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Asia Pacific Table Top Games Market Size, Share & Industry Trends Analysis Report by Type, Distribution Channel, Application, Country and Growth Forecast, 2022-2028

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    Report

  • 77 Pages
  • March 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5779112
The Asia Pacific Table Top Games Market should witness market growth of 5.6% CAGR during the forecast period (2022-2028).

Dice games are that games which center around dice. They are played on a tabletop because it is the simplest way to keep dice under check and ensure a precise result. These often are 'just for fun'games and are relatively simple. Dice typically introduce an element of luck into the game. However, like anything else, that is only sometimes the case. Hence, they could be more highly strategic. Dice-specific games abound, but for the most part, dice are merely one of the game's many components, not its primary focus, in tabletop games. They give the game just the appropriate amount of luck or mystery without overpowering it.

Assigned roles are performed by players when they are seated around a table. They engage in adventures, face unforeseen challenges, and frequently use dice to determine results. In these games, the experience of playing is often more important than a contest to see who can accumulate the most points or money. Games played with a pencil and paper are frequently classics. When playing these games, participants must have a tabletop because they will be using pencils to write on their paper. These games are typically challenging to package and sell as packaged goods due to the absence of necessary components. Groups may duplicate the activities using the pencils and paper they already have.

In developing Southeast Asian economies, low-cost smartphones and tablets have a more significant revolutionary impact because they allow low-income consumers without access to landline networks to connect to the internet. The gaming industry in India is rising quickly due to new gaming technologies' enhanced user adoption, greater demand for mobile gaming, and increased customer acceptance. The growing number of gamers who compete professionally is one of the most significant factors driving the online gaming industry's growth, thereby increasing the demand for online-based table top games and driving the market growth in the region.

The China market dominated the Asia Pacific Table Top Games Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $352.5 Million by 2028. The Japan market is estimated to grow a CAGR of 4.9% during (2022-2028). Additionally, The India market would experience a CAGR of 6.6% during (2022-2028).

Based on Type, the market is segmented into Role Playing Games and Miniature Wargames. Based on Distribution Channel, the market is segmented into Offline and Online. Based on Application, the market is segmented into Adults, Family, Children and Party. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Buffalo Games, LLC (Mason Wells), Mattel, Inc., Asmodee (Embracer Group AB), Hasbro, Inc., Grand Prix International, NSF Games (Nederlandse Spellenfabriek), Korea BoardGames Co., Ltd., Australian Design Group, Goliath Games LLC, and Ravensburger AG.

Scope of the Study

By Type

  • Role Playing Games
  • Miniature Wargames

By Distribution Channel

  • Offline
  • Online

By Application

  • Adults
  • Family
  • Children
  • Party

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Table Top Games Market, by Type
1.4.2 Asia Pacific Table Top Games Market, by Distribution Channel
1.4.3 Asia Pacific Table Top Games Market, by Application
1.4.4 Asia Pacific Table Top Games Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Recent Strategies Deployed in Table Top Games Market
Chapter 4. Asia Pacific Table Top Games Market by Type
4.1 Asia Pacific Role Playing Games Market by Country
4.2 Asia Pacific Miniature Wargames Market by Country
Chapter 5. Asia Pacific Table Top Games Market by Distribution Channel
5.1 Asia Pacific Offline Market by Country
5.2 Asia Pacific Online Market by Country
Chapter 6. Asia Pacific Table Top Games Market by Application
6.1 Asia Pacific Adults Market by Country
6.2 Asia Pacific Family Market by Country
6.3 Asia Pacific Children Market by Country
6.4 Asia Pacific Party Market by Country
Chapter 7. Asia Pacific Table Top Games Market by Country
7.1 China Table Top Games Market
7.1.1 China Table Top Games Market by Type
7.1.2 China Table Top Games Market by Distribution Channel
7.1.3 China Table Top Games Market by Application
7.2 Japan Table Top Games Market
7.2.1 Japan Table Top Games Market by Type
7.2.2 Japan Table Top Games Market by Distribution Channel
7.2.3 Japan Table Top Games Market by Application
7.3 India Table Top Games Market
7.3.1 India Table Top Games Market by Type
7.3.2 India Table Top Games Market by Distribution Channel
7.3.3 India Table Top Games Market by Application
7.4 South Korea Table Top Games Market
7.4.1 South Korea Table Top Games Market by Type
7.4.2 South Korea Table Top Games Market by Distribution Channel
7.4.3 South Korea Table Top Games Market by Application
7.5 Singapore Table Top Games Market
7.5.1 Singapore Table Top Games Market by Type
7.5.2 Singapore Table Top Games Market by Distribution Channel
7.5.3 Singapore Table Top Games Market by Application
7.6 Malaysia Table Top Games Market
7.6.1 Malaysia Table Top Games Market by Type
7.6.2 Malaysia Table Top Games Market by Distribution Channel
7.6.3 Malaysia Table Top Games Market by Application
7.7 Rest of Asia Pacific Table Top Games Market
7.7.1 Rest of Asia Pacific Table Top Games Market by Type
7.7.2 Rest of Asia Pacific Table Top Games Market by Distribution Channel
7.7.3 Rest of Asia Pacific Table Top Games Market by Application
Chapter 8. Company Profiles
8.1 Buffalo Games, LLC (Mason Wells)
8.1.1 Company Overview
8.1.2 Recent Strategies and Developments
8.1.2.1 Partnerships, Collaborations, and Agreements
8.1.2.2 Acquisition and Mergers
8.2 Mattel, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent Strategies and Developments
8.2.5.1 Partnerships, Collaborations, and Agreements
8.2.5.2 Product Launches and Product Expansions
8.3 Asmodee (Embracer Group AB)
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Recent Strategies and Developments
8.3.4.1 Partnerships, Collaborations, and Agreements
8.3.4.2 Acquisition and Mergers
8.4 Hasbro, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Recent Strategies and Developments
8.4.4.1 Partnerships, Collaborations, and Agreements
8.4.4.2 Product Launches and Product Expansions
8.4.4.3 Acquisition and Mergers
8.5 Grand Prix International
8.5.1 Company Overview
8.6 NSF Games (Nederlandse Spellenfabriek)
8.6.1 Company Overview
8.7 Korea BoardGames Co., Ltd.
8.7.1 Company Overview
8.8 Australian Design Group
8.8.1 Company Overview
8.9 Goliath Games LLC
8.9.1 Company Overview
8.10. Ravensburger AG
8.10.1 Company Overview

Companies Mentioned

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

Methodology

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