+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)

Extended Reality Global Market Opportunities and Strategies to 2033

  • PDF Icon

    Report

  • 280 Pages
  • March 2024
  • Region: Global
  • The Business Research Company
  • ID: 5948258
This report describes and explains the extended reality market and covers 2018-2023, termed the historic period, and 2023-2028, 2033F termed the forecast period. The report evaluates the market across each region and for the major economies within each region.

The global extended reality market reached a value of nearly $64.69 billion in 2023, having grown at a compound annual growth rate (CAGR) of 38.1% since 2018. The market is expected to grow from $64.69 billion in 2023 to $253.06 billion in 2028 at a rate of 31.4%. The market is then expected to grow at a CAGR of 24.2% from 2028 and reach $746.97 billion in 2033.

Growth in the historic period resulted from growing adoption of XR in gaming and entertainment, increasing smartphone penetration, rising digital transformation and growing number of internet users. Factors that negatively affected growth in the historic period were high initial cost of devices and long-term impacts of XR on mental health.

Going forward, 5G network expansion, growth of education and remote learning initiatives, increasing adoption of XR technology in the healthcare industry and global population growth and urbanization will drive the growth. Factor that could hinder the growth of the extended reality market in the future include privacy and security concerns.

The extended reality market is segmented by component into hardware, software and services. The hardware market was the largest segment of the extended reality market segmented by component, accounting for 50.3% or $32.52 billion of the total in 2023. Going forward, the software segment is expected to be the fastest growing segment in the extended reality market segmented by component, at a CAGR of 32.6% during 2023-2028.

The extended reality market is segmented by technologies into augmented reality (AR) technology, virtual reality (VR) technology and mixed reality (MR) technology. The augmented reality (AR) technology market was the largest segment of the extended reality market segmented by technologies, accounting for 53.7% or $34.77 billion of the total in 2023. Going forward, the virtual reality (VR) technology segment is expected to be the fastest growing segment in the extended reality market segmented by technologies, at a CAGR of 32.7% during 2023-2028.

The extended reality market is segmented by end-user into gaming, retail, healthcare, engineering, media and entertainment, real estate and other end-user. The gaming market was the largest segment of the extended reality market segmented by end-user, accounting for 30.6% or $19.77 billion of the total in 2023. Going forward, the healthcare segment is expected to be the fastest growing segment in the extended reality market segmented by end-user, at a CAGR of 34.2% during 2023-2028.

North America was the largest region in the extended reality market, accounting for 40.3% or $26.07 billion of the total in 2023. It was followed by Asia-Pacific, Western Europe and then the other regions. Going forward, the fastest-growing regions in the extended reality market will be Asia-Pacific and North America where growth will be at CAGRs of 33.9% and 32.5% respectively. These will be followed by Western Europe and South America where the markets are expected to grow at CAGRs of 31.7% and 25.4% respectively.

The extended reality market is fairly fragmented, with a large number of small players in the market. The top ten competitors in the market made up to 20.71% of the total market in 2022. Meta Platforms, Inc was the largest competitor with 4.63% share of the market, followed by Microsoft Corporation with 4.11%, QUALCOMM Incorporated with 2.84%, Sony Group Corporation with 2.76%, Goertek Inc. with 1.91%, Seiko Epson Corporation with 1.17%, Samsung Electronics Co. Ltd. with 1.09%, Accenture Plc with 1.05%, Adobe Inc with 0.83%, and SoftServe Inc with 0.32%.

The top opportunities in the extended reality market segmented by component will arise in the hardware segment, which will gain $93.47 billion of global annual sales by 2028. The top opportunities in the extended reality market segmented by technologies will arise in the augmented reality (AR) technology segment, which will gain $99.34 billion of global annual sales by 2028. The top opportunities in the extended reality market segmented by end-user will arise in the gaming segment, which will gain $64.81 billion of global annual sales by 2028. The extended reality market size will gain the most in the USA at $63.09 billion.

Market-trend-based strategies for the extended reality market include launch of new products for extended reality development, integration of AI in extended reality to shape the intelligent and interactive XR applications, focus on increasing investment to deepen commitment towards extended reality, integration of 3D mapping and transparent displays in extended reality and strategic partnerships and collaborations among market players to drive innovation in the market.

Player-adopted strategies in the extended reality market include focus on expanding operational capabilities through strategic acquisitions, strengthening operational capabilities through new product launches and strategic partnerships, collaborations and investments to better serve the industry and strengthen position.

To take advantage of the opportunities, the analyst recommends that extended reality companies focus on product innovation to propel metaverse vision, integrate AI for enhanced user experience, make strategic investments for market expansion, innovate 3D mapping integration for enhanced user experience, and use virtual reality (VR) technology for unprecedented growth. expand into emerging markets, continue to focus on developed markets, strategic partnerships for market expansion, and strategic expansion of extended reality distribution channels. provide competitively priced offerings, focus on strategic pricing for optimizing extended reality value, participate in trade shows and events, continue to use B2B promotions, focus on elevating extended reality presence through strategic promotion, focus on healthcare and gaming end-use segments for maximum growth and focus on tailored marketing strategies to connect with end-users in extended reality.

Table of Contents

1 Executive Summary
1.1 Extended Reality - Market Attractiveness and Macro economic Landscape
2 Table of Contents3 List of Tables4 List of Figures5 Report Structure
6 Market Characteristics
6.1 General Market Definition
6.2 Summary
6.3 Extended Reality Market Definition and Segmentations
6.4 Market Segmentation by Component
6.4.1 Hardware
6.4.2 Software
6.4.3 Services
6.5 Market Segmentation by Technologies
6.5.1 Augmented Reality (AR) Technology
6.5.2 Virtual Reality (VR) Technology
6.5.3 Mixed Reality (MR) Technology
6.6 Market Segmentation by End-User
6.6.1 Gaming
6.6.2 Retail
6.6.3 Healthcare
6.6.4 Engineering
6.6.5 Media and Entertainment
6.6.6 Real Estate
6.6.7 Other End-Users
7 Major Market Trends
7.1 Launch of New Products For Extended Reality Development
7.2 Integration of AI in Extended Reality to Shape the Intelligent and Interactive XR Applications
7.3 Focus on Increasing Investment to Deepen Commitment Towards Extended Reality
7.4 Integration of 3D Mapping and Transparent Displays in Extended Reality
7.5 Strategic Partnerships and Collaborations Among Market Players to Drive Innovation in the Market
8 Extended Reality Market - Macro Economic Scenariov
8.1 COVID-19 Impact on the Extended Reality Market
8.2 Impact of the War in Ukraine on the Extended Reality Market
8.3 Impact of High Inflation on the Extended Reality Market
9 Global Market Size and Growth
9.1 Market Size
9.2 Historic Market Growth, 2018 - 2023, Value ($ Million)
9.2.1 Market Drivers 2018 - 2023
9.2.2 Market Restraints 2018 - 2023
9.3 Forecast Market Growth, 2023 - 2028, 2033F Value ($ Million)
9.3.1 Market Drivers 2023 - 2028
9.3.2 Market Restraints 2023 - 2028
10 Global Extended Reality Market Segmentation
10.1 Global Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
10.2 Global Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
10.3 Global Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
11 Extended Reality Market, Regional and Country Analysis
11.1 Global Extended Reality Market, by Region, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
11.2 Global Extended Reality Market, by Country, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12 Asia-Pacific Market
12.1 Summary
12.1.1 Market Overview
12.1.2 Region Information
12.1.3 Market Information
12.1.4 Background Information
12.1.5 Government Initiatives
12.1.6 Regulations
12.1.7 Regulatory Bodies
12.1.8 Major Associations
12.1.9 Taxes Levied
12.1.10 Corporate Tax Structure
12.1.11 Investments
12.1.12 Major Companies
12.2 Asia-Pacific Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.3 Asia-Pacific Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.4 Asia-Pacific Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.5 Asia-Pacific Extended Reality Market: Country Analysis
12.6 China Market
12.7 Summary
12.7.1 Market Overview
12.7.2 Country Information
12.7.3 Market Information
12.7.4 Background Information
12.7.5 Government Initiatives
12.7.6 Regulations
12.7.7 Regulatory Bodies
12.7.8 Major Associations
12.7.9 Taxes Levied
12.7.10 Corporate Tax Structure
12.7.11 Investments
12.7.12 Major Companies
12.8 China Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.9 China Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.10 China Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.11 India Market
12.12 India Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.13 India Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.14 India Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.15 Japan Market
12.16 Japan Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.17 Japan Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.18 Japan Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.19 Australia Market
12.20 Australia Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.21 Australia Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.22 Australia Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.23 Indonesia Market
12.24 Indonesia Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.25 Indonesia Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.26 Indonesia Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.27 South Korea Market
12.28 South Korea Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.29 South Korea Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
12.30 South Korea Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13 Western Europe Market
13.1 Summary
13.1.1 Market Overview
13.1.2 Region Information
13.1.3 Market Information
13.1.4 Background Information
13.1.5 Government Initiatives
13.1.6 Regulations
13.1.7 Regulatory Bodies
13.1.8 Major Associations
13.1.9 Taxes Levied
13.1.10 Corporate tax structure
13.1.11 Investments
13.1.12 Major Companies
13.2 Western Europe Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.3 Western Europe Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.4 Western Europe Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.5 Western Europe Extended Reality Market: Country Analysis
13.6 UK Market
13.7 UK Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.8 UK Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.9 UK Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.10 Germany Market
13.11 Germany Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.12 Germany Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.13 Germany Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.14 France Market
13.15 France Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.16 France Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.17 France Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.18 Italy Market
13.19 Italy Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.20 Italy Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.21 Italy Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.22 Spain Market
13.23 Spain Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.24 Spain Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
13.25 Spain Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14 Eastern Europe Market
14.1 Summary
14.1.1 Market Overview
14.1.2 Region Information
14.1.3 Market Information
14.1.4 Background Information
14.1.5 Government Initiatives
14.1.6 Regulations
14.1.7 Regulatory Bodies
14.1.8 Major Associations
14.1.9 Taxes Levied
14.1.10 Corporate Tax Structure
14.1.11 Investments
14.1.12 Major Companies
14.2 Eastern Europe Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.3 Eastern Europe Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.4 Eastern Europe Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.5 Eastern Europe Extended Reality Market: Country Analysis
14.6 Russia Market
14.7 Russia Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.8 Russia Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
14.9 Russia Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15 North America Market
15.1 Summary
15.1.1 Market Overview
15.1.2 Region Information
15.1.3 Market Information
15.1.4 Background Information
15.1.5 Government Initiatives
15.1.6 Regulations
15.1.7 Regulatory Bodies
15.1.8 Major Associations
15.1.9 Taxes Levied
15.1.10 Corporate Tax Structure
15.1.11 Investments
15.1.12 Major Companies
15.2 North America Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.3 North America Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.4 North America Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.5 North America Extended Reality Market: Country Analysis
15.6 USA Market
15.7 Summary
15.7.1 Market Overview
15.7.2 Country Information
15.7.3 Market Information
15.7.4 Background Information
15.7.5 Government Initiatives
15.7.6 Regulations
15.7.7 Regulatory Bodies
15.7.8 Major Associations
15.7.9 Taxes Levied
15.7.10 Corporate Tax Structure
15.7.11 Investments
15.7.12 Major Companies
15.8 USA Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.9 USA Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.10 USA Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.11 Canada Market
15.12 Canada Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.13 Canada Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
15.14 Canada Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16 South America Market
16.1 Summary
16.1.1 Market Overview
16.1.2 Region Information
16.1.3 Market Information
16.1.4 Background Information
16.1.5 Government Initiatives
16.1.6 Regulations
16.1.7 Regulatory Bodies
16.1.8 Major Associations
16.1.9 Taxes Levied
16.1.10 Corporate Tax Structure
16.1.11 Investments
16.1.12 Major Companies
16.2 South America Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.3 South America Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.4 South America Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.5 South America Extended Reality Market: Country Analysis
16.6 Brazil Market
16.7 Brazil Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.8 Brazil Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
16.9 Brazil Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
17 Middle East Market
17.1 Summary
17.1.1 Market Overview
17.1.2 Region Information
17.1.3 Market Information
17.1.4 Background Information
17.1.5 Government Initiatives
17.1.6 Regulations
17.1.7 Regulatory Bodies
17.1.8 Major Associations
17.1.9 Taxes Levied
17.1.10 Corporate Tax Structure
17.1.11 Investments
17.1.12 Major Companies
17.2 Middle East Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
17.3 Middle East Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
17.4 Middle East Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
18 Africa Market
18.1 Summary
18.1.1 Market Overview
18.1.2 Region Information
18.1.3 Market Information
18.1.4 Background Information
18.1.5 Government Initiatives
18.1.6 Regulations
18.1.7 Regulatory Bodies
18.1.8 Major Associations
18.1.9 Taxes Levied
18.1.10 Corporate Tax Structure
18.1.11 Investments
18.1.12 Major Companies
18.2 Africa Extended Reality Market, Segmentation by Component, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
18.3 Africa Extended Reality Market, Segmentation by Technologies, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
18.4 Africa Extended Reality Market, Segmentation by End-User, Historic and Forecast, 2018 - 2023, 2028F, 2033F, Value ($ Million)
19 Competitive Landscape and Company Profiles
19.1 Company Profiles
19.2 Meta Platforms Inc
19.2.1 Company Overview
19.2.2 Products and Services
19.2.3 Business Strategy
19.2.4 Financial Overview
19.3 Microsoft Corporation
19.3.1 Company Overview
19.3.2 Products and Services
19.3.3 Business Strategy
19.3.4 Financial Overview
19.4 Qualcomm Incorporated
19.4.1 Company Overview
19.4.2 Products and Services
19.4.3 Business Strategy
19.4.4 Financial Overview
19.5 Sony Group Corporation
19.5.1 Company Overview
19.5.2 Products and Services
19.5.3 Business Strategy
19.5.4 Financial Performance
19.6 Goertek Inc.
19.6.1 Company Overview
19.6.2 Products and Services
19.6.3 Business Strategy
19.6.4 Financial Overview
20 Key Mergers and Acquisitions
20.1 Atlas Copco Acquired Extend3D GmbH
20.2 Apple Acquired Mira
20.3 Weber Shandwick Collective Acquired Diverse Interactive
20.4 Google Acquired Raxium
20.5 Autodesk Acquired the Wild
20.6 BYJU’s Acquired Whodat
21 Opportunities and Strategies
21.1 Global Extended Reality Market in 2028 - Countries Offering Most New Opportunities
21.2 Global Extended Reality Market in 2028 - Segments Offering Most New Opportunities
21.3 Global Extended Reality Market in 2028 - Growth Strategies
21.3.1 Market Trend-based Strategies
21.3.2 Competitor Strategies
22 Extended Reality Market, Conclusions and Recommendations
22.1 Conclusions
22.2 Recommendations
22.2.1 Product
22.2.2 Place
22.2.3 Price
22.2.4 Promotion
22.2.5 People
23 Appendix
23.1 Geographies Covered
23.2 Market Data Sources
23.3 Research Methodology
23.4 Currencies
23.5 About the Analyst
23.6 Copyright and Disclaimer

Executive Summary

Extended Reality Global Market Opportunities and Strategies to 2033 provides the strategists; marketers and senior management with the critical information they need to assess the global extended reality market as it emerges from the COVID-19 shut down.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Understand how the market is being affected by the coronavirus and how it is likely to emerge and grow as the impact of the virus abates.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market research findings.
  • Benchmark performance against key competitors.
  • Utilize the relationships between key data sets for superior strategizing.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis.

Description:

Where is the largest and fastest-growing market for extended reality? How does the market relate to the overall economy; demography and other similar markets? What forces will shape the market going forward? The extended reality market global report answers all these questions and many more.

The report covers market characteristics; size and growth; segmentation; regional and country breakdowns; competitive landscape; market shares; trends and strategies for this market. It traces the market’s history and forecasts market growth by geography. It places the market within the context of the wider extended reality market; and compares it with other markets.

The report covers the following chapters:

Introduction and Market Characteristics

Brief introduction to the segmentations covered in the market, definitions and explanations about the segment by component, by technologies and by end-user in the market.

Key Trends

Highlights the major trends shaping the global market. This section also highlights likely future developments in the market.

Macro-Economic Scenario

The report provides an analysis of the impact of the COVID-19 pandemic, impact of the Russia-Ukraine war and impact of rising inflation on global and regional markets, providing strategic insights for businesses in the extended reality market.

Global Market Size and Growth

Global historic (2018-2023) and forecast (2023-2028, 2033F) market values and drivers and restraints that support and control the growth of the market in the historic and forecast periods.

Regional and Country Analysis

Historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison by region and country.

Market Segmentation

Contains the market values (2018-2023) (2023-2028, 2033F) and analysis for each segment by component, by technologies and by end-user in the market. Historic (2018-2023) and forecast (2023-2028) and (2028-2033) market values and growth and market share comparison by region market.

Regional Market Size and Growth

Regional market size (2023), historic (2018-2023) and forecast (2023-2028, 2033F) market values and growth and market share comparison of countries within the region. This report includes information on all the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa and major countries within each region.

Competitive Landscape

Details on the competitive landscape of the market, estimated market shares and company profiles of the leading players.

Key Mergers and Acquisitions

Information on recent mergers and acquisitions in the market covered in the report. This section gives key financial details of mergers and acquisitions, which have shaped the market in recent years.

Market Opportunities and Strategies

Describes market opportunities and strategies based on findings of the research, with information on growth opportunities across countries, segments, and strategies to be followed in those markets.

Conclusions and Recommendations

This section includes recommendations for extended reality providers in terms of product/service offerings geographic expansion, marketing strategies and target groups.

Appendix

This section includes details on the NAICS codes covered, abbreviations and currencies codes used in this report.

Scope

Markets Covered:

1) by Component: Hardware; Software; Services
2) by Technologies: Augmented Reality (AR) Technology; Virtual Reality (VR) Technology; Mixed Reality (MR) Technology.

3) by End-User: Gaming; Retail; Healthcare; Engineering; Media and Entertainment; Real Estate; Other End-User.

Key Companies Mentioned: Meta Platforms, Inc; Microsoft Corporation; QUALCOMM Incorporated; Sony Group Corporation; Goertek Inc.

Countries: China; Australia; India; Indonesia; Japan; South Korea; USA; Canada; Brazil; France; Germany; UK; Italy; Spain; Russia

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets; GDP proportions; expenditure per capita; extended reality indicators comparison.

Data Segmentation: Country and regional historic and forecast data; market share of competitors; market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Meta Platforms, Inc.
  • Microsoft Corporation
  • QUALCOMM Incorporated
  • Sony Group Corporation
  • Goertek Inc.
  • Seiko Epson Corporation
  • Samsung Electronics Co. Ltd.
  • Accenture Plc
  • Adobe Inc
  • SoftServe Inc
  • Simbott
  • Imaginate
  • Parallax Labs
  • Tata ELXSI
  • Play Shifu
  • Quy Technologies
  • Axius Software
  • Beijing Ned Ltd
  • Leke VR
  • ANTVR Cherry picks
  • Banuba
  • HiScene
  • Neo Bear
  • Bright Field of Vision
  • MAD Gaze
  • Real Max
  • Tooth collar
  • Seengene
  • Raythink
  • Lucid Reality Labs
  • FFFACE.ME
  • Vention
  • Takeaway Reality
  • Chimpare
  • Full Clarity
  • Waracle
  • Foresight Mobile
  • Innowise Group
  • Holoroad
  • Sensevr
  • Seemore
  • ClickFit
  • VMS Media
  • Elar World
  • Oculus VR
  • Magic Leap
  • HTC Vive
  • Intuitive Surgical
  • Ubisoft
  • VR Americas
  • Faber Courtial VR
  • Sínapsis VR
  • Droidix
  • Realidade Aumentada Brasil
  • Loox Studios
  • Next Latinoamérica S.A.C.
  • TetaVi Ltd
  • Cineverse
  • Augmind
  • in5
  • Kognitiv Spark
  • Immersia
  • Brave Innovations
  • Elia Technologies
  • Qatar VR Labs
  • VR-Masters Ltd
  • Yakamoz Technology
  • All in Mobile
  • Virtway Egypt
  • VReality Egypt
  • Imisi 3D
  • Moat Academy
  • Eon Reality South Africa
  • Mookh Africa
  • Usiku Games

Methodology

Loading
LOADING...

Table Information