1. Executive Summary
1.1. Global Family/Indoor Entertainment Centers Market Snapshot
1.2. Future Projections
1.3. Key Market Trends
1.4. Regional Snapshot, by Value and Volume, 2023
1.5. Analyst Recommendations
2. Market Overview
2.1. Market Definitions and Segmentations
2.2. Market Dynamics
2.2.1. Drivers
2.2.2. Restraints
2.2.3. Market Opportunities
2.3. Value Chain Analysis
2.4. Porter’s Five Forces Analysis
2.5. COVID-19 Impact Analysis
2.5.1. Supply
2.5.2. Demand
2.6. Impact of Ukraine-Russia Conflict
2.7. Economic Overview
2.7.1. World Economic Projections
2.8. PESTLE Analysis
3. Price Analysis, 2019 - 2023
3.1. Global Average Price Analysis, by Type, US$ Per Tons, 2019 - 2023
3.2. Prominent Factor Affecting Family/Indoor Entertainment Centers Prices
3.3. Global Average Price Analysis, by Region, US$ Per Ton
4. Global Family/Indoor Entertainment Centers Market Outlook, 2019 - 2031
4.1. Global Family/Indoor Entertainment Centers Market Outlook, by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
4.1.1. Key Highlights
4.1.1.1. Arcade Studios
4.1.1.2. VR Gaming Zones
4.1.1.3. Indoor Go-Kart Tracks
4.1.1.4. Sports Arcades
4.1.1.5. Trampoline
4.1.1.6. Indoor Adventure Parks
4.2. Global Family/Indoor Entertainment Centers Market Outlook, by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
4.2.1. Key Highlights
4.2.1.1. < 5,000 Sq. Feet
4.2.1.2. 5,001 to 10,000 Sq. Feet
4.2.1.3. 10,001 to 20,000 Sq. Feet
4.2.1.4. 20,001 to 40,000 Sq. Feet
4.2.1.5. > 40,000 Sq. Feet
4.3. Global Family/Indoor Entertainment Centers Market Outlook, by Region, Value (US$ Bn) and Volume (Tons), 2019 - 2031
4.3.1. Key Highlights
4.3.1.1. North America
4.3.1.2. Europe
4.3.1.3. Asia Pacific
4.3.1.4. Latin America
4.3.1.5. Middle East & Africa
5. North America Family/Indoor Entertainment Centers Market Outlook, 2019 - 2031
5.1. North America Family/Indoor Entertainment Centers Market Outlook, by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
5.1.1. Key Highlights
5.1.1.1. Arcade Studios
5.1.1.2. VR Gaming Zones
5.1.1.3. Indoor Go-Kart Tracks
5.1.1.4. Sports Arcades
5.1.1.5. Trampoline
5.1.1.6. Indoor Adventure Parks
5.2. Global Family/Indoor Entertainment Centers Market Outlook, by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
5.2.1. Key Highlights
5.2.1.1. < 5,000 Sq. Feet
5.2.1.2. 5,001 to 10,000 Sq. Feet
5.2.1.3. 10,001 to 20,000 Sq. Feet
5.2.1.4. 20,001 to 40,000 Sq. Feet
5.2.1.5. > 40,000 Sq. Feet
5.3. North America Family/Indoor Entertainment Centers Market Outlook, by Country, Value (US$ Bn) and Volume (Tons), 2019 - 2031
5.3.1. Key Highlights
5.3.1.1. U.S. Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
5.3.1.2. U.S. Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
5.3.1.3. Canada Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
5.3.1.4. Canada Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
5.3.2. BPS Analysis/Market Attractiveness Analysis
6. Europe Family/Indoor Entertainment Centers Market Outlook, 2019 - 2031
6.1. Europe Family/Indoor Entertainment Centers Market Outlook, by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.1.1. Key Highlights
6.1.1.1. Arcade Studios
6.1.1.2. VR Gaming Zones
6.1.1.3. Indoor Go-Kart Tracks
6.1.1.4. Sports Arcades
6.1.1.5. Trampoline
6.1.1.6. Indoor Adventure Parks
6.2. Global Family/Indoor Entertainment Centers Market Outlook, by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.2.1. Key Highlights
6.2.1.1. < 5,000 Sq. Feet
6.2.1.2. 5,001 to 10,000 Sq. Feet
6.2.1.3. 10,001 to 20,000 Sq. Feet
6.2.1.4. 20,001 to 40,000 Sq. Feet
6.2.1.5. > 40,000 Sq. Feet
6.3. Europe Family/Indoor Entertainment Centers Market Outlook, by Country, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1. Key Highlights
6.3.1.1. Germany Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.2. Germany Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.3. U.K. Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.4. U.K. Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.5. France Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.6. France Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.7. Italy Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.8. Italy Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.9. Turkey Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.10. Turkey Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.11. Russia Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.12. Russia Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.13. Rest of Europe Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.1.14. Rest of Europe Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
6.3.2. BPS Analysis/Market Attractiveness Analysis
7. Asia Pacific Family/Indoor Entertainment Centers Market Outlook, 2019 - 2031
7.1. Asia Pacific Family/Indoor Entertainment Centers Market Outlook, by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.1.1. Key Highlights
7.1.1.1. Arcade Studios
7.1.1.2. VR Gaming Zones
7.1.1.3. Indoor Go-Kart Tracks
7.1.1.4. Sports Arcades
7.1.1.5. Trampoline
7.1.1.6. Indoor Adventure Parks
7.2. Global Family/Indoor Entertainment Centers Market Outlook, by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.2.1. Key Highlights
7.2.1.1. < 5,000 Sq. Feet
7.2.1.2. 5,001 to 10,000 Sq. Feet
7.2.1.3. 10,001 to 20,000 Sq. Feet
7.2.1.4. 20,001 to 40,000 Sq. Feet
7.2.1.5. > 40,000 Sq. Feet
7.3. Asia Pacific Family/Indoor Entertainment Centers Market Outlook, by Country, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1. Key Highlights
7.3.1.1. China Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.2. China Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.3. Japan Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.4. Japan Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.5. South Korea Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.6. South Korea Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.7. India Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.8. India Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.9. Southeast Asia Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.10. Southeast Asia Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.11. Rest of Asia Pacific Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.1.12. Rest of Asia Pacific Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
7.3.2. BPS Analysis/Market Attractiveness Analysis
8. Latin America Family/Indoor Entertainment Centers Market Outlook, 2019 - 2031
8.1. Latin America Family/Indoor Entertainment Centers Market Outlook, by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.1.1. Key Highlights
8.1.1.1. Arcade Studios
8.1.1.2. VR Gaming Zones
8.1.1.3. Indoor Go-Kart Tracks
8.1.1.4. Sports Arcades
8.1.1.5. Trampoline
8.1.1.6. Indoor Adventure Parks
8.2. Global Family/Indoor Entertainment Centers Market Outlook, by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.2.1. Key Highlights
8.2.1.1. < 5,000 Sq. Feet
8.2.1.2. 5,001 to 10,000 Sq. Feet
8.2.1.3. 10,001 to 20,000 Sq. Feet
8.2.1.4. 20,001 to 40,000 Sq. Feet
8.2.1.5. > 40,000 Sq. Feet
8.3. Latin America Family/Indoor Entertainment Centers Market Outlook, by Country, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.1. Key Highlights
8.3.1.1. Brazil Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.1.2. Brazil Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.1.3. Mexico Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.1.4. Mexico Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.1.5. Argentina Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.1.6. Argentina Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.1.7. Rest of Latin America Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.1.8. Rest of Latin America Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
8.3.2. BPS Analysis/Market Attractiveness Analysis
9. Middle East & Africa Family/Indoor Entertainment Centers Market Outlook, 2019 - 2031
9.1. Middle East & Africa Family/Indoor Entertainment Centers Market Outlook, by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.1.1. Key Highlights
9.1.1.1. Arcade Studios
9.1.1.2. VR Gaming Zones
9.1.1.3. Indoor Go-Kart Tracks
9.1.1.4. Sports Arcades
9.1.1.5. Trampoline
9.1.1.6. Indoor Adventure Parks
9.2. Global Family/Indoor Entertainment Centers Market Outlook, by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.2.1. Key Highlights
9.2.1.1. < 5,000 Sq. Feet
9.2.1.2. 5,001 to 10,000 Sq. Feet
9.2.1.3. 10,001 to 20,000 Sq. Feet
9.2.1.4. 20,001 to 40,000 Sq. Feet
9.2.1.5. > 40,000 Sq. Feet
9.3. Middle East & Africa Family/Indoor Entertainment Centers Market Outlook, by Country, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1. Key Highlights
9.3.1.1. GCC Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.2. GCC Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.3. South Africa Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.4. South Africa Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.5. Egypt Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.6. Egypt Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.7. Nigeria Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.8. Nigeria Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.9. Rest of Middle East & Africa Family/Indoor Entertainment Centers Market by Type, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.1.10. Rest of Middle East & Africa Family/Indoor Entertainment Centers Market by End User, Value (US$ Bn) and Volume (Tons), 2019 - 2031
9.3.2. BPS Analysis/Market Attractiveness Analysis
10. Competitive Landscape
10.1. Product vs Indication Heatmap
10.2. Company Market Share Analysis, 2024
10.3. Competitive Dashboard
10.4. Company Profiles
10.4.1. CEC Entertainment
10.4.1.1. Company Overview
10.4.1.2. Product Portfolio
10.4.1.3. Financial Overview
10.4.1.4. Business Strategies and Development
10.4.2. Dave & Buster's
10.4.2.1. Company Overview
10.4.2.2. Product Portfolio
10.4.2.3. Financial Overview
10.4.2.4. Business Strategies and Development
10.4.3. Main Event Entertainment
10.4.3.1. Company Overview
10.4.3.2. Product Portfolio
10.4.3.3. Financial Overview
10.4.3.4. Business Strategies and Development
10.4.4. Legoland Discovery Center
10.4.4.1. Company Overview
10.4.4.2. Product Portfolio
10.4.4.3. Financial Overview
10.4.4.4. Business Strategies and Development
10.4.5. Scene 75 Entertainment Centers
10.4.5.1. Company Overview
10.4.5.2. Product Portfolio
10.4.5.3. Financial Overview
10.4.5.4. Business Strategies and Development
10.4.6. Gatti's Pizza
10.4.6.1. Company Overview
10.4.6.2. Product Portfolio
10.4.6.3. Financial Overview
10.4.6.4. Business Strategies and Development
10.4.7. Bowlmor AMF
10.4.7.1. Company Overview
10.4.7.2. Product Portfolio
10.4.7.3. Financial Overview
10.4.7.4. Business Strategies and Development
10.4.8. Nickelodeon Universe
10.4.8.1. Company Overview
10.4.8.2. Product Portfolio
10.4.8.3. Financial Overview
10.4.8.4. Business Strategies and Development
10.4.9. Lucky Strike
10.4.9.1. Company Overview
10.4.9.2. Product Portfolio
10.4.9.3. Financial Overview
10.4.9.4. Business Strategies and Development
10.4.10. Smaash Entertainment
10.4.10.1. Company Overview
10.4.10.2. Product Portfolio
10.4.10.3. Financial Overview
10.4.10.4. Business Strategies and Development
10.4.11. Amoeba Services
10.4.11.1. Company Overview
10.4.11.2. Product Portfolio
10.4.11.3. Financial Overview
10.4.11.4. Business Strategies and Development
10.4.12. Funcity
10.4.12.1. Company Overview
10.4.12.2. Product Portfolio
10.4.12.3. Financial Overview
10.4.12.4. Business Strategies and Development
10.4.13. Time Zone Entertainment
10.4.13.1. Company Overview
10.4.13.2. Product Portfolio
10.4.13.3. Financial Overview
10.4.13.4. Business Strategies and Development
10.4.14. Tenpin
10.4.14.1. Company Overview
10.4.14.2. Product Portfolio
10.4.14.3. Financial Overview
10.4.14.4. Business Strategies and Development
10.4.15. Kidzania
10.4.15.1. Company Overview
10.4.15.2. Product Portfolio
10.4.15.3. Financial Overview
10.4.15.4. Business Strategies and Development
10.4.16. Bandai Namco Entertainment
10.4.16.1. Company Overview
10.4.16.2. Product Portfolio
10.4.16.3. Financial Overview
10.4.16.4. Business Strategies and Development
10.4.17. Toy Town
10.4.17.1. Company Overview
10.4.17.2. Product Portfolio
10.4.17.3. Financial Overview
10.4.17.4. Business Strategies and Development
10.4.18. Walt Disney
10.4.18.1. Company Overview
10.4.18.2. Product Portfolio
10.4.18.3. Financial Overview
10.4.18.4. Business Strategies and Development
11. Appendix
11.1. Research Methodology
11.2. Report Assumptions
11.3. Acronyms and Abbreviations