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Gamification for Resilience. Resilient Informed Decision Making. Edition No. 1

  • Book

  • 320 Pages
  • August 2023
  • John Wiley and Sons Ltd
  • ID: 5841007
Gamification for Resilience

Enable resilience informed decision-making with an insightful combination of systems engineering concepts

In Gamification for Resilience: Resilient Informed Decision-Making, a team of distinguished researchers deliver an insightful and exciting integration of game theory, design, and applications that explains how to create a resilient city that promotes sustainable development, well-being, and inclusive growth. The authors combine several concepts and techniques taken from serious gaming and integrate them into decision-making theory, demonstrating how to enable Resilience Informed Decision-Making.

The book addresses critical infrastructure systems and how to ensure these systems are supported against manmade, natural threats and hazards. It includes thought-provoking research questions and case applications that will engage and challenge readers and create an active and memorable learning experience.

Readers will also find: - A thorough introduction to systems theory as the basis for bridging science and the practice of engineering systems - Comprehensive explorations of gamification and its application to the resilience informed decision-making process - Practical discussions of the analysis and assessment of risk and vulnerability via serious gaming - Fulsome treatments of the representation of system complexity using object-oriented programming

Perfect for professionals and researchers working in the areas of decision making, gamification, resilience, risk assessments, and critical infrastructures, Gamification for Resilience: Resilient Informed Decision-Making will also benefit undergraduate and graduate students studying urban planning, smart cities, and related subjects.

Table of Contents

Foreword ix

Preface xi

Acknowledgments xvii

Author Biographies xix

Part I Fundamental Issues for the Twenty-first Century 1

1 Systems Theory as the Basis for Bridging Science and Practice of Engineering Systems 3

2 Critical Infrastructure Systems at Risk 31

3 The Need for Systems Resilience 49

Part II Gamification and Resilience 67

4 Introduction to Gamification 69

5 Regional Mix Game for Renewable Energy Resources 87

6 Urban Planning Simulation Using “SimCity 2013®” Game 101

7 A Platform for ReIDMP 117

Part III Applications 131

8 Analysis and Assessment of Risk and Vulnerability via Serious Gaming 133

9 MCDA Application via DSS Software 163

10 Representing System Complexity Using Object-oriented Programming 191

11 ReIDMP: Implications, Limitations, and Opportunities 207

12 Portland: Risk and Vulnerability Assessment 219

13 Smart Cities and Security of Critical Space Infrastructure Systems 263

14 Gamification for Resilience: A Research Agenda 281

Glossary of Terms 291

Index 295 

Authors

Adrian V. Gheorghe Old Dominion University, USA. Polinpapilinho F. Katina University of South Carolina Upstate, USA.