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Military Simulation and Virtual Training Market Report 2026

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    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 5785559
The military simulation and virtual training market size has grown strongly in recent years. It will grow from $12.99 billion in 2025 to $13.91 billion in 2026 at a compound annual growth rate (CAGR) of 7.1%. The growth in the historic period can be attributed to increasing shift from live training to virtual simulation to reduce training costs, early advancements in simulation software improving training fidelity, rising demand for safe training environments for high-risk military scenarios, growth in military equipment complexity requiring simulation-based skill development, expansion of virtual training adoption driven by the need to minimize wear on weapons and equipment.

The military simulation and virtual training market size is expected to see strong growth in the next few years. It will grow to $17.67 billion in 2030 at a compound annual growth rate (CAGR) of 6.2%. The growth in the forecast period can be attributed to growing integration of artificial intelligence to enhance adaptive and personalized military training, rising deployment of immersive technologies such as augmented and virtual reality for realistic mission rehearsal, increasing demand for interconnected and multi-domain simulation platforms, expansion of defense modernization programs driving investments in advanced simulation systems, adoption of cloud-enabled simulation architectures supporting scalable and remote training environments. Major trends in the forecast period include increased adoption of equipment skill simulation training, expansion of campaign tactics simulation training, growth of strategy simulation and operational planning training, demand for multi-platform training (flight, vehicle, battlefield, virtual boot camp), emphasis on time and cost-efficient training methods.

The rise in territorial conflicts is expected to contribute to the growth of the military simulation and virtual training market in the coming years. Territorial conflicts refer to disputes over control of specific geographic areas. Individuals undergo military training each year to safeguard national security. Military simulation and virtual training are used in various military equipment training programs because they save time and effort while reducing technical wear on weapons and equipment. For example, in September 2025, the Home Office, a UK government department, reported that in the year ending 30 June 2025, 83 people were tried for terrorism-related offenses, five more than in the year ending 30 June 2024. Therefore, increasing territorial conflicts are supporting the expansion of the military simulation and virtual training market.

Companies in the military simulation and virtual training market are emphasizing technological innovations such as radio over internet protocol (RoIP) integration to improve realism, interoperability, and communication efficiency between live and simulated training environments. RoIP integration connects traditional radio systems to IP networks, enabling the transmission of voice and data over the internet for long-distance communication, improved system compatibility, centralized control, and cost-effective connectivity. For instance, in June 2024, PLEXSYS Interface Products, Inc., a US-based simulation and training solutions company, introduced Sonomarc 4.11, featuring major enhancements to support improved simulation and training experiences. Key capabilities include Dynamic Weather, which delivers real-time weather updates that affect RF propagation, and Virtual People Integration, which enables voice recognition and response through the radio. The virtual entity can carry out commands, interact with ASCOT 5/7, and respond to radio communications. Users can customize voice settings and configure commands. The system integrates smoothly with ASCOT 7 using the Sonomarc REST API, allowing dynamic voice control configurations without altering the software.

In December 2024, Zen Technologies Limited, an India-based manufacturing company, partnered with Applied Visual Technology Inc., doing business as AVT Simulation, to strengthen its presence in the U.S. defense market. Through this partnership, the two companies aim to develop next-generation, cost-effective training platforms by combining advanced defense technologies with specialized simulation expertise, enhancing readiness, safety, and operational effectiveness for U.S. defense and security forces. Applied Visual Technology Inc. (AVT Simulation) is a US-based company that designs customized simulation systems for defense, government, and commercial sectors.

Major companies operating in the military simulation and virtual training market are Northrop Grumman Corporation, Cubic Corporation, CAE Inc., RTX Corporation, Lockheed Martin Corporation, BAE Systems PLC, The Boeing Company, Saab AB, Thales Group, Rheinmetall AG, Raytheon Technologies Corporation, General Dynamics Information Technology Inc., Kratos Defense & Security Solutions Inc., L3Harris Technologies Inc., Elbit Systems Ltd., AAI Corporation, Barco NV, Fidelity Technologies Corporation, Meggitt Training Systems, Simthetiq Inc., Bohemia Interactive Simulations, Presagis Inc., Epic Games Inc., DiSTI Corporation, MAK Technologies Inc., Antycip Simulation Limited, SimCentric Technologies, QuantaDyn Corporation, ThoroughTec Simulation (Pty) Ltd., Leonardo S.p.A.

North America was the largest region in the military simulation and virtual training market in 2025. The regions covered in the military simulation and virtual training market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Tariffs have influenced the military simulation and virtual training market by increasing costs for imported simulation hardware, software, and advanced training platforms, impacting segments such as flight simulators, vehicle training systems, and virtual boot camps. Regions like North America, Europe, and Asia-Pacific, which depend on international imports, are most affected. While tariffs raise production and deployment costs, they can encourage domestic manufacturing, local innovation, and self-reliance within the defense simulation sector.

The military simulation and virtual training market research report is one of a series of new reports that provides military simulation and virtual training market statistics, including military simulation and virtual training industry global market size, regional shares, competitors with a military simulation and virtual training market share, detailed military simulation and virtual training market segments, market trends and opportunities, and any further data you may need to thrive in the military simulation and virtual training industry. This military simulation and virtual training market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Military simulation and virtual training encompass the utilization of simulation technology to replicate the use of weaponry and equipment, commonly employed in diverse military training programs. This method significantly saves time and resources, reducing technical wear on weaponry and equipment while providing an immersive training experience for armed units or individuals.

The realm of military simulation and virtual training, several platform types prevail, including flight, vehicle, battlefield, and virtual boot camp simulations. Flight simulations replicate airborne travel through the use of simulation technology, mimicking the operation of aircraft. These training methodologies encompass gaming solutions and virtual, constructive, and live training scenarios, catering to various end-users such as the air force, army, navy, and medical personnel.

The countries covered in the military simulation and virtual training market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The military simulation and virtual training market include revenues earned by entities by providing simulation training services such as equipment skill simulation training, campaign tactics simulation training, and strategy simulation training. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

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Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Military Simulation and Virtual Training Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Military Simulation and Virtual Training Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation (Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation)
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Military Simulation and Virtual Training Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Military Simulation and Virtual Training Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Artificial Intelligence & Autonomous Intelligence
4.1.2 Autonomous Systems, Robotics & Smart Mobility
4.1.3 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.4 Digitalization, Cloud, Big Data & Cybersecurity
4.1.5 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.2. Major Trends
4.2.1 Increased Adoption of Equipment Skill Simulation Training
4.2.2 Expansion of Campaign Tactics Simulation Training
4.2.3 Growth of Strategy Simulation and Operational Planning Training
4.2.4 Demand for Multi-Platform Training (Flight, Vehicle, Battlefield, Virtual Boot Camp)
4.2.5 Emphasis on Time and Cost-Efficient Training Methods
5. Military Simulation and Virtual Training Market Analysis of End Use Industries
5.1 Air Force
5.2 Army
5.3 Navy
5.4 Medical Units
5.5 Special Forces
6. Military Simulation and Virtual Training Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Military Simulation and Virtual Training Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Military Simulation and Virtual Training PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Military Simulation and Virtual Training Market Size, Comparisons and Growth Rate Analysis
7.3. Global Military Simulation and Virtual Training Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global Military Simulation and Virtual Training Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global Military Simulation and Virtual Training Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Military Simulation and Virtual Training Market Segmentation
9.1. Global Military Simulation and Virtual Training Market, Segmentation by Platform Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Flight, Vehicle, Battlefield, Virtual Boot Camp
9.2. Global Military Simulation and Virtual Training Market, Segmentation by Training Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Gaming Solution, Virtual, Constructive, Live
9.3. Global Military Simulation and Virtual Training Market, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Air Force, Army, Navy, Medical
9.4. Global Military Simulation and Virtual Training Market, Sub-Segmentation of Flight, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Fixed-Wing Aircraft, Rotary-Wing Aircraft, Unmanned Aerial Vehicles (UAVs)
9.5. Global Military Simulation and Virtual Training Market, Sub-Segmentation of Vehicle, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Ground Vehicles, Armored Vehicles, Naval Vehicles
9.6. Global Military Simulation and Virtual Training Market, Sub-Segmentation of Battlefield, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Individual Soldier Training, Unit-Level Training, Command and Staff Training
9.7. Global Military Simulation and Virtual Training Market, Sub-Segmentation of Virtual Boot Camp, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Basic Combat Training, Advanced Individual Training, Specialized Skill Training
10. Military Simulation and Virtual Training Market Regional and Country Analysis
10.1. Global Military Simulation and Virtual Training Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Military Simulation and Virtual Training Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Military Simulation and Virtual Training Market
11.1. Asia-Pacific Military Simulation and Virtual Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Military Simulation and Virtual Training Market
12.1. China Military Simulation and Virtual Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Military Simulation and Virtual Training Market
13.1. India Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Military Simulation and Virtual Training Market
14.1. Japan Military Simulation and Virtual Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Military Simulation and Virtual Training Market
15.1. Australia Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Military Simulation and Virtual Training Market
16.1. Indonesia Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Military Simulation and Virtual Training Market
17.1. South Korea Military Simulation and Virtual Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Military Simulation and Virtual Training Market
18.1. Taiwan Military Simulation and Virtual Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Military Simulation and Virtual Training Market
19.1. South East Asia Military Simulation and Virtual Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Military Simulation and Virtual Training Market
20.1. Western Europe Military Simulation and Virtual Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Military Simulation and Virtual Training Market
21.1. UK Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Military Simulation and Virtual Training Market
22.1. Germany Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Military Simulation and Virtual Training Market
23.1. France Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Military Simulation and Virtual Training Market
24.1. Italy Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Military Simulation and Virtual Training Market
25.1. Spain Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Military Simulation and Virtual Training Market
26.1. Eastern Europe Military Simulation and Virtual Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Military Simulation and Virtual Training Market
27.1. Russia Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Military Simulation and Virtual Training Market
28.1. North America Military Simulation and Virtual Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Military Simulation and Virtual Training Market
29.1. USA Military Simulation and Virtual Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Military Simulation and Virtual Training Market
30.1. Canada Military Simulation and Virtual Training Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Military Simulation and Virtual Training Market
31.1. South America Military Simulation and Virtual Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Military Simulation and Virtual Training Market
32.1. Brazil Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Military Simulation and Virtual Training Market
33.1. Middle East Military Simulation and Virtual Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Military Simulation and Virtual Training Market
34.1. Africa Military Simulation and Virtual Training Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Military Simulation and Virtual Training Market, Segmentation by Platform Type, Segmentation by Training Type, Segmentation by End-User, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Military Simulation and Virtual Training Market Regulatory and Investment Landscape
36. Military Simulation and Virtual Training Market Competitive Landscape and Company Profiles
36.1. Military Simulation and Virtual Training Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Military Simulation and Virtual Training Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Military Simulation and Virtual Training Market Company Profiles
36.3.1. Northrop Grumman Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Cubic Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.3. CAE Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.4. RTX Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.5. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
37. Military Simulation and Virtual Training Market Other Major and Innovative Companies
  • BAE Systems PLC, the Boeing Company, Saab AB, Thales Group, Rheinmetall AG, Raytheon Technologies Corporation, General Dynamics Information Technology Inc., Kratos Defense & Security Solutions Inc., L3Harris Technologies Inc., Elbit Systems Ltd., AAI Corporation, Barco NV, Fidelity Technologies Corporation, Meggitt Training Systems, Simthetiq Inc.
38. Global Military Simulation and Virtual Training Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Military Simulation and Virtual Training Market
40. Military Simulation and Virtual Training Market High Potential Countries, Segments and Strategies
40.1 Military Simulation and Virtual Training Market in 2030 - Countries Offering Most New Opportunities
40.2 Military Simulation and Virtual Training Market in 2030 - Segments Offering Most New Opportunities
40.3 Military Simulation and Virtual Training Market in 2030 - Growth Strategies
40.3.1 Market Trend-Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Military Simulation and Virtual Training Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses military simulation and virtual training market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for military simulation and virtual training? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The military simulation and virtual training market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Platform Type: Flight; Vehicle; Battlefield; Virtual Boot Camp
2) By Training Type: Gaming Solution; Virtual; Constructive; Live
3) By End-User: Air Force; Army; Navy; Medical

Subsegments:

1) By Flight: Fixed-Wing Aircraft; Rotary-Wing Aircraft; Unmanned Aerial Vehicles (UAVs)
2) By Vehicle: Ground Vehicles; Armored Vehicles; Naval Vehicles
3) By Battlefield: Individual Soldier Training; Unit-Level Training; Command and Staff Training
4) By Virtual Boot Camp: Basic Combat Training; Advanced Individual Training; Specialized Skill Training

Companies Mentioned: Northrop Grumman Corporation; Cubic Corporation; CAE Inc.; RTX Corporation; Lockheed Martin Corporation; BAE Systems PLC; The Boeing Company; Saab AB; Thales Group; Rheinmetall AG; Raytheon Technologies Corporation; General Dynamics Information Technology Inc.; Kratos Defense & Security Solutions Inc.; L3Harris Technologies Inc.; Elbit Systems Ltd.; AAI Corporation; Barco NV; Fidelity Technologies Corporation; Meggitt Training Systems; Simthetiq Inc.; Bohemia Interactive Simulations; Presagis Inc.; Epic Games Inc.; DiSTI Corporation; MAK Technologies Inc.; Antycip Simulation Limited; SimCentric Technologies; QuantaDyn Corporation; ThoroughTec Simulation (Pty) Ltd.; Leonardo S.p.A

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support
Added Benefits available all on all list-price licence purchases, to be claimed at time of purchase. Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Companies Mentioned

The companies featured in this Military Simulation and Virtual Training market report include:
  • Northrop Grumman Corporation
  • Cubic Corporation
  • CAE Inc.
  • RTX Corporation
  • Lockheed Martin Corporation
  • BAE Systems PLC
  • The Boeing Company
  • Saab AB
  • Thales Group
  • Rheinmetall AG
  • Raytheon Technologies Corporation
  • General Dynamics Information Technology Inc.
  • Kratos Defense & Security Solutions Inc.
  • L3Harris Technologies Inc.
  • Elbit Systems Ltd.
  • AAI Corporation
  • Barco NV
  • Fidelity Technologies Corporation
  • Meggitt Training Systems
  • Simthetiq Inc.
  • Bohemia Interactive Simulations
  • Presagis Inc.
  • Epic Games Inc.
  • DiSTI Corporation
  • MAK Technologies Inc.
  • Antycip Simulation Limited
  • SimCentric Technologies
  • QuantaDyn Corporation
  • ThoroughTec Simulation (Pty) Ltd.
  • Leonardo S.p.A

Table Information