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North America Table Top Games Market Size, Share & Industry Trends Analysis Report by Type, Distribution Channel, Application, Country and Growth Forecast, 2022-2028

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    Report

  • 66 Pages
  • March 2023
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5779114
The North America Table Top Games Market should witness market growth of 4.8% CAGR during the forecast period (2022-2028).

The game's environment, as represented by the game's visuals and rules and the characters' roles, is typically referred to as the game's theme. Some games place a lot of emphasis on theme, while others barely do, like Chess. Each player has ideas about how thematic a game should be and what kinds of themes are exciting and enjoyable. Also, a theme can refer to the creator's artistic vision for a game.

It's simple to mix up a game's rules and mechanics. It helps to conceive of the mechanic as the overall action of the game, like rolling the dice and moving. At the same time, the rules are the specific components or procedures that go into that action. It can be difficult to memorize every direction in every game one play, but mastering the different mechanics can make it much more straightforward.

AI and virtual reality (VR) advancements have greatly enhanced the game experience. The application of AI results in improved artistic quality, photorealistic animation, original dialogue, and nuanced character development. Expect increasingly impressive-looking games to encourage uptake, especially among Gen Z, as businesses invest in AI, VR, and even 5G infrastructure. The growing popularity of online gaming due to technological advancements and the high revenue generated by the gambling sector is expected to surge the utilization of online and offline table top games and propel the market growth in North America.

The US market dominated the North America Table Top Games Market by Country in 2021, and would continue to be a dominant market till 2028; thereby, achieving a market value of $765.5 Million by 2028. The Canada market is poised to grow at a CAGR of 6.7% during (2022-2028). Additionally, The Mexico market should witness a CAGR of 6.5% during (2022-2028).

Based on Type, the market is segmented into Role Playing Games and Miniature Wargames. Based on Distribution Channel, the market is segmented into Offline and Online. Based on Application, the market is segmented into Adults, Family, Children and Party. Based on countries, the market is segmented into U.S., Mexico, Canada, and Rest of North America.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Buffalo Games, LLC (Mason Wells), Mattel, Inc., Asmodee (Embracer Group AB), Hasbro, Inc., Grand Prix International, NSF Games (Nederlandse Spellenfabriek), Korea BoardGames Co., Ltd., Australian Design Group, Goliath Games LLC, and Ravensburger AG.

Scope of the Study

By Type

  • Role Playing Games
  • Miniature Wargames

By Distribution Channel

  • Offline
  • Online

By Application

  • Adults
  • Family
  • Children
  • Party

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Key Market Players

List of Companies Profiled in the Report:

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Table Top Games Market, by Type
1.4.2 North America Table Top Games Market, by Distribution Channel
1.4.3 North America Table Top Games Market, by Application
1.4.4 North America Table Top Games Market, by Country
1.5 Research Methodology
Chapter 2. Market Overview
2.1 Introduction
2.1.1 Overview
2.1.1.1 Market composition & scenario
2.2 Key Factors Impacting the Market
2.2.1 Market Drivers
2.2.2 Market Restraints
Chapter 3. Recent Strategies Deployed in Table Top Games Market
Chapter 4. North America Table Top Games Market by Type
4.1 North America Role Playing Games Market by Country
4.2 North America Miniature Wargames Market by Country
Chapter 5. North America Table Top Games Market by Distribution Channel
5.1 North America Offline Market by Country
5.2 North America Online Market by Country
Chapter 6. North America Table Top Games Market by Application
6.1 North America Adults Market by Country
6.2 North America Family Market by Country
6.3 North America Children Market by Country
6.4 North America Party Market by Country
Chapter 7. North America Table Top Games Market by Country
7.1 US Table Top Games Market
7.1.1 US Table Top Games Market by Type
7.1.2 US Table Top Games Market by Distribution Channel
7.1.3 US Table Top Games Market by Application
7.2 Canada Table Top Games Market
7.2.1 Canada Table Top Games Market by Type
7.2.2 Canada Table Top Games Market by Distribution Channel
7.2.3 Canada Table Top Games Market by Application
7.3 Mexico Table Top Games Market
7.3.1 Mexico Table Top Games Market by Type
7.3.2 Mexico Table Top Games Market by Distribution Channel
7.3.3 Mexico Table Top Games Market by Application
7.4 Rest of North America Table Top Games Market
7.4.1 Rest of North America Table Top Games Market by Type
7.4.2 Rest of North America Table Top Games Market by Distribution Channel
7.4.3 Rest of North America Table Top Games Market by Application
Chapter 8. Company Profiles
8.1 Buffalo Games, LLC (Mason Wells)
8.1.1 Company Overview
8.1.2 Recent Strategies and Developments
8.1.2.1 Partnerships, Collaborations, and Agreements
8.1.2.2 Acquisition and Mergers
8.2 Mattel, Inc.
8.2.1 Company Overview
8.2.2 Financial Analysis
8.2.3 Segmental and Regional Analysis
8.2.4 Research & Development Expenses
8.2.5 Recent Strategies and Developments
8.2.5.1 Partnerships, Collaborations, and Agreements
8.2.5.2 Product Launches and Product Expansions
8.3 Asmodee (Embracer Group AB)
8.3.1 Company Overview
8.3.2 Financial Analysis
8.3.3 Segmental and Regional Analysis
8.3.4 Recent Strategies and Developments
8.3.4.1 Partnerships, Collaborations, and Agreements
8.3.4.2 Acquisition and Mergers
8.4 Hasbro, Inc.
8.4.1 Company Overview
8.4.2 Financial Analysis
8.4.3 Segmental and Regional Analysis
8.4.4 Recent Strategies and Developments
8.4.4.1 Partnerships, Collaborations, and Agreements
8.4.4.2 Product Launches and Product Expansions
8.4.4.3 Acquisition and Mergers
8.5 Grand Prix International
8.5.1 Company Overview
8.6 NSF Games (Nederlandse Spellenfabriek)
8.6.1 Company Overview
8.7 Korea BoardGames Co., Ltd.
8.7.1 Company Overview
8.8 Australian Design Group
8.8.1 Company Overview
8.9 Goliath Games LLC
8.9.1 Company Overview
8.10. Ravensburger AG
8.10.1 Company Overview

Companies Mentioned

  • Buffalo Games, LLC (Mason Wells)
  • Mattel, Inc.
  • Asmodee (Embracer Group AB)
  • Hasbro, Inc.
  • Grand Prix International
  • NSF Games (Nederlandse Spellenfabriek)
  • Korea BoardGames Co., Ltd.
  • Australian Design Group
  • Goliath Games LLC
  • Ravensburger AG

Methodology

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