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Artificial Intelligence (AI) in Media and Entertainment - Global Strategic Business Report

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    Report

  • 210 Pages
  • May 2024
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 5968934
The global market for Artificial Intelligence (AI) in Media and Entertainment is estimated at US$17 Billion in 2023 and is projected to reach US$79.3 Billion by 2030, growing at a CAGR of 24.7% from 2023 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the AI in Media and Entertainment Services segment, which is expected to reach US$54.2 Billion by 2030 with a CAGR of 25.9%. The AI in Media and Entertainment Hardware / Equipment segment is also set to grow at 22.2% CAGR over the next 7 years.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $5.1 Billion in 2023, and China, forecasted to grow at an impressive 23.5% CAGR to reach $13.3 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Artificial Intelligence (AI) in Media and Entertainment Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Artificial Intelligence (AI) in Media and Entertainment Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Artificial Intelligence (AI) in Media and Entertainment Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2023 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of major players such as Amazon Web Services, Inc., GrayMeta, Inc., IBM Corporation, and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors (Total 23 Featured):

  • Amazon Web Services, Inc.
  • GrayMeta, Inc.
  • IBM Corporation
  • Move AI Ltd.
  • Pixellot
  • Spiideo AB
  • Sportway AB
  • Synthesia
  • Valossa Labs Oy
  • Veritone

MarketGlass Platform

Our reports are enhanced by the MarketGlass platform, which brings together industry experts and influencers to provide high-quality, accurate insights. This unique platform allows us to gather comprehensive data and market perspectives, ensuring you receive the most reliable and detailed analysis available.

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Global Economic Update
  • Artificial Intelligence (AI) in Media and Entertainment - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS3. MARKET TRENDS & DRIVERS
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Artificial Intelligence (AI) in Media and Entertainment Market Analysis of Annual Sales in US$ Million for Years 2021 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 3: World Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 4: World 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2021, 2024 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 6: World Historic Review for Services by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 7: World 9-Year Perspective for Services by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Hardware / Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 9: World Historic Review for Hardware / Equipment by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 10: World 9-Year Perspective for Hardware / Equipment by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Sales & Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 12: World Historic Review for Sales & Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 13: World 9-Year Perspective for Sales & Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 16: World 9-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Personalization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 18: World Historic Review for Personalization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 19: World 9-Year Perspective for Personalization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Production Planning & Management by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 21: World Historic Review for Production Planning & Management by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 22: World 9-Year Perspective for Production Planning & Management by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Plagiarism Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 24: World Historic Review for Plagiarism Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 25: World 9-Year Perspective for Plagiarism Detection by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for Fake Story Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 27: World Historic Review for Fake Story Detection by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 28: World 9-Year Perspective for Fake Story Detection by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
  • Table 29: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 30: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 31: World 9-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2021, 2024 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2024 (E)
  • Table 32: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 33: USA Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 34: USA 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 35: USA Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 36: USA Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 37: USA 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
CANADA
  • Table 38: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 39: Canada Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 40: Canada 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 41: Canada Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 42: Canada Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 43: Canada 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
JAPAN
  • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2024 (E)
  • Table 44: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 45: Japan Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 46: Japan 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 47: Japan Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 48: Japan Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 49: Japan 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
CHINA
  • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2024 (E)
  • Table 50: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 51: China Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 52: China 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 53: China Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 54: China Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 55: China 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
EUROPE
  • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2024 (E)
  • Table 56: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2023 through 2030 and % CAGR
  • Table 57: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 58: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2021, 2024 & 2030
  • Table 59: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 60: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 61: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 62: Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 63: Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 64: Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
FRANCE
  • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2024 (E)
  • Table 65: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 66: France Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 67: France 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 68: France Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 69: France Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 70: France 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
GERMANY
  • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2024 (E)
  • Table 71: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 72: Germany Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 73: Germany 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 74: Germany Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 75: Germany Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 76: Germany 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
ITALY
  • Table 77: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 78: Italy Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 79: Italy 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 80: Italy Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 81: Italy Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 82: Italy 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
UNITED KINGDOM
  • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2024 (E)
  • Table 83: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 84: UK Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 85: UK 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 86: UK Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 87: UK Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 88: UK 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
REST OF EUROPE
  • Table 89: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 90: Rest of Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 91: Rest of Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 92: Rest of Europe Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 93: Rest of Europe Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 94: Rest of Europe 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
ASIA-PACIFIC
  • Artificial Intelligence (AI) in Media and Entertainment Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2024 (E)
  • Table 95: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 96: Asia-Pacific Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Solution - Services and Hardware / Equipment Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 97: Asia-Pacific 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Solution - Percentage Breakdown of Value Sales for Services and Hardware / Equipment for the Years 2021, 2024 & 2030
  • Table 98: Asia-Pacific Recent Past, Current & Future Analysis for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications - Independent Analysis of Annual Sales in US$ Million for the Years 2023 through 2030 and % CAGR
  • Table 99: Asia-Pacific Historic Review for Artificial Intelligence (AI) in Media and Entertainment by Application - Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications Markets - Independent Analysis of Annual Sales in US$ Million for Years 2021 through 2022 and % CAGR
  • Table 100: Asia-Pacific 9-Year Perspective for Artificial Intelligence (AI) in Media and Entertainment by Application - Percentage Breakdown of Value Sales for Sales & Marketing, Gaming, Personalization, Production Planning & Management, Plagiarism Detection, Fake Story Detection and Other Applications for the Years 2021, 2024 & 2030
REST OF WORLDIV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Amazon Web Services, Inc.
  • GrayMeta, Inc.
  • IBM Corporation
  • Move AI Ltd.
  • Pixellot
  • Spiideo AB
  • Sportway AB
  • Synthesia
  • Valossa Labs Oy
  • Veritone

Table Information