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High Dynamic Range Market - Global Industry Analysis, Size, Share, Growth, Trends, and Forecast 2031 - By Product, Technology, Grade, Application, End-user, Region: (North America, Europe, Asia Pacific, Latin America and Middle East and Africa)

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    Report

  • 250 Pages
  • March 2024
  • Region: Global
  • Fairfield Market Research
  • ID: 5947326
Exploring Growth Trajectories, Regional Dynamics, and Industry Trends

The High Dynamic Range (HDR) market is on an upward trajectory, poised to witness significant expansion from 2024 to 2031. With a projected Compound Annual Growth Rate (CAGR) of 20.0%, the HDR market is set to soar from its 2024 valuation of US$ 25 billion to a remarkable US$ 90 billion by the end of the forecast period. This seismic growth is driven by a multitude of factors, including technological advancements, shifting consumer preferences, and the burgeoning entertainment industry.

Driving Forces and Industry Trends

At the heart of the HDR market's growth lies its ability to deliver unparalleled visual experiences. With a growing demand for images and videos that offer a wide spectrum of brightness and color, HDR technology has swiftly gained traction across various sectors. From entertainment to gaming, the allure of immersive viewing experiences has propelled the adoption of HDR technology to new heights.

Moreover, the proliferation of on-demand content delivery services has fueled the demand for HDR-enabled devices. Streaming giants such as Netflix, Amazon Prime Video, and Disney+ have expanded their HDR content offerings, enticing consumers with captivating visuals and enhanced viewing experiences. This trend underscores the pivotal role of content creators and distributors in driving the growth of the HDR market.

Capturing Devices and Entertainment Lead the Charge

Within the HDR ecosystem, capturing devices emerge as a crucial segment experiencing significant growth. They are set to redefine content creation with their increasing demand, driven by the pursuit of high-quality content production. From professional cameras to smartphones, the need for HDR-enabled capturing devices is rising.

Simultaneously, the entertainment sector presents a promising opportunity for HDR technology. With substantial growth forecasted, content creators, broadcasters, and streaming platforms are increasingly adopting HDR to deliver immersive experiences to their audiences.

Regional Dynamics:

Asia Pacific is anticipated to be the focal point for High Dynamic Range (HDR) technology providers in the near future, with a substantial share of the market expected to grow significantly by 2031 compared to 2024.

Asia Pacific is projected to experience a robust Compound Annual Growth Rate (CAGR) of approximately 50.9% over the forecast period, with market revenue expected to reach a considerable amount by 2031, owing to the burgeoning demand for HDR technology in the entertainment and gaming sectors. This growth is fueled by an increasing number of tech-savvy consumers seeking high-quality entertainment experiences, coupled with the presence of key players like Tencent and Sony in the region.

The United States is poised to witness substantial growth in the HDR market, driven by the increasing adoption of mobile devices for entertainment purposes and the rise of streaming services and mobile gaming.

China is also set to play a significant role in driving global HDR sales, with a burgeoning market driven by factors such as the demand for advanced entertainment technologies and the expanding gaming industry.

South Korea, home to leading electronics companies such as Samsung, LG, and Sony, presents a substantial opportunity for HDR technology. With a growing gaming industry and a strong emphasis on technology and innovation, South Korea is expected to continue to contribute to the growth of the HDR market.

Opportunities and Challenges: Navigating the HDR Landscape

While the HDR market presents boundless opportunities, it is not without its challenges. The inflated cost of HDR displays and storage issues during content creation pose significant hurdles to market growth. Additionally, the need for specialized equipment and software further complicates the adoption of HDR technology.

Nevertheless, with advancements in technology and increasing consumer demand for high-quality entertainment experiences, the HDR market remains poised for substantial growth. As key players continue to innovate and expand their product offerings, the HDR market is set to redefine the future of visual entertainment.

Competitive Analysis:

Key market players continuously strive to innovate and deliver top-notch products, often patenting their cutting-edge technologies. By regularly launching new products and expanding their existing product lines, these players effectively maintain their competitive edge in the high dynamic range (HDR) industry. Even those with a smaller market share relentlessly pursue strategies to bolster their presence and expand their market share within the HDR sector.

Key Companies Profiled

  • Apple Inc
  • Canon
  • Nikon Corporation
  • Samsung Electronics Co., Ltd
  • LG Display Co., Ltd
  • Omnivision Technologies
  • Olympus Corp.
  • Sony Corporation
  • Fujifilm Holding Corporation
  • Casio Computer Co., Ltd

Category-wise Market Outlook for High Dynamic Range Technology:

By Type:

  • HDR10
  • HDR10+
  • Hybrid Log-Gamma
  • Dolby Vision
  • 4K

By Application:

  • Video Streaming
  • Gaming
  • Entertainment

By Region:

  • North America
  • Latin America
  • Europe
  • Asia Pacific
  • Middle East and Africa

By Product Type:

  • Capturing Devices
  • Display Devices


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Table of Contents

1. Executive Summary
1.1. Global High Dynamic Range Market Snapshot
1.2. Future Projections
1.3. Key Market Trends
1.4. Regional Snapshot, by Value, 2022
1.5. Analyst Recommendations
2. Market Overview
2.1. Market Definitions and Segmentations
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Market Opportunities
2.3. Value Chain Analysis
2.4. Porter’s Five Forces Analysis
2.5. COVID-19 Impact Analysis
2.5.1. Supply
2.5.2. Demand
2.6. Impact of Ukraine-Russia Conflict
2.7. Economic Overview
2.7.1. World Economic Projections
2.8. PESTLE Analysis
3. Global High Dynamic Range Market Outlook, 2018 - 2031
3.1. Global High Dynamic Range Market Outlook, by Type, Value (US$ Bn), 2018 - 2031
3.1.1. Key Highlights
3.1.1.1. HDR10
3.1.1.2. HDR10+
3.1.1.3. Hybrid Log-Gamma
3.1.1.4. Dolby Vision
3.1.1.5. 4K
3.2. Global High Dynamic Range Market Outlook, by Application, Value (US$ Bn), 2018 - 2031
3.2.1. Key Highlights
3.2.1.1. Video Streaming
3.2.1.2. Gaming
3.2.1.3. Entertainment
3.3. Global High Dynamic Range Market Outlook, by Product Type, Value (US$ Bn), 2018 - 2031
3.3.1. Key Highlights
3.3.1.1. Capturing Devices
3.3.1.2. Display Devices
3.4. Global High Dynamic Range Market Outlook, by Region, Value (US$ Bn), 2018 - 2031
3.4.1. Key Highlights
3.4.1.1. North America
3.4.1.2. Europe
3.4.1.3. Asia Pacific
3.4.1.4. Latin America
3.4.1.5. Middle East & Africa
4. North America High Dynamic Range Market Outlook, 2018 - 2031
4.1. North America High Dynamic Range Market Outlook, by Type, Value (US$ Bn), 2018 - 2031
4.1.1. Key Highlights
4.1.1.1. HDR10
4.1.1.2. HDR10+
4.1.1.3. Hybrid Log-Gamma
4.1.1.4. Dolby Vision
4.1.1.5. 4K
4.2. North America High Dynamic Range Market Outlook, by Application, Value (US$ Bn), 2018 - 2031
4.2.1. Key Highlights
4.2.1.1. Video Streaming
4.2.1.2. Gaming
4.2.1.3. Entertainment
4.3. North America High Dynamic Range Market Outlook, by Product Type, Value (US$ Bn), 2018 - 2031
4.3.1. Key Highlights
4.3.1.1. Capturing Devices
4.3.1.2. Display Devices
4.3.2. BPS Analysis/Market Attractiveness Analysis
4.4. North America High Dynamic Range Market Outlook, by Country, Value (US$ Bn), 2018 - 2031
4.4.1. Key Highlights
4.4.1.1. U.S. High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
4.4.1.2. U.S. High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
4.4.1.3. U.S. High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
4.4.1.4. Canada High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
4.4.1.5. Canada High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
4.4.1.6. Canada High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
4.4.2. BPS Analysis/Market Attractiveness Analysis
5. Europe High Dynamic Range Market Outlook, 2018 - 2031
5.1. Europe High Dynamic Range Market Outlook, by Type, Value (US$ Bn), 2018 - 2031
5.1.1. Key Highlights
5.1.1.1. HDR10
5.1.1.2. HDR10+
5.1.1.3. Hybrid Log-Gamma
5.1.1.4. Dolby Vision
5.1.1.5. 4K
5.2. Europe High Dynamic Range Market Outlook, by Application, Value (US$ Bn), 2018 - 2031
5.2.1. Key Highlights
5.2.1.1. Video Streaming
5.2.1.2. Gaming
5.2.1.3. Entertainment
5.3. Europe High Dynamic Range Market Outlook, by Product Type, Value (US$ Bn), 2018 - 2031
5.3.1. Key Highlights
5.3.1.1. Capturing Devices
5.3.1.2. Display Devices
5.3.2. BPS Analysis/Market Attractiveness Analysis
5.4. Europe High Dynamic Range Market Outlook, by Country, Value (US$ Bn), 2018 - 2031
5.4.1. Key Highlights
5.4.1.1. Germany High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
5.4.1.2. Germany High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
5.4.1.3. Germany High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
5.4.1.4. U.K. High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
5.4.1.5. U.K. High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
5.4.1.6. U.K. High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
5.4.1.7. France High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
5.4.1.8. France High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
5.4.1.9. France High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
5.4.1.10. Italy High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
5.4.1.11. Italy High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
5.4.1.12. Italy High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
5.4.1.13. Turkey High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
5.4.1.14. Turkey High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
5.4.1.15. Turkey High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
5.4.1.16. Russia High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
5.4.1.17. Russia High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
5.4.1.18. Russia High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
5.4.1.19. Rest of Europe High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
5.4.1.20. Rest of Europe High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
5.4.1.21. Rest of Europe High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
5.4.2. BPS Analysis/Market Attractiveness Analysis
6. Asia Pacific Cassava Starch Market Outlook, 2018 - 2031
6.1. Asia Pacific Cassava Starch Market Outlook, by Type, Value (US$ Bn), 2018 - 2031
6.1.1. Key Highlights
6.1.1.1. HDR10
6.1.1.2. HDR10+
6.1.1.3. Hybrid Log-Gamma
6.1.1.4. Dolby Vision
6.1.1.5. 4K
6.2. Asia Pacific High Dynamic Range Market Outlook, by Application, Value (US$ Bn), 2018 - 2031
6.2.1. Key Highlights
6.2.1.1. Video Streaming
6.2.1.2. Gaming
6.2.1.3. Entertainment
6.3. Asia Pacific High Dynamic Range Market Outlook, by Product Type, Value (US$ Bn), 2018 - 2031
6.3.1. Key Highlights
6.3.1.1. Capturing Devices
6.3.1.2. Display Devices
6.3.2. BPS Analysis/Market Attractiveness Analysis
6.4. Asia Pacific High Dynamic Range Market Outlook, by Country, Value (US$ Bn), 2018 - 2031
6.4.1. Key Highlights
6.4.1.1. China High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
6.4.1.2. China High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
6.4.1.3. China High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
6.4.1.4. Japan High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
6.4.1.5. Japan High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
6.4.1.6. Japan High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
6.4.1.7. South Korea High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
6.4.1.8. South Korea High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
6.4.1.9. South Korea High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
6.4.1.10. India High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
6.4.1.11. India High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
6.4.1.12. India High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
6.4.1.13. Southeast Asia High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
6.4.1.14. Southeast Asia High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
6.4.1.15. Southeast Asia High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
6.4.1.16. Rest of Asia Pacific High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
6.4.1.17. Rest of Asia Pacific High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
6.4.1.18. Rest of Asia Pacific High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
6.4.2. BPS Analysis/Market Attractiveness Analysis
7. Latin America High Dynamic Range Market Outlook, 2018 - 2031
7.1. Latin America High Dynamic Range Market Outlook, by Type, Value (US$ Bn), 2018 - 2031
7.1.1. Key Highlights
7.1.1.1. HDR10
7.1.1.2. HDR10+
7.1.1.3. Hybrid Log-Gamma
7.1.1.4. Dolby Vision
7.1.1.5. 4K
7.2. Latin America High Dynamic Range Market Outlook, by Application, Value (US$ Bn), 2018 - 2031
7.2.1.1. Video Streaming
7.2.1.2. Gaming
7.2.1.3. Entertainment
7.3. Latin America High Dynamic Range Market Outlook, by Product Type, Value (US$ Bn), 2018 - 2031
7.3.1. Key Highlights
7.3.1.1. Capturing Devices
7.3.1.2. Display Devices
7.3.2. BPS Analysis/Market Attractiveness Analysis
7.4. Latin America High Dynamic Range Market Outlook, by Country, Value (US$ Bn), 2018 - 2031
7.4.1. Key Highlights
7.4.1.1. Brazil High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
7.4.1.2. Brazil High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
7.4.1.3. Brazil High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
7.4.1.4. Mexico High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
7.4.1.5. Mexico High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
7.4.1.6. Mexico High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
7.4.1.7. Argentina High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
7.4.1.8. Argentina High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
7.4.1.9. Argentina High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
7.4.1.10. Rest of Latin America High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
7.4.1.11. Rest of Latin America High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
7.4.1.12. Rest of Latin America High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
7.4.2. BPS Analysis/Market Attractiveness Analysis
8. Middle East & Africa High Dynamic Range Market Outlook, 2018 - 2031
8.1. Middle East & Africa High Dynamic Range Market Outlook, by Type, Value (US$ Bn), 2018 - 2031
8.1.1. Key Highlights
8.1.1.1. HDR10
8.1.1.2. HDR10+
8.1.1.3. Hybrid Log-Gamma
8.1.1.4. Dolby Vision
8.1.1.5. 4K
8.2. Middle East & Africa High Dynamic Range Market Outlook, by Application, Value (US$ Bn), 2018 - 2031
8.2.1. Key Highlights
8.2.1.1. Video Streaming
8.2.1.2. Gaming
8.2.1.3. Entertainment
8.3. Middle East & Africa High Dynamic Range Market Outlook, by Product Type, Value (US$ Bn), 2018 - 2031
8.3.1.1. Capturing Devices
8.3.1.2. Display Devices
8.3.2. BPS Analysis/Market Attractiveness Analysis
8.4. Middle East & Africa High Dynamic Range Market Outlook, by Country, Value (US$ Bn), 2018 - 2031
8.4.1. Key Highlights
8.4.1.1. GCC High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
8.4.1.2. GCC High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
8.4.1.3. GCC High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
8.4.1.4. South Africa High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
8.4.1.5. South Africa High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
8.4.1.6. South Africa High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
8.4.1.7. Egypt High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
8.4.1.8. Egypt High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
8.4.1.9. Egypt High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
8.4.1.10. Nigeria High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
8.4.1.11. Nigeria High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
8.4.1.12. Nigeria High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
8.4.1.13. Rest of Middle East & Africa High Dynamic Range Market by Type, Value (US$ Bn), 2018 - 2031
8.4.1.14. Rest of Middle East & Africa High Dynamic Range Market by Application, Value (US$ Bn), 2018 - 2031
8.4.1.15. Rest of Middle East & Africa High Dynamic Range Market by Product Type, Value (US$ Bn), 2018 - 2031
8.4.2. BPS Analysis/Market Attractiveness Analysis
9. Competitive Landscape
9.1. By Product Type vs by Application Heat map
9.2. Manufacturer vs by Application Heatmap
9.3. Company Market Share Analysis, 2022
9.4. Competitive Dashboard
9.5. Company Profiles
9.5.1. Apple Inc
9.5.1.1. Company Overview
9.5.1.2. Product Portfolio
9.5.1.3. Financial Overview
9.5.1.4. Business Strategies and Development
9.5.2. Canon
9.5.2.1. Company Overview
9.5.2.2. Product Portfolio
9.5.2.3. Financial Overview
9.5.2.4. Business Strategies and Development
9.5.3. Nikon Corporation
9.5.3.1. Company Overview
9.5.3.2. Product Portfolio
9.5.3.3. Financial Overview
9.5.3.4. Business Strategies and Development
9.5.4. Samsung Electronics Co., Ltd
9.5.4.1. Company Overview
9.5.4.2. Product Portfolio
9.5.4.3. Financial Overview
9.5.4.4. Business Strategies and Development
9.5.5. LG Display Co., Ltd
9.5.5.1. Company Overview
9.5.5.2. Product Portfolio
9.5.5.3. Financial Overview
9.5.5.4. Business Strategies and Development
9.5.6. Omnivision Technologies
9.5.6.1. Company Overview
9.5.6.2. Product Portfolio
9.5.6.3. Financial Overview
9.5.6.4. Business Strategies and Development
9.5.7. Olympus Corp.
9.5.7.1. Company Overview
9.5.7.2. Product Portfolio
9.5.7.3. Financial Overview
9.5.7.4. Business Strategies and Development
9.5.8. Sony Corporation
9.5.8.1. Company Overview
9.5.8.2. Product Portfolio
9.5.8.3. Financial Overview
9.5.8.4. Business Strategies and Development
9.5.9. Fujifilm Holding Corporation
9.5.9.1. Company Overview
9.5.9.2. Product Portfolio
9.5.9.3. Financial Overview
9.5.9.4. Business Strategies and Development
9.5.10. Casio Computer Co., Ltd
9.5.10.1. Company Overview
9.5.10.2. Product Portfolio
9.5.10.3. Financial Overview
9.5.10.4. Business Strategies and Development
10. Appendix
10.1.Research Methodology
10.2.Report Assumptions
10.3.Acronyms and Abbreviations

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Apple Inc
  • Canon
  • Nikon Corporation
  • Samsung Electronics Co., Ltd
  • LG Display Co., Ltd
  • Omnivision Technologies
  • Olympus Corp.
  • Sony Corporation
  • Fujifilm Holding Corporation
  • Casio Computer Co., Ltd.

Methodology

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