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Gaming-based Learning Global Market Insights 2023, Analysis and Forecast to 2028, by Market Participants, Regions, Technology, Application, Product Type

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    Report

  • 91 Pages
  • July 2023
  • Region: Global
  • Prof Research
  • ID: 5848414

Quick Summary:

In a world where digital transformation has become essential across industries, the adoption of innovative strategies for skill development and information dissemination has become crucial. The Gaming-based Learning Market Research Report provides essential insights to decipher the current trends and future prospects of this rapidly evolving sector. This comprehensive profile outlines the global market size, key regions including North America, Europe, Asia & Pacific, South America, and the Middle East and Africa, and players spanning major powers like the US and emerging markets such as India and Brazil.

The report offers more than just data, delivering vital strategic information such as SWOT analysis, revenue, gross margin, and market share of leading global competitors. It also caters to varied industry segments, from educational institutions to corporate employee training, encompassing the broad spectrum of gaming-based learning applications. Moreover, with coverage of different types of virtual learning – including e-learning courseware, online audio and video content, and mobile games – this unrivalled resource positions you in the driving seat to make well-informed business decisions.

This report describes the global market size of Gaming-based Learning from 2018 to 2022 and its CAGR from 2018 to 2022, and also forecasts its market size to the end of 2028 and its CAGR from 2023 to 2028.

For the geography segment, regional supply, demand, major players, price is presented from 2018 to 2028.

This report covers the following regions:

  • North America
  • South America
  • Asia & Pacific
  • Europe
  • MEA
The key countries for each region are also included such as the United States, China, Japan, India, Korea, ASEAN, Germany, France, UK, Italy, Spain, CIS, and Brazil etc.

For the competitor segment, the report includes global key players of Gaming-based Learning as well as some small players.

The information for each competitor includes:

  • Company Profile
  • Business Information
  • SWOT Analysis
  • Revenue, Gross Margin and Market Share

Applications Segment:

  • Educational Institutions
  • Healthcare Organizations
  • Defense Organizations
  • Corporate Employee Training
  • Other

Types Segment:

  • E-Learning Courseware
  • Online Audio and Video Content
  • Social Games
  • Mobile Games
  • Other

Companies Covered:

  • LearningWare
  • BreakAway
  • Lumos Labs
  • PlayGen.com
  • Corporate Internet Games
  • Games2Train
  • HealthTap
  • RallyOn
Base Year: 2023
Historical Data: from 2018 to 2022
Forecast Data: from 2023 to 2028


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Table of Contents

Chapter 1 Executive SummaryChapter 2 Abbreviation and Acronyms
Chapter 3 Preface
3.1 Research Scope
3.2 Research Sources
3.2.1 Data Sources
3.2.2 Assumptions
3.3 Research Method
Chapter Four Market Landscape
4.1 Market Overview
4.2 Classification/Types
4.3 Application/End Users
Chapter 5 Market Trend Analysis
5.1 Introduction
5.2 Drivers
5.3 Restraints
5.4 Opportunities
5.5 Threats
5.6 Covid-19 Impact
Chapter 6 Industry Chain Analysis
6.1 Upstream/Suppliers Analysis
6.2 Gaming-Based Learning Analysis
6.2.1 Technology Analysis
6.2.2 Cost Analysis
6.2.3 Market Channel Analysis
6.3 Downstream Buyers/End Users
Chapter 7 Latest Market Dynamics
7.1 Latest News
7.2 Merger and Acquisition
7.3 Planned/Future Project
7.4 Policy Dynamics
Chapter 8 Historical and Forecast Gaming-Based Learning Market in North America (2018-2028)
8.1 Gaming-Based Learning Market Size
8.2 Gaming-Based Learning Market by End Use
8.3 Competition by Players/Suppliers
8.4 Gaming-Based Learning Market Size by Type
8.5 Key Countries Analysis
8.5.1 United States
8.5.2 Canada
8.5.3 Mexico
Chapter 9 Historical and Forecast Gaming-Based Learning Market in South America (2018-2028)
9.1 Gaming-Based Learning Market Size
9.2 Gaming-Based Learning Market by End Use
9.3 Competition by Players/Suppliers
9.4 Gaming-Based Learning Market Size by Type
9.5 Key Countries Analysis
9.5.1 Brazil
9.5.2 Argentina
9.5.3 Chile
9.5.4 Peru
Chapter 10 Historical and Forecast Gaming-Based Learning Market in Asia & Pacific (2018-2028)
10.1 Gaming-Based Learning Market Size
10.2 Gaming-Based Learning Market by End Use
10.3 Competition by Players/Suppliers
10.4 Gaming-Based Learning Market Size by Type
10.5 Key Countries Analysis
10.5.1 China
10.5.2 India
10.5.3 Japan
10.5.4 South Korea
10.5.5 Southeast Asia
10.5.6 Australia
Chapter 11 Historical and Forecast Gaming-Based Learning Market in Europe (2018-2028)
11.1 Gaming-Based Learning Market Size
11.2 Gaming-Based Learning Market by End Use
11.3 Competition by Players/Suppliers
11.4 Gaming-Based Learning Market Size by Type
11.5 Key Countries Analysis
11.5.1 Germany
11.5.2 France
11.5.3 United Kingdom
11.5.4 Italy
11.5.5 Spain
11.5.6 Belgium
11.5.7 Netherlands
11.5.8 Austria
11.5.9 Poland
11.5.10 Russia
Chapter 12 Historical and Forecast Gaming-Based Learning Market in MEA (2018-2028)
12.1 Gaming-Based Learning Market Size
12.2 Gaming-Based Learning Market by End Use
12.3 Competition by Players/Suppliers
12.4 Gaming-Based Learning Market Size by Type
12.5 Key Countries Analysis
12.5.1 Egypt
12.5.2 Israel
12.5.3 South Africa
12.5.4 Gulf Cooperation Council Countries
12.5.5 Turkey
Chapter 13 Summary For Global Gaming-Based Learning Market (2018-2023)
13.1 Gaming-Based Learning Market Size
13.2 Gaming-Based Learning Market by End Use
13.3 Competition by Players/Suppliers
13.4 Gaming-Based Learning Market Size by Type
Chapter 14 Global Gaming-Based Learning Market Forecast (2023-2028)
14.1 Gaming-Based Learning Market Size Forecast
14.2 Gaming-Based Learning Application Forecast
14.3 Competition by Players/Suppliers
14.4 Gaming-Based Learning Type Forecast
Chapter 15 Analysis of Global Key Vendors
15.1 LearningWare
15.1.1 Company Profile
15.1.2 Main Business and Gaming-based Learning Information
15.1.3 SWOT Analysis of LearningWare
15.1.4 LearningWare Gaming-based Learning Revenue, Gross Margin and Market Share (2018-2023)
15.2 BreakAway
15.2.1 Company Profile
15.2.2 Main Business and Gaming-based Learning Information
15.2.3 SWOT Analysis of BreakAway
15.2.4 BreakAway Gaming-based Learning Revenue, Gross Margin and Market Share (2018-2023)
15.3 Lumos Labs
15.3.1 Company Profile
15.3.2 Main Business and Gaming-based Learning Information
15.3.3 SWOT Analysis of Lumos Labs
15.3.4 Lumos Labs Gaming-based Learning Revenue, Gross Margin and Market Share (2018-2023)
15.4 PlayGen.com
15.4.1 Company Profile
15.4.2 Main Business and Gaming-based Learning Information
15.4.3 SWOT Analysis of PlayGen.com
15.4.4 PlayGen.com Gaming-based Learning Revenue, Gross Margin and Market Share (2018-2023)
15.5 Corporate Internet Games
15.5.1 Company Profile
15.5.2 Main Business and Gaming-based Learning Information
15.5.3 SWOT Analysis of Corporate Internet Games
15.5.4 Corporate Internet Games Gaming-based Learning Revenue, Gross Margin and Market Share (2018-2023)
15.6 Games2Train
15.6.1 Company Profile
15.6.2 Main Business and Gaming-based Learning Information
15.6.3 SWOT Analysis of Games2Train
15.6.4 Games2Train Gaming-based Learning Revenue, Gross Margin and Market Share (2018-2023)
15.7 HealthTap
15.7.1 Company Profile
15.7.2 Main Business and Gaming-based Learning Information
15.7.3 SWOT Analysis of HealthTap
15.7.4 HealthTap Gaming-based Learning Revenue, Gross Margin and Market Share (2018-2023)
15.8 RallyOn
15.8.1 Company Profile
15.8.2 Main Business and Gaming-based Learning Information
15.8.3 SWOT Analysis of RallyOn
15.8.4 RallyOn Gaming-based Learning Revenue, Gross Margin and Market Share (2018-2023)
Tables and Figures
Table Abbreviation and Acronyms
Table Research Scope of Gaming-Based Learning Report
Table Data Sources of Gaming-Based Learning Report
Table Major Assumptions of Gaming-Based Learning Report
Figure Market Size Estimated Method
Figure Major Forecasting Factors
Figure Gaming-Based Learning Picture
Table Gaming-Based Learning Classification
Table Gaming-Based Learning Applications
Table Drivers of Gaming-Based Learning Market
Table Restraints of Gaming-Based Learning Market
Table Opportunities of Gaming-Based Learning Market
Table Threats of Gaming-Based Learning Market
Table Covid-19 Impact For Gaming-Based Learning Market
Table Raw Materials Suppliers
Table Different Production Methods of Gaming-Based Learning
Table Cost Structure Analysis of Gaming-Based Learning
Table Key End Users
Table Latest News of Gaming-Based Learning Market
Table Merger and Acquisition
Table Planned/Future Project of Gaming-Based Learning Market
Table Policy of Gaming-Based Learning Market
Table 2018-2028 North America Gaming-Based Learning Market Size
Figure 2018-2028 North America Gaming-Based Learning Market Size and CAGR
Table 2018-2028 North America Gaming-Based Learning Market Size by Application
Table 2018-2023 North America Gaming-Based Learning Key Players Revenue
Table 2018-2023 North America Gaming-Based Learning Key Players Market Share
Table 2018-2028 North America Gaming-Based Learning Market Size by Type
Table 2018-2028 United States Gaming-Based Learning Market Size
Table 2018-2028 Canada Gaming-Based Learning Market Size
Table 2018-2028 Mexico Gaming-Based Learning Market Size
Table 2018-2028 South America Gaming-Based Learning Market Size
Figure 2018-2028 South America Gaming-Based Learning Market Size and CAGR
Table 2018-2028 South America Gaming-Based Learning Market Size by Application
Table 2018-2023 South America Gaming-Based Learning Key Players Revenue
Table 2018-2023 South America Gaming-Based Learning Key Players Market Share
Table 2018-2028 South America Gaming-Based Learning Market Size by Type
Table 2018-2028 Brazil Gaming-Based Learning Market Size
Table 2018-2028 Argentina Gaming-Based Learning Market Size
Table 2018-2028 Chile Gaming-Based Learning Market Size
Table 2018-2028 Peru Gaming-Based Learning Market Size
Table 2018-2028 Asia & Pacific Gaming-Based Learning Market Size
Figure 2018-2028 Asia & Pacific Gaming-Based Learning Market Size and CAGR
Table 2018-2028 Asia & Pacific Gaming-Based Learning Market Size by Application
Table 2018-2023 Asia & Pacific Gaming-Based Learning Key Players Revenue
Table 2018-2023 Asia & Pacific Gaming-Based Learning Key Players Market Share
Table 2018-2028 Asia & Pacific Gaming-Based Learning Market Size by Type
Table 2018-2028 China Gaming-Based Learning Market Size
Table 2018-2028 India Gaming-Based Learning Market Size
Table 2018-2028 Japan Gaming-Based Learning Market Size
Table 2018-2028 South Korea Gaming-Based Learning Market Size
Table 2018-2028 Southeast Asia Gaming-Based Learning Market Size
Table 2018-2028 Australia Gaming-Based Learning Market Size
Table 2018-2028 Europe Gaming-Based Learning Market Size
Figure 2018-2028 Europe Gaming-Based Learning Market Size and CAGR
Table 2018-2028 Europe Gaming-Based Learning Market Size by Application
Table 2018-2023 Europe Gaming-Based Learning Key Players Revenue
Table 2018-2023 Europe Gaming-Based Learning Key Players Market Share
Table 2018-2028 Europe Gaming-Based Learning Market Size by Type
Table 2018-2028 Germany Gaming-Based Learning Market Size
Table 2018-2028 France Gaming-Based Learning Market Size
Table 2018-2028 United Kingdom Gaming-Based Learning Market Size
Table 2018-2028 Italy Gaming-Based Learning Market Size
Table 2018-2028 Spain Gaming-Based Learning Market Size
Table 2018-2028 Belgium Gaming-Based Learning Market Size
Table 2018-2028 Netherlands Gaming-Based Learning Market Size
Table 2018-2028 Austria Gaming-Based Learning Market Size
Table 2018-2028 Poland Gaming-Based Learning Market Size
Table 2018-2028 Russia Gaming-Based Learning Market Size
Table 2018-2028 MEA Gaming-Based Learning Market Size
Figure 2018-2028 MEA Gaming-Based Learning Market Size and CAGR
Table 2018-2028 MEA Gaming-Based Learning Market Size by Application
Table 2018-2023 MEA Gaming-Based Learning Key Players Revenue
Table 2018-2023 MEA Gaming-Based Learning Key Players Market Share
Table 2018-2028 MEA Gaming-Based Learning Market Size by Type
Table 2018-2028 Egypt Gaming-Based Learning Market Size
Table 2018-2028 Israel Gaming-Based Learning Market Size
Table 2018-2028 South Africa Gaming-Based Learning Market Size
Table 2018-2028 Gulf Cooperation Council Countries Gaming-Based Learning Market Size
Table 2018-2028 Turkey Gaming-Based Learning Market Size
Table 2018-2023 Global Gaming-Based Learning Market Size by Region
Table 2018-2023 Global Gaming-Based Learning Market Size Share by Region
Table 2018-2023 Global Gaming-Based Learning Market Size by Application
Table 2018-2023 Global Gaming-Based Learning Market Share by Application
Table 2018-2023 Global Gaming-Based Learning Key Vendors Revenue
Figure 2018-2023 Global Gaming-Based Learning Market Size and Growth Rate
Table 2018-2023 Global Gaming-Based Learning Key Vendors Market Share
Table 2018-2023 Global Gaming-Based Learning Market Size by Type
Table 2018-2023 Global Gaming-Based Learning Market Share by Type
Table 2023-2028 Global Gaming-Based Learning Market Size by Region
Table 2023-2028 Global Gaming-Based Learning Market Size Share by Region
Table 2023-2028 Global Gaming-Based Learning Market Size by Application
Table 2023-2028 Global Gaming-Based Learning Market Share by Application
Table 2023-2028 Global Gaming-Based Learning Key Vendors Revenue
Figure 2023-2028 Global Gaming-Based Learning Market Size and Growth Rate
Table 2023-2028 Global Gaming-Based Learning Key Vendors Market Share
Table 2023-2028 Global Gaming-Based Learning Market Size by Type
Table 2023-2028 Gaming-Based Learning Global Market Share by Type

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • LearningWare
  • BreakAway
  • Lumos Labs
  • PlayGen.com
  • Corporate Internet Games
  • Games2Train
  • HealthTap
  • RallyOn

Methodology

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