The publisher's Startup Series - 'The new reality: how XR startups push industry boundaries' emphasizes the transformative power of extended reality (XR) and its significance in the new digital world. The report delves into the dynamic XR use cases by startups, highlighting their solutions and disruptive potential. By offering valuable insights into this domain, the publisher's report serves as a valuable resource for industry stakeholders, enabling them to identify promising XR startups and comprehend the far-reaching implications of their technologies across diverse sectors.
Scope
- The publisher's Startup Series - 'The new reality: how XR startups push industry boundaries' emphasizes the emerging applications of XR and its significance in the business landscape. The report delves into the industry landscape of XR by startups, highlighting their solutions and disruptive potential. By providing valuable insights into this field, the publisher's report aids industry stakeholders in identifying promising XR startups and understanding the implications of their technologies on various sectors.
Reasons to Buy
- Stay updated: The field of extended reality is rapidly evolving with game-changing innovations, notably from startups.
- Discover new startups: The report covers promising startups that are working on groundbreaking technologies and solutions.
- Identify emerging use cases and barriers: The report helps in decoding emberging use cases and large scale adoption barriers for XR technologies.
- Learn about products: Deep-dive into XR startups leveraging cutting-edge technologies to offer distinct products.
- Assess investment potential: Access valuable information for assessing the investment potential of different startups in XR.
Table of Contents
1. Evolutionary XR landscape- Key benefits
- Big Tech initiatives
- Startup disruptors
- Social media buzz
- Venture financing trends
- Recent startup investments
- Adoption barriers
- Industry map
- Profiles
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- AmazeVR
- Amazon
- Apple
- AppliedVR
- Augmedics
- Augmentir
- Avataar
- Baobab Studios
- Boulevard Arts
- Cosm Inc
- EchoPixel
- Embodied Labs
- Envisics
- FitXR
- Holo-Light
- Kit-AR
- Lifeliqe
- MediView XR
- Meta
- Microsoft
- MindMaze
- Moonhub
- Obsess
- OpenSpace
- Osso VR
- Perfect Corp.
- Realwear
- Red 6
- Resolution Games
- Sandbox VR
- Sensopia
- Sensorium
- Spacely
- STRIVR
- The Void
- ThirdEye Gen
- TimeLooper
- Trillenium
- Varjo
- Virtuix
- Vntana
- Wave
- Xreal
- XYZ Reality


 
   
     
   
     
  