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Generative Artificial Intelligence (AI) in Sports Global Market Report 2024

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    Report

  • 175 Pages
  • March 2024
  • Region: Global
  • The Business Research Company
  • ID: 5948702
The generative artificial intelligence (AI) in sports market size has grown exponentially in recent years. It will grow from $0.17 billion in 2023 to $0.22 billion in 2024 at a compound annual growth rate (CAGR) of 30.7%. The growth observed in the historic period can be attributed to factors such as the expansion of data centers, the emergence of cloud gaming services, advancements in autonomous vehicles and Advanced Driver Assistance Systems (ADAS), the growth of edge computing and the Internet of Things (IoT), as well as developments in blockchain and cryptocurrency technologies.

The generative artificial intelligence (AI) in sports market size is expected to see exponential growth in the next few years. It will grow to $0.58 billion in 2028 at a compound annual growth rate (CAGR) of 27.8%. The anticipated growth in the forecast period can be attributed to advancements in computer vision, the implementation of customized training programs, real-time decision support systems, the expansion of fan experiences, and the hosting of global sporting events. Significant trends expected during this period encompass the integration of sports technologies with emerging technologies, technological advancements in wearables, exploration of sponsorship and revenue opportunities, emphasis on injury prevention and rehabilitation, and the continued integration of wearable technology in the sports industry.

The increasing incidence of sports injuries is anticipated to drive the growth of generative artificial intelligence (AI) in the sports market. Sports injuries, encompassing harm or damage to the body during sports, exercise, or athletic activities, can be mitigated through the use of generative AI. This technology enables the creation of realistic training scenarios, allowing athletes to practice proper techniques and identify potential injury risks within a safe and controlled environment. In 2023, the National Safety Council reported a notable 11% increase in the total number of sports and recreational injuries, rising from 3,231,885 in 2021 to 3,631,970 in 2022. Consequently, the surge in sports injuries is a key driver behind the growth of generative artificial intelligence (AI) in the sports market.

Leading companies in the generative artificial intelligence (AI) sports market are strategically leveraging collaborations to deliver digital products and services, gaining a competitive advantage. Strategic collaborations involve formal or informal agreements between multiple parties working toward a common goal while retaining their independence. For example, in August 2023, Globant, a US-based software development company, and LaLiga Tech, a Spain-based company providing digital tools to the sports and entertainment industry, joined forces with Microsoft to develop a range of artificial intelligence (AI) services for sports technology. This collaboration combines sports industry expertise with IT sector knowledge, harnessing technologies such as AI and blockchain to enhance sports data and improve the experience for millions of fans globally. Microsoft, a US-based technology corporation, serves as a key provider of generative AI platforms across various industries.

In July 2023, Greenfly, a US-based software company, successfully acquired Miro AI for an undisclosed amount. This strategic acquisition is set to revolutionize Greenfly's digital media platform for the sports industry. The integration of Miro AI's AI-powered content as a service (CaaS) platforms is expected to provide real-time access to short-form digital media, elevate fan engagement, and solidify Greenfly's position in the market, showcasing the significance of inorganic growth strategies in the dynamic generative artificial intelligence (AI) sports market.

Major companies operating in the generative artificial intelligence (AI) in sports market report are Google LLC, Amazon Web Services (AWS), Intel Corporation, International Business Machines Corporation, NVIDIA Corporation, Baidu Inc., Zebra Technologies Corporation, Stats Perform Group LLC, Tempus Ex, GumGum Inc., Noah Basketball LLC, Catapult Sports, Genius Sports, PlaySight Interactive Ltd., ChyronHego Corporation, Whistle Sports Inc., Sportlogiq Inc., SportsMEDIA Technology, Hawk-Eye Innovations Ltd., Opendorse, Inc., Spiideo AB, Beyond Sports, ShotTracker, Kinduct Technologies Inc., MVP Interactive, Inc., Perform Group Ltd, Second Spectrum Inc., PlayGineering Systems.

North America was the largest region in the generative artificial intelligence (AI) in sports market in 2023. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in the generative artificial intelligence (AI) in sports market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the generative artificial intelligence (AI) in sports market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The generative artificial intelligence (AI) in sports market includes revenues earned by entities by providing services such as virtual training, content creation, athlete branding and commercialization, and personalized fan engagement. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included. The generative artificial intelligence (AI) in sports market consists of sales of smart wearables, interactive training equipment, and personalized rehabilitation tools. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).

Generative artificial intelligence (AI) in sports pertains to a category of AI that focuses on the generation, synthesis, or creation of content, data, or elements associated with the domain of sports. Its application aims to enhance fan engagement, create novel revenue streams, and elevate the overall sports experience for both fans and athletes.

Generative artificial intelligence (AI) finds applications across various sports, encompassing football, tennis, cricket, basketball, hockey, golf, and others. Football, a team sport with two teams of 11 players each playing on a rectangular pitch with goals at either end, utilizes AI deployment in diverse modes, including cloud and on-premises. Its applications in football extend to performance analysis, game strategies, sports equipment design, and various other aspects.

The generative artificial intelligence (AI) in sports market research report is one of a series of new reports that provides generative artificial intelligence (AI) in sports market statistics, including generative artificial intelligence (AI) in sports industry global market size, regional shares, competitors with a generative artificial intelligence (AI) in sports market share, detailed generative artificial intelligence (AI) in sports market segments, market trends and opportunities, and any further data you may need to thrive in the generative artificial intelligence (AI) in sports industry. This generative artificial intelligence (AI) in sports market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.


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Table of Contents

1. Executive Summary2. Generative Artificial Intelligence (AI) in Sports Market Characteristics3. Generative Artificial Intelligence (AI) in Sports Market Trends and Strategies
4. Generative Artificial Intelligence (AI) in Sports Market - Macro Economic Scenario
4.1. Impact of High Inflation on the Market
4.2. Ukraine-Russia War Impact on the Market
4.3. COVID-19 Impact on the Market
5. Global Generative Artificial Intelligence (AI) in Sports Market Size and Growth
5.1. Global Generative Artificial Intelligence (AI) in Sports Market Drivers and Restraints
5.1.1. Drivers of the Market
5.1.2. Restraints of the Market
5.2. Global Generative Artificial Intelligence (AI) in Sports Historic Market Size and Growth, 2018 - 2023, Value ($ Billion)
5.3. Global Generative Artificial Intelligence (AI) in Sports Forecast Market Size and Growth, 2023 - 2028, 2033F, Value ($ Billion)
6. Generative Artificial Intelligence (AI) in Sports Market Segmentation
6.1. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Football
  • Tennis
  • Cricket
  • Basketball
  • Hockey
  • Golf
  • Other Sports
6.2. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • On-premises
  • Cloud-based
6.3. Global Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
  • Performance Analysis
  • Game Strategies
  • Sports Equipment Design
  • Other Applications
7. Generative Artificial Intelligence (AI) in Sports Market Regional and Country Analysis
7.1. Global Generative Artificial Intelligence (AI) in Sports Market, Split by Region, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
7.2. Global Generative Artificial Intelligence (AI) in Sports Market, Split by Country, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market
8.1. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market Overview
(Region Information, Impact of COVID-19, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies)
8.2. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.3. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
8.4. Asia-Pacific Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
9. China Generative Artificial Intelligence (AI) in Sports Market
9.1. China Generative Artificial Intelligence (AI) in Sports Market Overview
9.2. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.3. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
9.4. China Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F,$ Billion
10. India Generative Artificial Intelligence (AI) in Sports Market
10.1. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.2. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
10.3. India Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11. Japan Generative Artificial Intelligence (AI) in Sports Market
11.1. Japan Generative Artificial Intelligence (AI) in Sports Market Overview
11.2. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.3. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
11.4. Japan Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12. Australia Generative Artificial Intelligence (AI) in Sports Market
12.1. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.2. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
12.3. Australia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13. Indonesia Generative Artificial Intelligence (AI) in Sports Market
13.1. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.2. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
13.3. Indonesia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14. South Korea Generative Artificial Intelligence (AI) in Sports Market
14.1. South Korea Generative Artificial Intelligence (AI) in Sports Market Overview
14.2. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.3. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
14.4. South Korea Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15. Western Europe Generative Artificial Intelligence (AI) in Sports Market
15.1. Western Europe Generative Artificial Intelligence (AI) in Sports Market Overview
15.2. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.3. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
15.4. Western Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16. UK Generative Artificial Intelligence (AI) in Sports Market
16.1. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.2. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
16.3. UK Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17. Germany Generative Artificial Intelligence (AI) in Sports Market
17.1. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.2. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
17.3. Germany Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18. France Generative Artificial Intelligence (AI) in Sports Market
18.1. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.2. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
18.3. France Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19. Italy Generative Artificial Intelligence (AI) in Sports Market
19.1. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.2. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
19.3. Italy Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20. Spain Generative Artificial Intelligence (AI) in Sports Market
20.1. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.2. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
20.3. Spain Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market
21.1. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market Overview
21.2. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.3. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
21.4. Eastern Europe Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22. Russia Generative Artificial Intelligence (AI) in Sports Market
22.1. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.2. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
22.3. Russia Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23. North America Generative Artificial Intelligence (AI) in Sports Market
23.1. North America Generative Artificial Intelligence (AI) in Sports Market Overview
23.2. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.3. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
23.4. North America Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24. USA Generative Artificial Intelligence (AI) in Sports Market
24.1. USA Generative Artificial Intelligence (AI) in Sports Market Overview
24.2. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.3. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
24.4. USA Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25. Canada Generative Artificial Intelligence (AI) in Sports Market
25.1. Canada Generative Artificial Intelligence (AI) in Sports Market Overview
25.2. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.3. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
25.4. Canada Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26. South America Generative Artificial Intelligence (AI) in Sports Market
26.1. South America Generative Artificial Intelligence (AI) in Sports Market Overview
26.2. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.3. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
26.4. South America Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27. Brazil Generative Artificial Intelligence (AI) in Sports Market
27.1. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.2. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
27.3. Brazil Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28. Middle East Generative Artificial Intelligence (AI) in Sports Market
28.1. Middle East Generative Artificial Intelligence (AI) in Sports Market Overview
28.2. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.3. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
28.4. Middle East Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29. Africa Generative Artificial Intelligence (AI) in Sports Market
29.1. Africa Generative Artificial Intelligence (AI) in Sports Market Overview
29.2. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Sports Type, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.3. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Deployment, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
29.4. Africa Generative Artificial Intelligence (AI) in Sports Market, Segmentation by Application, Historic and Forecast, 2018-2023, 2023-2028F, 2033F, $ Billion
30. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape and Company Profiles
30.1. Generative Artificial Intelligence (AI) in Sports Market Competitive Landscape
30.2. Generative Artificial Intelligence (AI) in Sports Market Company Profiles
30.2.1. Google LLC
30.2.1.1. Overview
30.2.1.2. Products and Services
30.2.1.3. Strategy
30.2.1.4. Financial Performance
30.2.2. Amazon Web Services (AWS)
30.2.2.1. Overview
30.2.2.2. Products and Services
30.2.2.3. Strategy
30.2.2.4. Financial Performance
30.2.3. Intel Corporation
30.2.3.1. Overview
30.2.3.2. Products and Services
30.2.3.3. Strategy
30.2.3.4. Financial Performance
30.2.4. International Business Machines Corporation
30.2.4.1. Overview
30.2.4.2. Products and Services
30.2.4.3. Strategy
30.2.4.4. Financial Performance
30.2.5. NVIDIA Corporation
30.2.5.1. Overview
30.2.5.2. Products and Services
30.2.5.3. Strategy
30.2.5.4. Financial Performance
31. Generative Artificial Intelligence (AI) in Sports Market Other Major and Innovative Companies
31.1. Baidu Inc.
31.2. Zebra Technologies Corporation
31.3. Stats Perform Group LLC
31.4. Tempus Ex
31.5. GumGum Inc.
31.6. Noah Basketball LLC
31.7. Catapult Sports
31.8. Genius Sports
31.9. PlaySight Interactive Ltd.
31.10. ChyronHego Corporation
31.11. Whistle Sports Inc.
31.12. Sportlogiq Inc.
31.13. SportsMEDIA Technology
31.14. Hawk-Eye Innovations Ltd.
31.15. Opendorse, Inc.
32. Global Generative Artificial Intelligence (AI) in Sports Market Competitive Benchmarking33. Global Generative Artificial Intelligence (AI) in Sports Market Competitive Dashboard34. Key Mergers and Acquisitions in the Generative Artificial Intelligence (AI) in Sports Market
35. Generative Artificial Intelligence (AI) in Sports Market Future Outlook and Potential Analysis
35.1 Generative Artificial Intelligence (AI) in Sports Market in 2028 - Countries Offering Most New Opportunities
35.2 Generative Artificial Intelligence (AI) in Sports Market in 2028 - Segments Offering Most New Opportunities
35.3 Generative Artificial Intelligence (AI) in Sports Market in 2028 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. The Analyst
36.6. Copyright and Disclaimer

Executive Summary

Generative Artificial Intelligence (AI) in Sports Global Market Report 2024 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on generative artificial intelligence (ai) in sports market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase

  • Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
  • Understand how the market has been affected by the coronavirus and how it is responding as the impact of the virus abates.
  • Assess the Russia - Ukraine war’s impact on agriculture, energy and mineral commodity supply and its direct and indirect impact on the market.
  • Measure the impact of high global inflation on market growth.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description:

Where is the largest and fastest growing market for generative artificial intelligence (ai) in sports ? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The generative artificial intelligence (ai) in sports market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include:
  • The impact of sanctions, supply chain disruptions, and altered demand for goods and services due to the Russian Ukraine war, impacting various macro-economic factors and parameters in the Eastern European region and its subsequent effect on global markets.
  • The impact of higher inflation in many countries and the resulting spike in interest rates.
  • The continued but declining impact of COVID-19 on supply chains and consumption patterns.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) By Sports Type: Football; Tennis; Cricket; Basketball; Hockey; Golf; Other Sports
2) By Deployment: On-premises; Cloud-based
3) By Application: Performance Analysis; Game Strategies; Sports Equipment Design; Other Applications

Key Companies Mentioned: Google LLC; Amazon Web Services (AWS); Intel Corporation; International Business Machines Corporation; NVIDIA Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery format: PDF, Word and Excel Data Dashboard.

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Google LLC
  • Amazon Web Services (AWS)
  • Intel Corporation
  • International Business Machines Corporation
  • NVIDIA Corporation
  • Baidu Inc.
  • Zebra Technologies Corporation
  • Stats Perform Group LLC
  • Tempus Ex
  • GumGum Inc.
  • Noah Basketball LLC
  • Catapult Sports
  • Genius Sports
  • PlaySight Interactive Ltd.
  • ChyronHego Corporation
  • Whistle Sports Inc.
  • Sportlogiq Inc.
  • SportsMEDIA Technology
  • Hawk-Eye Innovations Ltd.
  • Opendorse Inc.
  • Spiideo AB
  • Beyond Sports
  • ShotTracker
  • Kinduct Technologies Inc.
  • MVP Interactive Inc.
  • Perform Group Ltd
  • Second Spectrum Inc.
  • PlayGineering Systems

Methodology

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Table Information