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Animation and VFX Market Report: Trends, Forecast and Competitive Analysis to 2030

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    Report

  • 150 Pages
  • October 2023
  • Region: Global
  • Lucintel
  • ID: 5909498

Animation and VFXTrends and Forecast

The future of the global animation and VFX market looks promising with opportunities in the media, BFSI, entertainment, gaming, and defense markets. The global animation and VFX market is expected to reach an estimated $300.3 billion by 2030 with a CAGR of 10.3% from 2024 to 2030. The major drivers for this market are growing number of online video viewers and escalating preference for 3D-UHD animated movies in theatres.

A more than 150-page report is developed to help in your business decisions. Sample figures with some insights are shown below.

Animation and VFXby Segment

The study includes a forecast for the global animation and VFX by type, animation platform, end use, and region.

Animation and VFX Market by Type [Shipment Analysis by Value from 2018 to 2030]:

  • 2D
  • 3D
  • Motion Graphics

Animation and VFX Market by Animation Platform [Shipment Analysis by Value from 2018 to 2030]:

  • Television & OTT
  • Films
  • Advertising
  • Gaming
  • Others

Animation and VFX Market by End Use [Shipment Analysis by Value from 2018 to 2030]:

  • Media
  • BFSI
  • Entertainment
  • Gaming
  • Defense

Animation and VFX Market by Region [Shipment Analysis by Value from 2018 to 2030]:

  • North America
  • Europe
  • Asia Pacific
  • The Rest of the World

List of Animation and VFXCompanies

Companies in the market compete on the basis of product quality offered. Major players in this market focus on expanding their manufacturing facilities, R&D investments, infrastructural development, and leverage integration opportunities across the value chain. With these strategies animation and VFX companies cater increasing demand, ensure competitive effectiveness, develop innovative products & technologies, reduce production costs, and expand their customer base. Some of the animation and VFX companies profiled in this report include-
  • Adobe
  • Autodesk
  • ipi Soft
  • DWANGO

Animation and VFX Market Insights

The publisher forecasts that 3D will remain the largest segment over the forecast period.
APAC is expected to witness highest growth over the forecast period due to continuous expansion of media and entertainment industry and presence of well-established anime business in the region.

Features of the Global Animation and VFXMarket

  • Market Size Estimates: Animation and VFX market size estimation in terms of value ($B).
  • Trend and Forecast Analysis: Market trends (2018 to 2023) and forecast (2024 to 2030) by various segments and regions.
  • Segmentation Analysis: Animation and VFX market size by type, animation platform, end use, and region in terms of value ($B).
  • Regional Analysis: Animation and VFX market breakdown by North America, Europe, Asia Pacific, and Rest of the World.
  • Growth Opportunities: Analysis of growth opportunities in different types, animation platforms, end uses, and regions for the animation and VFX market.
  • Strategic Analysis: This includes M&A, new product development, and competitive landscape of the animation and VFX market.
  • Analysis of competitive intensity of the industry based on Porter’s Five Forces model.

FAQ

Q.1 What is the animation and VFX market size?
Answer: The global animation and VFX market is expected to reach an estimated $300.3 billion by 2030.

Q.2 What is the growth forecast for animation and VFX market?
Answer: The global animation and VFX market is expected to grow with a CAGR of 10.3% from 2024 to 2030.

Q.3 What are the major drivers influencing the growth of the animation and VFX market?
Answer: The major drivers for this market are growing number of online video viewers and escalating preference for 3D-UHD animated movies in theatres.

Q4. What are the major segments for animation and VFX market?
Answer: The future of the animation and VFX market looks promising with opportunities in the media, BFSI, entertainment, gaming, and defense markets.

Q5. Who are the key animation and VFX market companies?

Answer: Some of the key animation and VFX companies are as follows:

  • Adobe
  • Autodesk
  • ipi Soft
  • DWANGO
Q6. Which animation and VFX market segment will be the largest in future?
Answer: The publisher forecasts that 3D will remain the largest segment over the forecast period.

Q7. In animation and VFX market, which region is expected to be the largest in next 5 years?
Answer: APAC is expected to witness highest growth over the forecast period due to continuous expansion of media and entertainment industry and presence of well-established anime business in the region.

Q.8 Do we receive customization in this report?
Answer: Yes, the publisher provides 10% customization without any additional cost.

This report answers following 11 key questions:

Q.1. What are some of the most promising, high-growth opportunities for the animation and VFX market by type (2D, 3D, and motion graphics), animation platform (television & OTT, films, advertising, gaming, and others), end use (media, BFSI, entertainment, gaming, and defense), and region (North America, Europe, Asia Pacific, and the Rest of the World)?
Q.2. Which segments will grow at a faster pace and why?
Q.3. Which region will grow at a faster pace and why?
Q.4. What are the key factors affecting market dynamics? What are the key challenges and business risks in this market?
Q.5. What are the business risks and competitive threats in this market?
Q.6. What are the emerging trends in this market and the reasons behind them?
Q.7. What are some of the changing demands of customers in the market?
Q.8. What are the new developments in the market? Which companies are leading these developments?
Q.9. Who are the major players in this market? What strategic initiatives are key players pursuing for business growth?
Q.10. What are some of the competing products in this market and how big of a threat do they pose for loss of market share by material or product substitution?
Q.11. What M&A activity has occurred in the last 5 years and what has its impact been on the industry?


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Table of Contents

1. Executive Summary
2. Global Animation and VFX Market : Market Dynamics
2.1: Introduction, Background, and Classifications
2.2: Supply Chain
2.3: Industry Drivers and Challenges
3. Market Trends and Forecast Analysis from 2018 to 2030
3.1. Macroeconomic Trends (2018-2023) and Forecast (2024-2030)
3.2. Global Animation and VFX Market Trends (2018-2023) and Forecast (2024-2030)
3.3: Global Animation and VFX Market by Type
3.3.1: 2D
3.3.2: 3D
3.3.3: Motion Graphics
3.4: Global Animation and VFX Market by Animation Platform
3.4.1: Television & OTT
3.4.2: Films
3.4.3: Advertising
3.4.4: Gaming
3.4.5: Others
3.5: Global Animation and VFX Market by End Use
3.5.1: Media
3.5.2: BFSI
3.5.3: Entertainment
3.5.4: Gaming
3.5.5: Defense
4. Market Trends and Forecast Analysis by Region from 2018 to 2030
4.1: Global Animation and VFX Market by Region
4.2: North American Animation and VFXMarket
4.2.2: North American Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
4.3: European Animation and VFX Market
4.3.1: European Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
4.3.2: European Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
4.4: APAC Animation and VFX Market
4.4.1: APAC Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
4.4.2: APAC Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
4.5: ROW Animation and VFX Market
4.5.1: ROW Animation and VFX Market by Type: 2D, 3D, and Motion Graphics
4.5.2: ROW Animation and VFX Market by End Use: Media, BFSI, Entertainment, Gaming, and Defense
5. Competitor Analysis
5.1: Product Portfolio Analysis
5.2: Operational Integration
5.3: Porter’s Five Forces Analysis
6. Growth Opportunities and Strategic Analysis
6.1: Growth Opportunity Analysis
6.1.1: Growth Opportunities for the Global Animation and VFX Market by Type
6.1.2: Growth Opportunities for the Global Animation and VFX Market by Animation Platform
6.1.3: Growth Opportunities for the Global Animation and VFX Market by End Use
6.1.4: Growth Opportunities for the Global Animation and VFX Market by Region
6.2: Emerging Trends in the Global Animation and VFX Market
6.3: Strategic Analysis
6.3.1: New Product Development
6.3.2: Capacity Expansion of the Global Animation and VFX Market
6.3.3: Mergers, Acquisitions, and Joint Ventures in the Global Animation and VFX Market
6.3.4: Certification and Licensing
7. Company Profiles of Leading Players
7.1: Adobe
7.2: Autodesk
7.3: iPi Soft
7.4: DWANGO

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Adobe
  • Autodesk
  • ipi Soft
  • DWANGO

Methodology

The analyst has been in the business of market research and management consulting since 2000 and has published over 600 market intelligence reports in various markets/applications and served over 1,000 clients worldwide. Each study is a culmination of four months of full-time effort performed by the analyst team. The analysts used the following sources for the creation and completion of this valuable report:

  • In-depth interviews of the major players in the market
  • Detailed secondary research from competitors’ financial statements and published data
  • Extensive searches of published works, market, and database information pertaining to industry news, company press releases, and customer intentions
  • A compilation of the experiences, judgments, and insights of professionals, who have analyzed and tracked the market over the years.

Extensive research and interviews are conducted in the supply chain of the market to estimate market share, market size, trends, drivers, challenges and forecasts.

Thus, the analyst compiles vast amounts of data from numerous sources, validates the integrity of that data, and performs a comprehensive analysis. The analyst then organizes the data, its findings, and insights into a concise report designed to support the strategic decision-making process.

 

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