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Post Production Market By Technique, By Application: Global Opportunity Analysis and Industry Forecast, 2022-2031

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    Report

  • 300 Pages
  • May 2023
  • Region: Global
  • Allied Market Research
  • ID: 5879271
The global post production market is anticipated to reach $46.53 Billion by 2031, growing from $22.00 Billion in 2021 at a CAGR of 8.5% from 2022 to 2031.

Post-production, which is often used in the production of movies, television shows, or music, is the editing and finishing of recorded or filmed content. It Includes a variety of processes that come after the initial creation of the content, such as editing, color grading, sound design, visual effects, and final mastering.

The demand for post-production services has a strong connection with the expansion of the industry and is an essential component of the film and video production process. The need for post-production services Increases as more movies, TV shows, and other forms of video material are created. High-quality video content can now be produced more easily and affordably owing to developments in digital technology. Therefore, more independent filmmakers, small production companies, and streaming services are producing unique content
Companies who are unable to compete on pricing may experience reduced profit margins and decreased revenues as a result. It might be challenging for businesses to capture a sizable portion of the post-production market in a competitive market. This may cause some businesses to have trouble finding enough clients to support their operations. These factors are projected to hamper the market revenue growth during the forecast period.

As the usage of computer-generated imagery and animation in the film and television business has Increased over time, so has the demand for VFX. VFX artists can work on a range of projects, from adding minor details to Increase the realism of a scene to producing explosions and other special effects for action blockbusters. As these technologies develop, the demand for talented VFX artists who can build realism and immersion into virtual environments Increases. Visual effects are also seeing an Increase in demand in the gaming sector. High-quality VFX are necessary to improve the gaming experience as games get more complex. VFX artists may create lifelike environments or animate humans and other creatures, among other things. All these factors are anticipated to boost the post production market in upcoming years.

The COVID-19 pandemic brought several uncertainties leading to severe economic losses as various businesses across the world were on a standstill. The demand for cloud-based software and solutions has grown as more post-production specialists worked remotely. Companies in the post-production industry had to adjust to a remote work environment and make investments in solutions that support remote file access and collaboration. The pandemic led to production delays and cancellations, affecting the post-production market. Post-production companies had to adjust their schedules and workflows to accommodate these changes. Many companies had to cut their budgets due to the economic impact of the pandemic. This affected the post-production market, as some clients had less money to spend on post-production services.

The key players profiled in this report Include Amazon.com Inc., Animal Logic Pty Ltd., AT and T Inc., Comcast Corp., Deluxe Entertainment Services Group Inc., ErosSTX Global Corp., Framestore Ltd., Lantern Entertainment, Lions Gate Entertainment Corp., Adobe, and Netflix Inc.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the post production market analysis from 2021 to 2031 to identify the prevailing post production market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the post production market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report Includes the analysis of the regional as well as global post production market trends, key players, market segments, application areas, and market growth strategies.

Key Market Segments

By Technique

  • VFX
  • Audio processing
  • 2D-3D conversion
  • Editing
  • Others

By Application

  • Movies
  • Television
  • Commercials
  • Online videos

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • Germany
  • UK
  • France
  • Spain
  • Italy
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Australia
  • Rest of Asia-Pacific
  • LAMEA
  • Brazil
  • Saudi Arabia
  • United Arab Emirates
  • South Africa
  • Rest of LAMEA

Key Market Players

  • Adobe
  • Amazon.com Inc.
  • Animal Logic Pty Ltd.
  • AT and T Inc.
  • Comcast Corp.
  • Deluxe Entertainment Services Group Inc
  • ErosSTX Global Corp.
  • Netflix Inc.
  • Paramount Global
  • Pixel Digital Studios

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research Methodology
1.4.1. Primary research
1.4.2. Secondary research
1.4.3. Analyst tools and models
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.2.1. Top impacting factors
3.2.2. Top investment pockets
3.3. Porter’s five forces analysis
3.4. Market dynamics
3.4.1. Drivers
3.4.2. Restraints
3.4.3. Opportunities
3.5. COVID-19 Impact Analysis on the market
3.6. Brand Share Analysis
3.7. Key Regulation Analysis
3.8. Market Share Analysis
3.9. Patent Landscape
3.10. Regulatory Guidelines
3.11. Value Chain Analysis
CHAPTER 4: POST PRODUCTION MARKET, BY TECHNIQUE
4.1. Overview
4.1.1. Market size and forecast
4.2. VFX
4.2.1. Key market trends, growth factors and opportunities
4.2.2. Market size and forecast, by region
4.2.3. Market share analysis by country
4.3. Audio processing
4.3.1. Key market trends, growth factors and opportunities
4.3.2. Market size and forecast, by region
4.3.3. Market share analysis by country
4.4. 2D-3D conversion
4.4.1. Key market trends, growth factors and opportunities
4.4.2. Market size and forecast, by region
4.4.3. Market share analysis by country
4.5. Editing
4.5.1. Key market trends, growth factors and opportunities
4.5.2. Market size and forecast, by region
4.5.3. Market share analysis by country
4.6. Others
4.6.1. Key market trends, growth factors and opportunities
4.6.2. Market size and forecast, by region
4.6.3. Market share analysis by country
CHAPTER 5: POST PRODUCTION MARKET, BY APPLICATION
5.1. Overview
5.1.1. Market size and forecast
5.2. Movies
5.2.1. Key market trends, growth factors and opportunities
5.2.2. Market size and forecast, by region
5.2.3. Market share analysis by country
5.3. Television
5.3.1. Key market trends, growth factors and opportunities
5.3.2. Market size and forecast, by region
5.3.3. Market share analysis by country
5.4. Commercials
5.4.1. Key market trends, growth factors and opportunities
5.4.2. Market size and forecast, by region
5.4.3. Market share analysis by country
5.5. Online videos
5.5.1. Key market trends, growth factors and opportunities
5.5.2. Market size and forecast, by region
5.5.3. Market share analysis by country
CHAPTER 6: POST PRODUCTION MARKET, BY REGION
6.1. Overview
6.1.1. Market size and forecast By Region
6.2. North America
6.2.1. Key trends and opportunities
6.2.2. Market size and forecast, by Technique
6.2.3. Market size and forecast, by Application
6.2.4. Market size and forecast, by country
6.2.4.1. U.S.
6.2.4.1.1. Key market trends, growth factors and opportunities
6.2.4.1.2. Market size and forecast, by Technique
6.2.4.1.3. Market size and forecast, by Application
6.2.4.2. Canada
6.2.4.2.1. Key market trends, growth factors and opportunities
6.2.4.2.2. Market size and forecast, by Technique
6.2.4.2.3. Market size and forecast, by Application
6.2.4.3. Mexico
6.2.4.3.1. Key market trends, growth factors and opportunities
6.2.4.3.2. Market size and forecast, by Technique
6.2.4.3.3. Market size and forecast, by Application
6.3. Europe
6.3.1. Key trends and opportunities
6.3.2. Market size and forecast, by Technique
6.3.3. Market size and forecast, by Application
6.3.4. Market size and forecast, by country
6.3.4.1. Germany
6.3.4.1.1. Key market trends, growth factors and opportunities
6.3.4.1.2. Market size and forecast, by Technique
6.3.4.1.3. Market size and forecast, by Application
6.3.4.2. UK
6.3.4.2.1. Key market trends, growth factors and opportunities
6.3.4.2.2. Market size and forecast, by Technique
6.3.4.2.3. Market size and forecast, by Application
6.3.4.3. France
6.3.4.3.1. Key market trends, growth factors and opportunities
6.3.4.3.2. Market size and forecast, by Technique
6.3.4.3.3. Market size and forecast, by Application
6.3.4.4. Spain
6.3.4.4.1. Key market trends, growth factors and opportunities
6.3.4.4.2. Market size and forecast, by Technique
6.3.4.4.3. Market size and forecast, by Application
6.3.4.5. Italy
6.3.4.5.1. Key market trends, growth factors and opportunities
6.3.4.5.2. Market size and forecast, by Technique
6.3.4.5.3. Market size and forecast, by Application
6.3.4.6. Rest of Europe
6.3.4.6.1. Key market trends, growth factors and opportunities
6.3.4.6.2. Market size and forecast, by Technique
6.3.4.6.3. Market size and forecast, by Application
6.4. Asia-Pacific
6.4.1. Key trends and opportunities
6.4.2. Market size and forecast, by Technique
6.4.3. Market size and forecast, by Application
6.4.4. Market size and forecast, by country
6.4.4.1. China
6.4.4.1.1. Key market trends, growth factors and opportunities
6.4.4.1.2. Market size and forecast, by Technique
6.4.4.1.3. Market size and forecast, by Application
6.4.4.2. Japan
6.4.4.2.1. Key market trends, growth factors and opportunities
6.4.4.2.2. Market size and forecast, by Technique
6.4.4.2.3. Market size and forecast, by Application
6.4.4.3. India
6.4.4.3.1. Key market trends, growth factors and opportunities
6.4.4.3.2. Market size and forecast, by Technique
6.4.4.3.3. Market size and forecast, by Application
6.4.4.4. South Korea
6.4.4.4.1. Key market trends, growth factors and opportunities
6.4.4.4.2. Market size and forecast, by Technique
6.4.4.4.3. Market size and forecast, by Application
6.4.4.5. Australia
6.4.4.5.1. Key market trends, growth factors and opportunities
6.4.4.5.2. Market size and forecast, by Technique
6.4.4.5.3. Market size and forecast, by Application
6.4.4.6. Rest of Asia-Pacific
6.4.4.6.1. Key market trends, growth factors and opportunities
6.4.4.6.2. Market size and forecast, by Technique
6.4.4.6.3. Market size and forecast, by Application
6.5. LAMEA
6.5.1. Key trends and opportunities
6.5.2. Market size and forecast, by Technique
6.5.3. Market size and forecast, by Application
6.5.4. Market size and forecast, by country
6.5.4.1. Brazil
6.5.4.1.1. Key market trends, growth factors and opportunities
6.5.4.1.2. Market size and forecast, by Technique
6.5.4.1.3. Market size and forecast, by Application
6.5.4.2. Saudi Arabia
6.5.4.2.1. Key market trends, growth factors and opportunities
6.5.4.2.2. Market size and forecast, by Technique
6.5.4.2.3. Market size and forecast, by Application
6.5.4.3. United Arab Emirates
6.5.4.3.1. Key market trends, growth factors and opportunities
6.5.4.3.2. Market size and forecast, by Technique
6.5.4.3.3. Market size and forecast, by Application
6.5.4.4. South Africa
6.5.4.4.1. Key market trends, growth factors and opportunities
6.5.4.4.2. Market size and forecast, by Technique
6.5.4.4.3. Market size and forecast, by Application
6.5.4.5. Rest of LAMEA
6.5.4.5.1. Key market trends, growth factors and opportunities
6.5.4.5.2. Market size and forecast, by Technique
6.5.4.5.3. Market size and forecast, by Application
CHAPTER 7: COMPETITIVE LANDSCAPE
7.1. Introduction
7.2. Top winning strategies
7.3. Product Mapping of Top 10 Player
7.4. Competitive Dashboard
7.5. Competitive Heatmap
7.6. Top player positioning, 2021
CHAPTER 8: COMPANY PROFILES
8.1. Amazon.com Inc.
8.1.1. Company overview
8.1.2. Key Executives
8.1.3. Company snapshot
8.2. Animal Logic Pty Ltd.
8.2.1. Company overview
8.2.2. Key Executives
8.2.3. Company snapshot
8.3. AT and T Inc.
8.3.1. Company overview
8.3.2. Key Executives
8.3.3. Company snapshot
8.4. Adobe
8.4.1. Company overview
8.4.2. Key Executives
8.4.3. Company snapshot
8.5. Comcast Corp.
8.5.1. Company overview
8.5.2. Key Executives
8.5.3. Company snapshot
8.6. Deluxe Entertainment Services Group Inc
8.6.1. Company overview
8.6.2. Key Executives
8.6.3. Company snapshot
8.7. ErosSTX Global Corp.
8.7.1. Company overview
8.7.2. Key Executives
8.7.3. Company snapshot
8.8. Netflix Inc.
8.8.1. Company overview
8.8.2. Key Executives
8.8.3. Company snapshot
8.9. Paramount Global
8.9.1. Company overview
8.9.2. Key Executives
8.9.3. Company snapshot
8.10. Pixel Digital Studios
8.10.1. Company overview
8.10.2. Key Executives
8.10.3. Company snapshot
List of Tables
TABLE 01. GLOBAL POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 02. POST PRODUCTION MARKET FOR VFX, BY REGION, 2021-2031 ($MILLION)
TABLE 03. POST PRODUCTION MARKET FOR AUDIO PROCESSING, BY REGION, 2021-2031 ($MILLION)
TABLE 04. POST PRODUCTION MARKET FOR 2D-3D CONVERSION, BY REGION, 2021-2031 ($MILLION)
TABLE 05. POST PRODUCTION MARKET FOR EDITING, BY REGION, 2021-2031 ($MILLION)
TABLE 06. POST PRODUCTION MARKET FOR OTHERS, BY REGION, 2021-2031 ($MILLION)
TABLE 07. GLOBAL POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 08. POST PRODUCTION MARKET FOR MOVIES, BY REGION, 2021-2031 ($MILLION)
TABLE 09. POST PRODUCTION MARKET FOR TELEVISION, BY REGION, 2021-2031 ($MILLION)
TABLE 10. POST PRODUCTION MARKET FOR COMMERCIALS, BY REGION, 2021-2031 ($MILLION)
TABLE 11. POST PRODUCTION MARKET FOR ONLINE VIDEOS, BY REGION, 2021-2031 ($MILLION)
TABLE 12. POST PRODUCTION MARKET, BY REGION, 2021-2031 ($MILLION)
TABLE 13. NORTH AMERICA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 14. NORTH AMERICA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 15. NORTH AMERICA POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 16. U.S. POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 17. U.S. POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 18. CANADA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 19. CANADA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 20. MEXICO POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 21. MEXICO POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 22. EUROPE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 23. EUROPE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 24. EUROPE POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 25. GERMANY POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 26. GERMANY POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 27. UK POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 28. UK POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 29. FRANCE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 30. FRANCE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 31. SPAIN POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 32. SPAIN POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 33. ITALY POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 34. ITALY POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 35. REST OF EUROPE POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 36. REST OF EUROPE POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 37. ASIA-PACIFIC POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 38. ASIA-PACIFIC POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 39. ASIA-PACIFIC POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 40. CHINA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 41. CHINA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 42. JAPAN POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 43. JAPAN POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 44. INDIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 45. INDIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 46. SOUTH KOREA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 47. SOUTH KOREA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 48. AUSTRALIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 49. AUSTRALIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 50. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 51. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 52. LAMEA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 53. LAMEA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 54. LAMEA POST PRODUCTION MARKET, BY COUNTRY, 2021-2031 ($MILLION)
TABLE 55. BRAZIL POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 56. BRAZIL POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 57. SAUDI ARABIA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 58. SAUDI ARABIA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 59. UNITED ARAB EMIRATES POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 60. UNITED ARAB EMIRATES POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 61. SOUTH AFRICA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 62. SOUTH AFRICA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 63. REST OF LAMEA POST PRODUCTION MARKET, BY TECHNIQUE, 2021-2031 ($MILLION)
TABLE 64. REST OF LAMEA POST PRODUCTION MARKET, BY APPLICATION, 2021-2031 ($MILLION)
TABLE 65. AMAZON.COM INC.: KEY EXECUTIVES
TABLE 66. AMAZON.COM INC.: COMPANY SNAPSHOT
TABLE 67. ANIMAL LOGIC PTY LTD.: KEY EXECUTIVES
TABLE 68. ANIMAL LOGIC PTY LTD.: COMPANY SNAPSHOT
TABLE 69. AT AND T INC.: KEY EXECUTIVES
TABLE 70. AT AND T INC.: COMPANY SNAPSHOT
TABLE 71. ADOBE: KEY EXECUTIVES
TABLE 72. ADOBE: COMPANY SNAPSHOT
TABLE 73. COMCAST CORP.: KEY EXECUTIVES
TABLE 74. COMCAST CORP.: COMPANY SNAPSHOT
TABLE 75. DELUXE ENTERTAINMENT SERVICES GROUP INC: KEY EXECUTIVES
TABLE 76. DELUXE ENTERTAINMENT SERVICES GROUP INC: COMPANY SNAPSHOT
TABLE 77. EROSSTX GLOBAL CORP.: KEY EXECUTIVES
TABLE 78. EROSSTX GLOBAL CORP.: COMPANY SNAPSHOT
TABLE 79. NETFLIX INC.: KEY EXECUTIVES
TABLE 80. NETFLIX INC.: COMPANY SNAPSHOT
TABLE 81. PARAMOUNT GLOBAL: KEY EXECUTIVES
TABLE 82. PARAMOUNT GLOBAL: COMPANY SNAPSHOT
TABLE 83. PIXEL DIGITAL STUDIOS: KEY EXECUTIVES
TABLE 84. PIXEL DIGITAL STUDIOS: COMPANY SNAPSHOT
List of Figures
FIGURE 01. POST PRODUCTION MARKET, 2021-2031
FIGURE 02. SEGMENTATION OF POST PRODUCTION MARKET, 2021-2031
FIGURE 03. TOP INVESTMENT POCKETS IN POST PRODUCTION MARKET (2022-2031)
FIGURE 04. PORTER FIVE-1
FIGURE 05. PORTER FIVE-2
FIGURE 06. PORTER FIVE-3
FIGURE 07. PORTER FIVE-4
FIGURE 08. PORTER FIVE-5
FIGURE 09. DRIVERS, RESTRAINTS AND OPPORTUNITIES: GLOBALPOST PRODUCTION MARKET
FIGURE 10. IMPACT OF KEY REGULATION: POST PRODUCTION MARKET
FIGURE 11. MARKET SHARE ANALYSIS: POST PRODUCTION MARKET
FIGURE 12. PATENT ANALYSIS BY COMPANY
FIGURE 13. PATENT ANALYSIS BY COUNTRY
FIGURE 14. REGULATORY GUIDELINES: POST PRODUCTION MARKET
FIGURE 15. VALUE CHAIN ANALYSIS: POST PRODUCTION MARKET
FIGURE 16. POST PRODUCTION MARKET, BY TECHNIQUE, 2021(%)
FIGURE 17. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR VFX, BY COUNTRY 2021 AND 2031(%)
FIGURE 18. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR AUDIO PROCESSING, BY COUNTRY 2021 AND 2031(%)
FIGURE 19. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR 2D-3D CONVERSION, BY COUNTRY 2021 AND 2031(%)
FIGURE 20. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR EDITING, BY COUNTRY 2021 AND 2031(%)
FIGURE 21. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR OTHERS, BY COUNTRY 2021 AND 2031(%)
FIGURE 22. POST PRODUCTION MARKET, BY APPLICATION, 2021(%)
FIGURE 23. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR MOVIES, BY COUNTRY 2021 AND 2031(%)
FIGURE 24. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR TELEVISION, BY COUNTRY 2021 AND 2031(%)
FIGURE 25. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR COMMERCIALS, BY COUNTRY 2021 AND 2031(%)
FIGURE 26. COMPARATIVE SHARE ANALYSIS OF POST PRODUCTION MARKET FOR ONLINE VIDEOS, BY COUNTRY 2021 AND 2031(%)
FIGURE 27. POST PRODUCTION MARKET BY REGION, 2021
FIGURE 28. U.S. POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 29. CANADA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 30. MEXICO POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 31. GERMANY POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 32. UK POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 33. FRANCE POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 34. SPAIN POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 35. ITALY POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 36. REST OF EUROPE POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 37. CHINA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 38. JAPAN POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 39. INDIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 40. SOUTH KOREA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 41. AUSTRALIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 42. REST OF ASIA-PACIFIC POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 43. BRAZIL POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 44. SAUDI ARABIA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 45. UNITED ARAB EMIRATES POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 46. SOUTH AFRICA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 47. REST OF LAMEA POST PRODUCTION MARKET, 2021-2031 ($MILLION)
FIGURE 48. TOP WINNING STRATEGIES, BY YEAR
FIGURE 49. TOP WINNING STRATEGIES, BY DEVELOPMENT
FIGURE 50. TOP WINNING STRATEGIES, BY COMPANY
FIGURE 51. PRODUCT MAPPING OF TOP 10 PLAYERS
FIGURE 52. COMPETITIVE DASHBOARD
FIGURE 53. COMPETITIVE HEATMAP: POST PRODUCTION MARKET
FIGURE 54. TOP PLAYER POSITIONING, 2021

Executive Summary

According to a new report, titled, 'Post Production Market,' The post production market was valued at $22 billion in 2021, and is estimated to reach $46.5 billion by 2031, growing at a CAGR of 8.5% from 2022 to 2031.

Post production is the stage after production when the filming is wrapped, and the editing of the visual and audio materials begins. Post production refers to all of the tasks associated with cutting raw footage, assembling that footage, adding music, dubbing, sound effects, and others. The post-production process is highly collaborative, across a few months to even a year, depending on the size and need of the project.

Key factors driving the growth of the post production market include an increase in advancements in technology in post-production and an increase in demand for video content. A significant amount of interest has been generated in video material through online streaming services and social media, ranging from short content like social media postings to extended content like movies and TV episodes. To manage post-production activities like editing, color grading, sound design, visual effects, and more, there is a necessity for qualified personnel. Therefore, post-production businesses and specialists are seeing a rise in demand for their services. The increase in demand for video content is projected to create more work for post-production companies and professionals and opening up new opportunities for remote work. All these factors are projected to boost the market growth during the forecast period.

Furthermore, corporate video production has experienced considerable changes, with short-form videos gaining appeal for immediately capturing viewers' attention and communicating a company' message in a clear manner. This opens up new chances for post-production companies to serve corporate clients or entrepreneurs by connecting with audiences on an emotional level through digitalized video.

An increase in the use of video editing post-production firm is a rapidly growing sector with several opportunities for employment for competent workers. The need for skilled editors is becoming more important as the demand for high-quality content on many platforms, including cinema, television, and digital media, keeps increasing. Editing, color correction, sound design, visual effects, and other services are just a few of the services that post-production companies offer to content producers. Editors with experience can work on a variety of projects, including corporate videos, feature films, and commercials. To improve the quality and impact of content and make sure it fulfils the expectations of the target audience, they use specialized software and tools. These factors are projected to create numerous growth opportunities for the key players operating in the post production market during the forecast period.

Some of the key drivers expected to fuel post-production market growth are rapid expansion in streaming media, increased production of films and television shows, and the rising trend of OTT platforms. Furthermore, increased Internet penetration, widespread usage of mobile devices, and expanding online content consumption have fueled the growth of the online video market, resulting in post-production market expansion. Furthermore, rising demand for 3D and animated films, as well as greater cloud adoption in the post-production stage, are expected to create substantial opportunities for the post-production industry.

The post production market is segmented into technique, application, and region. On the basis of technique, the market is classified into VFX, audio processing, 2D-3D conversion, editing, and others. On the basis of application, the market is divided into movies, television, commercials, and online videos. Region wise, it is analyzed across North America (the U.S., Canada, and Mexico), Europe (the UK, Germany, Italy, France, Spain, and rest of Europe), Asia-Pacific (China, India, Japan, Australia, South Korea, and rest of Asia-Pacific), and LAMEA (Brazil, Saudi Arabia, United Arab Emirates, South Africa, and rest of LAMEA).

The key players profiled in the study include Amazon.com Inc., Animal Logic Pty Ltd., AT and T Inc., Comcast Corp., Deluxe Entertainment Services Group Inc., ErosSTX Global Corp., Framestore Ltd., Lantern Entertainment, Lions Gate Entertainment Corp., Adobe, and Netflix Inc. The major players in the market have been actively engaged in the adoption of various strategies such as acquisition, product launch, and expansion to remain competitive and gain an advantage over the competitors in the market. For instance, in June 2021, Netflix Inc., a renowned streaming media company, announced the unveiling of its first fully-owned post production unit in Mumbai that will consist of 40 offline editing rooms. The facility would have an inspiring and welcoming environment for editors, directors, sound designers, and showrunners to create their work.

Key Market Insights

  • By technique, the VFX segment was the highest revenue contributor to the market in 2021 and is estimated to be the fastest growing during the forecast period.
  • Based on application, the television segment was the highest revenue contributor to the market in 2021. However, the movies segment is projected to be the fastest growing during the forecast period.
  • Based on region, North America was the highest revenue contributor to the market in 2021, accounting for a market size of $9,284 million

Companies Mentioned

  • Adobe
  • Amazon.com Inc.
  • Animal Logic Pty Ltd.
  • AT and T Inc.
  • Comcast Corp.
  • Deluxe Entertainment Services Group Inc
  • ErosSTX Global Corp.
  • Netflix Inc.
  • Paramount Global
  • Pixel Digital Studios

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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