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The stem toys for in-home applications market is forecasted to grow by USD 7.25 billion during 2024-2029, accelerating at a CAGR of 9.9% during the forecast period. The report on the stem toys for in-home applications market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by growing awareness among parents regarding importance of preparing their children for future careers, rise in focus on hands-on learning experiences among children, and rise in focus on gender equality and inclusion.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
The stem toys for in-home applications market is segmented as below:
By Distribution Channel
- Offline
- Online
By Age Group
- 9 to 10 years
- 6 to 8 years
- 11 to 13 years
By Subjects
- Science
- Engineering
- Mathematics
- Technology
By Geographical Landscape
- APAC
- North America
- Europe
- Middle East and Africa
- South America
The report on the stem toys for in-home applications market covers the following areas:
- STEM Toys For In-Home Applications Market sizing
- STEM Toys For In-Home Applications Market forecast
- STEM Toys For In-Home Applications Market industry analysis
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Distribution Channel
9 Market Segmentation by Age Group
9 to 10 years - Market size and forecast 2024-2029
6 to 8 years - Market size and forecast 2024-2029
11 to 13 years - Market size and forecast 2024-2029
10 Market Segmentation by Subjects
11 Customer Landscape
12 Geographic Landscape
13 Drivers, Challenges, and Opportunity/Restraints
14 Competitive Landscape
15 Competitive Analysis
16 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global stem toys for in-home applications market: Elenco Electronics Inc., Franckh Kosmos Verlags GmbH and Co. KG, Fun Express LLC, Funvention Learning Pvt. Ltd., GoldieBlox Inc., Hasbro Inc., Learning Resources Ltd., LEGO System AS, Makeblock Co. Ltd., Mattel Inc., MobilizAR Technologies Pvt. Ltd., Piper Learning Inc., Scientifics Direct Inc., SmartGurlz, Smartivity Labs Pvt. Ltd., Sphero Inc., Thimble, Timbuk Toys, Tinkering Labs Inc., and Xinxiang Alpha Manufacturing Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is rise of technological advancements in stem toys."
According to the report, one of the major drivers for this market is the growing awareness among parents regarding importance of preparing their children for future careers.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Elenco Electronics Inc.
- Franckh Kosmos Verlags GmbH and Co. KG
- Fun Express LLC
- Funvention Learning Pvt. Ltd.
- GoldieBlox Inc.
- Hasbro Inc.
- Learning Resources Ltd.
- LEGO System AS
- Makeblock Co. Ltd.
- Mattel Inc.
- MobilizAR Technologies Pvt. Ltd.
- Piper Learning Inc.
- Scientifics Direct Inc.
- SmartGurlz
- Smartivity Labs Pvt. Ltd.
- Sphero Inc.
- Thimble
- Timbuk Toys
- Tinkering Labs Inc.
- Xinxiang Alpha Manufacturing Ltd.