+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
Sale

Mobile Games Market - Global Forecast 2025-2032

  • PDF Icon

    Report

  • 195 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 5889975
UP TO OFF until Jan 01st 2026
1h Free Analyst Time
1h Free Analyst Time

Speak directly to the analyst to clarify any post sales queries you may have.

The mobile games market is undergoing rapid transformation driven by evolving technologies, consumer expectations, and complex competitive dynamics. Senior stakeholders require a thorough, actionable understanding of this ecosystem to make informed, growth-oriented decisions.

Market Snapshot: Mobile Games Market Size and Outlook

The mobile games market grew from USD 140.31 billion in 2024 to USD 153.86 billion in 2025. It is expected to advance at a CAGR of 9.63% throughout the forecast period, signaling robust expansion and high investor interest. By 2032, market value is projected to reach USD 292.92 billion, reflecting ongoing shifts in user engagement and monetization innovation.

Scope & Segmentation

  • Platforms: Android, iOS
  • Genres: Action (including platformer and shooter), Casual (comprising arcade, hyper-casual, and puzzle), Racing, Role Playing (action and traditional formats), Sports, Strategy (real time and turn based)
  • Revenue Models: Ad supported, Premium, Subscription, Freemium (ad supported and in-app purchase)
  • Device Types: Smartphone, Tablet
  • Player Types: Casual, Hardcore, Midcore
  • Regions: Americas (North America—United States, Canada, Mexico; Latin America—Brazil, Argentina, Chile, Colombia, Peru); Europe, Middle East, and Africa (Europe—United Kingdom, Germany, France, Russia, Italy, Spain, Netherlands, Sweden, Poland, Switzerland; Middle East—United Arab Emirates, Saudi Arabia, Qatar, Turkey, Israel; Africa—South Africa, Nigeria, Egypt, Kenya); Asia-Pacific (China, India, Japan, Australia, South Korea, Indonesia, Thailand, Malaysia, Singapore, Taiwan)
  • Companies Covered: Tencent Holdings Limited, ByteDance Ltd., NetEase, Inc., Activision Blizzard, Inc., Sony Group Corporation, Electronic Arts Inc., Playtika Holding Corp., Scopely, Inc., Supercell Oy, Niantic, Inc.

Key Takeaways for Decision-Makers

  • The mobile games market is being reshaped by technological advances such as cloud gaming and artificial intelligence, which enable enhanced personalization and broaden device compatibility.
  • Revenue streams are diversifying, with hybrid monetization models—blending subscriptions, rewarded ads, and in-app purchases—now crucial to sustained player engagement and lifecycle value.
  • Regional strategy is essential. Localized content, tailored payment solutions, and infrastructure investments drive adoption and mitigate geographic disparities in network reliability and device affordability.
  • Competitive success arises from agile development, robust data analytics, and partnerships that accelerate adaptation to emerging player behaviors and regulations.
  • Emergence of esports, social co-play, and live events is redefining how users interact with mobile platforms, requiring ongoing innovation in both content and community management.
  • Strategic partnerships with cloud and analytics providers create new opportunities for real-time insights and performance optimization, benefiting both established publishers and independent studios.

Tariff Impact: Market Adjustments Amid U.S. Trade Policy Changes

New tariffs affecting U.S. hardware and digital distribution are prompting manufacturers to review device pricing and supply chain strategies. These policy shifts have created ripple effects, impacting cost structures, rollout schedules, and access in price-sensitive regions. Stakeholders are responding through investment in regional infrastructure, creative monetization tactics, and closer supplier alignment to ensure resilience in an uncertain regulatory environment.

Methodology & Data Sources

This report adopts a rigorous research methodology combining primary interviews with industry leaders, focus groups with frequent players, and analysis of secondary data. Advanced analytical frameworks, including SWOT assessments and scenario modeling, validate findings and provide a transparent foundation for confident recommendations.

Why This Report Matters

  • Enables data-backed, strategic decisions across product innovation, regional entry, and monetization by distilling multi-dimensional segment analysis into actionable intelligence.
  • Highlights evolving regulatory, technological, and competitive factors, empowering leaders to respond quickly to market shifts and sustain growth trajectories.

Conclusion

The mobile games market presents complex challenges and significant growth potential for industry leaders. Success will hinge on data-driven strategies, cross-disciplinary collaboration, and proactive risk management to capture emerging opportunities.

 

Additional Product Information:

  • Purchase of this report includes 1 year online access with quarterly updates.
  • This report can be updated on request. Please contact our Customer Experience team using the Ask a Question widget on our website.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Cloud streaming technology enabling seamless high fidelity mobile gaming experiences across devices
5.2. AI driven personalization engines optimizing retention and in app purchase conversion rates across mobile game audiences
5.3. Implementation of Apple iOS privacy and ATT changes forcing new user acquisition and ad monetization strategies
5.4. Integration of hypercasual game mechanics with midcore monetization loops to boost long term player engagement metrics
5.5. Adoption of blockchain based asset ownership models and NFTs to drive secondary markets in mobile gaming ecosystems
5.6. Growth of cross platform multiplayer and social guild features fostering community retention and virality in mobile titles
5.7. Expansion of live ops and seasonal event calendars as key driver of active user growth and in game spending patterns
5.8. Rise of 5G network adoption unlocking graphically rich AR and VR mobile game experiences with minimal latency concerns
5.9. Increasing partnership between mobile developers and influencers to leverage user generated content for organic growth and retention
5.10. Implementing advanced ad formats like playable and interactive ads to enhance user acquisition efficiency and quality installs
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Mobile Games Market, by Platform
8.1. Android
8.2. iOS
9. Mobile Games Market, by Genre
9.1. Action
9.1.1. Platformer
9.1.2. Shooter
9.2. Casual
9.2.1. Arcade
9.2.2. Hyper Casual
9.2.3. Puzzle
9.3. Racing
9.4. Role Playing
9.4.1. Action Role Playing
9.4.2. Traditional
9.5. Sports
9.6. Strategy
9.6.1. Real Time
9.6.2. Turn Based
10. Mobile Games Market, by Revenue Model
10.1. Ad Supported
10.2. Freemium
10.2.1. Ad Supported
10.2.2. In App Purchase
10.3. Premium
10.4. Subscription
11. Mobile Games Market, by Device Type
11.1. Smartphone
11.2. Tablet
12. Mobile Games Market, by Player Type
12.1. Casual
12.2. Hardcore
12.3. Midcore
13. Mobile Games Market, by Region
13.1. Americas
13.1.1. North America
13.1.2. Latin America
13.2. Europe, Middle East & Africa
13.2.1. Europe
13.2.2. Middle East
13.2.3. Africa
13.3. Asia-Pacific
14. Mobile Games Market, by Group
14.1. ASEAN
14.2. GCC
14.3. European Union
14.4. BRICS
14.5. G7
14.6. NATO
15. Mobile Games Market, by Country
15.1. United States
15.2. Canada
15.3. Mexico
15.4. Brazil
15.5. United Kingdom
15.6. Germany
15.7. France
15.8. Russia
15.9. Italy
15.10. Spain
15.11. China
15.12. India
15.13. Japan
15.14. Australia
15.15. South Korea
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Tencent Holdings Limited
16.3.2. ByteDance Ltd.
16.3.3. NetEase, Inc.
16.3.4. Activision Blizzard, Inc.
16.3.5. Sony Group Corporation
16.3.6. Electronic Arts Inc.
16.3.7. Playtika Holding Corp.
16.3.8. Scopely, Inc.
16.3.9. Supercell Oy
16.3.10. Niantic, Inc.

Companies Mentioned

The companies profiled in this Mobile Games market report include:
  • Tencent Holdings Limited
  • ByteDance Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Sony Group Corporation
  • Electronic Arts Inc.
  • Playtika Holding Corp.
  • Scopely, Inc.
  • Supercell Oy
  • Niantic, Inc.

Table Information