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Gaming Market - Global Forecast 2026-2032

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    Report

  • 183 Pages
  • January 2026
  • Region: Global
  • 360iResearch™
  • ID: 6016501
1h Free Analyst Time
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The Gaming Market grew from USD 277.05 billion in 2025 to USD 304.73 billion in 2026. It is expected to continue growing at a CAGR of 10.07%, reaching USD 542.40 billion by 2032.

A concise orientation to the forces reshaping interactive entertainment and how technology, player behavior, and commercial innovation redefine value creation across the ecosystem

The interactive entertainment sector continues to evolve at an accelerating pace, driven by technological innovation, shifting consumer behavior, and expanding commercial models. Platforms that once defined competitive advantage are now converging around cloud delivery, cross‑platform interoperability, and persistent live services. As a consequence, companies across the value chain are rethinking product roadmaps, monetization architectures, and community engagement strategies to align with a landscape where engagement longevity matters more than single‑purchase economics.

Investment in developer tools, analytics, and ops capabilities is increasingly central to capturing lifetime value from players. Simultaneously, hardware cycles and device fragmentation call for flexible development pipelines that prioritize portability and modularity. Emerging distribution patterns such as game streaming and subscription bundling are reshaping how content is discovered and consumed, and they are prompting fresh questions around revenue attribution, IP control, and platform negotiation. This introduction frames the broader forces at play and sets the stage for a structured examination of transformational shifts, regulatory headwinds, segment dynamics, regional nuances, corporate strategies, and practical recommendations that follow.

The industry is undergoing intersecting technical, commercial, and social shifts that redefine player expectations, developer workflows, and the rules of competitive engagement

The landscape has entered a phase of structural transformation where technical, commercial, and social vectors interact to produce new strategic imperatives for incumbents and challengers alike. Cloud gaming and streaming have lowered barriers to entry for consumers while raising expectations for instant access and frictionless discovery. At the same time, advances in machine learning and procedural content systems are enabling smarter personalization, more efficient live operations, and novel content pipelines that accelerate iteration cycles.

Business models are likewise in motion: hybrid approaches that blend free to play mechanics with premium tentpoles and subscription bundles are becoming the norm rather than the exception. This hybridization is accompanied by a stronger focus on community ecosystems-creator networks, mod communities, and competitive circuits-that extend product lifecycles and influence retention dynamics. Hardware developments, most notably in portable and VR hardware, continue to diversify play contexts and require developers to design for multi‑device experiences. Together, these shifts create both opportunity and complexity, forcing leaders to balance agility with platform partnerships, regulatory compliance, and long‑term IP stewardship.

A practical assessment of how 2025 tariff revisions reshaped supply chains, pricing dynamics, and commercial strategies for hardware makers, publishers, and platform operators

Trade policy changes introduced in 2025 have produced a set of cumulative effects across production, distribution, and consumer pricing that merit careful operational response. Tariff adjustments on hardware components and peripheral assemblies have increased the cost base for console and accessory manufacturers, prompting supply chain re‑engineering and greater reliance on regional manufacturing partners. These dynamics have ripple effects for device launches, inventory strategies, and certification schedules, particularly for companies with tightly synchronized hardware and content roadmaps.

For publishers and platform operators, increased import duties have elevated the importance of logistics optimization and component sourcing alternatives. Firms that proactively diversified suppliers, shortened lead times, or localized final assembly experienced relatively smoother transitions, while others had to absorb margin pressure or revise promotional plans. On the consumer side, the combination of higher hardware costs and persistent demand for subscription services has accelerated prioritization of bundled offerings to preserve perceived value. Regulatory uncertainty around trade measures also heightened the premium on scenario planning and flexible pricing strategies to preserve competitiveness across distinct retail and digital channels.

A comprehensive segmentation overview revealing how platform, business model, genre, distribution channel, and device type uniquely shape product design, monetization, and go‑to‑market execution

Segment-level analysis reveals differentiated dynamics that demand distinct operating approaches depending on platform, business model, genre, distribution channel, and device type. Based on Platform, the landscape is analyzed across Cloud, Console, Mobile, and PC; the Cloud axis highlights providers such as Microsoft XCloud and NVIDIA GeForce Now, while Console coverage spans Nintendo, PlayStation, and Xbox. Mobile is evaluated across Android and iOS ecosystems, and PC considerations include Linux, MacOS, and Windows distributions. These platform distinctions influence development toolchains, certification cycles, and feature parity expectations.

Based on Business Model, industry performance is considered across Free To Play, Premium, and Subscription frameworks; Free To Play distinctions include Advertising and In Game Purchases, Premium differentiators cover Digital Download and Retail channels, and Subscription analysis emphasizes offerings such as Game Pass. Revenue mechanics and user acquisition costs vary substantially across these models, affecting long‑term product plans. Based on Genre, consumer behaviors and retention patterns diverge across Action, Adventure, Puzzle, Role Playing, Shooter, Simulation, Sports, and Strategy categories; Role Playing further bifurcates into Action RPG and Massively Multiplayer Online RPG, Shooter separates into First Person and Third Person variants, and Sports narrows into Basketball and Football specializations, each carrying unique design and live‑ops implications. Based on Distribution Channel, the study encompasses Digital Download, Physical Retail, and Streaming modes, each with different cost structures, discoverability challenges, and retailer relationships. Finally, Based on Device Type, differentiation exists across Console, Personal Computer, Smartphone, Tablet, and VR Headset platforms, with VR Headset segmentation into Standalone and Tethered devices-each device class demands bespoke UX decisions, performance targets, and QA regimes that shape development investment choices.

Regional realities and regulatory nuances across the Americas, Europe Middle East & Africa, and Asia‑Pacific that shape distribution choices, localization, and partnership requirements

Regional dynamics are becoming more consequential as distribution methods and regulatory environments diverge across geographies. In the Americas, consumer appetite for live services, competitive multiplayer, and subscription bundles remains robust, with particular strength in sports and shooter genres and a well‑developed ecosystem of esports and creator monetization. This region also continues to attract significant investment into studio growth and platform partnerships, while regulatory scrutiny around data and consumer protections is evolving in parallel.

Europe, Middle East & Africa exhibit heterogeneous trends driven by varied regulatory frameworks, language diversity, and differing retail footprints. Fragmentation here favors publishers and platforms that can execute localized marketing and support, while the region’s regulatory posture increasingly emphasizes consumer rights and content standards. In Asia‑Pacific, growth is concentrated in mobile and cloud adoption with particular affinity for free to play and live service mechanics; partnerships with local distributors, payment providers, and platform holders play a pivotal role in user acquisition. Across all regions, successful companies tailor pricing, content cadence, and community activations to local preferences and regulatory requirements, leveraging regional partners to accelerate market entry and mitigate compliance risk.

How platform owners, publishers, and technology partners are aligning capabilities and partnerships to secure long term engagement, operational resilience, and monetization leadership

Competitive positioning reflects a balance between platform stewardship, intellectual property strength, operational excellence, and partnership orchestration. Platform holders such as major console manufacturers and cloud service providers continue to invest in first‑party content and platform features that lock in user engagement, while middleware and engine vendors focus on performance and portability to enable multi‑platform launches. Publishers with robust live‑ops organizations and analytics capabilities show clear advantages in player retention and lifetime value extraction, whereas independent studios frequently capitalize on niche genres, creative differentiation, and alternative discovery channels to reach audiences.

Technology providers that supply cloud rendering, backend services, and matchmaking systems are increasingly critical to the delivery of large‑scale live games, and their roadmap alignment with publishers affects launch cadence and quality of service. Strategic acquirers and investors are prioritizing studios that combine technical competence with proven live servicing models. Meanwhile, ecosystem partners-payment processors, distribution platforms, and creator networks-play vital roles in monetization and community amplification. Companies that demonstrate operational resilience, transparent developer economics, and an ability to navigate regulatory headwinds are best positioned to convert platform reach into sustained engagement.

Actionable cross functional initiatives for executives to enhance resilience, improve monetization, and accelerate growth through platform neutrality, live operations, and supply chain diversification

Leaders should adopt a pragmatic, multi‑vector approach that balances short‑term operational resilience with long‑term product and platform investments. First, prioritize portability: build modular architectures and cross‑platform assets that enable rapid adaptation to console, PC, mobile, and cloud targets, reducing dependence on any single distribution channel. Second, invest in live‑ops and analytics infrastructure to turn player telemetry into prioritized roadmaps for retention, monetization, and content cadence, ensuring decisions are grounded in observed behavior rather than intuition.

Third, treat supply chain and procurement as strategic levers: diversify component sources, negotiate flexible terms with assembly partners, and maintain inventory strategies that accommodate tariff volatility. Fourth, cultivate regional partnerships for localization, payment processing, and regulatory navigation to streamline market entry and reduce compliance exposure. Fifth, adopt hybrid commercial models thoughtfully, combining subscription, free to play, and premium offerings where product fit and audience economics support mixed approaches. Finally, strengthen creator relations and community programs as channels for discovery and sustained engagement, investing in transparency around revenue splits, tools for creators, and co‑marketing initiatives to expand organic reach.

A rigorous mixed methods approach combining executive interviews, technical briefings, supply chain mapping, and scenario based validation to ensure insights are evidence based and operationally relevant

The research approach integrates qualitative and quantitative techniques to produce a rigorous, reproducible analysis. Primary research consisted of structured interviews with executives across platform holders, publishers, developers, and distribution partners, augmented by technical briefings with hardware and cloud service engineers. These engagements enabled deep understanding of development toolchains, certification processes, and live‑ops practices. Secondary research included a systematic review of public financial disclosures, regulatory filings, developer documentation, platform SDKs, and product roadmaps to triangulate strategic priorities and investment patterns.

Operational analysis incorporated supply chain mapping and supplier interviews to assess component flows, lead times, and cost pressures. Competitive benchmarking evaluated product roadmaps, content cadence, and community metrics to identify capability gaps. All findings were cross‑validated through expert panels and scenario analysis to ensure robustness under plausible policy and technology shifts. Where appropriate, data privacy and ethical protocols guided the handling of proprietary information, and transparency measures were implemented to document assumptions and evidence sources underpinning qualitative judgments.

A decisive synthesis of strategic imperatives and operational priorities that executives can use to align product, partnership, and procurement decisions to evolving industry dynamics

In conclusion, the interactive entertainment ecosystem stands at an inflection point where technological maturation, evolving business models, and regulatory shifts jointly determine competitive outcomes. Companies that embrace portability, invest in live servicing capabilities, and proactively manage supply chain exposures will be better positioned to translate strategic intent into measurable operational outcomes. Regional nuance remains a critical factor: success requires localized execution, adaptive pricing, and partnerships that reflect distinct distribution and regulatory realities.

The path forward favors organizations that align product roadmaps with flexible monetization, prioritize player experience and community engagement, and embed scenario planning into commercial and operational decision‑making. Executives should treat this analysis as an operational playbook: use the insights to prioritize capability building, inform partnership negotiations, and direct capital toward initiatives that materially improve retention, accelerate monetization, and reduce exposure to geopolitical and supply chain shocks.

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Definition
1.3. Market Segmentation & Coverage
1.4. Years Considered for the Study
1.5. Currency Considered for the Study
1.6. Language Considered for the Study
1.7. Key Stakeholders
2. Research Methodology
2.1. Introduction
2.2. Research Design
2.2.1. Primary Research
2.2.2. Secondary Research
2.3. Research Framework
2.3.1. Qualitative Analysis
2.3.2. Quantitative Analysis
2.4. Market Size Estimation
2.4.1. Top-Down Approach
2.4.2. Bottom-Up Approach
2.5. Data Triangulation
2.6. Research Outcomes
2.7. Research Assumptions
2.8. Research Limitations
3. Executive Summary
3.1. Introduction
3.2. CXO Perspective
3.3. Market Size & Growth Trends
3.4. Market Share Analysis, 2025
3.5. FPNV Positioning Matrix, 2025
3.6. New Revenue Opportunities
3.7. Next-Generation Business Models
3.8. Industry Roadmap
4. Market Overview
4.1. Introduction
4.2. Industry Ecosystem & Value Chain Analysis
4.2.1. Supply-Side Analysis
4.2.2. Demand-Side Analysis
4.2.3. Stakeholder Analysis
4.3. Porter’s Five Forces Analysis
4.4. PESTLE Analysis
4.5. Market Outlook
4.5.1. Near-Term Market Outlook (0-2 Years)
4.5.2. Medium-Term Market Outlook (3-5 Years)
4.5.3. Long-Term Market Outlook (5-10 Years)
4.6. Go-to-Market Strategy
5. Market Insights
5.1. Consumer Insights & End-User Perspective
5.2. Consumer Experience Benchmarking
5.3. Opportunity Mapping
5.4. Distribution Channel Analysis
5.5. Pricing Trend Analysis
5.6. Regulatory Compliance & Standards Framework
5.7. ESG & Sustainability Analysis
5.8. Disruption & Risk Scenarios
5.9. Return on Investment & Cost-Benefit Analysis
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Gaming Market, by Platform
8.1. Cloud
8.1.1. Microsoft XCloud
8.1.2. NVIDIA GeForce Now
8.2. Console
8.2.1. Nintendo
8.2.2. PlayStation
8.2.3. Xbox
8.3. Mobile
8.3.1. Android
8.3.2. iOS
8.4. PC
8.4.1. Linux
8.4.2. MacOS
8.4.3. Windows
9. Gaming Market, by Business Model
9.1. Free To Play
9.1.1. Advertising
9.1.2. In Game Purchases
9.2. Premium
9.2.1. Digital Download
9.2.2. Retail
9.3. Subscription
10. Gaming Market, by Genre
10.1. Action
10.2. Adventure
10.3. Puzzle
10.4. Role Playing
10.4.1. Action RPG
10.4.2. Massively Multiplayer Online RPG
10.5. Shooter
10.5.1. First Person
10.5.2. Third Person
10.6. Simulation
10.7. Sports
10.7.1. Basketball
10.7.2. Football
10.8. Strategy
11. Gaming Market, by Device Type
11.1. Console
11.2. Personal Computer
11.3. Smartphone
11.4. Tablet
11.5. VR Headset
11.5.1. Standalone
11.5.2. Tethered
12. Gaming Market, by Distribution Channel
12.1. Digital Download
12.2. Physical Retail
12.3. Streaming
13. Gaming Market, by Region
13.1. Americas
13.1.1. North America
13.1.2. Latin America
13.2. Europe, Middle East & Africa
13.2.1. Europe
13.2.2. Middle East
13.2.3. Africa
13.3. Asia-Pacific
14. Gaming Market, by Group
14.1. ASEAN
14.2. GCC
14.3. European Union
14.4. BRICS
14.5. G7
14.6. NATO
15. Gaming Market, by Country
15.1. United States
15.2. Canada
15.3. Mexico
15.4. Brazil
15.5. United Kingdom
15.6. Germany
15.7. France
15.8. Russia
15.9. Italy
15.10. Spain
15.11. China
15.12. India
15.13. Japan
15.14. Australia
15.15. South Korea
16. United States Gaming Market
17. China Gaming Market
18. Competitive Landscape
18.1. Market Concentration Analysis, 2025
18.1.1. Concentration Ratio (CR)
18.1.2. Herfindahl Hirschman Index (HHI)
18.2. Recent Developments & Impact Analysis, 2025
18.3. Product Portfolio Analysis, 2025
18.4. Benchmarking Analysis, 2025
18.5. Activision Blizzard, Inc.
18.6. Bandai Namco Holdings Inc.
18.7. Capcom Co., Ltd.
18.8. CD Projekt S.A.
18.9. Electronic Arts Inc.
18.10. Embracer Group AB
18.11. Epic Games, Inc.
18.12. Konami Holdings Corporation
18.13. Microsoft Corporation
18.14. MiHoYo
18.15. NetEase, Inc.
18.16. Nexon Co., Ltd.
18.17. Nintendo Co., Ltd.
18.18. Playrix Ltd.
18.19. Playtika Ltd.
18.20. Roblox Corporation
18.21. Scopely, Inc.
18.22. Sega Group
18.23. Sony Group Corporation
18.24. Square Enix Holdings Co., Ltd.
18.25. Take-Two Interactive Software, Inc.
18.26. Tencent Holdings Limited
18.27. Ubisoft Entertainment SA
18.28. Warner Bros.
18.29. Zynga Inc.
List of Figures
FIGURE 1. GLOBAL GAMING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 2. GLOBAL GAMING MARKET SHARE, BY KEY PLAYER, 2025
FIGURE 3. GLOBAL GAMING MARKET, FPNV POSITIONING MATRIX, 2025
FIGURE 4. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 5. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 6. GLOBAL GAMING MARKET SIZE, BY GENRE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 7. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 8. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 9. GLOBAL GAMING MARKET SIZE, BY REGION, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 10. GLOBAL GAMING MARKET SIZE, BY GROUP, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 11. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2025 VS 2026 VS 2032 (USD MILLION)
FIGURE 12. UNITED STATES GAMING MARKET SIZE, 2018-2032 (USD MILLION)
FIGURE 13. CHINA GAMING MARKET SIZE, 2018-2032 (USD MILLION)
List of Tables
TABLE 1. GLOBAL GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 2. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 3. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY REGION, 2018-2032 (USD MILLION)
TABLE 4. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 5. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 6. GLOBAL GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 7. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY REGION, 2018-2032 (USD MILLION)
TABLE 8. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 9. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 10. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY REGION, 2018-2032 (USD MILLION)
TABLE 11. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY GROUP, 2018-2032 (USD MILLION)
TABLE 12. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 13. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 14. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 15. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 16. GLOBAL GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 17. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY REGION, 2018-2032 (USD MILLION)
TABLE 18. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY GROUP, 2018-2032 (USD MILLION)
TABLE 19. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 20. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 21. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 22. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 23. GLOBAL GAMING MARKET SIZE, BY XBOX, BY REGION, 2018-2032 (USD MILLION)
TABLE 24. GLOBAL GAMING MARKET SIZE, BY XBOX, BY GROUP, 2018-2032 (USD MILLION)
TABLE 25. GLOBAL GAMING MARKET SIZE, BY XBOX, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 26. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2032 (USD MILLION)
TABLE 27. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 28. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 29. GLOBAL GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 30. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2032 (USD MILLION)
TABLE 31. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY GROUP, 2018-2032 (USD MILLION)
TABLE 32. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 33. GLOBAL GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2032 (USD MILLION)
TABLE 34. GLOBAL GAMING MARKET SIZE, BY IOS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 35. GLOBAL GAMING MARKET SIZE, BY IOS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 36. GLOBAL GAMING MARKET SIZE, BY PC, BY REGION, 2018-2032 (USD MILLION)
TABLE 37. GLOBAL GAMING MARKET SIZE, BY PC, BY GROUP, 2018-2032 (USD MILLION)
TABLE 38. GLOBAL GAMING MARKET SIZE, BY PC, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 39. GLOBAL GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 40. GLOBAL GAMING MARKET SIZE, BY LINUX, BY REGION, 2018-2032 (USD MILLION)
TABLE 41. GLOBAL GAMING MARKET SIZE, BY LINUX, BY GROUP, 2018-2032 (USD MILLION)
TABLE 42. GLOBAL GAMING MARKET SIZE, BY LINUX, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 43. GLOBAL GAMING MARKET SIZE, BY MACOS, BY REGION, 2018-2032 (USD MILLION)
TABLE 44. GLOBAL GAMING MARKET SIZE, BY MACOS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 45. GLOBAL GAMING MARKET SIZE, BY MACOS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 46. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2018-2032 (USD MILLION)
TABLE 47. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 48. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 49. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 50. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2032 (USD MILLION)
TABLE 51. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 52. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 53. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 54. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2032 (USD MILLION)
TABLE 55. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 56. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 57. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY REGION, 2018-2032 (USD MILLION)
TABLE 58. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY GROUP, 2018-2032 (USD MILLION)
TABLE 59. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 60. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2018-2032 (USD MILLION)
TABLE 61. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY GROUP, 2018-2032 (USD MILLION)
TABLE 62. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 63. GLOBAL GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 64. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2032 (USD MILLION)
TABLE 65. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 66. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 67. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY REGION, 2018-2032 (USD MILLION)
TABLE 68. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 69. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 70. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 71. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 72. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 73. GLOBAL GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 74. GLOBAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2032 (USD MILLION)
TABLE 75. GLOBAL GAMING MARKET SIZE, BY ACTION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 76. GLOBAL GAMING MARKET SIZE, BY ACTION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 77. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2032 (USD MILLION)
TABLE 78. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 79. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 80. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 81. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 82. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 83. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2032 (USD MILLION)
TABLE 84. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 85. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 86. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 87. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2032 (USD MILLION)
TABLE 88. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY GROUP, 2018-2032 (USD MILLION)
TABLE 89. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 90. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY REGION, 2018-2032 (USD MILLION)
TABLE 91. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY GROUP, 2018-2032 (USD MILLION)
TABLE 92. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 93. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2032 (USD MILLION)
TABLE 94. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 95. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 96. GLOBAL GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 97. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY REGION, 2018-2032 (USD MILLION)
TABLE 98. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY GROUP, 2018-2032 (USD MILLION)
TABLE 99. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 100. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY REGION, 2018-2032 (USD MILLION)
TABLE 101. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY GROUP, 2018-2032 (USD MILLION)
TABLE 102. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 103. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2032 (USD MILLION)
TABLE 104. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY GROUP, 2018-2032 (USD MILLION)
TABLE 105. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 106. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2032 (USD MILLION)
TABLE 107. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY GROUP, 2018-2032 (USD MILLION)
TABLE 108. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 109. GLOBAL GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 110. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY REGION, 2018-2032 (USD MILLION)
TABLE 111. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 112. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 113. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY REGION, 2018-2032 (USD MILLION)
TABLE 114. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 115. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 116. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2032 (USD MILLION)
TABLE 117. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY GROUP, 2018-2032 (USD MILLION)
TABLE 118. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 119. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 120. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2032 (USD MILLION)
TABLE 121. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 122. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 123. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY REGION, 2018-2032 (USD MILLION)
TABLE 124. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY GROUP, 2018-2032 (USD MILLION)
TABLE 125. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 126. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2032 (USD MILLION)
TABLE 127. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 128. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 129. GLOBAL GAMING MARKET SIZE, BY TABLET, BY REGION, 2018-2032 (USD MILLION)
TABLE 130. GLOBAL GAMING MARKET SIZE, BY TABLET, BY GROUP, 2018-2032 (USD MILLION)
TABLE 131. GLOBAL GAMING MARKET SIZE, BY TABLET, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 132. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY REGION, 2018-2032 (USD MILLION)
TABLE 133. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY GROUP, 2018-2032 (USD MILLION)
TABLE 134. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 135. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 136. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2032 (USD MILLION)
TABLE 137. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 138. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 139. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2032 (USD MILLION)
TABLE 140. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY GROUP, 2018-2032 (USD MILLION)
TABLE 141. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 142. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 143. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2032 (USD MILLION)
TABLE 144. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY GROUP, 2018-2032 (USD MILLION)
TABLE 145. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 146. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2032 (USD MILLION)
TABLE 147. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY GROUP, 2018-2032 (USD MILLION)
TABLE 148. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 149. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY REGION, 2018-2032 (USD MILLION)
TABLE 150. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY GROUP, 2018-2032 (USD MILLION)
TABLE 151. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 152. GLOBAL GAMING MARKET SIZE, BY REGION, 2018-2032 (USD MILLION)
TABLE 153. AMERICAS GAMING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 154. AMERICAS GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 155. AMERICAS GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 156. AMERICAS GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 157. AMERICAS GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 158. AMERICAS GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 159. AMERICAS GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 160. AMERICAS GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 161. AMERICAS GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 162. AMERICAS GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 163. AMERICAS GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 164. AMERICAS GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 165. AMERICAS GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 166. AMERICAS GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 167. AMERICAS GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 168. AMERICAS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 169. NORTH AMERICA GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 170. NORTH AMERICA GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 171. NORTH AMERICA GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 172. NORTH AMERICA GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 173. NORTH AMERICA GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 174. NORTH AMERICA GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 175. NORTH AMERICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 176. NORTH AMERICA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 177. NORTH AMERICA GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 178. NORTH AMERICA GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 179. NORTH AMERICA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 180. NORTH AMERICA GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 181. NORTH AMERICA GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 182. NORTH AMERICA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 183. NORTH AMERICA GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 184. NORTH AMERICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 185. LATIN AMERICA GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 186. LATIN AMERICA GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 187. LATIN AMERICA GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 188. LATIN AMERICA GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 189. LATIN AMERICA GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 190. LATIN AMERICA GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 191. LATIN AMERICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 192. LATIN AMERICA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 193. LATIN AMERICA GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 194. LATIN AMERICA GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 195. LATIN AMERICA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 196. LATIN AMERICA GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 197. LATIN AMERICA GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 198. LATIN AMERICA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 199. LATIN AMERICA GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 200. LATIN AMERICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 201. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY SUBREGION, 2018-2032 (USD MILLION)
TABLE 202. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 203. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 204. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 205. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 206. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 207. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 208. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 209. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 210. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 211. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 212. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 213. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 214. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 215. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 216. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 217. EUROPE GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 218. EUROPE GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 219. EUROPE GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 220. EUROPE GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 221. EUROPE GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 222. EUROPE GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 223. EUROPE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 224. EUROPE GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 225. EUROPE GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 226. EUROPE GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 227. EUROPE GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 228. EUROPE GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 229. EUROPE GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 230. EUROPE GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 231. EUROPE GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 232. EUROPE GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 233. MIDDLE EAST GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 234. MIDDLE EAST GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 235. MIDDLE EAST GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 236. MIDDLE EAST GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 237. MIDDLE EAST GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 238. MIDDLE EAST GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 239. MIDDLE EAST GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 240. MIDDLE EAST GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 241. MIDDLE EAST GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 242. MIDDLE EAST GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 243. MIDDLE EAST GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 244. MIDDLE EAST GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 245. MIDDLE EAST GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 246. MIDDLE EAST GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 247. MIDDLE EAST GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 248. MIDDLE EAST GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 249. AFRICA GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 250. AFRICA GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 251. AFRICA GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 252. AFRICA GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 253. AFRICA GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 254. AFRICA GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 255. AFRICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 256. AFRICA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 257. AFRICA GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 258. AFRICA GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 259. AFRICA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 260. AFRICA GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 261. AFRICA GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 262. AFRICA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 263. AFRICA GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 264. AFRICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 265. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 266. ASIA-PACIFIC GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 267. ASIA-PACIFIC GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 268. ASIA-PACIFIC GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 269. ASIA-PACIFIC GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 270. ASIA-PACIFIC GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 271. ASIA-PACIFIC GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 272. ASIA-PACIFIC GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 273. ASIA-PACIFIC GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 274. ASIA-PACIFIC GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 275. ASIA-PACIFIC GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 276. ASIA-PACIFIC GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 277. ASIA-PACIFIC GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 278. ASIA-PACIFIC GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 279. ASIA-PACIFIC GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 280. ASIA-PACIFIC GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 281. GLOBAL GAMING MARKET SIZE, BY GROUP, 2018-2032 (USD MILLION)
TABLE 282. ASEAN GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 283. ASEAN GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 284. ASEAN GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 285. ASEAN GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 286. ASEAN GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 287. ASEAN GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 288. ASEAN GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 289. ASEAN GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 290. ASEAN GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 291. ASEAN GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 292. ASEAN GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 293. ASEAN GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 294. ASEAN GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 295. ASEAN GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 296. ASEAN GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 297. ASEAN GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 298. GCC GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 299. GCC GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 300. GCC GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 301. GCC GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 302. GCC GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 303. GCC GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 304. GCC GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 305. GCC GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 306. GCC GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 307. GCC GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 308. GCC GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 309. GCC GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 310. GCC GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 311. GCC GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 312. GCC GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 313. GCC GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 314. EUROPEAN UNION GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 315. EUROPEAN UNION GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 316. EUROPEAN UNION GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 317. EUROPEAN UNION GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 318. EUROPEAN UNION GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 319. EUROPEAN UNION GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 320. EUROPEAN UNION GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 321. EUROPEAN UNION GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 322. EUROPEAN UNION GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 323. EUROPEAN UNION GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 324. EUROPEAN UNION GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 325. EUROPEAN UNION GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 326. EUROPEAN UNION GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 327. EUROPEAN UNION GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 328. EUROPEAN UNION GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 329. EUROPEAN UNION GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 330. BRICS GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 331. BRICS GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 332. BRICS GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 333. BRICS GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 334. BRICS GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 335. BRICS GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 336. BRICS GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 337. BRICS GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 338. BRICS GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 339. BRICS GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 340. BRICS GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 341. BRICS GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 342. BRICS GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 343. BRICS GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 344. BRICS GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 345. BRICS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 346. G7 GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 347. G7 GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 348. G7 GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 349. G7 GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 350. G7 GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 351. G7 GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 352. G7 GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 353. G7 GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 354. G7 GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 355. G7 GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 356. G7 GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 357. G7 GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 358. G7 GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 359. G7 GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 360. G7 GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 361. G7 GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 362. NATO GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 363. NATO GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 364. NATO GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 365. NATO GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 366. NATO GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 367. NATO GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 368. NATO GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 369. NATO GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 370. NATO GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 371. NATO GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 372. NATO GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 373. NATO GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 374. NATO GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 375. NATO GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 376. NATO GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 377. NATO GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 378. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2018-2032 (USD MILLION)
TABLE 379. UNITED STATES GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 380. UNITED STATES GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 381. UNITED STATES GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 382. UNITED STATES GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 383. UNITED STATES GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 384. UNITED STATES GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 385. UNITED STATES GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 386. UNITED STATES GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 387. UNITED STATES GAMING MARKET SIZE, BY PREMIUM, 2018-2032 (USD MILLION)
TABLE 388. UNITED STATES GAMING MARKET SIZE, BY GENRE, 2018-2032 (USD MILLION)
TABLE 389. UNITED STATES GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2032 (USD MILLION)
TABLE 390. UNITED STATES GAMING MARKET SIZE, BY SHOOTER, 2018-2032 (USD MILLION)
TABLE 391. UNITED STATES GAMING MARKET SIZE, BY SPORTS, 2018-2032 (USD MILLION)
TABLE 392. UNITED STATES GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2032 (USD MILLION)
TABLE 393. UNITED STATES GAMING MARKET SIZE, BY VR HEADSET, 2018-2032 (USD MILLION)
TABLE 394. UNITED STATES GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2032 (USD MILLION)
TABLE 395. CHINA GAMING MARKET SIZE, 2018-2032 (USD MILLION)
TABLE 396. CHINA GAMING MARKET SIZE, BY PLATFORM, 2018-2032 (USD MILLION)
TABLE 397. CHINA GAMING MARKET SIZE, BY CLOUD, 2018-2032 (USD MILLION)
TABLE 398. CHINA GAMING MARKET SIZE, BY CONSOLE, 2018-2032 (USD MILLION)
TABLE 399. CHINA GAMING MARKET SIZE, BY MOBILE, 2018-2032 (USD MILLION)
TABLE 400. CHINA GAMING MARKET SIZE, BY PC, 2018-2032 (USD MILLION)
TABLE 401. CHINA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2032 (USD MILLION)
TABLE 402. CHINA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2032 (USD MILLION)
TABLE 403. CHINA GAM

Companies Mentioned

The key companies profiled in this Gaming market report include:
  • Activision Blizzard, Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • CD Projekt S.A.
  • Electronic Arts Inc.
  • Embracer Group AB
  • Epic Games, Inc.
  • Konami Holdings Corporation
  • Microsoft Corporation
  • MiHoYo
  • NetEase, Inc.
  • Nexon Co., Ltd.
  • Nintendo Co., Ltd.
  • Playrix Ltd.
  • Playtika Ltd.
  • Roblox Corporation
  • Scopely, Inc.
  • Sega Group
  • Sony Group Corporation
  • Square Enix Holdings Co., Ltd.
  • Take-Two Interactive Software, Inc.
  • Tencent Holdings Limited
  • Ubisoft Entertainment SA
  • Warner Bros.
  • Zynga Inc.

Table Information