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Asia Pacific Skill Gaming Market Size, Share & Industry Trends Analysis Report By Skill Type (Mental, and Physical), By Game Genre, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 108 Pages
  • August 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5886957
The Asia Pacific Skill Gaming Market should witness market growth of 13.9% CAGR during the forecast period (2023-2030).

The demand for immersive gaming experiences, incorporating augmented reality (AR) and virtual reality solutions into mobile and wearable devices, are driving the growth of the market. VR gaming equipment, such as hand controllers and headgear, enables players to engage in interactive gameplay. In contrast to a VR game where the player is completely immersed, AR places virtual scenery and noises over the player's surroundings. It is what further enhances the format's appeal and use. The increased use of smartphones has made it easier for game developers to use augmented reality as a storytelling tool.

Cross-platform video games have a distinct place among the various conceivable gaming trends for 2023. There have been several challenges in creating games that can be played on several platforms and consoles. Cross-platform gaming has grown in popularity in recent years, and this trend will probably last until 2023 and beyond. The trend toward cross-platform gaming has been fuelled by players' growing need for games that are more adaptable and accessible, as well as by the expansion of cloud gaming services that enable users to access games from any device.

In a study published by the National Library of Medicine, after the COVID-19 pandemic, the South Korean console gaming industry had an impressive development trajectory, with sales and revenue share within the overall market rising. Notably, the Korean console gaming business expanded. Moreover, South Korea has a long history of competitive gaming, and the region hosts major esports tournaments and leagues. Games like League of Legends, PUBG, and Dota 2 have a strong competitive presence. Therefore, in the upcoming years, the Asia Pacific area will offer lucrative chances in the market.

The China market dominated the Asia Pacific Skill Gaming Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $6,198.7 Million by 2030. The Japan market is registering a CAGR of 13.2% during (2023-2030). Additionally, India's market would showcase a CAGR of 14.6% during (2023-2030).

Based on Skill Type, the market is segmented into Mental, and Physical. Based on Game Genre, the market is segmented into Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, and Puzzle Based & Animated Games. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)

Scope of the Study

By Skill Type

  • Mental
  • Physical

By Game Genre

  • Board Based
  • Word & Number Based
  • Card Based
  • Tile Based
  • Dice Based
  • Puzzle Based & Animated Games

By Country

  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Skillz, Inc.
  • Junglee Games (Flutter Entertainment plc)
  • Big Fish Games, Inc. (Aristocrat Leisure Limited)
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
  • Scopely, Inc. (Savvy Games Group)
  • Dream11 (Sporta Technologies Private Limited)
  • Triumph LLC
  • Game Taco, Inc. (Platinum Equity Advisors, LLC.)

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Skill Gaming Market, by Skill Type
1.4.2 Asia Pacific Skill Gaming Market, by Game Genre
1.4.3 Asia Pacific Skill Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Force Analysis
Chapter 4. Asia Pacific Skill Gaming Market by Skill Type
4.1 Asia Pacific Mental Market by Country
4.2 Asia Pacific Physical Market by Country
Chapter 5. Asia Pacific Skill Gaming Market by Game Genre
5.1 Asia Pacific Board Based Market by Country
5.2 Asia Pacific Word & Number Based Market by Country
5.3 Asia Pacific Card Based Market by Country
5.4 Asia Pacific Tile Based Market by Country
5.5 Asia Pacific Dice Based Market by Country
5.6 Asia Pacific Puzzle Based & Animated Games Market by Country
Chapter 6. Asia Pacific Skill Gaming Market by Country
6.1 China Skill Gaming Market
6.1.1 China Skill Gaming Market by Skill Type
6.1.2 China Skill Gaming Market by Game Genre
6.2 Japan Skill Gaming Market
6.2.1 Japan Skill Gaming Market by Skill Type
6.2.2 Japan Skill Gaming Market by Game Genre
6.3 India Skill Gaming Market
6.3.1 India Skill Gaming Market by Skill Type
6.3.2 India Skill Gaming Market by Game Genre
6.4 South Korea Skill Gaming Market
6.4.1 South Korea Skill Gaming Market by Skill Type
6.4.2 South Korea Skill Gaming Market by Game Genre
6.5 Singapore Skill Gaming Market
6.5.1 Singapore Skill Gaming Market by Skill Type
6.5.2 Singapore Skill Gaming Market by Game Genre
6.6 Malaysia Skill Gaming Market
6.6.1 Malaysia Skill Gaming Market by Skill Type
6.6.2 Malaysia Skill Gaming Market by Game Genre
6.7 Rest of Asia Pacific Skill Gaming Market
6.7.1 Rest of Asia Pacific Skill Gaming Market by Skill Type
6.7.2 Rest of Asia Pacific Skill Gaming Market by Game Genre
Chapter 7. Company Profiles
7.1 Skillz, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.6 SWOT Analysis
7.2 Junglee Games (Flutter Entertainment plc)
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.2.5 Recent strategies and developments:
7.2.5.1 Acquisition and Mergers:
7.2.6 SWOT Analysis
7.3 Big Fish Games, Inc. (Aristocrat Leisure Limited)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental Analysis
7.3.4 Research & Development Expenses
7.3.5 SWOT Analysis
7.4 Arkadium, Inc.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Partnerships, Collaborations, and Agreements:
7.4.3 SWOT Analysis
7.5 AviaGames, Inc.
7.5.1 Company Overview
7.5.2 Recent strategies and developments:
7.5.2.1 Geographical Expansions:
7.5.3 SWOT Analysis
7.6 Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
7.6.1 Company Overview
7.6.2 SWOT Analysis
7.7 Scopely, Inc. (Savvy Games Group)
7.7.1 Company Overview
7.7.2 SWOT Analysis
7.8 Dream11 (Sporta Technologies Private Limited)
7.8.1 Company Overview
7.8.2 SWOT Analysis
7.9 Triumph LLC
7.9.1 Company Overview
7.9.2 SWOT Analysis
7.10. Game Taco, Inc. (Platinum Equity Advisors, LLC.)
7.10.1 Company Overview
7.10.2 Recent strategies and developments:
7.10.2.1 Partnerships, Collaborations, and Agreements:
7.10.3 SWOT Analysis

Companies Mentioned

  • Skillz, Inc.
  • Junglee Games (Flutter Entertainment plc)
  • Big Fish Games, Inc. (Aristocrat Leisure Limited)
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
  • Scopely, Inc. (Savvy Games Group)
  • Dream11 (Sporta Technologies Private Limited)
  • Triumph LLC
  • Game Taco, Inc. (Platinum Equity Advisors, LLC.)

Methodology

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