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FPNV Positioning Matrix
The FPNV Positioning Matrix is pivotal in evaluating the Games & Puzzles Market. It offers a comprehensive assessment of vendors, examining key metrics related to Business Strategy and Product Satisfaction. This in-depth analysis empowers users to make well-informed decisions aligned with their requirements. Based on the evaluation, the vendors are then categorized into four distinct quadrants representing varying levels of success: Forefront (F), Pathfinder (P), Niche (N), or Vital (V).Market Share Analysis
The Market Share Analysis is a comprehensive tool that provides an insightful and in-depth examination of the current state of vendors in the Games & Puzzles Market. By meticulously comparing and analyzing vendor contributions in terms of overall revenue, customer base, and other key metrics, we can offer companies a greater understanding of their performance and the challenges they face when competing for market share. Additionally, this analysis provides valuable insights into the competitive nature of the sector, including factors such as accumulation, fragmentation dominance, and amalgamation traits observed over the base year period studied. With this expanded level of detail, vendors can make more informed decisions and devise effective strategies to gain a competitive edge in the market.Key Company Profiles
The report delves into recent significant developments in the Games & Puzzles Market, highlighting leading vendors and their innovative profiles. These include Asmodee North America, Inc. by Embracer Group, Athesia Kalenderverlag GmbH, Bandai Namco Toys & Collectibles Incorporated, Buffalo Games, LLC, Cartamundi, Ceaco, Inc., CubicFun Toys Industrial Co., Ltd., Don’t Panic Games SAS, Educa Borras, Gibsons Games Ltd., Hasbro, Inc., Koninklijke Jumbo B.V., LEGO System A/S, MasterPieces Puzzle Company, Ravensburger AG, Schmidt Spiele GmbH, Springbok Puzzles BY Hallmark Cards, Inc., TOMY International, Inc., Trefl S.A., and Wiener Spielkartenfabrik Ferd. Piatnik & Söhne.Market Segmentation & Coverage
This research report categorizes the Games & Puzzles Market to forecast the revenues and analyze trends in each of the following sub-markets:- Games Type
- Board Games
- Card Games
- Puzzles
- Licensing
- Licensed
- Non-Licensed
- Distribution
- Offline
- Online
- Region
- Americas
- Argentina
- Brazil
- Canada
- Mexico
- United States
- California
- Florida
- Illinois
- New York
- Ohio
- Pennsylvania
- Texas
- Asia-Pacific
- Australia
- China
- India
- Indonesia
- Japan
- Malaysia
- Philippines
- Singapore
- South Korea
- Taiwan
- Thailand
- Vietnam
- Europe, Middle East & Africa
- Denmark
- Egypt
- Finland
- France
- Germany
- Israel
- Italy
- Netherlands
- Nigeria
- Norway
- Poland
- Qatar
- Russia
- Saudi Arabia
- South Africa
- Spain
- Sweden
- Switzerland
- Turkey
- United Arab Emirates
- United Kingdom
- Americas
The report offers valuable insights on the following aspects
- Market Penetration: It presents comprehensive information on the market provided by key players.
- Market Development: It delves deep into lucrative emerging markets and analyzes the penetration across mature market segments.
- Market Diversification: It provides detailed information on new product launches, untapped geographic regions, recent developments, and investments.
- Competitive Assessment & Intelligence: It conducts an exhaustive assessment of market shares, strategies, products, certifications, regulatory approvals, patent landscape, and manufacturing capabilities of the leading players.
- Product Development & Innovation: It offers intelligent insights on future technologies, R&D activities, and breakthrough product developments.
The report addresses key questions such as
- What is the market size and forecast of the Games & Puzzles Market?
- Which products, segments, applications, and areas should one consider investing in over the forecast period in the Games & Puzzles Market?
- What are the technology trends and regulatory frameworks in the Games & Puzzles Market?
- What is the market share of the leading vendors in the Games & Puzzles Market?
- Which modes and strategic moves are suitable for entering the Games & Puzzles Market?
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Table of Contents
Companies Mentioned
- Asmodee North America, Inc. by Embracer Group
- Athesia Kalenderverlag GmbH
- Bandai Namco Toys & Collectibles Incorporated
- Buffalo Games, LLC
- Cartamundi
- Ceaco, Inc.
- CubicFun Toys Industrial Co., Ltd.
- Don’t Panic Games SAS
- Educa Borras
- Gibsons Games Ltd.
- Hasbro, Inc.
- Koninklijke Jumbo B.V.
- LEGO System A/S
- MasterPieces Puzzle Company
- Ravensburger AG
- Schmidt Spiele GmbH
- Springbok Puzzles BY Hallmark Cards, Inc.
- TOMY International, Inc.
- Trefl S.A.
- Wiener Spielkartenfabrik Ferd. Piatnik & Söhne
Methodology
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Table Information
Report Attribute | Details |
---|---|
No. of Pages | 192 |
Published | March 2024 |
Forecast Period | 2024 - 2030 |
Estimated Market Value ( USD | $ 16.53 Billion |
Forecasted Market Value ( USD | $ 32.84 Billion |
Compound Annual Growth Rate | 11.9% |
Regions Covered | Global |
No. of Companies Mentioned | 20 |