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Global Anime Market: Industry Trends and Forecast

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    Report

  • 55 Pages
  • October 2023
  • Region: Global
  • BCC Research
  • ID: 5892817

Using 2022 as the base year, the report provides estimated market data for 2023 through 2028. Revenue forecasts for this period are segmented based on type, genre, and geography. The report covers all anime licensing, from merchandising to broadcasting and streaming platforms. This report also includes a concise history of the anime industry from its beginnings in the early 1900s to the present day. The revenue estimation covers all genres of revenue including science fiction, action and adventure, romance, historical drama, erotic, literary, information, humor, and sports. Revenue and strategies for acquiring and producing anime content are not discussed in this report.

The report also focuses on the significant drivers and challenges that affect the market and the vendor landscape. The report explains the current trends in the global anime market and concludes with detailed profiles of the major players.

Report Includes

  • Detailed overview and an up-to-date analysis of the global anime market
  • Analyses of the global market trends for anime industry, with historical market revenue data (sales figures) for 2022, estimates for 2023, forecasts for 2024, and projections of compound annual growth rates (CAGRs) through 2028
  • Estimation of the actual market size and revenue forecast for global anime market, and corresponding market share analysis based on the type of digital streaming platform, genre (content), and geographic region
  • In-depth information (facts and figures) concerning the market growth drivers, opportunities and challenges, prospects, technologies, regulatory dynamics, and impact of macroeconomic variables on global anime market
  • An understanding of the ESG developments in anime (digital entertainment) industry, with emphasis on importance of ESG, consumer attitudes, risks and opportunity assessment, and ESG followed practices by production companies, distributors, streaming platforms, merchandisers, and other key stakeholders
  • A look at the major vendors in the global market for anime, and analyze the structure of this industry (e.g., company share analysis, concentration, M&A deals, and venture fundings etc.)
  • Identification of the major stakeholders and analysis of their company competitive landscape based on recent developments, key financials and segmental revenues, and operational integration
  • Detailed company profiles of the leading market players

Table of Contents

Chapter 1 Introduction
  • Study Goals and Objectives
  • Reasons for Doing the Study
  • Scope of Report
  • Research Methodology
  • Geographic Breakdown
Chapter 2 Executive Summary
  • Market Outlook
  • Market Summary
Chapter 3 Market Overview
  • Overview
  • The History of Anime
  • 1900-1920
  • 1920s-1950s
  • 1950-s1980s
  • 1990s-Present
  • Market Dynamics
  • Market Drivers
  • Market Restraints
  • Market Opportunities
  • Emerging Technologies and Opportunities
  • Augmented Reality (Ar) and Virtual Reality (Vr)
  • Motion Capture
  • Artificial Intelligence (Ai)
  • Crowdfunding
Chapter 4 Market Breakdown by Type and Genre
  • Global Anime Market, by Type
  • Television (Tv)
  • Movie
  • Video
  • Internet Distribution
  • Merchandising
  • Music
  • Pachinko
  • Live Entertainment
  • Market Size and Forecast
  • Global Anime Market, by Genre
  • Action and Adventure
  • Sci-Fi and Fantasy
  • Romance and Drama
  • Sports
  • Others
  • Market Size and Forecast
Chapter 5 Market Breakdown by Region
  • Overview
  • North America
  • Europe
  • Asia-Pacific
  • Rest of the World
Chapter 6 Sustainability in Anime Industry: An ESG Perspective
  • Key Environmental, Social, and Governance (Esg) Issues in the Anime Market
  • Environmental Impact
  • Energy Consumption
  • Anime Industry ESG Performance Analysis
  • Environmental Performance
  • Social Performance
  • Governance Performance
  • Case Study
  • Concluding Remarks
Chapter 7 Competitive Landscape
  • Overview
  • Strategic Analysis
Chapter 8 Company Profiles
  • Bandia Namco Filmworks Inc. (Sunrise Inc.)
  • Bones Inc.
  • Crunchyroll LLC
  • Kyoto Animation Co. Ltd.
  • Madhouse Inc.
  • Mappa Co. Ltd.
  • P.A. Works Inc.
  • Pierrot Co. Ltd.
  • Production I.G Inc.
  • Studio Ghibli Inc.
  • Toei Animation Co.
  • Ufotable Inc.
Chapter 9 Appendix: Acronyms
List of Tables
Summary Table: Global Anime Market, by Region, Through 2028
Table 1: Global Market for Anime, by Type, Through 2028
Table 2: Global Market for Anime, by Genre, Through 2028
Table 3: Global Market for Anime, by Region, Through 2028
Table 4: North American Market for Anime, by Type, Through 2028
Table 5: North American Market for Anime, by Genre, Through 2028
Table 6: North American Market for Anime, by Country, Through 2028
Table 7: European Market for Anime, by Type, Through 2028
Table 8: European Market for Anime, by Genre, Through 2028
Table 9: European Market for Anime, by Country, Through 2028
Table 10: Asia-Pacific Market for Anime, by Type, Through 2028
Table 11: Asia-Pacific Market for Anime, by Genre, Through 2028
Table 12: Asia-Pacific Market for Anime, by Country, Through 2028
Table 13: RoW Market for Anime, by Type, Through 2028
Table 14: RoW Market for Anime, by Genre, Through 2028
Table 15: RoW Market for Anime, by Subregion, Through 2028
Table 16: Anime Market, Recent Developments, 2021-2023
Table 17: Bandia Namco Filmworks Inc.: Products and Services
Table 18: Bones Inc.: Products and Services
Table 19: Crunchyroll LLC: Products and Services
Table 20: Kyoto Animation Co. Ltd.: Products and Services
Table 21: Madhouse Inc.: Products and Services
Table 22: MAPPA Co. Ltd.: Products and Services
Table 23: P.A. Works Inc.: Products and Services
Table 24: Pierrot Co. Ltd.: Products and Services
Table 25: Production I.G Inc.: Products and Services
Table 26: Studio Ghibli Inc.: Products and Services
Table 27: Toei Animation Co.: Products and Services
Table 28: Ufotable Inc.: Products and Services
Table 29: Acronyms Used in the Report

List of Figures
Summary Figure: Global Market Share of Anime, by Region, 2022
Figure A: Information Sources
Figure 1: Global Market Share of Anime, by Type, 2022
Figure 2: Global Market Share of Anime, by Genre, 2022
Figure 3: Global Market Share of Anime, by Region, 2022

Companies Mentioned

  • Bandia Namco Filmworks Inc. (Sunrise Inc.)
  • Bones Inc.
  • Crunchyroll LLC
  • Kyoto Animation Co. Ltd.
  • Madhouse Inc.
  • Mappa Co. Ltd.
  • P.A. Works Inc.
  • Pierrot Co. Ltd.
  • Production I.G Inc.
  • Studio Ghibli Inc.
  • Toei Animation Co.
  • Ufotable Inc.