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Computer-Generated Imagery Solutions Market - Global Forecast 2026-2032

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    Report

  • 187 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 6014506
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The Computer-Generated Imagery Solutions Market grew from USD 21.61 billion in 2025 to USD 23.50 billion in 2026. It is expected to continue growing at a CAGR of 8.93%, reaching USD 39.34 billion by 2032.

Comprehensive introduction explaining why computer-generated imagery has evolved into a strategic enterprise capability that demands executive-level attention and investment

The introduction positions computer-generated imagery solutions as an essential convergence of creative craft and computational capability that is transforming how organizations visualize, simulate, and communicate complex ideas. Across industries, CGI capabilities are no longer solely an artistic advantage; they are foundational to product development, immersive marketing, training fidelity, and efficient design validation. This brief synthesizes the key drivers that have elevated CGI from specialist studios into enterprise-grade technology stacks, clarifying why leaders must treat CGI as a strategic capability rather than a peripheral service.

To follow, the narrative examines the interplay between creative workflows, infrastructure demands, and commercial imperatives. It explains how advances in rendering, real-time engines, and machine learning have compressed production cycles and broadened user access. The introduction establishes the analytical lens used throughout the report: linking use-case requirements to technology choices and operational outcomes, thereby enabling executives to prioritize investments that balance innovation velocity, cost efficiency, and risk mitigation.

Examination of transformative technological and organizational shifts that are accelerating adoption and redefining production pipelines in CGI ecosystems

Contemporary shifts in the CGI landscape reflect a compound effect of technological maturation, evolving creative practices, and changing buyer expectations. Real-time rendering engines have migrated from experimental tools into core production environments, allowing teams to iterate interactively rather than waiting for offline render farms. Concurrently, machine learning and AI-based generation are augmenting artistic workflows by automating repetitive tasks, generating plausible content scaffolds, and enabling new forms of neural rendering that bridge fidelity and speed. These developments are fundamentally altering resource allocation, with compute and software investments increasingly substituting for labor-heavy processes.

In parallel, organizational adoption patterns are transitioning from isolated studio deployments to integrated enterprise solutions. Cross-functional teams now require interoperable pipelines that connect design, engineering, marketing, and analytics. This has elevated the importance of standards, metadata management, and asset governance. Additionally, the democratization of tools is expanding the talent pool but also intensifying competition for experienced pipeline engineers. As a result, leaders must rethink talent strategies, vendor partnerships, and technology roadmaps to capture the productivity gains enabled by these transformative shifts.

Assessment of the cumulative operational, supply chain, and cost effects resulting from the United States tariffs implemented in 2025 and their ripple effects across CGI ecosystems

The imposition of tariff measures originating from the United States in 2025 has produced a layered impact across supply chains, procurement strategies, and pricing dynamics for CGI technology ecosystems. Hardware-dependent segments, particularly those relying on specialized GPUs, VR headsets, and high-performance storage, experienced immediate cost pressures as import duties were applied to key components and finished devices. As a consequence, procurement teams sought alternative sourcing strategies, including regional suppliers and longer lead-time contracts, to mitigate unit cost volatility and prevent downstream disruption in production schedules.

Beyond direct hardware cost implications, tariffs influenced software and services through secondary effects. Higher hardware costs shifted capital expenditure priorities, prompting some organizations to favor cloud-based rendering and subscription licensing over on-premise infrastructure investments. Meanwhile, service providers adjusted delivery models to absorb or pass through increased costs, with notable implications for multi-year engagements and bundled offerings. In sum, the 2025 tariff measures accelerated a re-evaluation of total cost of ownership, encouraged hybrid deployment patterns, and intensified the focus on supply chain resilience and contractual flexibility across the CGI value chain.

In-depth segmentation analysis showing how applications, technologies, solution types, deployment modes, and end-user categories shape differentiated CGI adoption and investment behavior

Segment insights reveal how adoption patterns and investment priorities vary when viewed through application, technology, solution type, deployment mode, and end-user lenses. Applications such as advertising and marketing are prioritizing digital advertising, product visualization, and virtual showrooms to drive conversion and immersive customer experiences, while architecture, engineering, and construction implementations emphasize BIM integration, design visualization, and virtual walkthroughs to accelerate approvals and reduce rework. Automotive design workflows allocate resources to exterior and interior design as well as simulation and testing, where photorealism and physics-based fidelity directly influence engineering decisions. Education and training programs leverage academic research, e-learning modules, and VR training programs to scale competency development, and healthcare applications focus on medical training, patient education, and surgical simulation to enhance outcomes and reduce procedural risk. Media and entertainment maintain demand for film and television, games, and virtual production as central drivers of innovation and toolchain evolution.

On the technology dimension, 3D modeling techniques like parametric modeling, polygonal modeling, and sculpting remain foundational, while AI-based generation including generative adversarial networks and neural rendering are enabling rapid concept development and variation. Augmented reality implementations use both marker based and markerless approaches, and motion capture continues to bifurcate between inertial and optical systems. Real-time rendering choices between rasterization and ray tracing affect pipeline complexity and visual fidelity, and virtual reality deployments vary between cave automatic virtual environments and head-mounted displays. Solution type segmentation underscores trade-offs among hardware, services, and software: graphics processing units, input devices, storage devices, and VR headsets determine raw capability; consulting, integration, support, and training services shape adoption velocity; and asset management platforms, authoring tools, rendering engines, and simulation software form the long-term backbone of production systems. Deployment modes ranging from cloud architectures-including hybrid cloud, private cloud, and public cloud-to hybrid approaches that emphasize cloud-native integration and on-premise interoperability, and traditional on-premise deployments in enterprise data centers or local servers, create different operational, security, and latency profiles. Finally, end-user segmentation differentiates requirements across individual users such as freelance artists and independent developers, large enterprises including automotive manufacturers, healthcare institutions, and media conglomerates, and small and medium enterprises like architectural firms, boutique studios, and design consultancies, informing both product design and go-to-market approaches.

Regional competitive and demand insights that highlight infrastructure, regulatory, and talent-driven variations across the Americas Europe Middle East & Africa and Asia-Pacific

Regional dynamics are shaped by infrastructure maturity, regulatory regimes, talent distribution, and commercial demand patterns across the Americas, Europe, Middle East & Africa, and Asia-Pacific. In the Americas, established media hubs and a robust technology sector drive early adoption of high-fidelity rendering and virtual production, with adjacent consumer and automotive markets accelerating commercialization. Network bandwidth and cloud availability in key metropolitan areas support hybrid and cloud-first workflows that reduce time-to-market for interactive experiences.

Europe, Middle East & Africa present a heterogeneous landscape where stringent data protection norms and localized content requirements favor hybrid deployments and on-premise interoperability in sensitive industries such as healthcare and defense. The region’s concentration of design consultancies and architectural firms sustains demand for BIM-integrated visualization solutions. In Asia-Pacific, rapid digital transformation, large-scale manufacturing, and expansive mobile ecosystems create strong growth corridors for real-time rendering, AR-enabled marketing, and simulation-driven design validation. Talent supply is expanding across major innovation centers, while government-supported initiatives are accelerating investments in creative technologies. Collectively, these regional vectors demand tailored commercial models, localized support capabilities, and compliance-sensitive deployment frameworks to optimize adoption.

Competitive company-level insights that explain how vendor differentiation, partnerships, and platform strategies are driving consolidation and tailored enterprise solutions in the CGI market

Companies operating in the CGI space are differentiating through specialized platforms, integration capabilities, and ecosystem partnerships that address distinct parts of the value chain. Technology vendors that focus on rendering engines and GPU acceleration are competing on performance, developer ecosystems, and licensing flexibility, while software providers that offer asset management and authoring tools prioritize interoperability, pipeline automation, and user experience. Hardware manufacturers continue to innovate on form factors and thermal performance for workstations and head-mounted displays, and service integrators are expanding consulting, systems integration, and managed service portfolios to help enterprise clients navigate complex deployments.

Strategic differentiation is increasingly driven by open integrations and developer communities that reduce vendor lock-in and enable faster onboarding. Partnerships between software vendors, cloud providers, and systems integrators are accelerating turnkey offerings that bundle compute, storage, software, and professional services. Competitive positioning also reflects geographic strengths: firms with local service footprints often capture regulated or latency-sensitive workloads, while cloud-native providers scale usage-based models for distributed creative teams. Observing these trajectories, executives should assess vendor roadmaps for extensibility, partnership depth, and support for hybrid operations when evaluating long-term relationships.

Practical and prioritized strategic recommendations that executives can implement to improve interoperability, resilience, and competitive advantage in CGI operations

Industry leaders should pursue a set of pragmatic actions that balance short-term operational needs with long-term strategic positioning. First, prioritize interoperability by adopting open-standard asset formats and APIs to minimize pipeline friction and reduce vendor lock-in. This will enable cross-functional reuse of assets and accelerate collaboration between design, engineering, and marketing teams. Second, adopt a hybrid deployment approach that combines cloud elasticity for burst rendering with secure on-premise capabilities for sensitive workloads, thereby optimizing cost and performance trade-offs.

Additionally, invest in talent strategies that combine upskilling of existing creative staff with targeted recruitment of technical pipeline engineers and ML specialists to enable automation and custom tool development. From a commercial perspective, leaders should negotiate procurement and service contracts that include flexible pricing, clearly defined SLA provisions, and clauses that address supply chain or tariff-driven cost volatility. Finally, establish a governance framework for asset management, metadata standards, and quality assurance to sustain production consistency as teams scale and distributed workflows become the norm.

Transparent and robust mixed-methods research methodology outlining primary interviews, secondary triangulation, and validation processes used to produce actionable CGI market insights

The research methodology integrates a mixed-methods approach combining structured primary interviews, proprietary vendor briefings, and rigorous secondary source synthesis to ensure balanced, validated insights. The primary research component includes in-depth discussions with technology leaders, service providers, pipeline engineers, and enterprise users to capture nuanced operational perspectives, deployment challenges, and near-term technology roadmaps. These primary inputs are triangulated with public company disclosures, patent filings, standards documentation, and authoritative technical literature to corroborate claims and surface emergent trends.

Analytically, the study employs scenario-based impact assessment to evaluate supply chain disruptions, tariff implications, and technology adoption trajectories, supplemented by qualitative coding to identify cross-cutting themes across interviews. Validation steps include peer review by subject-matter experts, vendor reconciliation sessions to check for factual accuracy, and iterative revision cycles to refine assumptions and narrative framing. This methodology provides a transparent trail from raw inputs to synthesized conclusions, supporting confident strategic use by decision-makers.

Concluding synthesis that highlights the strategic imperative for organizations to treat CGI as a core capability while outlining priority actions to capture long-term value

The conclusion synthesizes the central thesis that computer-generated imagery is transitioning from a niche creative competency into a core enterprise capability that intersects design, engineering, marketing, and training. Technological convergence-particularly in real-time rendering, AI-assisted generation, and increasingly capable hardware-has lowered barriers to adoption while simultaneously raising expectations for pipeline interoperability and asset governance. Organizations that treat CGI as a strategic capability will unlock productivity gains, faster time-to-market, and more immersive customer experiences, whereas those that delay investment risk falling behind in product visualization fidelity and experiential differentiation.

Looking ahead, priorities for stakeholders include building resilient procurement and supply chain strategies, investing in hybrid infrastructure to balance performance and cost, and formalizing talent pathways that bridge creative and technical disciplines. The cumulative effect of these actions will determine which organizations capture disproportionate value as CGI capabilities continue to evolve and permeate new industry verticals.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Computer-Generated Imagery Solutions Market, by Technology
8.1. 3D Modeling
8.1.1. Parametric Modeling
8.1.2. Polygonal Modeling
8.1.3. Sculpting
8.2. AI Based Generation
8.2.1. Generative Adversarial Networks
8.2.2. Neural Rendering
8.3. Augmented Reality
8.3.1. Marker Based
8.3.2. Marker Less
8.4. Motion Capture
8.4.1. Inertial Mocap
8.4.2. Optical Mocap
8.5. Real Time Rendering
8.5.1. Rasterization
8.5.2. Ray Tracing
8.6. Virtual Reality
8.6.1. Cave Automatic Virtual Environment
8.6.2. Head Mounted Displays
9. Computer-Generated Imagery Solutions Market, by Solution Type
9.1. Hardware
9.1.1. Graphics Processing Units
9.1.2. Input Devices
9.1.3. Storage Devices
9.1.4. VR Headsets
9.2. Services
9.2.1. Consulting Services
9.2.2. Integration Services
9.2.3. Support And Maintenance
9.2.4. Training Services
9.3. Software
9.3.1. Asset Management Platforms
9.3.2. Authoring Tools
9.3.3. Rendering Engines
9.3.4. Simulation Software
10. Computer-Generated Imagery Solutions Market, by Application
10.1. Advertising And Marketing
10.1.1. Digital Advertising
10.1.2. Product Visualization
10.1.3. Virtual Showrooms
10.2. Architecture Engineering And Construction
10.2.1. BIM Integration
10.2.2. Design Visualization
10.2.3. Virtual Walkthroughs
10.3. Automotive Design
10.3.1. Exterior Design
10.3.2. Interior Design
10.3.3. Simulation And Testing
10.4. Education And Training
10.4.1. Academic Research
10.4.2. E Learning Modules
10.4.3. VR Training Programs
10.5. Healthcare And Medical
10.5.1. Medical Training
10.5.2. Patient Education
10.5.3. Surgical Simulation
10.6. Media And Entertainment
10.6.1. Film And Television
10.6.2. Games
10.6.3. Virtual Production
11. Computer-Generated Imagery Solutions Market, by Deployment Mode
11.1. Cloud
11.1.1. Hybrid Cloud
11.1.2. Private Cloud
11.1.3. Public Cloud
11.2. Hybrid
11.2.1. Cloud Native Integration
11.2.2. On Premise Interoperability
11.3. On Premise
11.3.1. Enterprise Data Center
11.3.2. Local Server
12. Computer-Generated Imagery Solutions Market, by End User Type
12.1. Individual Users
12.1.1. Freelance Artists
12.1.2. Independent Developers
12.2. Large Enterprises
12.2.1. Automotive Manufacturers
12.2.2. Healthcare Institutions
12.2.3. Media Conglomerates
12.3. Small And Medium Enterprises
12.3.1. Architectural Firms
12.3.2. Boutique Studios
12.3.3. Design Consultancies
13. Computer-Generated Imagery Solutions Market, by Region
13.1. Americas
13.1.1. North America
13.1.2. Latin America
13.2. Europe, Middle East & Africa
13.2.1. Europe
13.2.2. Middle East
13.2.3. Africa
13.3. Asia-Pacific
14. Computer-Generated Imagery Solutions Market, by Group
14.1. ASEAN
14.2. GCC
14.3. European Union
14.4. BRICS
14.5. G7
14.6. NATO
15. Computer-Generated Imagery Solutions Market, by Country
15.1. United States
15.2. Canada
15.3. Mexico
15.4. Brazil
15.5. United Kingdom
15.6. Germany
15.7. France
15.8. Russia
15.9. Italy
15.10. Spain
15.11. China
15.12. India
15.13. Japan
15.14. Australia
15.15. South Korea
16. United States Computer-Generated Imagery Solutions Market
17. China Computer-Generated Imagery Solutions Market
18. Competitive Landscape
18.1. Market Concentration Analysis, 2025
18.1.1. Concentration Ratio (CR)
18.1.2. Herfindahl Hirschman Index (HHI)
18.2. Recent Developments & Impact Analysis, 2025
18.3. Product Portfolio Analysis, 2025
18.4. Benchmarking Analysis, 2025
18.5. Adobe Inc.
18.6. Autodesk, Inc.
18.7. Corel Corporation
18.8. Dassault Systèmes SE
18.9. Epic Games, Inc.
18.10. Foundry Visionmongers Limited
18.11. Intel Corporation
18.12. Maxon Computer GmbH
18.13. NVIDIA Corporation
18.14. SideFX Software Inc.
18.15. Unity Technologies SF, Inc.
List of Figures
FIGURE 1. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 12. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 13. CHINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PARAMETRIC MODELING, BY REGION, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PARAMETRIC MODELING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PARAMETRIC MODELING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY POLYGONAL MODELING, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY POLYGONAL MODELING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY POLYGONAL MODELING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCULPTING, BY REGION, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCULPTING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCULPTING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GENERATIVE ADVERSARIAL NETWORKS, BY REGION, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GENERATIVE ADVERSARIAL NETWORKS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GENERATIVE ADVERSARIAL NETWORKS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY NEURAL RENDERING, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY NEURAL RENDERING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY NEURAL RENDERING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER BASED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER BASED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER LESS, BY REGION, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER LESS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER LESS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INERTIAL MOCAP, BY REGION, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INERTIAL MOCAP, BY GROUP, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INERTIAL MOCAP, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY OPTICAL MOCAP, BY REGION, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY OPTICAL MOCAP, BY GROUP, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY OPTICAL MOCAP, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, BY REGION, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RASTERIZATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RASTERIZATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RASTERIZATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAY TRACING, BY REGION, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAY TRACING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 55. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAY TRACING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 56. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2032 (USD MILLION)
TABLE 57. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 58. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 59. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2032 (USD MILLION)
TABLE 60. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CAVE AUTOMATIC VIRTUAL ENVIRONMENT, BY REGION, 2018-2032 (USD MILLION)
TABLE 61. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CAVE AUTOMATIC VIRTUAL ENVIRONMENT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 62. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CAVE AUTOMATIC VIRTUAL ENVIRONMENT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 63. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEAD MOUNTED DISPLAYS, BY REGION, 2018-2032 (USD MILLION)
TABLE 64. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEAD MOUNTED DISPLAYS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 65. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEAD MOUNTED DISPLAYS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 66. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2032 (USD MILLION)
TABLE 67. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 68. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 69. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 70. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2032 (USD MILLION)
TABLE 71. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GRAPHICS PROCESSING UNITS, BY REGION, 2018-2032 (USD MILLION)
TABLE 72. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GRAPHICS PROCESSING UNITS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 73. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GRAPHICS PROCESSING UNITS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 74. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INPUT DEVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 75. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INPUT DEVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 76. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INPUT DEVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 77. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STORAGE DEVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 78. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STORAGE DEVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 79. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STORAGE DEVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 80. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR HEADSETS, BY REGION, 2018-2032 (USD MILLION)
TABLE 81. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR HEADSETS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 82. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR HEADSETS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 83. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 84. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 85. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 86. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2032 (USD MILLION)
TABLE 87. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSULTING SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 88. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSULTING SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 89. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSULTING SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 90. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTEGRATION SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 91. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTEGRATION SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 92. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTEGRATION SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 93. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SUPPORT AND MAINTENANCE, BY REGION, 2018-2032 (USD MILLION)
TABLE 94. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SUPPORT AND MAINTENANCE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 95. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SUPPORT AND MAINTENANCE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 96. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TRAINING SERVICES, BY REGION, 2018-2032 (USD MILLION)
TABLE 97. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TRAINING SERVICES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 98. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TRAINING SERVICES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 99. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 100. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 101. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 102. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2032 (USD MILLION)
TABLE 103. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ASSET MANAGEMENT PLATFORMS, BY REGION, 2018-2032 (USD MILLION)
TABLE 104. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ASSET MANAGEMENT PLATFORMS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 105. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ASSET MANAGEMENT PLATFORMS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 106. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTHORING TOOLS, BY REGION, 2018-2032 (USD MILLION)
TABLE 107. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTHORING TOOLS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 108. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTHORING TOOLS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 109. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING ENGINES, BY REGION, 2018-2032 (USD MILLION)
TABLE 110. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING ENGINES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 111. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING ENGINES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 112. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION SOFTWARE, BY REGION, 2018-2032 (USD MILLION)
TABLE 113. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION SOFTWARE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 114. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION SOFTWARE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 115. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2032 (USD MILLION)
TABLE 116. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, BY REGION, 2018-2032 (USD MILLION)
TABLE 117. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 118. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 119. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2032 (USD MILLION)
TABLE 120. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DIGITAL ADVERTISING, BY REGION, 2018-2032 (USD MILLION)
TABLE 121. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DIGITAL ADVERTISING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 122. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DIGITAL ADVERTISING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 123. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRODUCT VISUALIZATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 124. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRODUCT VISUALIZATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 125. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRODUCT VISUALIZATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 126. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL SHOWROOMS, BY REGION, 2018-2032 (USD MILLION)
TABLE 127. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL SHOWROOMS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 128. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL SHOWROOMS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 129. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 130. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 131. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 132. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2032 (USD MILLION)
TABLE 133. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BIM INTEGRATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 134. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BIM INTEGRATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 135. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BIM INTEGRATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 136. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN VISUALIZATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 137. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN VISUALIZATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 138. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN VISUALIZATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 139. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL WALKTHROUGHS, BY REGION, 2018-2032 (USD MILLION)
TABLE 140. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL WALKTHROUGHS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 141. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL WALKTHROUGHS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 142. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, BY REGION, 2018-2032 (USD MILLION)
TABLE 143. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, BY GROUP, 2018-2032 (USD MILLION)
TABLE 144. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 145. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2032 (USD MILLION)
TABLE 146. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR DESIGN, BY REGION, 2018-2032 (USD MILLION)
TABLE 147. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR DESIGN, BY GROUP, 2018-2032 (USD MILLION)
TABLE 148. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR DESIGN, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 149. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR DESIGN, BY REGION, 2018-2032 (USD MILLION)
TABLE 150. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR DESIGN, BY GROUP, 2018-2032 (USD MILLION)
TABLE 151. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR DESIGN, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 152. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION AND TESTING, BY REGION, 2018-2032 (USD MILLION)
TABLE 153. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION AND TESTING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 154. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION AND TESTING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 155. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, BY REGION, 2018-2032 (USD MILLION)
TABLE 156. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 157. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 158. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2032 (USD MILLION)
TABLE 159. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACADEMIC RESEARCH, BY REGION, 2018-2032 (USD MILLION)
TABLE 160. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACADEMIC RESEARCH, BY GROUP, 2018-2032 (USD MILLION)
TABLE 161. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACADEMIC RESEARCH, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 162. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY E LEARNING MODULES, BY REGION, 2018-2032 (USD MILLION)
TABLE 163. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY E LEARNING MODULES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 164. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY E LEARNING MODULES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 165. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR TRAINING PROGRAMS, BY REGION, 2018-2032 (USD MILLION)
TABLE 166. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR TRAINING PROGRAMS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 167. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR TRAINING PROGRAMS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 168. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, BY REGION, 2018-2032 (USD MILLION)
TABLE 169. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 170. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 171. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2032 (USD MILLION)
TABLE 172. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDICAL TRAINING, BY REGION, 2018-2032 (USD MILLION)
TABLE 173. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDICAL TRAINING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 174. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDICAL TRAINING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 175. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PATIENT EDUCATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 176. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PATIENT EDUCATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 177. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PATIENT EDUCATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 178. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SURGICAL SIMULATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 179. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SURGICAL SIMULATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 180. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SURGICAL SIMULATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 181. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, BY REGION, 2018-2032 (USD MILLION)
TABLE 182. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, BY GROUP, 2018-2032 (USD MILLION)
TABLE 183. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 184. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2032 (USD MILLION)
TABLE 185. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FILM AND TELEVISION, BY REGION, 2018-2032 (USD MILLION)
TABLE 186. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FILM AND TELEVISION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 187. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FILM AND TELEVISION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 188. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMES, BY REGION, 2018-2032 (USD MILLION)
TABLE 189. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 190. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 191. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL PRODUCTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 192. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL PRODUCTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 193. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL PRODUCTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 194. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2032 (USD MILLION)
TABLE 195. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, BY REGION, 2018-2032 (USD MILLION)
TABLE 196. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 197. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 198. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 199. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID CLOUD, BY REGION, 2018-2032 (USD MILLION)
TABLE 200. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID CLOUD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 201. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID CLOUD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 202. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRIVATE CLOUD, BY REGION, 2018-2032 (USD MILLION)
TABLE 203. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRIVATE CLOUD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 204. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRIVATE CLOUD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 205. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PUBLIC CLOUD, BY REGION, 2018-2032 (USD MILLION)
TABLE 206. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PUBLIC CLOUD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 207. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PUBLIC CLOUD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 208. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, BY REGION, 2018-2032 (USD MILLION)
TABLE 209. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, BY GROUP, 2018-2032 (USD MILLION)
TABLE 210. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 211. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2032 (USD MILLION)
TABLE 212. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD NATIVE INTEGRATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 213. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD NATIVE INTEGRATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 214. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD NATIVE INTEGRATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 215. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE INTEROPERABILITY, BY REGION, 2018-2032 (USD MILLION)
TABLE 216. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE INTEROPERABILITY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 217. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE INTEROPERABILITY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 218. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, BY REGION, 2018-2032 (USD MILLION)
TABLE 219. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 220. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 221. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2032 (USD MILLION)
TABLE 222. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ENTERPRISE DATA CENTER, BY REGION, 2018-2032 (USD MILLION)
TABLE 223. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ENTERPRISE DATA CENTER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 224. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ENTERPRISE DATA CENTER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 225. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LOCAL SERVER, BY REGION, 2018-2032 (USD MILLION)
TABLE 226. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LOCAL SERVER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 227. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LOCAL SERVER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 228. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2032 (USD MILLION)
TABLE 229. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 230. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 231. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 232. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2032 (USD MILLION)
TABLE 233. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FREELANCE ARTISTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 234. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FREELANCE ARTISTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 235. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FREELANCE ARTISTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 236. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDEPENDENT DEVELOPERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 237. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDEPENDENT DEVELOPERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 238. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDEPENDENT DEVELOPERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 239. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2032 (USD MILLION)
TABLE 240. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 241. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 242. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2032 (USD MILLION)
TABLE 243. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE MANUFACTURERS, BY REGION, 2018-2032 (USD MILLION)
TABLE 244. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE MANUFACTURERS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 245. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE MANUFACTURERS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 246. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE INSTITUTIONS, BY REGION, 2018-2032 (USD MILLION)
TABLE 247. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE INSTITUTIONS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 248. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE INSTITUTIONS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 249. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA CONGLOMERATES, BY REGION, 2018-2032 (USD MILLION)
TABLE 250. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA CONGLOMERATES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 251. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA CONGLOMERATES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 252. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, BY REGION, 2018-2032 (USD MILLION)
TABLE 253. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 254. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 255. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2032 (USD MILLION)
TABLE 256. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL FIRMS, BY REGION, 2018-2032 (USD MILLION)
TABLE 257. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL FIRMS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 258. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL FIRMS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 259. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BOUTIQUE STUDIOS, BY REGION, 2018-2032 (USD MILLION)
TABLE 260. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BOUTIQUE STUDIOS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 261. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BOUTIQUE STUDIOS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 262. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN CONSULTANCIES, BY REGION, 2018-2032 (USD MILLION)
TABLE 263. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN CONSULTANCIES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 264. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN CONSULTANCIES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 265. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2018-20

Companies Mentioned

  • Adobe Inc.
  • Autodesk, Inc.
  • Corel Corporation
  • Dassault Systèmes SE
  • Epic Games, Inc.
  • Foundry Visionmongers Limited
  • Intel Corporation
  • Maxon Computer GmbH
  • NVIDIA Corporation
  • SideFX Software Inc.
  • Unity Technologies SF, Inc.

Table Information