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Metaverse in Automotive Market By Product, By Technology, By Application: Global Opportunity Analysis and Industry Forecast, 2023-2032

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    Report

  • 245 Pages
  • September 2023
  • Region: Global
  • Allied Market Research
  • ID: 5916279
The metaverse is a network of shared interactive, comprehensive digital twins of the actual world that assist in training, design, promotion, research, and development. Innovative technologies like virtual reality, augmented reality, head-up display, the Internet of Things, cybersecurity, and digital twins are all integrated into the metaverse.

The metaverse in automotive market has witnessed significant growth over the years, owing to rise in interest in modern auto shopping experiences featuring immersive virtual showrooms.

Moreover, the ownership and legitimacy of automobile parts, accessories, and even digital features built into vehicles can be confirmed using NFTs on a blockchain. By verifying the authenticity and origin of components and parts, blockchain technology may provide transparency and traceability throughout the automotive supply chain. Opportunities for integrating blockchain technology and NFTs to improve different elements of vehicle ownership, maintenance, and use are created by the digital transformation of the automobile sector.

Moreover, automotive infotainment has evolved from traditional radio and GPS systems to encompass a wide range of entertainment, navigation, connectivity, and convenience features. By incorporating the Metaverse, automotive companies may take this experience to the next level. This opportunity offers several key advantages such as entertainment variety, productivity, customization, branding & engagement, and monetization.

This opportunity aligns with the shift toward connected and autonomous vehicles, where passengers are looking for meaningful and enjoyable ways to spend their time during journeys. By leveraging the Metaverse for automotive infotainment, companies may differentiate their offerings, provide memorable experiences, and stay ahead in a rapidly evolving automotive landscape. Tech companies collaborated to provide these benefits. For instance, in November 2020, Panasonic Automotive Systems Company of America (Panasonic Automotive), a division of Panasonic Corporation of North America and a leading global automotive supplier, revealed a partnership with Phiar. Phiar is known for its spatial-AI technology and augmented reality (AR) navigation platform. This collaboration aims to enhance driver safety and navigation assistance within Panasonic Automotive's automotive solutions.

In addition, the metaverse is used to offer training to the industrial workers. Automotive manufacturers can employ metaverse technologies to train automotive technicians and assist them through the car repair process. For instance, in February 2021, Daimler Trucks North America, conducted a trial program at its dealerships to provide step-by-step training and advice for service professionals using AR technology.

Traditional marketing and advertising tactics can be costly, but the metaverse provides a more cost-effective alternative. Virtual showrooms and virtual dealerships are being used by automakers to display their vehicles, removing the need for inventory-heavy physical showrooms and their associated costs. The cost associated with a physical showroom and advertising on other platforms such as road side board, and newspaper may or may not attract the customers. The online presence of metaverse makes it easily accessible and appealing, making it a valuable platform for advertising automotive vehicles to a broad audience.

For the purpose of analysis, the metaverse in automotive market scope covers segmentation based on product, technology, application, and region. The report provides information on various products including hardware and software. Furthermore, the technology covered in the study include virtual reality, augmented reality, mixed reality, non-fungible token (NFT), and blockchain. Moreover, it outlines the details of the applications such as simulation, testing and designing, advertising, online car purchasing, in-car entertainment, and others. In addition, it analyzes the current market trends across different regions such as North America, Europe, Asia-Pacific, and LAMEA.

Asia-Pacific is growing significantly in the metaverse in automotive market. Technological advancements, such as improvements in automobile technology, are most prominent in the Asia-Pacific region. In addition, the adoption of AR-based advanced displays is expected to increase demand for the metaverse in automotive market due to rising passenger car sales and increased digitization in the industry. As a result, the adoption of the metaverse by automakers in important Asian markets like China, Japan, India, and others has contributed to the expansion of the automotive metaverse companies.

The key players profiled in the global metaverse in automotive market include Microsoft Corporation, NVIDIA Corporation, Roblox Corporation, Unity Technologies, Stradvision, Eccentric, Wayray AG, holoride GmbH, Varjo Technologies, and metadome.ai (Formerly Adloid) as the major companies operating in the metaverse in automotive market.

Key Benefits For Stakeholders

  • This report provides a quantitative analysis of the market segments, current trends, estimations, and dynamics of the metaverse in automotive market analysis from 2022 to 2032 to identify the prevailing metaverse in automotive market opportunities.
  • The market research is offered along with information related to key drivers, restraints, and opportunities.
  • Porter's five forces analysis highlights the potency of buyers and suppliers to enable stakeholders make profit-oriented business decisions and strengthen their supplier-buyer network.
  • In-depth analysis of the metaverse in automotive market segmentation assists to determine the prevailing market opportunities.
  • Major countries in each region are mapped according to their revenue contribution to the global market.
  • Market player positioning facilitates benchmarking and provides a clear understanding of the present position of the market players.
  • The report includes the analysis of the regional as well as global metaverse in automotive market trends, key players, market segments, application areas, and market growth strategies.

Additional benefits you will get with this purchase are:

  • Quarterly Update and* (only available with a corporate license, on listed price)
  • 5 additional Company Profile of client Choice pre- or Post-purchase, as a free update.
  • Free Upcoming Version on the Purchase of Five and Enterprise User License.
  • 16 analyst hours of support* (post-purchase, if you find additional data requirements upon review of the report, you may receive support amounting to 16 analyst hours to solve questions, and post-sale queries)
  • 15% Free Customization* (in case the scope or segment of the report does not match your requirements, 15% is equivalent to 3 working days of free work, applicable once)
  • Free data Pack on the Five and Enterprise User License. (Excel version of the report)
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  • 24-hour priority response*
  • Free Industry updates and white papers.

Possible Customization with this report (with additional cost and timeline, please talk to the sales executive to know more)

  • Technology Trend Analysis
  • Additional company profiles with specific to client's interest
  • SWOT Analysis

Key Market Segments

By Product

  • Hardware
  • Software

By Technology

  • Virtual Reality
  • Augmented Reality
  • Mixed Reality

By Application

  • Simulation, Testing and Designing
  • Advertising
  • Online Car Purchasing

By Region

  • North America
  • U.S.
  • Canada
  • Mexico
  • Europe
  • Germany
  • France
  • UK
  • Italy
  • Rest of Europe
  • Asia-Pacific
  • China
  • Japan
  • India
  • South Korea
  • Rest of Asia-Pacific
  • LAMEA
  • Latin America
  • Middle East
  • Africa
  • Key Market Players
  • Microsoft Corporation
  • NVIDIA Corporation
  • Unity Technologies
  • Stradvision
  • WayRay AG
  • Varjo Technologies
  • Roblox Corporation
  • Eccentric
  • holoride GmbH
  • metadome.ai (Formerly Adloid)

Table of Contents

CHAPTER 1: INTRODUCTION
1.1. Report description
1.2. Key market segments
1.3. Key benefits to the stakeholders
1.4. Research methodology
CHAPTER 2: EXECUTIVE SUMMARY
2.1. CXO Perspective
CHAPTER 3: MARKET OVERVIEW
3.1. Market definition and scope
3.2. Key findings
3.3. Porter’s five forces analysis
3.4. Market dynamics
CHAPTER 4: METAVERSE IN AUTOMOTIVE MARKET, BY PRODUCT
4.1. Overview
4.2. Hardware
4.3. Software
CHAPTER 5: METAVERSE IN AUTOMOTIVE MARKET, BY TECHNOLOGY
5.1. Overview
5.2. Virtual Reality
5.3. Augmented Reality
5.4. Mixed Reality
CHAPTER 6: METAVERSE IN AUTOMOTIVE MARKET, BY APPLICATION
6.1. Overview
6.2. Simulation, Testing and Designing
6.3. Advertising
6.4. Online Car Purchasing
CHAPTER 7: METAVERSE IN AUTOMOTIVE MARKET, BY REGION
7.1. Overview
7.2. North America
7.3. Europe
7.4. Asia-Pacific
7.5. LAMEA
CHAPTER 8: COMPETITIVE LANDSCAPE
8.1. Introduction
8.2. Top winning strategies
8.3. Product mapping of top 10 player
8.4. Competitive dashboard
8.5. Competitive heatmap
8.6. Top player positioning, 2022
CHAPTER 9: COMPANY PROFILES
9.1. Eccentric
9.2. holoride GmbH
9.3. Microsoft Corporation
9.4. NVIDIA Corporation
9.5. Roblox Corporation
9.6. Stradvision
9.7. Varjo Technologies
9.8. Unity Technologies
9.9. WayRay AG
9.10. metadome.ai (Formerly Adloid)
List of Tables
Table 01. Global Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 02. Metaverse in Automotive Market for Hardware, by Region, 2022-2032 ($ Million)
Table 03. Metaverse in Automotive Market for Software, by Region, 2022-2032 ($ Million)
Table 04. Global Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 05. Metaverse in Automotive Market for Virtual Reality, by Region, 2022-2032 ($ Million)
Table 06. Metaverse in Automotive Market for Augmented Reality, by Region, 2022-2032 ($ Million)
Table 07. Metaverse in Automotive Market for Mixed Reality, by Region, 2022-2032 ($ Million)
Table 08. Global Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 09. Metaverse in Automotive Market for Simulation, Testing and Designing, by Region, 2022-2032 ($ Million)
Table 10. Metaverse in Automotive Market for Advertising, by Region, 2022-2032 ($ Million)
Table 11. Metaverse in Automotive Market for Online Car Purchasing, by Region, 2022-2032 ($ Million)
Table 12. Metaverse in Automotive Market, by Region, 2022-2032 ($ Million)
Table 13. North America Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 14. North America Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 15. North America Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 16. North America Metaverse in Automotive Market, by Country, 2022-2032 ($ Million)
Table 17. U.S. Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 18. U.S. Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 19. U.S. Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 20. Canada Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 21. Canada Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 22. Canada Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 23. Mexico Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 24. Mexico Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 25. Mexico Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 26. Europe Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 27. Europe Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 28. Europe Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 29. Europe Metaverse in Automotive Market, by Country, 2022-2032 ($ Million)
Table 30. Germany Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 31. Germany Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 32. Germany Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 33. France Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 34. France Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 35. France Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 36. UK Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 37. UK Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 38. UK Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 39. Italy Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 40. Italy Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 41. Italy Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 42. Rest of Europe Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 43. Rest of Europe Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 44. Rest of Europe Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 45. Asia-Pacific Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 46. Asia-Pacific Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 47. Asia-Pacific Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 48. Asia-Pacific Metaverse in Automotive Market, by Country, 2022-2032 ($ Million)
Table 49. China Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 50. China Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 51. China Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 52. Japan Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 53. Japan Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 54. Japan Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 55. India Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 56. India Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 57. India Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 58. South Korea Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 59. South Korea Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 60. South Korea Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 61. Rest of Asia-Pacific Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 62. Rest of Asia-Pacific Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 63. Rest of Asia-Pacific Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 64. LAMEA Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 65. LAMEA Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 66. LAMEA Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 67. LAMEA Metaverse in Automotive Market, by Country, 2022-2032 ($ Million)
Table 68. Latin America Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 69. Latin America Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 70. Latin America Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 71. Middle East Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 72. Middle East Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 73. Middle East Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 74. Africa Metaverse in Automotive Market, by Product, 2022-2032 ($ Million)
Table 75. Africa Metaverse in Automotive Market, by Technology, 2022-2032 ($ Million)
Table 76. Africa Metaverse in Automotive Market, by Application, 2022-2032 ($ Million)
Table 77. Eccentric: Key Executives
Table 78. Eccentric: Company Snapshot
Table 79. Eccentric: Service Segments
Table 80. Eccentric: Product Portfolio
Table 81. Eccentric: Key Stratergies
Table 82. Holoride Gmbh: Key Executives
Table 83. Holoride Gmbh: Company Snapshot
Table 84. Holoride Gmbh: Product Segments
Table 85. Holoride Gmbh: Product Portfolio
Table 86. Holoride Gmbh: Key Stratergies
Table 87. Microsoft Corporation: Key Executives
Table 88. Microsoft Corporation: Company Snapshot
Table 89. Microsoft Corporation: Service Segments
Table 90. Microsoft Corporation: Product Portfolio
Table 91. Microsoft Corporation: Key Stratergies
Table 92. Nvidia Corporation: Key Executives
Table 93. Nvidia Corporation: Company Snapshot
Table 94. Nvidia Corporation: Product Segments
Table 95. Nvidia Corporation: Product Portfolio
Table 96. Nvidia Corporation: Key Stratergies
Table 97. Roblox Corporation: Key Executives
Table 98. Roblox Corporation: Company Snapshot
Table 99. Roblox Corporation: Service Segments
Table 100. Roblox Corporation: Product Portfolio
Table 101. Roblox Corporation: Key Stratergies
Table 102. Stradvision: Key Executives
Table 103. Stradvision: Company Snapshot
Table 104. Stradvision: Service Segments
Table 105. Stradvision: Product Portfolio
Table 106. Varjo Technologies: Key Executives
Table 107. Varjo Technologies: Company Snapshot
Table 108. Varjo Technologies: Product Segments
Table 109. Varjo Technologies: Product Portfolio
Table 110. Unity Technologies: Key Executives
Table 111. Unity Technologies: Company Snapshot
Table 112. Unity Technologies: Service Segments
Table 113. Unity Technologies: Product Portfolio
Table 114. Unity Technologies: Key Stratergies
Table 115. Wayray Ag: Key Executives
Table 116. Wayray Ag: Company Snapshot
Table 117. Wayray Ag: Product Segments
Table 118. Wayray Ag: Product Portfolio
Table 119. Wayray Ag: Key Stratergies
Table 120. Metadome.Ai (Formerly Adloid): Key Executives
Table 121. Metadome.Ai (Formerly Adloid): Company Snapshot
Table 122. Metadome.Ai (Formerly Adloid): Service Segments
Table 123. Metadome.Ai (Formerly Adloid): Product Portfolio
Table 124. Metadome.Ai (Formerly Adloid): Key Stratergies
List of Figures
Figure 01. Metaverse in Automotive Market, 2022-2032
Figure 02. Segmentation of Metaverse in Automotive Market, 2022-2032
Figure 03. Top Impacting Factors in Metaverse in Automotive Market
Figure 04. Top Investment Pockets in Metaverse in Automotive Market (2023-2032)
Figure 05. Moderate Bargaining Power of Suppliers
Figure 06. Low-To-High Threat of New Entrants
Figure 07. Low-To-Medium Threat of Substitutes
Figure 08. Medium-To-High Intensity of Rivalry
Figure 09. Moderate-To-High Bargaining Power of Buyers
Figure 10. Global Metaverse in Automotive Market: Drivers, Restraints and Opportunities
Figure 11. Metaverse in Automotive Market, by Product, 2022 and 2032 (%)
Figure 12. Comparative Share Analysis of Metaverse in Automotive Market for Hardware, by Country 2022 and 2032 (%)
Figure 13. Comparative Share Analysis of Metaverse in Automotive Market for Software, by Country 2022 and 2032 (%)
Figure 14. Metaverse in Automotive Market, by Technology, 2022 and 2032 (%)
Figure 15. Comparative Share Analysis of Metaverse in Automotive Market for Virtual Reality, by Country 2022 and 2032 (%)
Figure 16. Comparative Share Analysis of Metaverse in Automotive Market for Augmented Reality, by Country 2022 and 2032 (%)
Figure 17. Comparative Share Analysis of Metaverse in Automotive Market for Mixed Reality, by Country 2022 and 2032 (%)
Figure 18. Metaverse in Automotive Market, by Application, 2022 and 2032 (%)
Figure 19. Comparative Share Analysis of Metaverse in Automotive Market for Simulation, Testing and Designing, by Country 2022 and 2032 (%)
Figure 20. Comparative Share Analysis of Metaverse in Automotive Market for Advertising, by Country 2022 and 2032 (%)
Figure 21. Comparative Share Analysis of Metaverse in Automotive Market for Online Car Purchasing, by Country 2022 and 2032 (%)
Figure 22. Metaverse in Automotive Market by Region, 2022 and 2032 (%)
Figure 23. U.S. Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 24. Canada Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 25. Mexico Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 26. Germany Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 27. France Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 28. UK Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 29. Italy Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 30. Rest of Europe Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 31. China Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 32. Japan Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 33. India Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 34. South Korea Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 35. Rest of Asia-Pacific Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 36. Latin America Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 37. Middle East Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 38. Africa Metaverse in Automotive Market, 2022-2032 ($ Million)
Figure 39. Top Winning Strategies, by Year (2021-2023)
Figure 40. Top Winning Strategies, by Development (2021-2023)
Figure 41. Top Winning Strategies, by Company (2021-2023)
Figure 42. Product Mapping of Top 10 Players
Figure 43. Competitive Dashboard
Figure 44. Competitive Heatmap: Metaverse in Automotive Market
Figure 45. Top Player Positioning, 2022
Figure 46. Microsoft Corporation: Net Revenue, 2020-2022 ($ Million)
Figure 47. Microsoft Corporation: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 48. Microsoft Corporation: Revenue Share by Segment, 2022 (%)
Figure 49. Microsoft Corporation: Revenue Share by Region, 2022 (%)
Figure 50. Nvidia Corporation: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 51. Nvidia Corporation: Net Revenue, 2020-2022 ($ Million)
Figure 52. Nvidia Corporation: Revenue Share by Segment, 2022 (%)
Figure 53. Nvidia Corporation: Revenue Share by Region, 2021 (%)
Figure 54. Roblox Corporation: Net Revenue, 2020-2022 ($ Million)
Figure 55. Roblox Corporation: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 56. Roblox Corporation: Revenue Share by Region, 2022 (%)
Figure 57. Unity Technologies: Net Revenue, 2020-2022 ($ Million)
Figure 58. Unity Technologies: Research & Development Expenditure, 2020-2022 ($ Million)
Figure 59. Unity Technologies: Revenue Share by Segment, 2021 (%)
Figure 60. Unity Technologies: Revenue Share by Region, 2022 (%)

Executive Summary

The Metaverse in automotive market is expected to experience a significant growth rate of 29.9% from 2023 to 2032 owing to surge demand for advanced vehicle safety and comfort systems.

The metaverse is a network of shared interactive, comprehensive digital twins of the actual world that assist in training, design, promotion, research, and development. Innovative technologies like virtual reality, augmented reality, head-up display, the Internet of Things, cybersecurity, and digital twins are all integrated into the metaverse. The metaverse market for automotive has witnessed significant growth over the years, owing to rise in interest in modern auto shopping experiences featuring immersive virtual showrooms.

The automotive industry is currently experiencing a digital revolution. This transformation is primarily fueled by advancements in accelerated computing, artificial intelligence (AI), and the industrial metaverse. These technologies are reshaping the way vehicles are designed, manufactured, and operated, leading to more intelligent and connected automobiles.

Virtual reality (VR) is a technology constructing simulated environments, mirroring or differing from reality. In the automotive metaverse, VR can craft immersive encounters, allowing users to engage with virtual elements and settings authentically. For instance, VR can establish virtual showrooms where users interact with lifelike virtual car models in an engaging manner. Automotive companies are capitalizing on VR to create immersive virtual showrooms, enabling customers to explore vehicles in detail, configure options, and even take simulated test drives. Moreover, VR is revolutionizing automotive design by offering engineers and designers the ability to visualize and iterate vehicle prototypes in a digital space, leading to faster and more efficient design cycles.

In addition, VR is currently utilized to conduct vehicle safety inspections by creating an artificial environment for simulation. This reduces the effort and time required while performing the actual testing. Audi, Maruti Suzuki, Hyundai, Volvo, and Ford are using virtual reality to improve their sales, marketing, and design processes.

Moreover, premium car makers collaborated metaverse solution provider to utilize mixed reality for various automotive purpose including training. For instance, in April 2023, Porsche Cars North America collaborated with Microsoft to leverage HoloLens 2 and Dynamics 365 Guides for transforming training, skill development, and customer interactions. The announcement coincided with the news of integration of Windows 11 into HoloLens 2 for mixed reality, as well as the incorporation of the industrial metaverse into Dynamics 365 Guides. Hence, adoption of mixed reality for skill development and the evolution of high-performance graphics processing units (GPUs) & augmented reality displays are driving the adoption of mixed reality in vehicles.

In addition, the key factors such as increased adoption of modern marketing techniques, shopping experiences for the new generation of customers, and advanced manufacturing process for higher efficiency across the globe supplements the growth of the market across the globe.

The global metaverse in automotive market has been segmented on the basis of product, technology, application, and region. Based on the product, the global market has been segmented into hardware and software. Based on technology, the global metaverse in automotive market has been segmented into virtual reality, augmented reality, mixed reality, non-fungible token (NFT) and blockchain. As per application, the global metaverse in automotive market has been segmented into simulation, testing and designing, advertising, online car purchasing, in-car entertainment, and others. Region wise, the global market has been studied across North America, Europe, Asia-Pacific, and LAMEA.

Europe is second largest region of metaverse in automotive market. Europe includes countries such as Germany, France, UK, Russia and rest of European countries across which the metaverse in automotive market report has been studied. Auto sector of Europe adopted metaverse technology for customization, environmentally friendly vehicles.

The key players profiled in the report include Microsoft Corporation, NVIDIA Corporation, Roblox Corporation, Unity Technologies, Stradvision, Eccentric, Wayray AG, holoride GmbH, Varjo Technologies, and metadome.ai (Formerly Adloid).

Moreover, the key players operating in the industry have been continuously developing advanced metaverse software and related hardware to be used in automobiles, which also creates a wider impact on the growth of the market across the globe. For instance, in March 2023, Nvidia introduced its Omniverse platform as a workflow solution for car manufacturers to digitize their operations. This platform is designed to assist automakers in creating virtual designs and simulations using Nvidia's AI platforms. In addition, in March 2023, Nvidia partnered with BYD, one of the major electric vehicle manufacturers, to develop software-defined vehicles based on the Nvidia Drive platform.

Key Market Insights

By Product, the Software segment was the highest revenue contributor to the market, with $1.24 billion in 2022, and is estimated to reach $16.36 billion by 2032, with a CAGR of 30.6%.

By technology, the augmented reality segment was the highest revenue contributor to the market, with $1.36 billion in 2022, and is estimated to reach $16.00 billion by 2032, with a CAGR of 29.1%.

By application, the Simulation, Testing and Designing segment was the highest revenue contributor to the market, with $0.98 billion in 2022, and is estimated to reach $11.39 billion by 2032, with a CAGR of 28.9%.

Companies Mentioned

  • Microsoft Corporation
  • NVIDIA Corporation
  • Unity Technologies
  • Stradvision
  • WayRay AG
  • Varjo Technologies
  • Roblox Corporation
  • Eccentric
  • holoride GmbH
  • metadome.ai (Formerly Adloid)

Methodology

The analyst offers exhaustive research and analysis based on a wide variety of factual inputs, which largely include interviews with industry participants, reliable statistics, and regional intelligence. The in-house industry experts play an instrumental role in designing analytic tools and models, tailored to the requirements of a particular industry segment. The primary research efforts include reaching out participants through mail, tele-conversations, referrals, professional networks, and face-to-face interactions.

They are also in professional corporate relations with various companies that allow them greater flexibility for reaching out to industry participants and commentators for interviews and discussions.

They also refer to a broad array of industry sources for their secondary research, which typically include; however, not limited to:

  • Company SEC filings, annual reports, company websites, broker & financial reports, and investor presentations for competitive scenario and shape of the industry
  • Scientific and technical writings for product information and related preemptions
  • Regional government and statistical databases for macro analysis
  • Authentic news articles and other related releases for market evaluation
  • Internal and external proprietary databases, key market indicators, and relevant press releases for market estimates and forecast

Furthermore, the accuracy of the data will be analyzed and validated by conducting additional primaries with various industry experts and KOLs. They also provide robust post-sales support to clients.

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