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Chinese Taipei Games Market Report

  • Report

  • 75 Pages +
  • October 2023
  • Region: China
  • Niko Partners, Inc.
  • ID: 5910900

Similar to its East Asia neighbors, the Chinese Taipei market is also considered a key player in the global game industry. Chinese Taipei continues to be a powerhouse for semiconductors and hardware production, making it an important part of the global games industry supply chain. A number of major game companies are based in Chinese Taipei, alongside flourishing local indie game studios. 
 
The Chinese Taipei Games Market Report is part of East Asia Games Market Reports, a series of comprehensive guides informing you on the latest developments in the video games market and esports industry across three notable East Asia markets: Japan, Korea, and Chinese Taipei. Leveraging our comprehensive market model and survey insights involving 1,200+ gamers in the region, discover key data and trends on game publishers, top genres, growth drivers, esports, payments, financial transaction events, regulations, gamer preference & behavior, and more.

The East Asia Games Market

Table of Contents


1. Introduction2. Executive Summary3. Macroeconomic data
4. PC games Market
  • PC Games Market Snapshot
  • PC games Revenue
  • Major PC game Publishers
  • PC gaming Overview
  • Popular PC games by Survey
  • PC Gaming Time and Spending by Survey
  • Popular PC game Distribution Platforms
  • Internet Cafe Insights by Survey
5. Mobile games Market
  • Mobile Games Market Snapshot
  • Mobile Games Market Revenue
  • Top Mobile Games by Downloads
  • Top Mobile Games by Revenue
  • Top Publishers by Downloads
  • Top Publishers by Revenue
  • Top Mobile game genres
  • PC games Revenue
  • Mobile gaming Overview
  • Popular Mobile Games by Survey
  • Mobile Gaming Time and Spending by Survey
  • Preferred Mobile Game Store by Survey
6. Console games Market
  • Top Console Platforms
  • Popular Console Games by Survey
  • Console Gaming Time and Spending/Subscription by Survey
7. Payments and Monetization
  • Payment Options
  • Payment Insights by Survey
  • In-game Spending Drivers by Survey
  • Preferred In-game Spending by Survey
  • In-game Ads by Survey
  • Cloud Gaming Insights by Survey
  • Reasons for Not Spending Money for games
  • What Non-Spenders Would Buy
8. Gamer Survey Insights
  • Survey Respondents’ Demographics
  • Device Ownership by Survey
  • Popular PC and Smartphone Brands by Survey
  • Localization Insights by Survey
  • Source of Information for Games by Survey
  • Factors Driving gamers to Try New games
  • Most Disliked Aspects in Games by Survey
  • Streaming and Video Content by Survey
  • New Technologies in Video Games
9. Games Market Trends and Analysis
  • Updates on M&A and Investment
  • games approved by China’s NPPA
  • Discourse on game disorder and issues related to games
10. Esports Data
  • Overview and Updates of Local Esports Development
  • PC Esports Tournament Overview
  • Mobile Esports Tournament Overview
  • Major PC and Mobile Esports Tournaments
  • Notable Teams and Sponsors
  • Esports Engagement by Survey
  • Top Esports games
11. Game Regulations
  • Overview of Game Regulations
  • Notable Regulatory Bodies and Influential Organizations
  • game Rating
12. Appendix
  • Methodology
  • Genre List
  • Glossary
13. About the Publisher
List of Exhibits
  • Most Played PC games
  • PC gaming Time (Weekly)
  • PC game Spending (Monthly)
  • PC game Downloads per year
  • Share of PC game Distribution Platforms Users
  • Share and amount of time of PC gaming hours by location
  • Reasons to visit internet cafes
  • Top Mobile Game Genres by Revenue (2023 H1)
  • Top Mobile Game Genres by Download (2023 H1)
  • Most Played Mobile Games
  • Mobile gaming Time (Weekly)
  • Mobile game Spending (Monthly)
  • Preferred Mobile game Store on Smartphone
  • Preferred Mobile game Store on Tablet
  • Consoles Owned (% of console gamer respondents)
  • Most Played Console games
  • Console gaming Time (Weekly)
  • Console game Spending (Monthly)
  • Console games Purchased and Subscriptions
  • Preferred Payment Methods (% of respondents)
  • What would make gamers spend in-game (% of respondents)
  • Preferred In-game Spending (% of respondents)
  • What gamers think about in-game ads (% of respondents)
  • Engagement with Cloud Gaming
  • Reasons for Not Spending Money for games
  • What Non-Spenders Would Buy
  • Survey Respondents’ Demographics
  • Device Ownership among Survey Respondents
  • Popular PC and Smartphone Brands among Survey Respondents
  • Localization Insights among Survey Respondents
  • Source of Information for Games among Survey Respondents
  • Factors Driving gamers to Try New games
  • Most Disliked Aspects in Games among Survey Respondents
  • Streaming and Video Content among Survey Respondents
  • New Technologies in Video Games
  • Esports Engagement among Survey Respondents
  • Top Esports Games among Survey Respondents

Companies Mentioned

  • 37Games
  • Acer
  • Actiontec
  • Activision Blizzard​
  • Alibaba
  • American Express
  • Apple
  • Applovin Corp
  • APTG
  • ASUS
  • Azur Interactive Games
  • Baby Bus Group
  • Bahamut
  • Beyond Gaming
  • Bikertopia Esports
  • Cayenne Entertainment
  • Chinese Taipei e-Sports Association (CTeSA)
  • Chinese Taipei Financial Supervisory Commission (FSC)
  • Chunghwa Telecom
  • Consumer Protection Committee of the Executive Yuan
  • CTBC Flying Oyster
  • Dell
  • Embracer Group
  • Epic
  • Far EasTone Telecom
  • Financial Supervisory Commission (FSC)
  • Flash Wolves
  • Foxconn
  • Gamania
  • Game Nobility
  • GameChanger Studio
  • GameFlier
  • Garena​
  • Gravity Games​
  • HABBY
  • Happy Tomato
  • HP
  • Huawei
  • International Games System
  • JCB
  • Kero Chart Studio
  • Lenovo
  • LG
  • Marslit Games
  • Mastercard
  • MediaTek
  • miHoYo
  • Millo Games
  • Ministry of Digital Affairs
  • Ministry of Education
  • MSI
  • NCSoft
  • Neon Doctrine
  • Netmarble
  • Nvidia
  • ONE Team
  • OPPO
  • PHOSEPO
  • Playerium
  • Playwith
  • PSG Talon
  • Qualcomm
  • Razer
  • Riot Games
  • Samsung
  • SayGames
  • Soft-World​
  • SoftStar
  • SPGame
  • Supersonic Studios
  • Taipei Computer Association
  • Taiwan Game Cooperation Development Association
  • Taiwan Game Industry Promotion Association (TGIPA)
  • Taiwan Mobile
  • Take-Two Interactive
  • Tanuki Game Studio
  • TSMC
  • UNDERSCORE
  • Union Pay
  • UserJoy Technology
  • Valve (Steam)​
  • Visa
  • VIVO
  • voodoo
  • Wanin International
  • Wargaming
  • Wayi Entertainment​
  • Wowwow Technology
  • X-legend​
  • Xiaomi
  • YouTube
  • ZerovHao
  • ZTE