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Blockchain in Media Advertising and Entertainment Market - Global Industry Size, Share, Trends, Opportunity, & Forecast, 2020-2030

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    Report

  • 181 Pages
  • November 2025
  • Region: Global
  • TechSci Research
  • ID: 5950225
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The Global Blockchain in Media Advertising and Entertainment Market, valued at USD 2.60 Billion in 2024, is projected to experience a CAGR of 80.22% to reach USD 89.08 Billion by 2030. Blockchain technology in media, advertising, and entertainment involves applying decentralized ledgers and smart contracts to enhance transparency, security, and efficiency across content creation, distribution, and monetization. Main drivers for market growth include the increasing demand for transparent tracking of content ownership and advertising impressions to combat fraud, alongside enabling direct monetization opportunities for creators by reducing intermediary reliance.

Key Market Drivers

A primary catalyst for the Global Blockchain in Media Advertising and Entertainment Market is the imperative for enhanced copyright protection and anti-piracy measures. Content creators and distributors consistently face substantial financial losses due to unauthorized reproduction and distribution of intellectual property. Blockchain technology offers immutable records of ownership and creation timestamps, establishing verifiable provenance for digital assets and enabling transparent rights management. This cryptographic security directly counters illicit activities. According to ElectroIQ, in 2025, digital video piracy costs the global media and entertainment industry approximately $75 billion annually, underscoring the critical need for robust protective solutions.

Key Market Challenges

The scalability of current blockchain networks represents a significant impediment to the growth of the Global Blockchain in Media Advertising and Entertainment Market. These platforms frequently encounter difficulties in processing the extensive transaction volumes and substantial data throughput essential for efficient real-time media distribution and expansive digital advertising ecosystems. The immense volume of digital content interactions and advertising events necessitates a processing capability far exceeding what most current blockchain infrastructures can reliably provide. This limitation directly restricts the broader adoption of blockchain solutions, as they cannot adequately support the operational demands of high-frequency advertising campaigns or instantaneous content delivery platforms.

Key Market Trends

NFT-driven fan engagement and digital collectibles represent a transformative trend, fostering deeper connections between content creators, brands, and their audiences through verifiable digital ownership. This model enables the creation of unique, scarce digital assets that fans can collect, trade, and leverage for exclusive experiences. The inherent transparency and immutability of blockchain technology authenticate these collectibles, providing a secure framework for their provenance and value. This trend significantly diversifies revenue streams for media and entertainment entities beyond traditional consumption models. According to The Block, in October 2024, NBA Top Shot weekly sales reached 43,600 NFTs, representing a 94% increase compared to the prior week, underscoring the growing market for these digital assets and the desire for unique fan interactions.

Key Market Players Profiled:

  • IBM Corporation
  • Microsoft Corporation
  • SAP SE
  • Accenture Plc.
  • Amazon Web Services Inc.
  • Oracle Corporation
  • Digital Currency Group Inc.
  • Bitfury Holding B.V.
  • Factom, Inc.
  • Guardtime OU

Report Scope:

In this report, the Global Blockchain in Media Advertising and Entertainment Market has been segmented into the following categories:

By Type of Blockchain:

  • Public
  • Private

By Application:

  • Licensing and Rights Management
  • Digital Advertising
  • Smart Contracts
  • Online Gaming
  • Payments

By Size of the Enterprise:

  • Small and Medium Enterprise
  • Large Enterprise

By Region:

  • North America
  • Europe
  • Asia Pacific
  • South America
  • Middle East & Africa

Competitive Landscape

Company Profiles: Detailed analysis of the major companies present in the Global Blockchain in Media Advertising and Entertainment Market.

Available Customizations:

With the given market data, the publisher offers customizations according to a company's specific needs. The following customization options are available for the report:
  • Detailed analysis and profiling of additional market players (up to five).

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Table of Contents

1. Product Overview
1.1. Market Definition
1.2. Scope of the Market
1.2.1. Markets Covered
1.2.2. Years Considered for Study
1.2.3. Key Market Segmentations
2. Research Methodology
2.1. Objective of the Study
2.2. Baseline Methodology
2.3. Key Industry Partners
2.4. Major Association and Secondary Sources
2.5. Forecasting Methodology
2.6. Data Triangulation & Validation
2.7. Assumptions and Limitations
3. Executive Summary
3.1. Overview of the Market
3.2. Overview of Key Market Segmentations
3.3. Overview of Key Market Players
3.4. Overview of Key Regions/Countries
3.5. Overview of Market Drivers, Challenges, Trends
4. Voice of Customer
5. Global Blockchain in Media Advertising and Entertainment Market Outlook
5.1. Market Size & Forecast
5.1.1. By Value
5.2. Market Share & Forecast
5.2.1. By Type of Blockchain (Public, Private)
5.2.2. By Application (Licensing and Rights Management, Digital Advertising, Smart Contracts, Online Gaming, Payments)
5.2.3. By Size of the Enterprise (Small and Medium Enterprise, Large Enterprise)
5.2.4. By Region
5.2.5. By Company (2024)
5.3. Market Map
6. North America Blockchain in Media Advertising and Entertainment Market Outlook
6.1. Market Size & Forecast
6.1.1. By Value
6.2. Market Share & Forecast
6.2.1. By Type of Blockchain
6.2.2. By Application
6.2.3. By Size of the Enterprise
6.2.4. By Country
6.3. North America: Country Analysis
6.3.1. United States Blockchain in Media Advertising and Entertainment Market Outlook
6.3.1.1. Market Size & Forecast
6.3.1.1.1. By Value
6.3.1.2. Market Share & Forecast
6.3.1.2.1. By Type of Blockchain
6.3.1.2.2. By Application
6.3.1.2.3. By Size of the Enterprise
6.3.2. Canada Blockchain in Media Advertising and Entertainment Market Outlook
6.3.2.1. Market Size & Forecast
6.3.2.1.1. By Value
6.3.2.2. Market Share & Forecast
6.3.2.2.1. By Type of Blockchain
6.3.2.2.2. By Application
6.3.2.2.3. By Size of the Enterprise
6.3.3. Mexico Blockchain in Media Advertising and Entertainment Market Outlook
6.3.3.1. Market Size & Forecast
6.3.3.1.1. By Value
6.3.3.2. Market Share & Forecast
6.3.3.2.1. By Type of Blockchain
6.3.3.2.2. By Application
6.3.3.2.3. By Size of the Enterprise
7. Europe Blockchain in Media Advertising and Entertainment Market Outlook
7.1. Market Size & Forecast
7.1.1. By Value
7.2. Market Share & Forecast
7.2.1. By Type of Blockchain
7.2.2. By Application
7.2.3. By Size of the Enterprise
7.2.4. By Country
7.3. Europe: Country Analysis
7.3.1. Germany Blockchain in Media Advertising and Entertainment Market Outlook
7.3.1.1. Market Size & Forecast
7.3.1.1.1. By Value
7.3.1.2. Market Share & Forecast
7.3.1.2.1. By Type of Blockchain
7.3.1.2.2. By Application
7.3.1.2.3. By Size of the Enterprise
7.3.2. France Blockchain in Media Advertising and Entertainment Market Outlook
7.3.2.1. Market Size & Forecast
7.3.2.1.1. By Value
7.3.2.2. Market Share & Forecast
7.3.2.2.1. By Type of Blockchain
7.3.2.2.2. By Application
7.3.2.2.3. By Size of the Enterprise
7.3.3. United Kingdom Blockchain in Media Advertising and Entertainment Market Outlook
7.3.3.1. Market Size & Forecast
7.3.3.1.1. By Value
7.3.3.2. Market Share & Forecast
7.3.3.2.1. By Type of Blockchain
7.3.3.2.2. By Application
7.3.3.2.3. By Size of the Enterprise
7.3.4. Italy Blockchain in Media Advertising and Entertainment Market Outlook
7.3.4.1. Market Size & Forecast
7.3.4.1.1. By Value
7.3.4.2. Market Share & Forecast
7.3.4.2.1. By Type of Blockchain
7.3.4.2.2. By Application
7.3.4.2.3. By Size of the Enterprise
7.3.5. Spain Blockchain in Media Advertising and Entertainment Market Outlook
7.3.5.1. Market Size & Forecast
7.3.5.1.1. By Value
7.3.5.2. Market Share & Forecast
7.3.5.2.1. By Type of Blockchain
7.3.5.2.2. By Application
7.3.5.2.3. By Size of the Enterprise
8. Asia Pacific Blockchain in Media Advertising and Entertainment Market Outlook
8.1. Market Size & Forecast
8.1.1. By Value
8.2. Market Share & Forecast
8.2.1. By Type of Blockchain
8.2.2. By Application
8.2.3. By Size of the Enterprise
8.2.4. By Country
8.3. Asia Pacific: Country Analysis
8.3.1. China Blockchain in Media Advertising and Entertainment Market Outlook
8.3.1.1. Market Size & Forecast
8.3.1.1.1. By Value
8.3.1.2. Market Share & Forecast
8.3.1.2.1. By Type of Blockchain
8.3.1.2.2. By Application
8.3.1.2.3. By Size of the Enterprise
8.3.2. India Blockchain in Media Advertising and Entertainment Market Outlook
8.3.2.1. Market Size & Forecast
8.3.2.1.1. By Value
8.3.2.2. Market Share & Forecast
8.3.2.2.1. By Type of Blockchain
8.3.2.2.2. By Application
8.3.2.2.3. By Size of the Enterprise
8.3.3. Japan Blockchain in Media Advertising and Entertainment Market Outlook
8.3.3.1. Market Size & Forecast
8.3.3.1.1. By Value
8.3.3.2. Market Share & Forecast
8.3.3.2.1. By Type of Blockchain
8.3.3.2.2. By Application
8.3.3.2.3. By Size of the Enterprise
8.3.4. South Korea Blockchain in Media Advertising and Entertainment Market Outlook
8.3.4.1. Market Size & Forecast
8.3.4.1.1. By Value
8.3.4.2. Market Share & Forecast
8.3.4.2.1. By Type of Blockchain
8.3.4.2.2. By Application
8.3.4.2.3. By Size of the Enterprise
8.3.5. Australia Blockchain in Media Advertising and Entertainment Market Outlook
8.3.5.1. Market Size & Forecast
8.3.5.1.1. By Value
8.3.5.2. Market Share & Forecast
8.3.5.2.1. By Type of Blockchain
8.3.5.2.2. By Application
8.3.5.2.3. By Size of the Enterprise
9. Middle East & Africa Blockchain in Media Advertising and Entertainment Market Outlook
9.1. Market Size & Forecast
9.1.1. By Value
9.2. Market Share & Forecast
9.2.1. By Type of Blockchain
9.2.2. By Application
9.2.3. By Size of the Enterprise
9.2.4. By Country
9.3. Middle East & Africa: Country Analysis
9.3.1. Saudi Arabia Blockchain in Media Advertising and Entertainment Market Outlook
9.3.1.1. Market Size & Forecast
9.3.1.1.1. By Value
9.3.1.2. Market Share & Forecast
9.3.1.2.1. By Type of Blockchain
9.3.1.2.2. By Application
9.3.1.2.3. By Size of the Enterprise
9.3.2. UAE Blockchain in Media Advertising and Entertainment Market Outlook
9.3.2.1. Market Size & Forecast
9.3.2.1.1. By Value
9.3.2.2. Market Share & Forecast
9.3.2.2.1. By Type of Blockchain
9.3.2.2.2. By Application
9.3.2.2.3. By Size of the Enterprise
9.3.3. South Africa Blockchain in Media Advertising and Entertainment Market Outlook
9.3.3.1. Market Size & Forecast
9.3.3.1.1. By Value
9.3.3.2. Market Share & Forecast
9.3.3.2.1. By Type of Blockchain
9.3.3.2.2. By Application
9.3.3.2.3. By Size of the Enterprise
10. South America Blockchain in Media Advertising and Entertainment Market Outlook
10.1. Market Size & Forecast
10.1.1. By Value
10.2. Market Share & Forecast
10.2.1. By Type of Blockchain
10.2.2. By Application
10.2.3. By Size of the Enterprise
10.2.4. By Country
10.3. South America: Country Analysis
10.3.1. Brazil Blockchain in Media Advertising and Entertainment Market Outlook
10.3.1.1. Market Size & Forecast
10.3.1.1.1. By Value
10.3.1.2. Market Share & Forecast
10.3.1.2.1. By Type of Blockchain
10.3.1.2.2. By Application
10.3.1.2.3. By Size of the Enterprise
10.3.2. Colombia Blockchain in Media Advertising and Entertainment Market Outlook
10.3.2.1. Market Size & Forecast
10.3.2.1.1. By Value
10.3.2.2. Market Share & Forecast
10.3.2.2.1. By Type of Blockchain
10.3.2.2.2. By Application
10.3.2.2.3. By Size of the Enterprise
10.3.3. Argentina Blockchain in Media Advertising and Entertainment Market Outlook
10.3.3.1. Market Size & Forecast
10.3.3.1.1. By Value
10.3.3.2. Market Share & Forecast
10.3.3.2.1. By Type of Blockchain
10.3.3.2.2. By Application
10.3.3.2.3. By Size of the Enterprise
11. Market Dynamics
11.1. Drivers
11.2. Challenges
12. Market Trends & Developments
12.1. Merger & Acquisition (If Any)
12.2. Product Launches (If Any)
12.3. Recent Developments
13. Global Blockchain in Media Advertising and Entertainment Market: SWOT Analysis
14. Porter's Five Forces Analysis
14.1. Competition in the Industry
14.2. Potential of New Entrants
14.3. Power of Suppliers
14.4. Power of Customers
14.5. Threat of Substitute Products
15. Competitive Landscape
15.1. IBM Corporation
15.1.1. Business Overview
15.1.2. Products & Services
15.1.3. Recent Developments
15.1.4. Key Personnel
15.1.5. SWOT Analysis
15.2. Microsoft Corporation
15.3. SAP SE
15.4. Accenture Plc.
15.5. Amazon Web Services Inc.
15.6. Oracle Corporation
15.7. Digital Currency Group Inc.
15.8. Bitfury Holding B.V.
15.9. Factom, Inc.
15.10. Guardtime OU
16. Strategic Recommendations17. About the Publisher & Disclaimer

Companies Mentioned

  • IBM Corporation
  • Microsoft Corporation
  • SAP SE
  • Accenture Plc.
  • Amazon Web Services Inc.
  • Oracle Corporation
  • Digital Currency Group Inc.
  • Bitfury Holding B.V.
  • Factom, Inc.
  • Guardtime OU

Table Information