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Computer-Generated Imagery Solutions Market by Application, Technology, Solution Type, Deployment Mode, End User Type - Global Forecast to 2030

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    Report

  • 199 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6014506
UP TO OFF until Jan 01st 2026
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The Computer-Generated Imagery Solutions Market grew from USD 19.87 billion in 2024 to USD 21.61 billion in 2025. It is expected to continue growing at a CAGR of 8.68%, reaching USD 32.76 billion by 2030.

Navigating the Evolution of CGI in Modern Industries

Computer-generated imagery has evolved from a specialized tool for blockbuster films into a transformative technology reshaping sectors as diverse as architecture, healthcare, and automotive design. By enabling photorealistic visualization, immersive simulation, and dynamic content generation, modern CGI solutions bridge the gap between conceptualization and realization. In advertising and marketing, they foster engaging digital experiences, while in education and training they unlock new possibilities for interactive learning.

This executive summary distills the critical developments, market drivers, and challenges defining the CGI ecosystem today. It explores the seismic shifts in technology adoption, assesses the ripple effects of the latest United States tariffs, and unveils the rich tapestry of segmentation across applications, technology, solution types, deployment modes, and end-user categories. Complemented by regional analyses, competitive landscapes, and strategic recommendations, the insights presented here are designed to equip decision-makers with a thorough understanding of the CGI market’s current state and its near-term trajectory.

Emerging Forces Reshaping the CGI Landscape

The landscape of computer-generated imagery is undergoing profound transformation driven by accelerating digital imperatives and technological breakthroughs. Artificial intelligence-based generation is pushing creative boundaries, enabling rapid prototyping of visuals that once required extensive manual labor. Real-time rendering engines are elevating interactivity, making virtual production and live simulation viable for large-scale projects. Augmented and virtual reality platforms are dissolving traditional barriers, allowing stakeholders to explore digital models within physical environments and collaborate across geographies.

At the same time, cloud-native deployment and hybrid architectures are alleviating hardware constraints, providing scalable compute power for graphically intensive tasks. Sustainability concerns are prompting studio and enterprise operators to optimize rendering workflows and minimize energy consumption. Demand for hyper-personalization continues to rise, with brands and architects seeking bespoke virtual experiences. Together, these forces are not only expanding CGI’s functional scope but also redefining how organizations conceptualize, design, and deliver visual content.

Unraveling the Impact of 2025 US Tariffs on CGI Solutions

The imposition of cumulative tariffs by the United States in 2025 has introduced a complex set of challenges for CGI solution providers and end users alike. Hardware components such as graphics processing units, VR headsets, and storage devices have seen elevated import costs, compelling vendors to recalibrate pricing models or source alternatives from non-US suppliers. These adjustments have, in turn, prompted many organizations to revisit existing supply chains and consider nearshoring or domestic partnerships.

Software licensing agreements have also felt the strain, as integrated hardware-software bundles carry higher price tags. Consulting and integration services have encountered project delays, owing to protracted procurement cycles and renegotiation of vendor contracts. Despite these hurdles, the market has demonstrated resilience by adopting cost-optimization measures, engaging in strategic vendor alliances, and pushing for greater localization of manufacturing. This tariff-induced turbulence underscores the need for agile procurement strategies and proactive risk mitigation in maintaining competitive positioning.

Unlocking Market Potential through Segmentation Insights

A nuanced examination of CGI market segmentation reveals distinct growth trajectories and adoption patterns across application domains, technology enablers, solution categories, deployment options, and end-user groups. In application contexts, advertising and marketing continues to lead, particularly in digital advertising campaigns that leverage product visualization and virtual showrooms to drive consumer engagement. Architecture, engineering, and construction have embraced BIM integration alongside design visualization and virtual walkthroughs, accelerating project approvals and stakeholder alignment. Automotive design demands excellence in exterior and interior modeling while relying on advanced simulation and testing frameworks. Education and training providers are integrating academic research with e-learning modules and VR training programs to enrich curricula, while healthcare and medical institutions employ CGI in medical training, patient education, and surgical simulation. Media and entertainment studios remain at the forefront, combining film and television production with real-time game engines and virtual production stages.

Technological segmentation highlights the growing prominence of AI-based generation underpinned by generative adversarial networks and neural rendering, which are reshaping content creation pipelines. Traditional 3D modeling techniques-parametric, polygonal, and sculpting-retain their importance for precision work. Augmented reality platforms, both marker-based and markerless, are enhancing collaborative review processes. Motion capture systems, whether inertial or optical, are increasingly integrated into hybrid workflows. Real-time rendering engines employing rasterization and ray tracing methods are unlocking new levels of realism, while virtual reality setups ranging from cave automatic virtual environments to head-mounted displays continue to support immersive design and training scenarios.

When evaluating solution types, software platforms remain the cornerstone for asset management, authoring, rendering, and simulation, but are complemented by robust hardware portfolios featuring GPUs, input devices, storage solutions, and VR headsets. Services spanning consulting, integration, support, maintenance, and training constitute a vital ecosystem that ensures seamless deployment and user adoption. Deployment mode analysis shows cloud environments-public, private, and hybrid clouds-dominating new implementations, though hybrid configurations that blend cloud-native integration with on-premise interoperability are vital for latency-sensitive workloads. Pure on-premise installations persist in sectors with stringent data governance requirements, leveraging enterprise data centers and localized server infrastructures. Finally, end-user type segmentation underscores that large enterprises such as automotive manufacturers, healthcare institutions, and media conglomerates remain the primary spenders, while small and medium enterprises-including architectural firms, boutique studios, and design consultancies-exploit specialized CGI capabilities. Individual users, particularly freelance artists and independent developers, continue to drive grassroots innovation and contribute to an expanding library of digital assets.

Diverse Regional Dynamics Driving CGI Adoption

Geographic dynamics play a pivotal role in shaping CGI adoption and investment patterns across three major regions. In the Americas, North America stands out for its mature infrastructure, deep capital markets, and concentration of technology innovators, which together foster robust demand for next-generation visualization and simulation tools. Canada’s growing creative sector and Latin America’s revitalization of digital media initiatives signal further expansion opportunities driven by rising digital literacy and localized content development.

In Europe, Middle East, and Africa, Western Europe maintains leadership through its strong industrial base in automotive and construction, combined with supportive regulatory frameworks for digital innovation. The Middle East has embarked on ambitious virtual tourism and smart city projects, leveraging CGI for urban planning and immersive experiences. Meanwhile, selective markets in Africa are emerging as incubators for gaming and entertainment, where mobile-first consumption patterns are spurring demand for lightweight visualization solutions.

The Asia-Pacific region exhibits the fastest overall growth, underpinned by China’s massive e-commerce and digital advertising ecosystems and Japan’s continued advancements in automotive and electronics design. India’s education and healthcare sectors are increasingly adopting e-learning modules and surgical simulation, respectively, while Southeast Asian markets are investing in virtual production capabilities for regional content creation.

Leading Innovators Shaping the CGI Ecosystem

The competitive landscape of the CGI market is defined by a blend of established technology titans, specialized software innovators, and agile service providers. Leading graphics processing unit manufacturers are continuously enhancing compute performance and energy efficiency to meet the escalating demands of real-time rendering and AI-driven workflows. Renowned software developers offer integrated platforms for asset management, authoring, and simulation, frequently updating their rendering engines to support the latest industry standards and interoperability protocols.

Game engine vendors have leveraged their real-time architectures to penetrate non-gaming verticals, providing studios with end-to-end pipelines for virtual production and interactive experiences. Traditional CAD and 3D modeling firms have expanded into cloud-native offerings, enabling distributed teams to collaborate seamlessly. System integration consultancies and specialized training partners round out the ecosystem, delivering tailored solutions that address industry-specific challenges. Emerging startups in neural rendering and generative adversarial networks are attracting significant venture interest, signaling a new wave of innovation in automated content creation. Together, this constellation of market participants is driving rapid advancement, compelling each player to differentiate through performance, ease of use, and vertical specialization.

Strategic Imperatives for Industry Leadership

To capitalize on the burgeoning opportunities in the CGI market, industry leaders must adopt a proactive stance across several strategic imperatives. Investing in AI-based generation capabilities will accelerate content pipelines and reduce manual overhead, while enhancing real-time rendering infrastructures will elevate the quality and responsiveness of virtual experiences. Embracing cloud-native and hybrid deployment models can optimize resource utilization and enable seamless scalability for compute-intensive projects.

Diversifying supply chains through strategic partnerships or regional manufacturing can mitigate the impact of trade disruptions and tariffs. Developing vertical-specific modules in healthcare, automotive, and architecture will unlock new revenue streams by addressing tailored workflows. Collaborative alliances between software and hardware providers can foster interoperability, reducing integration friction. Equally important is the cultivation of talent through targeted training programs to ensure that teams are proficient with the latest tools and methodologies. By focusing on these actionable priorities, organizations can strengthen their competitive positioning and drive sustainable growth in a dynamic market environment.

Robust Methodology Underpinning Market Analysis

This analysis is grounded in a rigorous, multi-stage research methodology that combines both primary and secondary data collection. Primary insights were gathered through structured interviews with senior executives, solution architects, and end users across key verticals, ensuring first-hand perspectives on market dynamics and technology adoption. Secondary research involved exhaustive reviews of industry publications, regulatory filings, technical whitepapers, and proprietary databases to assemble a comprehensive information base.

Data validation and triangulation were conducted through cross-referencing multiple sources, while segmentation frameworks were meticulously applied to ensure consistent categorization by application, technology, solution type, deployment mode, and end-user profile. Expert panels were convened to challenge assumptions and refine conclusions, and a series of qualitative and quantitative analyses underpinned the identification of emerging trends and strategic imperatives. Quality control protocols were employed at every stage to uphold the highest standards of accuracy and reliability.

Synthesizing Insights for Strategic Clarity

The computer-generated imagery market stands at an inflection point, fueled by rapid technological advancements, shifting regulatory landscapes, and evolving end-user expectations. From transformative AI-driven workflows to the implications of newly imposed tariffs, industry stakeholders must navigate a complex array of variables to maintain momentum. Segmentation analysis reveals the nuanced demands of diverse application domains, technology stacks, deployment preferences, and regional market conditions. Meanwhile, a competitive ecosystem of hardware suppliers, software vendors, and service integrators is driving innovation and redefining value propositions.

By synthesizing these insights, decision-makers are equipped to make informed investments, optimize operational workflows, and forge strategic partnerships that will define success in the years ahead. The path forward requires agility, foresight, and a relentless focus on delivering immersive, high-fidelity experiences that meet the exacting demands of tomorrow’s digital landscape.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Application
    • Advertising And Marketing
      • Digital Advertising
      • Product Visualization
      • Virtual Showrooms
    • Architecture Engineering And Construction
      • BIM Integration
      • Design Visualization
      • Virtual Walkthroughs
    • Automotive Design
      • Exterior Design
      • Interior Design
      • Simulation And Testing
    • Education And Training
      • Academic Research
      • E Learning Modules
      • VR Training Programs
    • Healthcare And Medical
      • Medical Training
      • Patient Education
      • Surgical Simulation
    • Media And Entertainment
      • Film And Television
      • Games
      • Virtual Production
  • Technology
    • 3D Modeling
      • Parametric Modeling
      • Polygonal Modeling
      • Sculpting
    • AI Based Generation
      • Generative Adversarial Networks
      • Neural Rendering
    • Augmented Reality
      • Marker Based
      • Marker Less
    • Motion Capture
      • Inertial Mocap
      • Optical Mocap
    • Real Time Rendering
      • Rasterization
      • Ray Tracing
    • Virtual Reality
      • Cave Automatic Virtual Environment
      • Head Mounted Displays
  • Solution Type
    • Hardware
      • Graphics Processing Units
      • Input Devices
      • Storage Devices
      • VR Headsets
    • Services
      • Consulting Services
      • Integration Services
      • Support And Maintenance
      • Training Services
    • Software
      • Asset Management Platforms
      • Authoring Tools
      • Rendering Engines
      • Simulation Software
  • Deployment Mode
    • Cloud
      • Hybrid Cloud
      • Private Cloud
      • Public Cloud
    • Hybrid
      • Cloud Native Integration
      • On Premise Interoperability
    • On Premise
      • Enterprise Data Center
      • Local Server
  • End User Type
    • Individual Users
      • Freelance Artists
      • Independent Developers
    • Large Enterprises
      • Automotive Manufacturers
      • Healthcare Institutions
      • Media Conglomerates
    • Small And Medium Enterprises
      • Architectural Firms
      • Boutique Studios
      • Design Consultancies
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Autodesk, Inc.
  • Adobe Inc.
  • Dassault Systèmes SE
  • Unity Technologies SF, Inc.
  • Epic Games, Inc.
  • NVIDIA Corporation
  • Maxon Computer GmbH
  • Foundry Visionmongers Limited
  • SideFX Software Inc.
  • Corel Corporation

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Computer-Generated Imagery Solutions Market, by Application
8.1. Introduction
8.2. Advertising and Marketing
8.2.1. Digital Advertising
8.2.2. Product Visualization
8.2.3. Virtual Showrooms
8.3. Architecture Engineering and Construction
8.3.1. BIM Integration
8.3.2. Design Visualization
8.3.3. Virtual Walkthroughs
8.4. Automotive Design
8.4.1. Exterior Design
8.4.2. Interior Design
8.4.3. Simulation and Testing
8.5. Education and Training
8.5.1. Academic Research
8.5.2. E Learning Modules
8.5.3. VR Training Programs
8.6. Healthcare and Medical
8.6.1. Medical Training
8.6.2. Patient Education
8.6.3. Surgical Simulation
8.7. Media and Entertainment
8.7.1. Film and Television
8.7.2. Games
8.7.3. Virtual Production
9. Computer-Generated Imagery Solutions Market, by Technology
9.1. Introduction
9.2. 3D Modeling
9.2.1. Parametric Modeling
9.2.2. Polygonal Modeling
9.2.3. Sculpting
9.3. AI Based Generation
9.3.1. Generative Adversarial Networks
9.3.2. Neural Rendering
9.4. Augmented Reality
9.4.1. Marker Based
9.4.2. Marker Less
9.5. Motion Capture
9.5.1. Inertial Mocap
9.5.2. Optical Mocap
9.6. Real Time Rendering
9.6.1. Rasterization
9.6.2. Ray Tracing
9.7. Virtual Reality
9.7.1. Cave Automatic Virtual Environment
9.7.2. Head Mounted Displays
10. Computer-Generated Imagery Solutions Market, by Solution Type
10.1. Introduction
10.2. Hardware
10.2.1. Graphics Processing Units
10.2.2. Input Devices
10.2.3. Storage Devices
10.2.4. VR Headsets
10.3. Services
10.3.1. Consulting Services
10.3.2. Integration Services
10.3.3. Support and Maintenance
10.3.4. Training Services
10.4. Software
10.4.1. Asset Management Platforms
10.4.2. Authoring Tools
10.4.3. Rendering Engines
10.4.4. Simulation Software
11. Computer-Generated Imagery Solutions Market, by Deployment Mode
11.1. Introduction
11.2. Cloud
11.2.1. Hybrid Cloud
11.2.2. Private Cloud
11.2.3. Public Cloud
11.3. Hybrid
11.3.1. Cloud Native Integration
11.3.2. on Premise Interoperability
11.4. on Premise
11.4.1. Enterprise Data Center
11.4.2. Local Server
12. Computer-Generated Imagery Solutions Market, by End User Type
12.1. Introduction
12.2. Individual Users
12.2.1. Freelance Artists
12.2.2. Independent Developers
12.3. Large Enterprises
12.3.1. Automotive Manufacturers
12.3.2. Healthcare Institutions
12.3.3. Media Conglomerates
12.4. Small and Medium Enterprises
12.4.1. Architectural Firms
12.4.2. Boutique Studios
12.4.3. Design Consultancies
13. Americas Computer-Generated Imagery Solutions Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Computer-Generated Imagery Solutions Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Computer-Generated Imagery Solutions Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Autodesk, Inc.
16.3.2. Adobe Inc.
16.3.3. Dassault Systèmes SE
16.3.4. Unity Technologies SF, Inc.
16.3.5. Epic Games, Inc.
16.3.6. NVIDIA Corporation
16.3.7. Maxon Computer GmbH
16.3.8. Foundry Visionmongers Limited
16.3.9. SideFX Software Inc.
16.3.10. Corel Corporation
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET MULTI-CURRENCY
FIGURE 2. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET MULTI-LANGUAGE
FIGURE 3. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2024 VS 2030 (%)
FIGURE 14. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DIGITAL ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRODUCT VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL SHOWROOMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BIM INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN VISUALIZATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL WALKTHROUGHS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EXTERIOR DESIGN, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTERIOR DESIGN, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION AND TESTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ACADEMIC RESEARCH, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY E LEARNING MODULES, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR TRAINING PROGRAMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDICAL TRAINING, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PATIENT EDUCATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SURGICAL SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FILM AND TELEVISION, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL PRODUCTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PARAMETRIC MODELING, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY POLYGONAL MODELING, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SCULPTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GENERATIVE ADVERSARIAL NETWORKS, BY REGION, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY NEURAL RENDERING, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER BASED, BY REGION, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MARKER LESS, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INERTIAL MOCAP, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY OPTICAL MOCAP, BY REGION, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RASTERIZATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RAY TRACING, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CAVE AUTOMATIC VIRTUAL ENVIRONMENT, BY REGION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEAD MOUNTED DISPLAYS, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY GRAPHICS PROCESSING UNITS, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INPUT DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STORAGE DEVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 68. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VR HEADSETS, BY REGION, 2018-2030 (USD MILLION)
TABLE 69. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 70. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 71. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CONSULTING SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 72. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INTEGRATION SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 73. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SUPPORT AND MAINTENANCE, BY REGION, 2018-2030 (USD MILLION)
TABLE 74. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TRAINING SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 75. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 76. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 77. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ASSET MANAGEMENT PLATFORMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 78. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTHORING TOOLS, BY REGION, 2018-2030 (USD MILLION)
TABLE 79. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY RENDERING ENGINES, BY REGION, 2018-2030 (USD MILLION)
TABLE 80. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SIMULATION SOFTWARE, BY REGION, 2018-2030 (USD MILLION)
TABLE 81. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 82. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 83. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 84. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 85. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PRIVATE CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 86. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY PUBLIC CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 87. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 88. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, BY REGION, 2018-2030 (USD MILLION)
TABLE 89. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD NATIVE INTEGRATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 90. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE INTEROPERABILITY, BY REGION, 2018-2030 (USD MILLION)
TABLE 91. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
TABLE 92. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, BY REGION, 2018-2030 (USD MILLION)
TABLE 93. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ENTERPRISE DATA CENTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 94. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LOCAL SERVER, BY REGION, 2018-2030 (USD MILLION)
TABLE 95. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2030 (USD MILLION)
TABLE 96. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 97. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 98. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY FREELANCE ARTISTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 99. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDEPENDENT DEVELOPERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 100. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2030 (USD MILLION)
TABLE 101. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 102. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE MANUFACTURERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 103. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE INSTITUTIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 104. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA CONGLOMERATES, BY REGION, 2018-2030 (USD MILLION)
TABLE 105. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 106. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, BY REGION, 2018-2030 (USD MILLION)
TABLE 107. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURAL FIRMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 108. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY BOUTIQUE STUDIOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 109. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DESIGN CONSULTANCIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 110. GLOBAL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 111. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 112. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2030 (USD MILLION)
TABLE 113. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2030 (USD MILLION)
TABLE 114. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2030 (USD MILLION)
TABLE 115. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2030 (USD MILLION)
TABLE 116. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2030 (USD MILLION)
TABLE 117. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 118. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 119. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2030 (USD MILLION)
TABLE 120. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2030 (USD MILLION)
TABLE 121. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 122. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2030 (USD MILLION)
TABLE 123. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2030 (USD MILLION)
TABLE 124. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 125. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2030 (USD MILLION)
TABLE 126. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 127. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 128. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 129. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 130. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 131. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
TABLE 132. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2030 (USD MILLION)
TABLE 133. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 134. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2030 (USD MILLION)
TABLE 135. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 136. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 137. AMERICAS COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 138. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 139. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2030 (USD MILLION)
TABLE 140. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2030 (USD MILLION)
TABLE 141. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2030 (USD MILLION)
TABLE 142. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2030 (USD MILLION)
TABLE 143. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2030 (USD MILLION)
TABLE 144. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 145. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 146. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2030 (USD MILLION)
TABLE 147. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2030 (USD MILLION)
TABLE 148. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 149. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2030 (USD MILLION)
TABLE 150. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2030 (USD MILLION)
TABLE 151. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 152. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2030 (USD MILLION)
TABLE 153. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 154. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 155. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 156. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 157. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 158. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
TABLE 159. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2030 (USD MILLION)
TABLE 160. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 161. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2030 (USD MILLION)
TABLE 162. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 163. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 164. UNITED STATES COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 165. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 166. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2030 (USD MILLION)
TABLE 167. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2030 (USD MILLION)
TABLE 168. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2030 (USD MILLION)
TABLE 169. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2030 (USD MILLION)
TABLE 170. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2030 (USD MILLION)
TABLE 171. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 172. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 173. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2030 (USD MILLION)
TABLE 174. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2030 (USD MILLION)
TABLE 175. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 176. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2030 (USD MILLION)
TABLE 177. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2030 (USD MILLION)
TABLE 178. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 179. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2030 (USD MILLION)
TABLE 180. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 181. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 182. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 183. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 184. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 185. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
TABLE 186. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2030 (USD MILLION)
TABLE 187. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 188. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2030 (USD MILLION)
TABLE 189. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 190. CANADA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 191. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 192. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2030 (USD MILLION)
TABLE 193. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2030 (USD MILLION)
TABLE 194. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2030 (USD MILLION)
TABLE 195. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2030 (USD MILLION)
TABLE 196. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2030 (USD MILLION)
TABLE 197. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 198. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 199. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2030 (USD MILLION)
TABLE 200. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2030 (USD MILLION)
TABLE 201. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 202. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2030 (USD MILLION)
TABLE 203. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2030 (USD MILLION)
TABLE 204. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 205. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2030 (USD MILLION)
TABLE 206. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 207. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 208. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 209. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 210. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 211. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
TABLE 212. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2030 (USD MILLION)
TABLE 213. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 214. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2030 (USD MILLION)
TABLE 215. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 216. MEXICO COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 217. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 218. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2030 (USD MILLION)
TABLE 219. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2030 (USD MILLION)
TABLE 220. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2030 (USD MILLION)
TABLE 221. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2030 (USD MILLION)
TABLE 222. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2030 (USD MILLION)
TABLE 223. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 224. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 225. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2030 (USD MILLION)
TABLE 226. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2030 (USD MILLION)
TABLE 227. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 228. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2030 (USD MILLION)
TABLE 229. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2030 (USD MILLION)
TABLE 230. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 231. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2030 (USD MILLION)
TABLE 232. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 233. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 234. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 235. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 236. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 237. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
TABLE 238. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2030 (USD MILLION)
TABLE 239. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 240. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2030 (USD MILLION)
TABLE 241. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 242. BRAZIL COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 243. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 244. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2030 (USD MILLION)
TABLE 245. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2030 (USD MILLION)
TABLE 246. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2030 (USD MILLION)
TABLE 247. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2030 (USD MILLION)
TABLE 248. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2030 (USD MILLION)
TABLE 249. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 250. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 251. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2030 (USD MILLION)
TABLE 252. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2030 (USD MILLION)
TABLE 253. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUGMENTED REALITY, 2018-2030 (USD MILLION)
TABLE 254. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MOTION CAPTURE, 2018-2030 (USD MILLION)
TABLE 255. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY REAL TIME RENDERING, 2018-2030 (USD MILLION)
TABLE 256. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY VIRTUAL REALITY, 2018-2030 (USD MILLION)
TABLE 257. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOLUTION TYPE, 2018-2030 (USD MILLION)
TABLE 258. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HARDWARE, 2018-2030 (USD MILLION)
TABLE 259. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SERVICES, 2018-2030 (USD MILLION)
TABLE 260. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SOFTWARE, 2018-2030 (USD MILLION)
TABLE 261. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY DEPLOYMENT MODE, 2018-2030 (USD MILLION)
TABLE 262. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 263. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HYBRID, 2018-2030 (USD MILLION)
TABLE 264. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ON PREMISE, 2018-2030 (USD MILLION)
TABLE 265. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY END USER TYPE, 2018-2030 (USD MILLION)
TABLE 266. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY INDIVIDUAL USERS, 2018-2030 (USD MILLION)
TABLE 267. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY LARGE ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 268. ARGENTINA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY SMALL AND MEDIUM ENTERPRISES, 2018-2030 (USD MILLION)
TABLE 269. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 270. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ADVERTISING AND MARKETING, 2018-2030 (USD MILLION)
TABLE 271. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY ARCHITECTURE ENGINEERING AND CONSTRUCTION, 2018-2030 (USD MILLION)
TABLE 272. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AUTOMOTIVE DESIGN, 2018-2030 (USD MILLION)
TABLE 273. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY EDUCATION AND TRAINING, 2018-2030 (USD MILLION)
TABLE 274. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY HEALTHCARE AND MEDICAL, 2018-2030 (USD MILLION)
TABLE 275. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY MEDIA AND ENTERTAINMENT, 2018-2030 (USD MILLION)
TABLE 276. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 277. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY 3D MODELING, 2018-2030 (USD MILLION)
TABLE 278. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERATED IMAGERY SOLUTIONS MARKET SIZE, BY AI BASED GENERATION, 2018-2030 (USD MILLION)
TABLE 279. EUROPE, MIDDLE EAST & AFRICA COMPUTER-GENERA

Companies Mentioned

The companies profiled in this Computer-Generated Imagery Solutions market report include:
  • Autodesk, Inc.
  • Adobe Inc.
  • Dassault Systèmes SE
  • Unity Technologies SF, Inc.
  • Epic Games, Inc.
  • NVIDIA Corporation
  • Maxon Computer GmbH
  • Foundry Visionmongers Limited
  • SideFX Software Inc.
  • Corel Corporation

Methodology

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Table Information