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Virtual Reality, Artificial Intelligence and Specialized Logistics in Healthcare

  • Book

  • November 2023
  • Bentham Science Publishers Ltd
  • ID: 5921105
Virtual Reality, Artificial Intelligence and Specialized Logistics in Healthcare aims to enrich knowledge and expertise in the field of advanced technologies and specialized logistics within the healthcare industry. A key feature of the book is the focus on mitigating the effects of epidemics such as COVID-19.



The book offers a comprehensive understanding of these topics across nine chapters. The initial chapters, 1 and 2, meticulously delve into the state-of-the-art advancements in healthcare research. This section focuses on advances in immersive technologies (such as VR and AR), and internet of Things for digital healthcare services.



Chapters 3 and 4 cover specialized logistics, providing an in-depth exploration of funeral logistics and vaccine supply chains, respectively. The next chapter provides case-studies on community level anti-epidemic measures,



Chapters 6, 7, and 8 concentrate on pertinent issues concerning the elderly population. Topics in this section include elderly care home surveys. the utilization of modern mobile applications tailored for the elderly, and a comprehensive narrative review of mobile technology from the perspective of the elderly.



Lastly, Chapter 9 culminates the exploration by addressing the adoption of macro business simulation in healthcare products. Leveraging illustrative examples such as hand sanitizers, this chapter offers valuable insights into healthcare product adoption.



In essence, this book serves as a resource for policymakers, researchers, students, and industrial practitioners. References and summaries make this an indispensable guide for those seeking to navigate and comprehend the ever-evolving healthcare and supply chain industry.


Table of Contents

  • Contents
  • Foreword
  • Preface
Chapter 1 the Revolution of Immersive Technologies in Healthcare
  • Research
1. Introduction
2. Applications for Immersive Technologies
2.1. Virtual Training
2.2. Simulation-Based Training
2.3. Surgical Simulation
2.4. Health Professions Education
3. Healthcare Research and Models
3.1. Technology Acceptance Model (Tam)
3.2. The Unified Theory of Acceptance and Use of Technology (Utaut)
3.3. Theory of Planned Behaviour
3.4. Research Model Selection
  • Conclusion
  • References
Chapter 2 Digital Health With Smart Internet of Things (Iot)
  • Technologies
1. Introduction
2. Data Acquisition Technologies
2.1. Vision Approach
2.2. Acceleration Sensors
2.3. Gyroscope Sensor
2.4. Radar Technology
2.5. Summary
3. Data Transmission Technology
3.1. Gprs Technology
3.2. Bluetooth Technology
3.3. Zigbee Technology
3.3.1. Star Network
3.3.2. The Tree-Type Network
3.3.3. Mesh Network
3.4. Uwb Technology
3.5. Fieldbus Technology
3.6. Summary
4. Positioning Technology
4.1. Range-Based Approach
4.1.1. Distance Measurement Algorithm
4.2. Non-Ranging-Based Approach
4.2.1. Centroid Positioning Method
4.2.2. Approximate Estimation Method of Triangular Interior Points
4.2.3. Dv-Hop Positioning Algorithm
4.3. Comparison of Ranging and Positioning Technology
  • Conclusion
  • References
Chapter 3 Human Remains Logistics
1. Introduction
1.1. Funeral Logistics During the Covid-19 Pandemic in Hong Kong
2. Air Cargo Transport of Human Remains
3. Embalmment
3.1. How to Perform Embalmment
3.2. Meeting Airline Regulations
3.3. Meeting Government Laws and Regulations
4. Business Ethics in the Funeral Industry
5. Green Burials
  • Conclusion
  • Reference
Chapter 4 Building Resilient Vaccine Supply Chain During Covid-19
  • Crisis
1. Introduction
1.1. The Overview of the Influenza Pandemic in the World
2. The Review of the Covid-19 Pandemic
2.1. Impact on Social Activities
2.2. Impact on the Supply Chain
2.3. Impact on Tourism
2.4. Impact on the Healthcare System
3. Epidemic Situation in Hong Kong
4. The History and Development of a Vaccine
4.1. Vaccine in Covid-19
5. The Adoption of Blockchain in the Vaccine Supply Chain
6. Emergency Logistics & Vaccine Logistics in Covid-19
  • Conclusion
  • References
Chapter 5 Anti-Epidemic Measures of a Community
1. Inroduction
2. Gym
2.1. For Users
2.2. Physical Setting
3. Hospitals
3.1. Hong Kong Sanatorium & Hospital
3.2. Special Facilities
4. Swimming Pools
5. Catering Premises
5.1. For Customers
5.2. For Employees
5.3. For the Employer
6. Cinema
7. Theme Parks
7.1. Disneyland
7.2. Ocean Park
7.2.1. Facility Cleaning and Disinfection
7.2.2. Park Restaurants
8. Hong Kong Airport
8.1. All Regions Except Mainland China, Macau and Taiwan
8.1.1. Boarding Requirements
8.1.2. Quarantine Requirements
8.2. Mainland China and Macau
8.2.1. Boarding Requirements
8.2.2. Quarantine Requirements
9. Schools
10. Public Markets
11. Elderly Home
12. Church
13. Museums
14. Hong Kong Coliseum
15. Public Transportation
15.1. Mtr
15.2. Buses
  • Conclusion
  • References
Chapter 6 Homes for the Aged in the Covid-19 Pandemic
1. Introduction
2. The Problems Arising from Homes for the Aged During Covid-19
  • Pandemic
3. The Possible Ways for Homes for the Aged During the Covid-19
  • Pandemic
  • Conclusion
  • References
Chapter 7 the Adoption of Mobile App for the Elderly in the 21St
  • Century
1. Introduction
1.1. The Challenges for the Elderly in Society
1.1.1. Physical Problems of the Elderly
1.1.2. Mental Problems of the Elderly
2. Mobile App for the Elderly
  • Conclusion
  • References
Chapter 8 Narrative Review of Mobile Technology: Evidence From
  • Older Adults
1. Introduction
2. Key Operational Issues
2.1. Lack of Mobile Apps Focused on Older Adult Needs
2.2. Older Adults’ Social Isolation
2.2.1. Communication Lacking and Homesickness
2.2.2. Behind the Times
2.3. Demand Exceeds the Supply of Elderly Nursing Services
3. Recommendations
3.1. Existing Mobile Healthcare Technologies in Hong Kong
3.2. Design New Mobile App
3.2.1. Mobile App Functionalities
3.2.2. Vr Connection With Mobile Technology
3.2.3. Smartwatch for Nursing Homes
3.2.4. Implementation
  • Conclusion
  • References
Chapter 9 the Application of Macro Business Simulation On
  • Healthcare Product: Hand Sanitizer
1. Introduction
1.1. What Do Students Learn About?
2. Basic Game Scenario
3. Management Dashboard
3.1. Siren Index
3.2. Financial Index
4. Basic Game Settings
5. Economic Status Report
6. Business Status Report
7. Sales/Production Analysis
8. Demand-Supply Coordination Decisions of Individual Markets
9. Supply Chain
10. Cost Structure
11. Case Study: Sanitizer
11.1. Overview
11.2. Ethanol (Raw Material)
11.3. Hand Sanitizer (Finished Goods Product)
11.4. Potential Customers
12. Student Platform
  • Conclusion
  • References
  • Subject Index

Author

  • Yui-yip Lau
  • Yuk Ming Tang
  • Leung Wai Keung Alan