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LAMEA Skill Gaming Market Size, Share & Industry Trends Analysis Report By Skill Type (Mental, and Physical), By Game Genre, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 105 Pages
  • August 2023
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5886960
The Latin America, Middle East and Africa Skill Gaming Market should witness market growth of 15.1% CAGR during the forecast period (2023-2030).

Billions of dollars are invested as developments occur on multiple fronts, including the mobile, PC, and console gaming sectors. Product innovation and improved technological features are key gaming console industry drivers. The demand for skill gaming is increasing as more people in the younger generation get interested in gaming; individuals are spending more time gaming, and even casual gamers are spending money on the latest gaming consoles.

People who once viewed spending money on gaming equipment as folly now consider consoles and other gaming accessories a necessity of modern life. The hardcore gaming community always desires a better gaming experience. This encourages the creation of cutting-edge technology by game and gaming console manufacturers, boosting the expansion of the global gaming console sector.

As a result, the market should be positioned for unparalleled development as there are no signs that the mobile gaming business is slowing down. The market's leaders will offer distinctive products, interesting content, and engaging gaming experiences using cutting-edge technology and AI. All of these factors will aid in the expansion of the market in the coming years.

The expansion of the online market in Africa has been made possible by the accessibility of inexpensive mobile devices and enhanced internet connectivity. Several African nations have a sizable gaming population, many eager for novel and thrilling gaming experiences. All these elements will contribute to an increase in the demand for skill games in this region.

The Brazil market dominated the LAMEA Skill Gaming Market by Country in 2022 and would continue to be a dominant market till 2030; thereby, achieving a market value of $1,455.4 Million by 2030. The Argentina market is showcasing a CAGR of 15.7% during (2023-2030). Additionally, The UAE market would register a CAGR of 14.8% during (2023-2030).

Based on Skill Type, the market is segmented into Mental, and Physical. Based on Game Genre, the market is segmented into Board Based, Word & Number Based, Card Based, Tile Based, Dice Based, and Puzzle Based & Animated Games. Based on countries, the market is segmented into Brazil, Argentina, UAE, Saudi Arabia, South Africa, Nigeria, and Rest of LAMEA.

The market research report covers the analysis of key stakeholders of the market. Key companies profiled in the report include Skillz, Inc., Junglee Games (Flutter Entertainment plc), Big Fish Games, Inc. (Aristocrat Leisure Limited), Arkadium, Inc., AviaGames, Inc., Mobile Premier League (Galactus Funware Technology Pvt. Ltd), Scopely, Inc. (Savvy Games Group), Dream11 (Sporta Technologies Private Limited), Triumph LLC and Game Taco, Inc. (Platinum Equity Advisors, LLC.)

Scope of the Study

By Skill Type

  • Mental
  • Physical

By Game Genre

  • Board Based
  • Word & Number Based
  • Card Based
  • Tile Based
  • Dice Based
  • Puzzle Based & Animated Games

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Key Market Players

List of Companies Profiled in the Report:

  • Skillz, Inc.
  • Junglee Games (Flutter Entertainment plc)
  • Big Fish Games, Inc. (Aristocrat Leisure Limited)
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
  • Scopely, Inc. (Savvy Games Group)
  • Dream11 (Sporta Technologies Private Limited)
  • Triumph LLC
  • Game Taco, Inc. (Platinum Equity Advisors, LLC.)

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Skill Gaming Market, by Skill Type
1.4.2 LAMEA Skill Gaming Market, by Game Genre
1.4.3 LAMEA Skill Gaming Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.3 Porter’s Five Force Analysis
Chapter 4. LAMEA Skill Gaming Market by Skill Type
4.1 LAMEA Mental Market by Country
4.2 LAMEA Physical Market by Country
Chapter 5. LAMEA Skill Gaming Market by Game Genre
5.1 LAMEA Board Based Market by Country
5.2 LAMEA Word & Number Based Market by Country
5.3 LAMEA Card Based Market by Country
5.4 LAMEA Tile Based Market by Country
5.5 LAMEA Dice Based Market by Country
5.6 LAMEA Puzzle Based & Animated Games Market by Country
Chapter 6. LAMEA Skill Gaming Market by Country
6.1 Brazil Skill Gaming Market
6.1.1 Brazil Skill Gaming Market by Skill Type
6.1.2 Brazil Skill Gaming Market by Game Genre
6.2 Argentina Skill Gaming Market
6.2.1 Argentina Skill Gaming Market by Skill Type
6.2.2 Argentina Skill Gaming Market by Game Genre
6.3 UAE Skill Gaming Market
6.3.1 UAE Skill Gaming Market by Skill Type
6.3.2 UAE Skill Gaming Market by Game Genre
6.4 Saudi Arabia Skill Gaming Market
6.4.1 Saudi Arabia Skill Gaming Market by Skill Type
6.4.2 Saudi Arabia Skill Gaming Market by Game Genre
6.5 South Africa Skill Gaming Market
6.5.1 South Africa Skill Gaming Market by Skill Type
6.5.2 South Africa Skill Gaming Market by Game Genre
6.6 Nigeria Skill Gaming Market
6.6.1 Nigeria Skill Gaming Market by Skill Type
6.6.2 Nigeria Skill Gaming Market by Game Genre
6.7 Rest of LAMEA Skill Gaming Market
6.7.1 Rest of LAMEA Skill Gaming Market by Skill Type
6.7.2 Rest of LAMEA Skill Gaming Market by Game Genre
Chapter 7. Company Profiles
7.1 Skillz, Inc.
7.1.1 Company Overview
7.1.2 Financial Analysis
7.1.3 Regional Analysis
7.1.4 Research & Development Expenses
7.1.5 Recent strategies and developments:
7.1.5.1 Partnerships, Collaborations, and Agreements:
7.1.6 SWOT Analysis
7.2 Junglee Games (Flutter Entertainment plc)
7.2.1 Company Overview
7.2.2 Financial Analysis
7.2.3 Segmental and Regional Analysis
7.2.4 Research & Development Expenses
7.2.5 Recent strategies and developments:
7.2.5.1 Acquisition and Mergers:
7.2.6 SWOT Analysis
7.3 Big Fish Games, Inc. (Aristocrat Leisure Limited)
7.3.1 Company Overview
7.3.2 Financial Analysis
7.3.3 Segmental Analysis
7.3.4 Research & Development Expenses
7.3.5 SWOT Analysis
7.4 Arkadium, Inc.
7.4.1 Company Overview
7.4.2 Recent strategies and developments:
7.4.2.1 Partnerships, Collaborations, and Agreements:
7.4.3 SWOT Analysis
7.5 AviaGames, Inc.
7.5.1 Company Overview
7.5.2 Recent strategies and developments:
7.5.2.1 Geographical Expansions:
7.5.3 SWOT Analysis
7.6 Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
7.6.1 Company Overview
7.6.2 SWOT Analysis
7.7 Scopely, Inc. (Savvy Games Group)
7.7.1 Company Overview
7.7.2 SWOT Analysis
7.8 Dream11 (Sporta Technologies Private Limited)
7.8.1 Company Overview
7.8.2 SWOT Analysis
7.9 Triumph LLC
7.9.1 Company Overview
7.9.2 SWOT Analysis
7.10. Game Taco, Inc. (Platinum Equity Advisors, LLC.)
7.10.1 Company Overview
7.10.2 Recent strategies and developments:
7.10.2.1 Partnerships, Collaborations, and Agreements:
7.10.3 SWOT Analysis

Companies Mentioned

  • Skillz, Inc.
  • Junglee Games (Flutter Entertainment plc)
  • Big Fish Games, Inc. (Aristocrat Leisure Limited)
  • Arkadium, Inc.
  • AviaGames, Inc.
  • Mobile Premier League (Galactus Funware Technology Pvt. Ltd)
  • Scopely, Inc. (Savvy Games Group)
  • Dream11 (Sporta Technologies Private Limited)
  • Triumph LLC
  • Game Taco, Inc. (Platinum Equity Advisors, LLC.)

Methodology

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