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The gaming accessories market is forecasted to grow by USD 3.10 billion during 2024-2029, accelerating at a CAGR of 7.2% during the forecast period. The report on the gaming accessories market provides a holistic analysis, market size and forecast, trends, growth drivers, and challenges, as well as vendor analysis covering around 25 vendors.Speak directly to the analyst to clarify any post sales queries you may have.
The report offers an up-to-date analysis regarding the current market scenario, the latest trends and drivers, and the overall market environment. The market is driven by expansion in online gaming communities, increasing number of strategic partnerships and acquisitions between gaming companies, and rising number of e-sports leagues.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market size data, segment with regional analysis and vendor landscape in addition to an analysis of the key companies. Reports have historic and forecast data.
The gaming accessories market is segmented as below:
By Type
- PC
- Gaming console
By Component
- Controller
- Keyboards
- Headsets
- MICE
- Others
By Connectivity
- Wired
- Wireless
By Distribution Channel
- Online
- Offline
By Geographical Landscape
- North America
- Europe
- APAC
- South America
- Middle East and Africa
The report on the gaming accessories market covers the following areas:
- Gaming Accessories Market sizing
- Gaming Accessories Market forecast
- Gaming Accessories Market industry analysis
The report presents a detailed picture of the market by the way of study, synthesis, and summation of data from multiple sources by an analysis of key parameters such as profit, pricing, competition, and promotions. It presents various market facets by identifying the key industry influencers. The data presented is comprehensive, reliable, and a result of extensive primary and secondary research. The market research reports provide a complete competitive landscape and an in-depth vendor selection methodology and analysis using qualitative and quantitative research to forecast accurate market growth.
Table of Contents
1 Executive Summary
2 Market Analysis
3 Market Landscape
4 Market Sizing
5 Historic Market Size
6 Qualitative Analysis
7 Five Forces Analysis
8 Market Segmentation by Type
9 Market Segmentation by Component
10 Market Segmentation by Connectivity
11 Market Segmentation by Distribution Channel
12 Customer Landscape
13 Geographic Landscape
14 Drivers, Challenges, and Opportunity/Restraints
15 Competitive Landscape
16 Competitive Analysis
17 Appendix
List of Exhibits
Executive Summary
The following companies are recognized as the key players in the global gaming accessories market: Anker Technology UK Ltd., ANT Esports, ASUSTeK Computer Inc., Cooler Master Technology Inc., Corsair Gaming Inc., Cosmic Byte, Dell Technologies Inc., GN Store Nord AS, HP Inc., Logitech International SA, Mad Catz Global Ltd., Microsoft Corp., Razer Inc., Redgear Gaming, Redragon India, Samsung Electronics Co. Ltd., SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd., Sony Group Corp., TURTLE BEACH CORP., and Zebronics India Pvt. Ltd..Commenting on the report, an analyst from the research team said: "The latest trend gaining momentum in the market is advancements in gaming accessories."
According to the report, one of the major drivers for this market is the expansion in online gaming communities.
The study was conducted using an objective combination of primary and secondary information including inputs from key participants in the industry. The report contains a comprehensive market and vendor landscape in addition to a SWOT analysis of the key vendors.
Companies Mentioned (Partial List)
A selection of companies mentioned in this report includes, but is not limited to:
- Anker Technology UK Ltd.
- ANT Esports
- ASUSTeK Computer Inc.
- Cooler Master Technology Inc.
- Corsair Gaming Inc.
- Cosmic Byte
- Dell Technologies Inc.
- GN Store Nord AS
- HP Inc.
- Logitech International SA
- Mad Catz Global Ltd.
- Microsoft Corp.
- Razer Inc.
- Redgear Gaming
- Redragon India
- Samsung Electronics Co. Ltd.
- SHENZHEN SADES DIGITAL TECHNOLOGY Co. Ltd.
- Sony Group Corp.
- TURTLE BEACH CORP.
- Zebronics India Pvt. Ltd.