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Europe Home Entertainment Devices Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline, and Online), By Mode Of Connectivity (Wired, and Wireless) By Type, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 223 Pages
  • December 2023
  • Region: Europe
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5916892
The Europe Home Entertainment Devices Market would witness market growth of 5.3% CAGR during the forecast period (2023-2030). In the year 2020, the Europe market's volume surged to 96,757.9 thousand units, showcasing a growth of 5.8% (2019-2022).

Technological advancements have been a primary driver in the increased adoption of these devices. The evolution of display technologies, such as the transition from standard-definition TVs to high-definition (HD), 4K, and even 8K resolution displays, has significantly enhanced the viewing experience. These advancements have propelled consumers to upgrade their entertainment setups to embrace better picture quality and more immersive viewing. Moreover, integrating smart features in modern devices has transformed how individuals interact with home entertainment systems.

Consumer behaviors have shifted, impacting the adoption of these devices. The desire for personalized, on-demand content has led consumers to seek devices that offer flexibility in their entertainment choices. Streaming services, video-on-demand platforms, and gaming consoles provide an extensive range of content catering to individual preferences, leading to increased adoption of these devices. Furthermore, the decreasing cost of high-quality smart TVs, streaming devices, and gaming consoles has made them more accessible to a broader consumer base.

According to Eurostat, all EU Member States recorded increases in household consumption in 2021 compared with 2020. The highest increases in household consumption were recorded in Croatia (+21.2 %), followed by Cyprus (+12.9 %), Greece (+10.8 %), Malta (+10.3 %) and Slovenia (10.2 %). Moreover, as per the International Trade Administration, in Hungary, domestic internet retail sales climbed by 30% year on year in the first half of 2021, reaching HUF 494 billion (USD 1.64 billion). Orders climbed by 32% to 28 million, with an average of 17 transactions per individual during the same period. Therefore, increasing household consumption and retail sales in Europe will boost the expansion of the market in the region.

The Germany market dominated the Europe Home Entertainment Devices Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $24,397.9 million by 2030. The UK market is exhibiting a CAGR of 4.4% during (2023 - 2030). Additionally, The France market would experience a CAGR of 6.2% during (2023 - 2030).

Based on Distribution Channel, the market is segmented into Offline, and Online. Based on Mode Of Connectivity, the market is segmented into Wired, and Wireless. Based on Type, the market is segmented into Video Devices (Televisions, Projectors, Blue-ray & DVD Players, Digital Video Recorders, Others), Audio Devices (Home Theatre in box, Sound Bars, Audio Players, Headphones, Home Radios, Others), and Gaming Consoles. Based on countries, the market is segmented into Germany, UK, France, Russia, Spain, Italy, and Rest of Europe.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), LG Corporation, Sony Corporation, Toshiba Corporation, Apple, Inc., Panasonic Holdings Corporation, Microsoft Corporation, Koninklijke Philips N.V., Bose Corporation and Mitsubishi Electric Corporation.

Scope of the Study

Market Segments Covered in the Report:

By Distribution Channel (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Offline
  • Online
By Mode Of Connectivity (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Wired
  • Wireless
By Type (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Video Devices
  • Televisions
  • Projectors
  • Blue-ray & DVD Players
  • Digital Video Recorders
  • Others
  • Audio Devices
  • Home Theatre in box
  • Sound Bars
  • Audio Players
  • Headphones
  • Home Radios
  • Others
  • Gaming Consoles
By Country (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Germany
  • UK
  • France
  • Russia
  • Spain
  • Italy
  • Rest of Europe

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Europe Home Entertainment Devices Market, by Distribution Channel
1.4.2 Europe Home Entertainment Devices Market, by Mode Of Connectivity
1.4.3 Europe Home Entertainment Devices Market, by Type
1.4.4 Europe Home Entertainment Devices Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.2.4 Geographical Expansions
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Jul - 2023, Oct) Leading Players
4.4 Porter Five Forces Analysis
Chapter 5. Europe Home Entertainment Devices Market by Distribution Channel
5.1 Europe Offline Market by Country
5.2 Europe Online Market by Country
Chapter 6. Europe Home Entertainment Devices Market by Mode Of Connectivity
6.1 Europe Wired Market by Country
6.2 Europe Wireless Market by Country
Chapter 7. Europe Home Entertainment Devices Market by Type
7.1 Europe Video Devices Market by Country
7.2 Europe Home Entertainment Devices Market by Video Devices Type
7.2.1 Europe Televisions Market by Country
7.2.2 Europe Projectors Market by Country
7.2.3 Europe Blue-ray & DVD Players Market by Country
7.2.4 Europe Digital Video Recorders Market by Country
7.2.5 Europe Others Market by Country
7.3 Europe Audio Devices Market by Country
7.4 Europe Home Entertainment Devices Market by Audio Devices Type
7.4.1 Europe Home Theatre in box Market by Country
7.4.2 Europe Sound Bars Market by Country
7.4.3 Europe Audio Players Market by Country
7.4.4 Europe Headphones Market by Country
7.4.5 Europe Home Radios Market by Country
7.4.6 Europe Others Market by Country
7.5 Europe Gaming Consoles Market by Country
Chapter 8. Europe Home Entertainment Devices Market by Country
8.1 Germany Home Entertainment Devices Market
8.1.1 Germany Home Entertainment Devices Market by Distribution Channel
8.1.2 Germany Home Entertainment Devices Market by Mode Of Connectivity
8.1.3 Germany Home Entertainment Devices Market by Type
8.1.3.1 Germany Home Entertainment Devices Market by Video Devices Type
8.1.3.2 Germany Home Entertainment Devices Market by Audio Devices Type
8.2 UK Home Entertainment Devices Market
8.2.1 UK Home Entertainment Devices Market by Distribution Channel
8.2.2 UK Home Entertainment Devices Market by Mode Of Connectivity
8.2.3 UK Home Entertainment Devices Market by Type
8.2.3.1 UK Home Entertainment Devices Market by Video Devices Type
8.2.3.2 UK Home Entertainment Devices Market by Audio Devices Type
8.3 France Home Entertainment Devices Market
8.3.1 France Home Entertainment Devices Market by Distribution Channel
8.3.2 France Home Entertainment Devices Market by Mode Of Connectivity
8.3.3 France Home Entertainment Devices Market by Type
8.3.3.1 France Home Entertainment Devices Market by Video Devices Type
8.3.3.2 France Home Entertainment Devices Market by Audio Devices Type
8.4 Russia Home Entertainment Devices Market
8.4.1 Russia Home Entertainment Devices Market by Distribution Channel
8.4.2 Russia Home Entertainment Devices Market by Mode Of Connectivity
8.4.3 Russia Home Entertainment Devices Market by Type
8.4.3.1 Russia Home Entertainment Devices Market by Video Devices Type
8.4.3.2 Russia Home Entertainment Devices Market by Audio Devices Type
8.5 Spain Home Entertainment Devices Market
8.5.1 Spain Home Entertainment Devices Market by Distribution Channel
8.5.2 Spain Home Entertainment Devices Market by Mode Of Connectivity
8.5.3 Spain Home Entertainment Devices Market by Type
8.5.3.1 Spain Home Entertainment Devices Market by Video Devices Type
8.5.3.2 Spain Home Entertainment Devices Market by Audio Devices Type
8.6 Italy Home Entertainment Devices Market
8.6.1 Italy Home Entertainment Devices Market by Distribution Channel
8.6.2 Italy Home Entertainment Devices Market by Mode Of Connectivity
8.6.3 Italy Home Entertainment Devices Market by Type
8.6.3.1 Italy Home Entertainment Devices Market by Video Devices Type
8.6.3.2 Italy Home Entertainment Devices Market by Audio Devices Type
8.7 Rest of Europe Home Entertainment Devices Market
8.7.1 Rest of Europe Home Entertainment Devices Market by Distribution Channel
8.7.2 Rest of Europe Home Entertainment Devices Market by Mode Of Connectivity
8.7.3 Rest of Europe Home Entertainment Devices Market by Type
8.7.3.1 Rest of Europe Home Entertainment Devices Market by Video Devices Type
8.7.3.2 Rest of Europe Home Entertainment Devices Market by Audio Devices Type
Chapter 9. Company Profiles
9.1 Samsung Electronics Co., Ltd. (Samsung Group)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Recent strategies and developments:
9.1.4.1 Partnerships, Collaborations, and Agreements:
9.1.4.2 Product Launches and Product Expansions:
9.1.4.3 Acquisition and Mergers:
9.1.5 SWOT Analysis
9.2 LG Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Product Launches and Product Expansions:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Sony Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Toshiba Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research and Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Product Launches and Product Expansions:
9.4.6 SWOT Analysis
9.5 Apple, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Product Launches and Product Expansions:
9.5.5.2 Acquisition and Mergers:
9.5.5.3 Geographical Expansions:
9.5.6 SWOT Analysis
9.6 Panasonic Holdings Corporation
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent strategies and developments:
9.6.5.1 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Microsoft Corporation
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Product Launches and Product Expansions:
9.7.5.2 Acquisition and Mergers:
9.7.6 SWOT Analysis
9.8 Koninklijke Philips N.V.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent strategies and developments:
9.8.5.1 Product Launches and Product Expansions:
9.8.6 SWOT Analysis
9.9 Bose Corporation
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Product Launches and Product Expansions:
9.9.3 SWOT Analysis
9.10. Mitsubishi Electric Corporation
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 SWOT Analysis

Companies Mentioned

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation

Methodology

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