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Asia Pacific Home Entertainment Devices Market Size, Share & Industry Trends Analysis Report By Distribution Channel (Offline, and Online), By Mode Of Connectivity (Wired, and Wireless) By Type, By Country and Growth Forecast, 2023 - 2030

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    Report

  • 229 Pages
  • December 2023
  • Region: Asia Pacific
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 5916910
The Asia Pacific Home Entertainment Devices Market would witness market growth of 6.2% CAGR during the forecast period (2023-2030). In the year 2021, the Asia Pacific market's volume surged to 1,96,784.5 thousand units, showcasing a growth of 6.4% (2019-2022).

The availability of high-speed Internet in many households has facilitated the consumption of online content, further driving the adoption of these devices. The convenience and versatility of modern home entertainment devices have also contributed to their widespread adoption. Accessing a vast library of movies, shows, music, and games from the comfort of one's home appeals to consumers seeking convenience and flexibility in their entertainment choices. Additionally, integrating voice controls, smart assistants, and mobile device compatibility has made these systems more user-friendly and adaptable to individual preferences.

integrating smart features into entertainment devices allows seamless connectivity and access to many online content and services. This includes smart TVs, smart speakers, and smart home control systems. The gaming industry has witnessed significant innovation with the advent of cloud gaming, augmented reality (AR), and virtual reality (VR). Cloud-based gaming services offer instant access to high-quality games without needing high-end hardware. Advancements in sound technology, are reshaping the audio experience by providing immersive and spatial audio, elevating the home theater experience.

As per the data from the National Investment Promotion and Facilitation Agency of India, the media and entertainment sector in India is expected to reach $100 Bn by 2030. The digital media segment is the 2nd largest M&E sub-segment, witnessing a 30% growth in 2022 to reach $ 6.9 Bn. Moreover, as per the data released in 2022 by the State Council of China, the electronics manufacturing industry in China maintained steady expansion during the first two months of the year. Thus, the rising media and entertainment sector and consumer electronics sector in the Asia Pacific will propel the demand for these devices.

The China market dominated the Asia Pacific Home Entertainment Devices Market by Country in 2022, and would continue to be a dominant market till 2030; thereby, achieving a market value of $43,036.7 million by 2030. The Japan market is registering a CAGR of 5.5% during (2023 - 2030). Additionally, The India market would showcase a CAGR of 6.8% during (2023 - 2030).

Based on Distribution Channel, the market is segmented into Offline, and Online. Based on Mode Of Connectivity, the market is segmented into Wired, and Wireless. Based on Type, the market is segmented into Video Devices (Televisions, Projectors, Blue-ray & DVD Players, Digital Video Recorders, Others), Audio Devices (Home Theatre in box, Sound Bars, Audio Players, Headphones, Home Radios, Others), and Gaming Consoles. Based on countries, the market is segmented into China, Japan, India, South Korea, Singapore, Malaysia, and Rest of Asia Pacific.

The market research report covers the analysis of key stake holders of the market. Key companies profiled in the report include Samsung Electronics Co., Ltd. (Samsung Group), LG Corporation, Sony Corporation, Toshiba Corporation, Apple, Inc., Panasonic Holdings Corporation, Microsoft Corporation, Koninklijke Philips N.V., Bose Corporation and Mitsubishi Electric Corporation.

Scope of the Study

Market Segments Covered in the Report:

By Distribution Channel (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Offline
  • Online
By Mode Of Connectivity (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Wired
  • Wireless
By Type (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • Video Devices
  • Televisions
  • Projectors
  • Blue-ray & DVD Players
  • Digital Video Recorders
  • Others
  • Audio Devices
  • Home Theatre in box
  • Sound Bars
  • Audio Players
  • Headphones
  • Home Radios
  • Others
  • Gaming Consoles
By Country (Volume, Thousand Units, Revenue, USD Billion/Million, 2019-30)
  • China
  • Japan
  • India
  • South Korea
  • Singapore
  • Malaysia
  • Rest of Asia Pacific

Key Market Players

List of Companies Profiled in the Report:

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation

Unique Offerings

  • Exhaustive coverage
  • The highest number of Market tables and figures
  • Subscription-based model available
  • Guaranteed best price
  • Assured post sales research support with 10% customization free

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 Asia Pacific Home Entertainment Devices Market, by Distribution Channel
1.4.2 Asia Pacific Home Entertainment Devices Market, by Mode Of Connectivity
1.4.3 Asia Pacific Home Entertainment Devices Market, by Type
1.4.4 Asia Pacific Home Entertainment Devices Market, by Country
1.5 Methodology for the research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.2.4 Geographical Expansions
4.3 Top Winning Strategies
4.3.1 Key Leading Strategies: Percentage Distribution (2019-2023)
4.3.2 Key Strategic Move: (Product Launches and Product Expansions: 2021, Jul - 2023, Oct) Leading Players
4.4 Porter Five Forces Analysis
Chapter 5. Asia Pacific Home Entertainment Devices Market by Distribution Channel
5.1 Asia Pacific Offline Market by Country
5.2 Asia Pacific Online Market by Country
Chapter 6. Asia Pacific Home Entertainment Devices Market by Mode Of Connectivity
6.1 Asia Pacific Wired Market by Country
6.2 Asia Pacific Wireless Market by Country
Chapter 7. Asia Pacific Home Entertainment Devices Market by Type
7.1 Asia Pacific Video Devices Market by Country
7.2 Asia Pacific Home Entertainment Devices Market by Video Devices Type
7.2.1 Asia Pacific Televisions Market by Country
7.2.2 Asia Pacific Projectors Market by Country
7.2.3 Asia Pacific Blue-ray & DVD Players Market by Country
7.2.4 Asia Pacific Digital Video Recorders Market by Country
7.2.5 Asia Pacific Others Market by Country
7.3 Asia Pacific Audio Devices Market by Country
7.4 Asia Pacific Home Entertainment Devices Market by Audio Devices Type
7.4.1 Asia Pacific Home Theatre in box Market by Country
7.4.2 Asia Pacific Sound Bars Market by Country
7.4.3 Asia Pacific Audio Players Market by Country
7.4.4 Asia Pacific Headphones Market by Country
7.4.5 Asia Pacific Home Radios Market by Country
7.4.6 Asia Pacific Others Market by Country
7.5 Asia Pacific Gaming Consoles Market by Country
Chapter 8. Asia Pacific Home Entertainment Devices Market by Country
8.1 China Home Entertainment Devices Market
8.1.1 China Home Entertainment Devices Market by Distribution Channel
8.1.2 China Home Entertainment Devices Market by Mode Of Connectivity
8.1.3 China Home Entertainment Devices Market by Type
8.1.3.1 China Home Entertainment Devices Market by Video Devices Type
8.1.3.2 China Home Entertainment Devices Market by Audio Devices Type
8.2 Japan Home Entertainment Devices Market
8.2.1 Japan Home Entertainment Devices Market by Distribution Channel
8.2.2 Japan Home Entertainment Devices Market by Mode Of Connectivity
8.2.3 Japan Home Entertainment Devices Market by Type
8.2.3.1 Japan Home Entertainment Devices Market by Video Devices Type
8.2.3.2 Japan Home Entertainment Devices Market by Audio Devices Type
8.3 India Home Entertainment Devices Market
8.3.1 India Home Entertainment Devices Market by Distribution Channel
8.3.2 India Home Entertainment Devices Market by Mode Of Connectivity
8.3.3 India Home Entertainment Devices Market by Type
8.3.3.1 India Home Entertainment Devices Market by Video Devices Type
8.3.3.2 India Home Entertainment Devices Market by Audio Devices Type
8.4 South Korea Home Entertainment Devices Market
8.4.1 South Korea Home Entertainment Devices Market by Distribution Channel
8.4.2 South Korea Home Entertainment Devices Market by Mode Of Connectivity
8.4.3 South Korea Home Entertainment Devices Market by Type
8.4.3.1 South Korea Home Entertainment Devices Market by Video Devices Type
8.4.3.2 South Korea Home Entertainment Devices Market by Audio Devices Type
8.5 Singapore Home Entertainment Devices Market
8.5.1 Singapore Home Entertainment Devices Market by Distribution Channel
8.5.2 Singapore Home Entertainment Devices Market by Mode Of Connectivity
8.5.3 Singapore Home Entertainment Devices Market by Type
8.5.3.1 Singapore Home Entertainment Devices Market by Video Devices Type
8.5.3.2 Singapore Home Entertainment Devices Market by Audio Devices Type
8.6 Malaysia Home Entertainment Devices Market
8.6.1 Malaysia Home Entertainment Devices Market by Distribution Channel
8.6.2 Malaysia Home Entertainment Devices Market by Mode Of Connectivity
8.6.3 Malaysia Home Entertainment Devices Market by Type
8.6.3.1 Malaysia Home Entertainment Devices Market by Video Devices Type
8.6.3.2 Malaysia Home Entertainment Devices Market by Audio Devices Type
8.7 Rest of Asia Pacific Home Entertainment Devices Market
8.7.1 Rest of Asia Pacific Home Entertainment Devices Market by Distribution Channel
8.7.2 Rest of Asia Pacific Home Entertainment Devices Market by Mode Of Connectivity
8.7.3 Rest of Asia Pacific Home Entertainment Devices Market by Type
8.7.3.1 Rest of Asia Pacific Home Entertainment Devices Market by Video Devices Type
8.7.3.2 Rest of Asia Pacific Home Entertainment Devices Market by Audio Devices Type
Chapter 9. Company Profiles
9.1 Samsung Electronics Co., Ltd. (Samsung Group)
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Recent strategies and developments:
9.1.4.1 Partnerships, Collaborations, and Agreements:
9.1.4.2 Product Launches and Product Expansions:
9.1.4.3 Acquisition and Mergers:
9.1.5 SWOT Analysis
9.2 LG Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent strategies and developments:
9.2.5.1 Product Launches and Product Expansions:
9.2.5.2 Acquisition and Mergers:
9.2.6 SWOT Analysis
9.3 Sony Corporation
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Segmental and Regional Analysis
9.3.4 Research & Development Expenses
9.3.5 Recent strategies and developments:
9.3.5.1 Partnerships, Collaborations, and Agreements:
9.3.5.2 Product Launches and Product Expansions:
9.3.6 SWOT Analysis
9.4 Toshiba Corporation
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental and Regional Analysis
9.4.4 Research and Development Expense
9.4.5 Recent strategies and developments:
9.4.5.1 Product Launches and Product Expansions:
9.4.6 SWOT Analysis
9.5 Apple, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Regional Analysis
9.5.4 Research & Development Expense
9.5.5 Recent strategies and developments:
9.5.5.1 Product Launches and Product Expansions:
9.5.5.2 Acquisition and Mergers:
9.5.5.3 Geographical Expansions:
9.5.6 SWOT Analysis
9.6 Panasonic Holdings Corporation
9.6.1 Company Overview
9.6.2 Financial Analysis
9.6.3 Segmental and Regional Analysis
9.6.4 Research & Development Expenses
9.6.5 Recent strategies and developments:
9.6.5.1 Product Launches and Product Expansions:
9.6.6 SWOT Analysis
9.7 Microsoft Corporation
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segmental and Regional Analysis
9.7.4 Research & Development Expenses
9.7.5 Recent strategies and developments:
9.7.5.1 Product Launches and Product Expansions:
9.7.5.2 Acquisition and Mergers:
9.7.6 SWOT Analysis
9.8 Koninklijke Philips N.V.
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expense
9.8.5 Recent strategies and developments:
9.8.5.1 Product Launches and Product Expansions:
9.8.6 SWOT Analysis
9.9 Bose Corporation
9.9.1 Company Overview
9.9.2 Recent strategies and developments:
9.9.2.1 Product Launches and Product Expansions:
9.9.3 SWOT Analysis
9.10. Mitsubishi Electric Corporation
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Segmental and Regional Analysis
9.10.4 Research & Development Expense
9.10.5 SWOT Analysis

Companies Mentioned

  • Samsung Electronics Co., Ltd. (Samsung Group)
  • LG Corporation
  • Sony Corporation
  • Toshiba Corporation
  • Apple, Inc.
  • Panasonic Holdings Corporation
  • Microsoft Corporation
  • Koninklijke Philips N.V.
  • Bose Corporation
  • Mitsubishi Electric Corporation

Methodology

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