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe
  • Asia Pacific
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific
  • LAMEA
  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • PhonePe Private Limited (Flipkart Private Limited) (Walmart, Inc.)
  • One97 Communications Limited (Paytm Payments Services Limited)
  • Kakao Corp.
  • Tata Group (Tata Sons Private Limited)
  • Ant Group (Alipay) (Alibaba Holding)
  • Grab Holdings, Inc.
  • LINE Corporation (Z Holdings Corporation) (SoftBank Group Corp.)
  • Revolut Ltd.
  • GoTo (Citrix Systems, Inc.)
  • Rappi, Inc.

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Global Super Apps Market, by End-user
1.4.2 Global Super Apps Market, by Platform
1.4.3 Global Super Apps Market, by Device
1.4.4 Global Super Apps Market, by Application
1.4.5 Global Super Apps Market, by Geography
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market Composition & Scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Strategies Deployed in Super Apps Market
Chapter 4. Global Super Apps Market by End-user
4.1 Global Businesses Market by Region
4.2 Global Consumers Market by Region
Chapter 5. Global Super Apps Market by Platform
5.1 Global Android Market by Region
5.2 Global iOS Market by Region
5.3 Global Others Market by Region
Chapter 6. Global Super Apps Market by Device
6.1 Global Smartphone Market by Region
6.2 Global Tablets Market by Region
6.3 Global Others Market by Region
Chapter 7. Global Super Apps Market by Application
7.1 Global Social Media & Messaging Market by Region
7.2 Global Financial Services Market by Region
7.3 Global E-commerce Market by Region
7.4 Global Transportation & Logistics Services Market by Region
7.5 Global Others Market by Region
Chapter 8. Global Super Apps Market by Region
8.1 North America Super Apps Market
8.1.1 North America Super Apps Market by End-user
8.1.1.1 North America Businesses Market by Country
8.1.1.2 North America Consumers Market by Country
8.1.2 North America Super Apps Market by Platform
8.1.2.1 North America Android Market by Country
8.1.2.2 North America iOS Market by Country
8.1.2.3 North America Others Market by Country
8.1.3 North America Super Apps Market by Device
8.1.3.1 North America Smartphone Market by Country
8.1.3.2 North America Tablets Market by Country
8.1.3.3 North America Others Market by Country
8.1.4 North America Super Apps Market by Application
8.1.4.1 North America Social Media & Messaging Market by Country
8.1.4.2 North America Financial Services Market by Country
8.1.4.3 North America E-commerce Market by Country
8.1.4.4 North America Transportation & Logistics Services Market by Country
8.1.4.5 North America Others Market by Country
8.1.5 North America Super Apps Market by Country
8.1.5.1 US Super Apps Market
8.1.5.1.1 US Super Apps Market by End-user
8.1.5.1.2 US Super Apps Market by Platform
8.1.5.1.3 US Super Apps Market by Device
8.1.5.1.4 US Super Apps Market by Application
8.1.5.2 Canada Super Apps Market
8.1.5.2.1 Canada Super Apps Market by End-user
8.1.5.2.2 Canada Super Apps Market by Platform
8.1.5.2.3 Canada Super Apps Market by Device
8.1.5.2.4 Canada Super Apps Market by Application
8.1.5.3 Mexico Super Apps Market
8.1.5.3.1 Mexico Super Apps Market by End-user
8.1.5.3.2 Mexico Super Apps Market by Platform
8.1.5.3.3 Mexico Super Apps Market by Device
8.1.5.3.4 Mexico Super Apps Market by Application
8.1.5.4 Rest of North America Super Apps Market
8.1.5.4.1 Rest of North America Super Apps Market by End-user
8.1.5.4.2 Rest of North America Super Apps Market by Platform
8.1.5.4.3 Rest of North America Super Apps Market by Device
8.1.5.4.4 Rest of North America Super Apps Market by Application
8.2 Europe Super Apps Market
8.2.1 Europe Super Apps Market by End-user
8.2.1.1 Europe Businesses Market by Country
8.2.1.2 Europe Consumers Market by Country
8.2.2 Europe Super Apps Market by Platform
8.2.2.1 Europe Android Market by Country
8.2.2.2 Europe iOS Market by Country
8.2.2.3 Europe Others Market by Country
8.2.3 Europe Super Apps Market by Device
8.2.3.1 Europe Smartphone Market by Country
8.2.3.2 Europe Tablets Market by Country
8.2.3.3 Europe Others Market by Country
8.2.4 Europe Super Apps Market by Application
8.2.4.1 Europe Social Media & Messaging Market by Country
8.2.4.2 Europe Financial Services Market by Country
8.2.4.3 Europe E-commerce Market by Country
8.2.4.4 Europe Transportation & Logistics Services Market by Country
8.2.4.5 Europe Others Market by Country
8.2.5 Europe Super Apps Market by Country
8.2.5.1 Germany Super Apps Market
8.2.5.1.1 Germany Super Apps Market by End-user
8.2.5.1.2 Germany Super Apps Market by Platform
8.2.5.1.3 Germany Super Apps Market by Device
8.2.5.1.4 Germany Super Apps Market by Application
8.2.5.2 UK Super Apps Market
8.2.5.2.1 UK Super Apps Market by End-user
8.2.5.2.2 UK Super Apps Market by Platform
8.2.5.2.3 UK Super Apps Market by Device
8.2.5.2.4 UK Super Apps Market by Application
8.2.5.3 France Super Apps Market
8.2.5.3.1 France Super Apps Market by End-user
8.2.5.3.2 France Super Apps Market by Platform
8.2.5.3.3 France Super Apps Market by Device
8.2.5.3.4 France Super Apps Market by Application
8.2.5.4 Russia Super Apps Market
8.2.5.4.1 Russia Super Apps Market by End-user
8.2.5.4.2 Russia Super Apps Market by Platform
8.2.5.4.3 Russia Super Apps Market by Device
8.2.5.4.4 Russia Super Apps Market by Application
8.2.5.5 Spain Super Apps Market
8.2.5.5.1 Spain Super Apps Market by End-user
8.2.5.5.2 Spain Super Apps Market by Platform
8.2.5.5.3 Spain Super Apps Market by Device
8.2.5.5.4 Spain Super Apps Market by Application
8.2.5.6 Italy Super Apps Market
8.2.5.6.1 Italy Super Apps Market by End-user
8.2.5.6.2 Italy Super Apps Market by Platform
8.2.5.6.3 Italy Super Apps Market by Device
8.2.5.6.4 Italy Super Apps Market by Application
8.2.5.7 Rest of Europe Super Apps Market
8.2.5.7.1 Rest of Europe Super Apps Market by End-user
8.2.5.7.2 Rest of Europe Super Apps Market by Platform
8.2.5.7.3 Rest of Europe Super Apps Market by Device
8.2.5.7.4 Rest of Europe Super Apps Market by Application
8.3 Asia Pacific Super Apps Market
8.3.1 Asia Pacific Super Apps Market by End-user
8.3.1.1 Asia Pacific Businesses Market by Country
8.3.1.2 Asia Pacific Consumers Market by Country
8.3.2 Asia Pacific Super Apps Market by Platform
8.3.2.1 Asia Pacific Android Market by Country
8.3.2.2 Asia Pacific iOS Market by Country
8.3.2.3 Asia Pacific Others Market by Country
8.3.3 Asia Pacific Super Apps Market by Device
8.3.3.1 Asia Pacific Smartphone Market by Country
8.3.3.2 Asia Pacific Tablets Market by Country
8.3.3.3 Asia Pacific Others Market by Country
8.3.4 Asia Pacific Super Apps Market by Application
8.3.4.1 Asia Pacific Social Media & Messaging Market by Country
8.3.4.2 Asia Pacific Financial Services Market by Country
8.3.4.3 Asia Pacific E-commerce Market by Country
8.3.4.4 Asia Pacific Transportation & Logistics Services Market by Country
8.3.4.5 Asia Pacific Others Market by Country
8.3.5 Asia Pacific Super Apps Market by Country
8.3.5.1 China Super Apps Market
8.3.5.1.1 China Super Apps Market by End-user
8.3.5.1.2 China Super Apps Market by Platform
8.3.5.1.3 China Super Apps Market by Device
8.3.5.1.4 China Super Apps Market by Application
8.3.5.2 Japan Super Apps Market
8.3.5.2.1 Japan Super Apps Market by End-user
8.3.5.2.2 Japan Super Apps Market by Platform
8.3.5.2.3 Japan Super Apps Market by Device
8.3.5.2.4 Japan Super Apps Market by Application
8.3.5.3 India Super Apps Market
8.3.5.3.1 India Super Apps Market by End-user
8.3.5.3.2 India Super Apps Market by Platform
8.3.5.3.3 India Super Apps Market by Device
8.3.5.3.4 India Super Apps Market by Application
8.3.5.4 South Korea Super Apps Market
8.3.5.4.1 South Korea Super Apps Market by End-user
8.3.5.4.2 South Korea Super Apps Market by Platform
8.3.5.4.3 South Korea Super Apps Market by Device
8.3.5.4.4 South Korea Super Apps Market by Application
8.3.5.5 Singapore Super Apps Market
8.3.5.5.1 Singapore Super Apps Market by End-user
8.3.5.5.2 Singapore Super Apps Market by Platform
8.3.5.5.3 Singapore Super Apps Market by Device
8.3.5.5.4 Singapore Super Apps Market by Application
8.3.5.6 Malaysia Super Apps Market
8.3.5.6.1 Malaysia Super Apps Market by End-user
8.3.5.6.2 Malaysia Super Apps Market by Platform
8.3.5.6.3 Malaysia Super Apps Market by Device
8.3.5.6.4 Malaysia Super Apps Market by Application
8.3.5.7 Rest of Asia Pacific Super Apps Market
8.3.5.7.1 Rest of Asia Pacific Super Apps Market by End-user
8.3.5.7.2 Rest of Asia Pacific Super Apps Market by Platform
8.3.5.7.3 Rest of Asia Pacific Super Apps Market by Device
8.3.5.7.4 Rest of Asia Pacific Super Apps Market by Application
8.4 LAMEA Super Apps Market
8.4.1 LAMEA Super Apps Market by End-user
8.4.1.1 LAMEA Businesses Market by Country
8.4.1.2 LAMEA Consumers Market by Country
8.4.2 LAMEA Super Apps Market by Platform
8.4.2.1 LAMEA Android Market by Country
8.4.2.2 LAMEA iOS Market by Country
8.4.2.3 LAMEA Others Market by Country
8.4.3 LAMEA Super Apps Market by Device
8.4.3.1 LAMEA Smartphone Market by Country
8.4.3.2 LAMEA Tablets Market by Country
8.4.3.3 LAMEA Others Market by Country
8.4.4 LAMEA Super Apps Market by Application
8.4.4.1 LAMEA Social Media & Messaging Market by Country
8.4.4.2 LAMEA Financial Services Market by Country
8.4.4.3 LAMEA E-commerce Market by Country
8.4.4.4 LAMEA Transportation & Logistics Services Market by Country
8.4.4.5 LAMEA Others Market by Country
8.4.5 LAMEA Super Apps Market by Country
8.4.5.1 Brazil Super Apps Market
8.4.5.1.1 Brazil Super Apps Market by End-user
8.4.5.1.2 Brazil Super Apps Market by Platform
8.4.5.1.3 Brazil Super Apps Market by Device
8.4.5.1.4 Brazil Super Apps Market by Application
8.4.5.2 Argentina Super Apps Market
8.4.5.2.1 Argentina Super Apps Market by End-user
8.4.5.2.2 Argentina Super Apps Market by Platform
8.4.5.2.3 Argentina Super Apps Market by Device
8.4.5.2.4 Argentina Super Apps Market by Application
8.4.5.3 UAE Super Apps Market
8.4.5.3.1 UAE Super Apps Market by End-user
8.4.5.3.2 UAE Super Apps Market by Platform
8.4.5.3.3 UAE Super Apps Market by Device
8.4.5.3.4 UAE Super Apps Market by Application
8.4.5.4 Saudi Arabia Super Apps Market
8.4.5.4.1 Saudi Arabia Super Apps Market by End-user
8.4.5.4.2 Saudi Arabia Super Apps Market by Platform
8.4.5.4.3 Saudi Arabia Super Apps Market by Device
8.4.5.4.4 Saudi Arabia Super Apps Market by Application
8.4.5.5 South Africa Super Apps Market
8.4.5.5.1 South Africa Super Apps Market by End-user
8.4.5.5.2 South Africa Super Apps Market by Platform
8.4.5.5.3 South Africa Super Apps Market by Device
8.4.5.5.4 South Africa Super Apps Market by Application
8.4.5.6 Nigeria Super Apps Market
8.4.5.6.1 Nigeria Super Apps Market by End-user
8.4.5.6.2 Nigeria Super Apps Market by Platform
8.4.5.6.3 Nigeria Super Apps Market by Device
8.4.5.6.4 Nigeria Super Apps Market by Application
8.4.5.7 Rest of LAMEA Super Apps Market
8.4.5.7.1 Rest of LAMEA Super Apps Market by End-user
8.4.5.7.2 Rest of LAMEA Super Apps Market by Platform
8.4.5.7.3 Rest of LAMEA Super Apps Market by Device
8.4.5.7.4 Rest of LAMEA Super Apps Market by Application
Chapter 9. Company Profiles
9.1 PhonePe Private Limited (Flipkart Private Limited) (Walmart, Inc.)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Recent Strategies and Developments
9.1.4.1 Acquisition and Mergers
9.2 One97 Communications Limited (Paytm Payments Services Limited)
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Recent Strategies and Developments
9.2.3.1 Partnerships, Collaborations, and Agreements
9.3 Kakao Corp.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.4 Tata Group (Tata Sons Private Limited)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.5 Ant Group (Alipay) (Alibaba Holding)
9.5.1 Company Overview
9.6 Grab Holdings, Inc.
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.7 LINE Corporation (Z Holdings Corporation) (SoftBank Group Corp.)
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental Analysis
9.8 Revolut Ltd.
9.8.1 Company Overview
9.8.2 Recent Strategies and Developments
9.8.2.1 Partnerships, Collaborations, and Agreements
9.8.2.2 Geographical Expansions
9.9 GoTo (Citrix Systems, Inc.)
9.9.1 Company Overview
9.10. Rappi, Inc.
9.10.1 Company Overview

Companies Mentioned

  • PhonePe Private Limited (Flipkart Private Limited) (Walmart, Inc.)
  • One97 Communications Limited (Paytm Payments Services Limited)
  • Kakao Corp.
  • Tata Group (Tata Sons Private Limited)
  • Ant Group (Alipay) (Alibaba Holding)
  • Grab Holdings, Inc.
  • LINE Corporation (Z Holdings Corporation) (SoftBank Group Corp.)
  • Revolut Ltd.
  • GoTo (Citrix Systems, Inc.)
  • Rappi, Inc.

Methodology

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