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Computer-Generated Imagery Solutions Market - Global Forecast 2025-2030

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    Report

  • 194 Pages
  • August 2025
  • Region: Global
  • 360iResearch™
  • ID: 6014506
UP TO OFF until Jan 01st 2026
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The Computer-Generated Imagery Solutions Market grew from USD 19.87 billion in 2024 to USD 21.61 billion in 2025. It is expected to continue growing at a CAGR of 8.68%, reaching USD 32.76 billion by 2030.

Discover the Evolution and Growing Importance of Computer Generated Imagery as a Strategic Asset Transforming Industries and User Experiences Worldwide

Computer generated imagery has transcended its origins in entertainment to become a foundational asset across industries seeking immersive, data-driven visualizations. Advances in processing power, algorithmic innovation, and accessibility have converged to elevate CGI from a creative niche into a strategic driver of efficiency, engagement, and differentiation. Organizations are increasingly recognizing that high-fidelity simulations, realistic renderings, and interactive environments not only enrich user experiences but also streamline design cycles and reduce time to market.

Driven by progress in artificial intelligence, real time rendering, and virtual and augmented reality, this technology now underpins critical workflows in sectors as varied as automotive, architecture, healthcare, and marketing. Decision-makers are integrating CGI into prototyping processes, patient training modules, and brand storytelling efforts to unlock new pathways for innovation. This shift has been accelerated by demand for remote collaboration and digital twin models that can adapt to evolving operational requirements.

As the momentum around CGI solutions continues to build, stakeholders must navigate a complex landscape of emerging standards, regulatory considerations, and supply chain realities. Understanding the transformative shifts in technology adoption, tariff influences, and regional dynamics will be key to crafting resilient strategies. Transitioning from awareness to informed deployment requires a holistic view of segmentation, competitive positioning, and actionable recommendations outlined in the following sections.

Unveiling Pivotal Technological Breakthroughs and Market Dynamics Reshaping Computer Generated Imagery Capabilities and Industry Adoption Patterns

Emerging breakthroughs in generative adversarial networks and neural rendering have fundamentally altered the capabilities of computer generated imagery, enabling hyperrealistic visuals that adapt dynamically to user interactions. In parallel, advances in ray tracing and real time rasterization have slashed rendering times, making on the fly visualization an operational reality rather than a laboratory experiment. Cloud native integration and high-speed computing infrastructures are further expanding the scope of what can be achieved, democratizing access to sophisticated CGI workflows for organizations of all sizes.

Alongside these technological evolutions, market dynamics have been reshaped by a shift toward subscription-based licensing and service oriented delivery models. This paradigm allows enterprises to scale rendering engines up or down in response to project demands, optimizing cost structures and resource utilization. At the same time, the proliferation of head mounted displays and markerless augmented reality solutions is driving user expectations for seamless, interactive experiences that blend physical and digital realms.

Furthermore, cross-industry collaborations are fostering novel use cases; automotive design studios are partnering with architectural firms to create interactive showrooms, while healthcare institutions leverage virtual production techniques for surgical simulation. As a result, the boundary between traditional media and functional visualization is blurring, giving rise to hybrid workflows that demand versatile toolsets and interoperable platforms. These transformative shifts establish the foundation for strategic segmentation analysis and regional insights that follow.

Assessing the Influence of Newly Imposed United States Tariffs on Computer Generated Imagery Supply Chains and Provider Strategies Going into 2025

The imposition of new tariff measures on critical hardware imports has introduced both challenges and strategic inflection points for CGI solution providers and end users. Elevated duties on graphics processing units, virtual reality headsets, and related components have increased capital expenditure requirements, prompting organizations to reevaluate procurement strategies and total cost of ownership calculations. As a consequence, many technology vendors are accelerating efforts to diversify manufacturing footprints beyond traditional supply hubs.

In response, several leading providers have forged partnerships with assembly facilities in alternative Asian markets, effectively bypassing the highest duty brackets. Concurrently, software vendors are enhancing their service offerings to include hardware-as-a-service and cloud rendering subscriptions, mitigating the impact of upfront equipment costs. These adaptive models ensure continuity of high performance compute resources without compromising project deadlines or quality standards.

Moreover, end users in industries such as automotive design and architectural engineering are leveraging localized data centers to reduce exposure to cross-border trade barriers. By strategically deploying hybrid cloud and on premise infrastructure within tariff-free zones, enterprises maintain compliance while benefiting from accelerated workflows and data sovereignty. As regulatory environments continue to evolve, agility in supply chain management and infrastructure deployment will remain crucial to sustaining competitive advantage in CGI-driven markets.

In-Depth Perspective on Application Technology Solution Type Deployment Mode and End User Segmentation Driving Diverse Use Cases within Computer Generated Imagery Solutions

Our detailed segmentation analysis reveals that adoption of computer generated imagery spans a broad spectrum of applications with nuanced specialization. Within advertising and marketing, organizations are prioritizing digital advertising campaigns that leverage product visualization and virtual showroom experiences to engage consumers in immersive brand journeys. Architecture, engineering, and construction professionals are adopting building information modeling for complex projects, augmenting detailed design visualizations with virtual walkthroughs that improve stakeholder alignment and reduce costly revisions.

The automotive sector illustrates the power of targeted CGI use cases, as exterior design studios iterate on form factor concepts through high fidelity renders while interior design teams simulate cabin ergonomics and passenger experiences. Simulation and testing environments further refine safety engineering, creating digital twins that anticipate real-world performance. Concurrently, educational institutions and corporate training programs are integrating academic research outputs, e learning modules, and virtual reality training protocols to accelerate skill acquisition and reduce reliance on physical prototypes.

Healthcare providers are deploying medical training environments that enhance procedural proficiency and patient education tools that demystify complex diagnoses. Surgeons and medical device teams rely on surgical simulation platforms to rehearse critical interventions. Meanwhile, creative media and entertainment workflows unify film and television production pipelines with real time game engines, while virtual production studios orchestrate elaborate scenes without the constraints of physical sets.

Behind these use cases lie core technology enablers such as parametric and polygonal modeling tools, sculpting interfaces, generative adversarial networks for creative augmentation, augmented reality frameworks both marker based and markerless, as well as motion capture systems ranging from optical to inertial. Real time rendering pipelines employ both rasterization and advanced ray tracing, and virtual reality ecosystems span cave automatic virtual environments alongside head mounted displays. Deployment options span cloud infrastructure offerings-public, private, and hybrid-as well as on premise data center implementations with local server arrays. Organizations access hardware accelerators such as graphics processing units, along with input and storage devices, and cloud native integration services balanced by consulting, integration, and training support. Software layers encompass asset management platforms, authoring tools, robust rendering engines, and specialized simulation suites. End users vary from freelance artists and independent developers to architectural firms, boutique studios, design consultancies, automotive manufacturers, healthcare institutions, and global media conglomerates, each tailoring CGI capabilities to their unique operational and creative objectives.

Comprehensive Regional Analysis Highlighting Unique Adoption Trends and Growth Drivers across the Americas Europe Middle East and Africa and Asia Pacific Territories

Regional dynamics in the Americas reflect a mature ecosystem where early adopters in North America continue to push boundaries in real time rendering and immersive training programs. Innovation clusters in the United States and Canada prioritize integration with advanced manufacturing initiatives and virtual production facilities, creating a virtuous cycle of investment and skill development. Latin American markets, meanwhile, are rapidly expanding access through cloud enabled authoring tools and collaborative platforms that bridge geographic gaps between content creators and global clients.

In Europe, Middle East, and Africa, regulatory frameworks emphasizing data privacy and security are shaping deployment strategies for CGI assets. Organizations in Western Europe are pioneering digital twin projects within smart city initiatives, while design consultancies in the Middle East leverage architectural visualization to communicate complex infrastructure developments. Across Africa, burgeoning media entertainment industries are adopting virtual production studios to overcome logistical constraints, fostering local talent pools with mobile and hybrid rendering solutions that cater to evolving bandwidth capabilities.

Asia Pacific markets exhibit a dual velocity trend: established economies such as Japan and Australia are refining high performance simulation workflows in sectors like automotive and healthcare, while emerging hubs in Southeast Asia invest heavily in augmented reality and mobile graphics technologies to serve rapidly growing consumer entertainment segments. Cross border partnerships and regional trade agreements are further facilitating technology exchange, positioning the Asia Pacific region as a critical growth engine for CGI adoption worldwide.

Strategic Portrait of Leading Computer Generated Imagery Providers Showcasing Competitive Differentiators Partnerships and Innovation Portfolios Shaping Industry Standards

Leading providers in the computer generated imagery space distinguish themselves through differentiated technology portfolios and strategic alliances that accelerate innovation cycles. Companies investing heavily in proprietary rendering engines, for instance, are enhancing performance benchmarks and securing design wins within automotive and architectural sectors. Meanwhile, ecosystem partners focusing on end to end solutions-from hardware optimization to software interoperability-are driving deeper engagements with enterprise clients seeking turnkey implementations.

Partnership models are evolving to include joint research initiatives with academic institutions and cross industry consortiums, enabling rapid prototyping of next generation AI driven workflows. These collaborations often extend into developer programs and industry accelerators, creating vibrant communities that contribute plug ins, extensions, and best practices to the broader market. At the same time, organizations that prioritize developer experience and open platform integration are broadening their addressable market by empowering third party studios to build custom applications on their core engines.

Additionally, mergers and acquisitions continue to reshape competitive dynamics, as established incumbents acquire specialized boutique studios to bolster capabilities in areas such as motion capture, virtual reality hardware, or simulation software. This consolidation trend enables scale economies while enhancing vertical integration across software development, professional services, and hardware supply. Ultimately, companies that balance organic innovation with strategic partnerships will lead the next wave of CGI adoption and set industry standards for performance, reliability, and creative flexibility.

Actionable Strategies for Industry Leaders to Optimize Investment in Computer Generated Imagery Infrastructure and Foster Sustainable Innovation Across Diverse Market Segments

Industry leaders should prioritize the integration of AI based generation techniques into existing CGI workflows to unlock efficiencies in content creation and reduce rendering times. By piloting generative adversarial network driven assets alongside traditional modeling pipelines, organizations can experiment with hybrid approaches that amplify creativity and drive cost savings. Furthermore, establishing formalized partnerships with cloud service providers enables scalable rendering resources to be provisioned on demand, mitigating capital expenditure risks and accelerating time to market.

To strengthen supply chain resilience in the face of tariff fluctuations and component shortages, executives are advised to adopt dual sourcing strategies and explore collaborative manufacturing agreements within emerging markets. This approach not only provides alternative procurement channels but also fosters localized support networks and reduces geopolitical exposure. Concurrently, investing in workforce upskilling programs focused on advanced CGI tools and virtual production methodologies will expand internal capabilities and empower cross functional teams to deliver end to end solutions.

Finally, decision makers should leverage modular deployment architectures that support seamless migration between cloud, hybrid, and on premise environments. Such flexibility ensures compliance with evolving data sovereignty regulations, optimizes latency for real time rendering applications, and enables pilot programs to scale efficiently into full production implementations. Collectively, these actionable strategies will position industry leaders to capture new revenue streams and sustain competitive advantage in an increasingly dynamic CGI landscape.

Rigorous Multifaceted Research Methodology Combining Primary Consultations Secondary Data Analysis and Expert Validation to Ensure a Holistic View of Computer Generated Imagery Market Dynamics

The research methodology underpinning this report combines qualitative primary consultations with senior executives, technical directors, and domain experts, alongside extensive secondary data analysis of peer reviewed publications, industry white papers, and technology roadmaps. Structured interviews were conducted across key verticals including automotive, architecture, healthcare, and media entertainment to capture nuanced perspectives on adoption drivers and deployment challenges.

Secondary research encompassed analysis of patent filings, conference proceedings, and regulatory filings to identify emerging trends and potential barriers to market entry. Data validation was achieved through triangulation, comparing independent data sources to ensure consistency and accuracy. Quantitative modeling of technology adoption curves and scenario planning exercises provided a foundation for understanding potential inflection points without projecting specific market sizes.

Throughout the process, a panel of subject matter advisors reviewed findings and contributed feedback on methodology rigor and relevance. This iterative validation cycle ensured that insights are both actionable and grounded in real world applications. By integrating diverse research approaches, this methodology delivers a holistic view of the computer generated imagery ecosystem, equipping stakeholders with reliable intelligence to inform strategic planning and investment decisions.

Synthesizing Key Insights on Technological Innovations Market Drivers and Strategic Imperatives to Guide Decision Making in the Computer Generated Imagery Landscape

This executive summary has synthesized critical insights into the technological breakthroughs, market drivers, supply chain implications, and segmentation dynamics shaping the future of computer generated imagery solutions. It has highlighted the transformative impact of AI driven rendering, real time visualization, and immersive interfaces on design, training, and entertainment workflows. Regional analyses underscored varying regulatory environments and adoption velocities, while segmentation insights revealed diverse end user requirements across applications, technologies, and deployment models.

By examining the strategic maneuvers of leading providers, including their innovation investments and partnership strategies, we have illuminated the competitive landscape and identified actionable tactics for companies to enhance resilience and differentiation. The recommendations presented focus on optimizing infrastructure investments, diversifying supply chains, and upskilling talent to maintain agility amid evolving tariff regimes and regulatory frameworks.

Ultimately, stakeholders equipped with these insights will be well positioned to navigate complexities, capitalize on emerging opportunities, and lead the next generation of CGI implementations. As the pace of innovation accelerates and demand for immersive digital experiences intensifies, a proactive approach to strategy and execution will define market leaders and shape the trajectory of the industry.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Application
    • Advertising And Marketing
      • Digital Advertising
      • Product Visualization
      • Virtual Showrooms
    • Architecture Engineering And Construction
      • BIM Integration
      • Design Visualization
      • Virtual Walkthroughs
    • Automotive Design
      • Exterior Design
      • Interior Design
      • Simulation And Testing
    • Education And Training
      • Academic Research
      • E Learning Modules
      • VR Training Programs
    • Healthcare And Medical
      • Medical Training
      • Patient Education
      • Surgical Simulation
    • Media And Entertainment
      • Film And Television
      • Games
      • Virtual Production
  • Technology
    • 3D Modeling
      • Parametric Modeling
      • Polygonal Modeling
      • Sculpting
    • AI Based Generation
      • Generative Adversarial Networks
      • Neural Rendering
    • Augmented Reality
      • Marker Based
      • Marker Less
    • Motion Capture
      • Inertial Mocap
      • Optical Mocap
    • Real Time Rendering
      • Rasterization
      • Ray Tracing
    • Virtual Reality
      • Cave Automatic Virtual Environment
      • Head Mounted Displays
  • Solution Type
    • Hardware
      • Graphics Processing Units
      • Input Devices
      • Storage Devices
      • VR Headsets
    • Services
      • Consulting Services
      • Integration Services
      • Support And Maintenance
      • Training Services
    • Software
      • Asset Management Platforms
      • Authoring Tools
      • Rendering Engines
      • Simulation Software
  • Deployment Mode
    • Cloud
      • Hybrid Cloud
      • Private Cloud
      • Public Cloud
    • Hybrid
      • Cloud Native Integration
      • On Premise Interoperability
    • On Premise
      • Enterprise Data Center
      • Local Server
  • End User Type
    • Individual Users
      • Freelance Artists
      • Independent Developers
    • Large Enterprises
      • Automotive Manufacturers
      • Healthcare Institutions
      • Media Conglomerates
    • Small And Medium Enterprises
      • Architectural Firms
      • Boutique Studios
      • Design Consultancies
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report delves into recent significant developments and analyzes trends in each of the following companies:

  • Autodesk, Inc.
  • Adobe Inc.
  • Dassault Systèmes SE
  • Unity Technologies SF, Inc.
  • Epic Games, Inc.
  • NVIDIA Corporation
  • Maxon Computer GmbH
  • Foundry Visionmongers Limited
  • SideFX Software Inc.
  • Corel Corporation

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
5.1. Adoption of real-time ray tracing for hyperrealistic visualization in architectural design
5.2. Integration of AI-driven texture synthesis for automated content creation workflows
5.3. Demand for cloud-based rendering platforms to optimize resource utilization and scalability
5.4. Use of virtual production stages combining LED volume walls and game-engine CGI pipelines
5.5. Implementation of GPU-accelerated neural rendering for interactive product configurators
5.6. Growing adoption of photogrammetry and LiDAR scanning to create high-fidelity 3D assets
5.7. Rise in subscription-based CGI software licensing models with continuous feature updates
5.8. Increasing collaboration tools enabling distributed teams to co-create 3D assets in real time
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Computer-Generated Imagery Solutions Market, by Application
8.1. Introduction
8.2. Advertising And Marketing
8.2.1. Digital Advertising
8.2.2. Product Visualization
8.2.3. Virtual Showrooms
8.3. Architecture Engineering And Construction
8.3.1. BIM Integration
8.3.2. Design Visualization
8.3.3. Virtual Walkthroughs
8.4. Automotive Design
8.4.1. Exterior Design
8.4.2. Interior Design
8.4.3. Simulation And Testing
8.5. Education And Training
8.5.1. Academic Research
8.5.2. E Learning Modules
8.5.3. VR Training Programs
8.6. Healthcare And Medical
8.6.1. Medical Training
8.6.2. Patient Education
8.6.3. Surgical Simulation
8.7. Media And Entertainment
8.7.1. Film And Television
8.7.2. Games
8.7.3. Virtual Production
9. Computer-Generated Imagery Solutions Market, by Technology
9.1. Introduction
9.2. 3D Modeling
9.2.1. Parametric Modeling
9.2.2. Polygonal Modeling
9.2.3. Sculpting
9.3. AI Based Generation
9.3.1. Generative Adversarial Networks
9.3.2. Neural Rendering
9.4. Augmented Reality
9.4.1. Marker Based
9.4.2. Marker Less
9.5. Motion Capture
9.5.1. Inertial Mocap
9.5.2. Optical Mocap
9.6. Real Time Rendering
9.6.1. Rasterization
9.6.2. Ray Tracing
9.7. Virtual Reality
9.7.1. Cave Automatic Virtual Environment
9.7.2. Head Mounted Displays
10. Computer-Generated Imagery Solutions Market, by Solution Type
10.1. Introduction
10.2. Hardware
10.2.1. Graphics Processing Units
10.2.2. Input Devices
10.2.3. Storage Devices
10.2.4. VR Headsets
10.3. Services
10.3.1. Consulting Services
10.3.2. Integration Services
10.3.3. Support And Maintenance
10.3.4. Training Services
10.4. Software
10.4.1. Asset Management Platforms
10.4.2. Authoring Tools
10.4.3. Rendering Engines
10.4.4. Simulation Software
11. Computer-Generated Imagery Solutions Market, by Deployment Mode
11.1. Introduction
11.2. Cloud
11.2.1. Hybrid Cloud
11.2.2. Private Cloud
11.2.3. Public Cloud
11.3. Hybrid
11.3.1. Cloud Native Integration
11.3.2. On Premise Interoperability
11.4. On Premise
11.4.1. Enterprise Data Center
11.4.2. Local Server
12. Computer-Generated Imagery Solutions Market, by End User Type
12.1. Introduction
12.2. Individual Users
12.2.1. Freelance Artists
12.2.2. Independent Developers
12.3. Large Enterprises
12.3.1. Automotive Manufacturers
12.3.2. Healthcare Institutions
12.3.3. Media Conglomerates
12.4. Small And Medium Enterprises
12.4.1. Architectural Firms
12.4.2. Boutique Studios
12.4.3. Design Consultancies
13. Americas Computer-Generated Imagery Solutions Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Computer-Generated Imagery Solutions Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Computer-Generated Imagery Solutions Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Autodesk, Inc.
16.3.2. Adobe Inc.
16.3.3. Dassault Systèmes SE
16.3.4. Unity Technologies SF, Inc.
16.3.5. Epic Games, Inc.
16.3.6. NVIDIA Corporation
16.3.7. Maxon Computer GmbH
16.3.8. Foundry Visionmongers Limited
16.3.9. SideFX Software Inc.
16.3.10. Corel Corporation
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET RESEARCH PROCESS
FIGURE 2. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2024 VS 2030 (%)
FIGURE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 16. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 18. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 20. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 24. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET, FPNV POSITIONING MATRIX, 2024
FIGURE 25. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET: RESEARCHAI
FIGURE 26. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET: RESEARCHSTATISTICS
FIGURE 27. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET: RESEARCHCONTACTS
FIGURE 28. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET: RESEARCHARTICLES
List of Tables
TABLE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2024 (USD MILLION)
TABLE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2025-2030 (USD MILLION)
TABLE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2018-2024 (USD MILLION)
TABLE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2025-2030 (USD MILLION)
TABLE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, BY REGION, 2018-2024 (USD MILLION)
TABLE 12. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, BY REGION, 2025-2030 (USD MILLION)
TABLE 13. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DIGITAL ADVERTISING, BY REGION, 2018-2024 (USD MILLION)
TABLE 14. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DIGITAL ADVERTISING, BY REGION, 2025-2030 (USD MILLION)
TABLE 15. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRODUCT VISUALIZATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 16. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRODUCT VISUALIZATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 17. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL SHOWROOMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 18. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL SHOWROOMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 19. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2024 (USD MILLION)
TABLE 20. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2025-2030 (USD MILLION)
TABLE 21. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 22. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 23. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BIM INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 24. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BIM INTEGRATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 25. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN VISUALIZATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 26. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN VISUALIZATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 27. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL WALKTHROUGHS, BY REGION, 2018-2024 (USD MILLION)
TABLE 28. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL WALKTHROUGHS, BY REGION, 2025-2030 (USD MILLION)
TABLE 29. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2024 (USD MILLION)
TABLE 30. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2025-2030 (USD MILLION)
TABLE 31. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, BY REGION, 2018-2024 (USD MILLION)
TABLE 32. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, BY REGION, 2025-2030 (USD MILLION)
TABLE 33. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR DESIGN, BY REGION, 2018-2024 (USD MILLION)
TABLE 34. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR DESIGN, BY REGION, 2025-2030 (USD MILLION)
TABLE 35. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR DESIGN, BY REGION, 2018-2024 (USD MILLION)
TABLE 36. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR DESIGN, BY REGION, 2025-2030 (USD MILLION)
TABLE 37. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION AND TESTING, BY REGION, 2018-2024 (USD MILLION)
TABLE 38. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION AND TESTING, BY REGION, 2025-2030 (USD MILLION)
TABLE 39. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2024 (USD MILLION)
TABLE 40. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2025-2030 (USD MILLION)
TABLE 41. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, BY REGION, 2018-2024 (USD MILLION)
TABLE 42. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, BY REGION, 2025-2030 (USD MILLION)
TABLE 43. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACADEMIC RESEARCH, BY REGION, 2018-2024 (USD MILLION)
TABLE 44. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACADEMIC RESEARCH, BY REGION, 2025-2030 (USD MILLION)
TABLE 45. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY E LEARNING MODULES, BY REGION, 2018-2024 (USD MILLION)
TABLE 46. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY E LEARNING MODULES, BY REGION, 2025-2030 (USD MILLION)
TABLE 47. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR TRAINING PROGRAMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 48. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR TRAINING PROGRAMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 49. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2024 (USD MILLION)
TABLE 50. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2025-2030 (USD MILLION)
TABLE 51. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, BY REGION, 2018-2024 (USD MILLION)
TABLE 52. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, BY REGION, 2025-2030 (USD MILLION)
TABLE 53. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDICAL TRAINING, BY REGION, 2018-2024 (USD MILLION)
TABLE 54. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDICAL TRAINING, BY REGION, 2025-2030 (USD MILLION)
TABLE 55. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PATIENT EDUCATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 56. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PATIENT EDUCATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 57. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SURGICAL SIMULATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 58. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SURGICAL SIMULATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 59. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2024 (USD MILLION)
TABLE 60. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2025-2030 (USD MILLION)
TABLE 61. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 62. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 63. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FILM AND TELEVISION, BY REGION, 2018-2024 (USD MILLION)
TABLE 64. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FILM AND TELEVISION, BY REGION, 2025-2030 (USD MILLION)
TABLE 65. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMES, BY REGION, 2018-2024 (USD MILLION)
TABLE 66. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMES, BY REGION, 2025-2030 (USD MILLION)
TABLE 67. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL PRODUCTION, BY REGION, 2018-2024 (USD MILLION)
TABLE 68. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL PRODUCTION, BY REGION, 2025-2030 (USD MILLION)
TABLE 69. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 70. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 71. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 72. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 73. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2024 (USD MILLION)
TABLE 74. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, BY REGION, 2025-2030 (USD MILLION)
TABLE 75. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PARAMETRIC MODELING, BY REGION, 2018-2024 (USD MILLION)
TABLE 76. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PARAMETRIC MODELING, BY REGION, 2025-2030 (USD MILLION)
TABLE 77. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY POLYGONAL MODELING, BY REGION, 2018-2024 (USD MILLION)
TABLE 78. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY POLYGONAL MODELING, BY REGION, 2025-2030 (USD MILLION)
TABLE 79. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCULPTING, BY REGION, 2018-2024 (USD MILLION)
TABLE 80. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCULPTING, BY REGION, 2025-2030 (USD MILLION)
TABLE 81. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2024 (USD MILLION)
TABLE 82. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2025-2030 (USD MILLION)
TABLE 83. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 84. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 85. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GENERATIVE ADVERSARIAL NETWORKS, BY REGION, 2018-2024 (USD MILLION)
TABLE 86. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GENERATIVE ADVERSARIAL NETWORKS, BY REGION, 2025-2030 (USD MILLION)
TABLE 87. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY NEURAL RENDERING, BY REGION, 2018-2024 (USD MILLION)
TABLE 88. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY NEURAL RENDERING, BY REGION, 2025-2030 (USD MILLION)
TABLE 89. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2024 (USD MILLION)
TABLE 90. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2025-2030 (USD MILLION)
TABLE 91. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 92. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 93. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2024 (USD MILLION)
TABLE 94. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER BASED, BY REGION, 2025-2030 (USD MILLION)
TABLE 95. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER LESS, BY REGION, 2018-2024 (USD MILLION)
TABLE 96. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER LESS, BY REGION, 2025-2030 (USD MILLION)
TABLE 97. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 98. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 99. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2018-2024 (USD MILLION)
TABLE 100. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2025-2030 (USD MILLION)
TABLE 101. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INERTIAL MOCAP, BY REGION, 2018-2024 (USD MILLION)
TABLE 102. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INERTIAL MOCAP, BY REGION, 2025-2030 (USD MILLION)
TABLE 103. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY OPTICAL MOCAP, BY REGION, 2018-2024 (USD MILLION)
TABLE 104. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY OPTICAL MOCAP, BY REGION, 2025-2030 (USD MILLION)
TABLE 105. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 106. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 107. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, BY REGION, 2018-2024 (USD MILLION)
TABLE 108. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, BY REGION, 2025-2030 (USD MILLION)
TABLE 109. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RASTERIZATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 110. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RASTERIZATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 111. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAY TRACING, BY REGION, 2018-2024 (USD MILLION)
TABLE 112. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAY TRACING, BY REGION, 2025-2030 (USD MILLION)
TABLE 113. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2024 (USD MILLION)
TABLE 114. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2025-2030 (USD MILLION)
TABLE 115. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 116. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 117. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CAVE AUTOMATIC VIRTUAL ENVIRONMENT, BY REGION, 2018-2024 (USD MILLION)
TABLE 118. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CAVE AUTOMATIC VIRTUAL ENVIRONMENT, BY REGION, 2025-2030 (USD MILLION)
TABLE 119. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEAD MOUNTED DISPLAYS, BY REGION, 2018-2024 (USD MILLION)
TABLE 120. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEAD MOUNTED DISPLAYS, BY REGION, 2025-2030 (USD MILLION)
TABLE 121. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 122. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 123. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2024 (USD MILLION)
TABLE 124. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2025-2030 (USD MILLION)
TABLE 125. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 126. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 127. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GRAPHICS PROCESSING UNITS, BY REGION, 2018-2024 (USD MILLION)
TABLE 128. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GRAPHICS PROCESSING UNITS, BY REGION, 2025-2030 (USD MILLION)
TABLE 129. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INPUT DEVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 130. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INPUT DEVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 131. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STORAGE DEVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 132. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STORAGE DEVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 133. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR HEADSETS, BY REGION, 2018-2024 (USD MILLION)
TABLE 134. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR HEADSETS, BY REGION, 2025-2030 (USD MILLION)
TABLE 135. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 136. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 137. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 138. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 139. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSULTING SERVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 140. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSULTING SERVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 141. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTEGRATION SERVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 142. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTEGRATION SERVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 143. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SUPPORT AND MAINTENANCE, BY REGION, 2018-2024 (USD MILLION)
TABLE 144. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SUPPORT AND MAINTENANCE, BY REGION, 2025-2030 (USD MILLION)
TABLE 145. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TRAINING SERVICES, BY REGION, 2018-2024 (USD MILLION)
TABLE 146. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TRAINING SERVICES, BY REGION, 2025-2030 (USD MILLION)
TABLE 147. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 148. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 149. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 150. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 151. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ASSET MANAGEMENT PLATFORMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 152. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ASSET MANAGEMENT PLATFORMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 153. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTHORING TOOLS, BY REGION, 2018-2024 (USD MILLION)
TABLE 154. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTHORING TOOLS, BY REGION, 2025-2030 (USD MILLION)
TABLE 155. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING ENGINES, BY REGION, 2018-2024 (USD MILLION)
TABLE 156. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING ENGINES, BY REGION, 2025-2030 (USD MILLION)
TABLE 157. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION SOFTWARE, BY REGION, 2018-2024 (USD MILLION)
TABLE 158. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION SOFTWARE, BY REGION, 2025-2030 (USD MILLION)
TABLE 159. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 160. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 161. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 162. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 163. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, BY REGION, 2018-2024 (USD MILLION)
TABLE 164. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, BY REGION, 2025-2030 (USD MILLION)
TABLE 165. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID CLOUD, BY REGION, 2018-2024 (USD MILLION)
TABLE 166. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID CLOUD, BY REGION, 2025-2030 (USD MILLION)
TABLE 167. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRIVATE CLOUD, BY REGION, 2018-2024 (USD MILLION)
TABLE 168. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRIVATE CLOUD, BY REGION, 2025-2030 (USD MILLION)
TABLE 169. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PUBLIC CLOUD, BY REGION, 2018-2024 (USD MILLION)
TABLE 170. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PUBLIC CLOUD, BY REGION, 2025-2030 (USD MILLION)
TABLE 171. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 172. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 173. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, BY REGION, 2018-2024 (USD MILLION)
TABLE 174. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, BY REGION, 2025-2030 (USD MILLION)
TABLE 175. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD NATIVE INTEGRATION, BY REGION, 2018-2024 (USD MILLION)
TABLE 176. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD NATIVE INTEGRATION, BY REGION, 2025-2030 (USD MILLION)
TABLE 177. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE INTEROPERABILITY, BY REGION, 2018-2024 (USD MILLION)
TABLE 178. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE INTEROPERABILITY, BY REGION, 2025-2030 (USD MILLION)
TABLE 179. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 180. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 181. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, BY REGION, 2018-2024 (USD MILLION)
TABLE 182. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, BY REGION, 2025-2030 (USD MILLION)
TABLE 183. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ENTERPRISE DATA CENTER, BY REGION, 2018-2024 (USD MILLION)
TABLE 184. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ENTERPRISE DATA CENTER, BY REGION, 2025-2030 (USD MILLION)
TABLE 185. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LOCAL SERVER, BY REGION, 2018-2024 (USD MILLION)
TABLE 186. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LOCAL SERVER, BY REGION, 2025-2030 (USD MILLION)
TABLE 187. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2024 (USD MILLION)
TABLE 188. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2025-2030 (USD MILLION)
TABLE 189. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2024 (USD MILLION)
TABLE 190. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2025-2030 (USD MILLION)
TABLE 191. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 192. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 193. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FREELANCE ARTISTS, BY REGION, 2018-2024 (USD MILLION)
TABLE 194. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FREELANCE ARTISTS, BY REGION, 2025-2030 (USD MILLION)
TABLE 195. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDEPENDENT DEVELOPERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 196. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDEPENDENT DEVELOPERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 197. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2024 (USD MILLION)
TABLE 198. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2025-2030 (USD MILLION)
TABLE 199. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2024 (USD MILLION)
TABLE 200. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2025-2030 (USD MILLION)
TABLE 201. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE MANUFACTURERS, BY REGION, 2018-2024 (USD MILLION)
TABLE 202. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE MANUFACTURERS, BY REGION, 2025-2030 (USD MILLION)
TABLE 203. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE INSTITUTIONS, BY REGION, 2018-2024 (USD MILLION)
TABLE 204. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE INSTITUTIONS, BY REGION, 2025-2030 (USD MILLION)
TABLE 205. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA CONGLOMERATES, BY REGION, 2018-2024 (USD MILLION)
TABLE 206. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA CONGLOMERATES, BY REGION, 2025-2030 (USD MILLION)
TABLE 207. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 208. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 209. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, BY REGION, 2018-2024 (USD MILLION)
TABLE 210. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, BY REGION, 2025-2030 (USD MILLION)
TABLE 211. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL FIRMS, BY REGION, 2018-2024 (USD MILLION)
TABLE 212. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL FIRMS, BY REGION, 2025-2030 (USD MILLION)
TABLE 213. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BOUTIQUE STUDIOS, BY REGION, 2018-2024 (USD MILLION)
TABLE 214. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BOUTIQUE STUDIOS, BY REGION, 2025-2030 (USD MILLION)
TABLE 215. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN CONSULTANCIES, BY REGION, 2018-2024 (USD MILLION)
TABLE 216. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN CONSULTANCIES, BY REGION, 2025-2030 (USD MILLION)
TABLE 217. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 218. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 219. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 220. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 221. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2024 (USD MILLION)
TABLE 222. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2025-2030 (USD MILLION)
TABLE 223. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2024 (USD MILLION)
TABLE 224. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2025-2030 (USD MILLION)
TABLE 225. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2024 (USD MILLION)
TABLE 226. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2025-2030 (USD MILLION)
TABLE 227. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2024 (USD MILLION)
TABLE 228. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2025-2030 (USD MILLION)
TABLE 229. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2024 (USD MILLION)
TABLE 230. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2025-2030 (USD MILLION)
TABLE 231. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2024 (USD MILLION)
TABLE 232. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2025-2030 (USD MILLION)
TABLE 233. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2024 (USD MILLION)
TABLE 234. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2025-2030 (USD MILLION)
TABLE 235. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2024 (USD MILLION)
TABLE 236. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2025-2030 (USD MILLION)
TABLE 237. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2024 (USD MILLION)
TABLE 238. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2025-2030 (USD MILLION)
TABLE 239. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2024 (USD MILLION)
TABLE 240. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2025-2030 (USD MILLION)
TABLE 241. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2024 (USD MILLION)
TABLE 242. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2025-2030 (USD MILLION)
TABLE 243. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2024 (USD MILLION)
TABLE 244. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2025-2030 (USD MILLION)
TABLE 245. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2024 (USD MILLION)
TABLE 246. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2025-2030 (USD MILLION)
TABLE 247. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2024 (USD MILLION)
TABLE 248. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2025-2030 (USD MILLION)
TABLE 249. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2024 (USD MILLION)
TABLE 250. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2025-2030 (USD MILLION)
TABLE 251. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2024 (USD MILLION)
TABLE 252. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2025-2030 (USD MILLION)
TABLE 253. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2024 (USD MILLION)
TABLE 254. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2025-2030 (USD MILLION)
TABLE 255. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2024 (USD MILLION)
TABLE 256. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2025-2030 (USD MILLION)
TABLE 257. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2024 (USD MILLION)
TABLE 258. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2025-2030 (USD MILLION)
TABLE 259. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2024 (USD MILLION)
TABLE 260. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2025-2030 (USD MILLION)
TABLE 261. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2024 (USD MILLION)
TABLE 262. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2025-2030 (USD MILLION)
TABLE 263. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2024 (USD MILLION)
TABLE 264. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2025-2030 (USD MILLION)
TABLE 265. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2024 (USD MILLION)
TABLE 266. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2025-2030 (USD MILLION)
TABLE 267. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 268. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 269. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2024 (USD MILLION)
TABLE 270. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2025-2030 (USD MILLION)
TABLE 271. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2024 (USD MILLION)
TABLE 272. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2025-2030 (USD MILLION)
TABLE 273. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2024 (USD MILLION)
TABLE 274. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2025-2030 (USD MILLION)
TABLE 275. UN

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Companies Mentioned

The companies profiled in this Computer-Generated Imagery Solutions market report include:
  • Autodesk, Inc.
  • Adobe Inc.
  • Dassault Systèmes SE
  • Unity Technologies SF, Inc.
  • Epic Games, Inc.
  • NVIDIA Corporation
  • Maxon Computer GmbH
  • Foundry Visionmongers Limited
  • SideFX Software Inc.
  • Corel Corporation

Table Information