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Gaming Market by Platform, Business Model, Genre, Distribution Channel, Device Type - Global Forecast to 2030

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    Report

  • 196 Pages
  • May 2025
  • Region: Global
  • 360iResearch™
  • ID: 6016501
UP TO OFF until Dec 31st 2025
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The Gaming Market grew from USD 251.89 billion in 2024 to USD 277.05 billion in 2025. It is expected to continue growing at a CAGR of 9.81%, reaching USD 441.68 billion by 2030.

Setting the Stage for Gaming's Next Era

The gaming industry stands at a critical inflection point, with convergence of technology, shifting consumer behaviors, and evolving business models redefining every aspect of play. This executive summary distills the most salient findings from our intensive market analysis, combining macroeconomic trends with in-depth segmentation studies to equip decision-makers with the insights necessary to navigate an increasingly complex landscape.

In crafting this overview, we examined key forces such as the rise of cloud streaming, the impact of sudden policy shifts, changing monetization strategies, and the competitive dynamics among consoles, mobile devices, and emerging platforms. Each section unpacks how these variables intersect, revealing both opportunities for value creation and potential pitfalls that could disrupt established players and nimble newcomers alike. The goal is to provide senior executives, investors, and strategy teams with a clear, actionable framework for setting priorities, allocating resources, and driving profitable growth in a market projected to undergo profound transformations by 2025.

Unveiling the Transformative Forces Reshaping Gaming

The gaming ecosystem is undergoing transformative shifts catalyzed by breakthroughs in cloud computing, advances in graphics processing, and the proliferation of high-speed networks. Cloud streaming services now deliver console-grade experiences on mobile devices, enabling players to access titles on demand without local hardware constraints. Simultaneously, consoles themselves are evolving into multimedia hubs, integrating broadcast, social media, and even cloud processing to deliver seamless cross-platform progression.

Monetization models that once centered on one-time purchases have given way to recurring revenue streams powered by game passes and subscription bundles. These shifts are complemented by the rapid growth of free-to-play offerings that leverage data-driven in-game purchases and targeted advertising, unlocking new pathways for user acquisition and retention. As artificial intelligence and machine learning enhance personalization, dynamic difficulty adjustment, and procedural content generation, player engagement is reaching new heights, fostering both deeper immersion and longer lifecycles for major franchises.

Further reshaping the landscape are emerging hardware categories such as virtual reality headsets and cloud-enabled devices that blur the distinction between console and PC. Meanwhile, strategic alliances among technology providers, publishers, and network operators are lowering barriers to entry in new regions, creating fertile ground for localized titles and grassroots community development. Taken together, these shifts represent a fundamental reframing of how content is produced, distributed, and monetized, demanding that incumbents and entrants alike recalibrate their strategies to stay ahead of an accelerating curve.

Assessing the Cumulative Impact of US Tariffs on Gaming by 2025

In 2025, United States tariffs on imported gaming hardware components and consumer electronics will impose a cumulative effect on hardware costs, software pricing, and global supply chains. Tariffs targeting graphics processing units, semiconductors, and console assemblies originating from key manufacturing hubs have driven component prices upward, prompting manufacturers to reconsider production footprints and strategic partnerships.

Facing these headwinds, leading console and PC hardware producers have accelerated plans to diversify assembly locations, forging new contracts in Southeast Asia and Latin America while renegotiating terms with existing suppliers. Although these measures mitigate exposure, they also introduce complexity into logistics and quality control, potentially lengthening product development cycles and increasing unit costs.

On the software side, publishers are exploring adaptive pricing strategies to absorb part of the tariff burden without alienating end users. Pre-order incentives, tiered digital bundles, and time-limited discounts serve as buffers to maintain purchase velocity, while subscription models offer a more predictable revenue stream less sensitive to hardware price fluctuations. However, developers reliant on physical distribution are feeling intensified pressure as brick-and-mortar margins tighten.

Ultimately, the cumulative impact of tariffs extends beyond immediate cost increases. It shapes strategic decisions around platform investments, market entry timing, and portfolio prioritization. Companies that proactively restructure their supply chains, adopt flexible pricing frameworks, and deepen direct-to-consumer engagement will be best positioned to thrive despite persistent trade-policy volatility.

Deep Dive into Market Segmentation Dynamics

A nuanced understanding of segmentation reveals the multifaceted nature of the gaming market and identifies pockets of opportunity. In the realm of platform, cloud gaming has accelerated with services such as Microsoft XCloud and NVIDIA GeForce Now enabling high-fidelity experiences on a range of devices. Console engagement remains robust, driven by exclusive franchises on Nintendo, PlayStation, and Xbox hardware, while mobile gaming continues to capture casual audiences across Android and iOS ecosystems. On personal computers, Windows sustains the bulk of PC gaming revenue, yet macOS and Linux have emerged as fertile grounds for indie titles and niche studios.

Business models further differentiate market trajectories. Free-to-play titles leverage advertising and in-game purchase mechanics to build massive user bases quickly, creating monetization avenues that evolve alongside player behavior. Premium games delivered through digital downloads and retail channels maintain a strong foothold among traditional audiences who value full ownership upfront. Subscription services, led by all-you-can-play game passes, are redefining content libraries and establishing recurring revenue streams that align publisher incentives with long-term engagement.

Genre analysis underscores the diversity of player preferences. Action and adventure titles continue to captivate core gamers, while puzzle and simulation genres attract broader demographics seeking casual play. Role-playing games span from narrative-driven action RPGs to expansive massively multiplayer online RPGs, catering to both solo and communal experiences. Shooter preferences split between first-person immersion and third-person tactical perspectives, and sports titles, whether basketball or football, simulate real-world competition. Strategy games maintain their stronghold among enthusiasts who relish complex decision-making and long-term campaign play.

Distribution channels illustrate the ongoing shift to digital consumption. Direct digital downloads account for the majority of software revenue, yet physical retail retains pockets of demand among collectors and regions with limited broadband infrastructure. Streaming platforms are emerging as the next frontier, offering seamless access without installation delays. Device type segmentation reveals the resurgence of consoles and personal computers alongside surging smartphone and tablet adoption. The VR headset segment, divided between standalone and tethered devices, is carving out a premium niche for immersive experiences, albeit with slower mass-market penetration.

Decoding Regional Variations in Gaming Demand

Regionally, the gaming market exhibits distinct growth drivers and consumer behaviors. In the Americas, high broadband penetration and established console and PC ecosystems sustain steady spend on premium titles, while mobile gaming continues to attract sizable audiences through free-to-play mechanics and live events. North American consumers show a growing appetite for subscription services, reflecting an openness to digital bundles that promise value through content breadth.

Europe, the Middle East, and Africa present a heterogeneous landscape shaped by varied regulatory environments and infrastructure maturity. Western Europe remains a sophisticated market with high console and PC adoption, whereas Eastern European and Middle Eastern regions are experiencing rapid mobile growth as smartphone ownership expands. Africa is at an earlier stage of maturation, with mobile gaming leading the charge amid improving network coverage. This region’s potential lies in localized content, microtransaction economies, and the rise of esports communities that foster cross-border engagement.

Asia-Pacific continues to dominate global gaming revenues, driven by powerhouse markets in China, Japan, South Korea, and emerging hotspots in Southeast Asia. Mobile gaming drives the majority of consumer spend, supported by cultural affinities for social play and in-game monetization. China’s regulatory environment introduces both constraints and catalysts for innovation, while Japan’s console heritage sustains high per-capita title purchases. South Korea’s robust esports infrastructure and high-speed networks fuel competitive gaming, and Southeast Asian markets show accelerating uptake of cloud streaming and social gaming formats.

These regional dynamics underscore the importance of tailoring strategies to local market characteristics, regulatory climates, and consumer preferences. Opportunities lie in forging partnerships with regional publishers, optimizing pricing for diverse purchasing powers, and investing in culturally resonant content that enhances engagement across geographies.

Insights into Leading Industry Players and Their Strategies

Leading companies are charting varied paths to capitalize on gaming’s evolving dynamics. Technology giants are embedding cloud gaming into their broader service ecosystems, using XCloud and GeForce Now to lock in subscribers and monetize underutilized infrastructure. Console incumbents are doubling down on exclusive first-party studios, securing compelling IP that drives hardware sales and fortifies brand loyalty. Mobile platform operators are enhancing in-game ecosystems with advanced analytics that tailor promotions, increase retention, and maximize lifetime value.

Traditional publishers are diversifying portfolios to balance blockbuster AAA investments with smaller free-to-play titles and indie partnerships. By experimenting with hybrid distribution-mixing digital downloads, retail partnerships, and subscription bundles-they are reducing reliance on any single revenue stream. Emerging entrants are carving niches through live service models, leveraging community content creation and seasonal events to sustain regular engagement.

Meanwhile, middleware and engine providers are consolidating as they offer turnkey solutions for cross-platform development, helping studios streamline production pipelines and reduce time to market. Mobile monetization specialists are refining adtech integrations to boost ad revenue without degrading user experience. Infrastructure stakeholders are expanding data centers and network capacity to support low-latency multiplayer experiences and global streaming footprint.

These varied approaches highlight that success hinges on strategic alignment between core competencies and market segments. Companies that synchronize technology investments with content roadmaps, foster strong developer ecosystems, and deploy agile go-to-market tactics are best positioned to thrive amid intensifying competition.

Strategic Imperatives for Gaming Industry Leaders

To navigate this dynamic environment, industry leaders should pursue a multifaceted strategy. First, prioritize cloud infrastructure partnerships and invest in proprietary streaming platforms to capture emerging audiences and extend device reach. Second, diversify supply chains to mitigate geopolitical risks and tariff volatility by onboarding manufacturing hubs in multiple regions, while optimizing logistics through data-driven demand forecasting.

Third, refine monetization frameworks by blending premium offerings with live service mechanics, ensuring that short-term promotions complement long-term engagement goals. Embrace dynamic pricing and localized packages to resonate with diverse consumer purchasing powers. Fourth, fortify first-party content development through strategic acquisitions and exclusive publishing deals, securing flagship titles that drive platform adoption and brand recognition.

Fifth, harness advanced analytics and artificial intelligence to personalize player experiences, from onboarding to endgame content. This data-centric approach will enable more precise targeting of in-game offers and dynamic content pacing, boosting both retention and average revenue per user. Sixth, cultivate strategic alliances with network providers, studios, and regional publishers to accelerate market entry and enrich content libraries with localized IP.

Finally, commit to continuous innovation by allocating resources to research emerging formats-such as virtual reality, augmented reality, and social gaming constructs-to stay ahead of nascent trends. By adopting these interlocking recommendations, companies can strengthen resilience against external shocks and position themselves for sustainable growth through 2025 and beyond.

Robust Methodology Underpinning the Research

This report’s findings derive from a rigorous methodology combining secondary and primary research to ensure reliability and depth. Secondary analysis encompassed industry reports, financial filings, trade publications, and regulatory documents. Data on tariffs, consumer behavior, and technology adoption were triangulated across multiple reputable sources to validate consistency and accuracy.

Primary research included in-depth interviews with C-level executives, product managers, and supply chain experts from leading gaming companies, hardware manufacturers, and distribution partners. These conversations provided firsthand insights into strategic intentions, operational challenges, and investment priorities. Quantitative surveys with a representative sample of gamers across core regions supplemented qualitative inputs, offering a holistic view of player preferences and spending patterns.

Segmentation frameworks were applied rigorously, segmenting the market by platform, business model, genre, distribution channel, device type, and geography. Advanced statistical techniques ensured that subsegment forecasts and cross-segment correlations reflect real-world dynamics. Throughout the research process, quality control measures-such as data audits, peer reviews, and expert validation sessions-were employed to guarantee methodological soundness.

Recognizing the rapid pace of change in the gaming industry, the study incorporates scenario analysis to stress-test key assumptions under varying regulatory, technological, and economic conditions. Limitations are clearly acknowledged, with recommendations for further research into emerging technologies and consumer subcultures that could redefine market boundaries in the years ahead.

Synthesizing Insights and Future Outlook

The convergence of technological innovation, evolving consumer models, and macroeconomic headwinds has set the stage for dramatic change in the gaming industry. Cloud streaming, AI-driven personalization, and flexible monetization strategies are no longer experimental; they are table stakes for market leadership. At the same time, external factors-such as tariffs, regulatory shifts, and geopolitical uncertainties-underscore the need for agility and diversification.

This report has illuminated both the structural shifts and the nuanced segmentation that delineate growth pockets and risk zones. By understanding platform nuances, region-specific dynamics, and the strategic moves of top players, industry stakeholders can make informed decisions that balance short-term performance with long-term resilience.

Looking ahead, success will belong to organizations that integrate technological foresight with robust supply chain management, that innovate at the intersection of content and commerce, and that adapt swiftly to policy changes. The insights presented herein provide a strategic roadmap for capitalizing on emerging trends while safeguarding against disruptive forces.

Market Segmentation & Coverage

This research report categorizes to forecast the revenues and analyze trends in each of the following sub-segmentations:
  • Platform
    • Cloud
      • Microsoft XCloud
      • NVIDIA GeForce Now
    • Console
      • Nintendo
      • PlayStation
      • Xbox
    • Mobile
      • Android
      • iOS
    • PC
      • Linux
      • MacOS
      • Windows
  • Business Model
    • Free To Play
      • Advertising
      • In Game Purchases
    • Premium
      • Digital Download
      • Retail
    • Subscription
      • Game Pass
  • Genre
    • Action
    • Adventure
    • Puzzle
    • Role Playing
      • Action RPG
      • Massively Multiplayer Online RPG
    • Shooter
      • First Person
      • Third Person
    • Simulation
    • Sports
      • Basketball
      • Football
    • Strategy
  • Distribution Channel
    • Digital Download
    • Physical Retail
    • Streaming
  • Device Type
    • Console
    • Personal Computer
    • Smartphone
    • Tablet
    • VR Headset
      • Standalone
      • Tethered
This research report categorizes to forecast the revenues and analyze trends in each of the following sub-regions:
  • Americas
    • United States
      • California
      • Texas
      • New York
      • Florida
      • Illinois
      • Pennsylvania
      • Ohio
    • Canada
    • Mexico
    • Brazil
    • Argentina
  • Europe, Middle East & Africa
    • United Kingdom
    • Germany
    • France
    • Russia
    • Italy
    • Spain
    • United Arab Emirates
    • Saudi Arabia
    • South Africa
    • Denmark
    • Netherlands
    • Qatar
    • Finland
    • Sweden
    • Nigeria
    • Egypt
    • Turkey
    • Israel
    • Norway
    • Poland
    • Switzerland
  • Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • South Korea
    • Indonesia
    • Thailand
    • Philippines
    • Malaysia
    • Singapore
    • Vietnam
    • Taiwan
This research report categorizes to delves into recent significant developments and analyze trends in each of the following companies:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software, Inc.
  • Bandai Namco Holdings Inc.
  • Ubisoft Entertainment SA

 

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Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Gaming Market, by Platform
8.1. Introduction
8.2. Cloud
8.2.1. Microsoft XCloud
8.2.2. NVIDIA GeForce Now
8.3. Console
8.3.1. Nintendo
8.3.2. PlayStation
8.3.3. Xbox
8.4. Mobile
8.4.1. Android
8.4.2. iOS
8.5. PC
8.5.1. Linux
8.5.2. MacOS
8.5.3. Windows
9. Gaming Market, by Business Model
9.1. Introduction
9.2. Free to Play
9.2.1. Advertising
9.2.2. in Game Purchases
9.3. Premium
9.3.1. Digital Download
9.3.2. Retail
9.4. Subscription
9.4.1. Game Pass
10. Gaming Market, by Genre
10.1. Introduction
10.2. Action
10.3. Adventure
10.4. Puzzle
10.5. Role Playing
10.5.1. Action RPG
10.5.2. Massively Multiplayer Online RPG
10.6. Shooter
10.6.1. First Person
10.6.2. Third Person
10.7. Simulation
10.8. Sports
10.8.1. Basketball
10.8.2. Football
10.9. Strategy
11. Gaming Market, by Distribution Channel
11.1. Introduction
11.2. Digital Download
11.3. Physical Retail
11.4. Streaming
12. Gaming Market, by Device Type
12.1. Introduction
12.2. Console
12.3. Personal Computer
12.4. Smartphone
12.5. Tablet
12.6. VR Headset
12.6.1. Standalone
12.6.2. Tethered
13. Americas Gaming Market
13.1. Introduction
13.2. United States
13.3. Canada
13.4. Mexico
13.5. Brazil
13.6. Argentina
14. Europe, Middle East & Africa Gaming Market
14.1. Introduction
14.2. United Kingdom
14.3. Germany
14.4. France
14.5. Russia
14.6. Italy
14.7. Spain
14.8. United Arab Emirates
14.9. Saudi Arabia
14.10. South Africa
14.11. Denmark
14.12. Netherlands
14.13. Qatar
14.14. Finland
14.15. Sweden
14.16. Nigeria
14.17. Egypt
14.18. Turkey
14.19. Israel
14.20. Norway
14.21. Poland
14.22. Switzerland
15. Asia-Pacific Gaming Market
15.1. Introduction
15.2. China
15.3. India
15.4. Japan
15.5. Australia
15.6. South Korea
15.7. Indonesia
15.8. Thailand
15.9. Philippines
15.10. Malaysia
15.11. Singapore
15.12. Vietnam
15.13. Taiwan
16. Competitive Landscape
16.1. Market Share Analysis, 2024
16.2. FPNV Positioning Matrix, 2024
16.3. Competitive Analysis
16.3.1. Tencent Holdings Limited
16.3.2. Sony Group Corporation
16.3.3. Microsoft Corporation
16.3.4. Nintendo Co., Ltd.
16.3.5. NetEase, Inc.
16.3.6. Activision Blizzard, Inc.
16.3.7. Electronic Arts Inc.
16.3.8. Take-Two Interactive Software, Inc.
16.3.9. Bandai Namco Holdings Inc.
16.3.10. Ubisoft Entertainment SA
17. ResearchAI
18. ResearchStatistics
19. ResearchContacts
20. ResearchArticles
21. Appendix
List of Figures
FIGURE 1. GAMING MARKET MULTI-CURRENCY
FIGURE 2. GAMING MARKET MULTI-LANGUAGE
FIGURE 3. GAMING MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL GAMING MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2024 VS 2030 (%)
FIGURE 8. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2030 (%)
FIGURE 10. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL GAMING MARKET SIZE, BY GENRE, 2024 VS 2030 (%)
FIGURE 12. GLOBAL GAMING MARKET SIZE, BY GENRE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2030 (%)
FIGURE 14. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 18. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. UNITED STATES GAMING MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 20. UNITED STATES GAMING MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 24. ASIA-PACIFIC GAMING MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. GAMING MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 26. GAMING MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. GAMING MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL GAMING MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL GAMING MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL GAMING MARKET SIZE, BY CLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL GAMING MARKET SIZE, BY MICROSOFT XCLOUD, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL GAMING MARKET SIZE, BY NVIDIA GEFORCE NOW, BY REGION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL GAMING MARKET SIZE, BY NINTENDO, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL GAMING MARKET SIZE, BY PLAYSTATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL GAMING MARKET SIZE, BY XBOX, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL GAMING MARKET SIZE, BY MOBILE, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL GAMING MARKET SIZE, BY ANDROID, BY REGION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL GAMING MARKET SIZE, BY IOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL GAMING MARKET SIZE, BY PC, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL GAMING MARKET SIZE, BY LINUX, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL GAMING MARKET SIZE, BY MACOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL GAMING MARKET SIZE, BY WINDOWS, BY REGION, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL GAMING MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL GAMING MARKET SIZE, BY IN GAME PURCHASES, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL GAMING MARKET SIZE, BY PREMIUM, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL GAMING MARKET SIZE, BY RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL GAMING MARKET SIZE, BY GAME PASS, BY REGION, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL GAMING MARKET SIZE, BY ACTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL GAMING MARKET SIZE, BY ADVENTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL GAMING MARKET SIZE, BY PUZZLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL GAMING MARKET SIZE, BY ACTION RPG, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL GAMING MARKET SIZE, BY MASSIVELY MULTIPLAYER ONLINE RPG, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL GAMING MARKET SIZE, BY SHOOTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL GAMING MARKET SIZE, BY FIRST PERSON, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL GAMING MARKET SIZE, BY THIRD PERSON, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL GAMING MARKET SIZE, BY SIMULATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL GAMING MARKET SIZE, BY SPORTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL GAMING MARKET SIZE, BY BASKETBALL, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL GAMING MARKET SIZE, BY FOOTBALL, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL GAMING MARKET SIZE, BY STRATEGY, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL GAMING MARKET SIZE, BY DIGITAL DOWNLOAD, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL GAMING MARKET SIZE, BY PHYSICAL RETAIL, BY REGION, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL GAMING MARKET SIZE, BY STREAMING, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL GAMING MARKET SIZE, BY CONSOLE, BY REGION, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL GAMING MARKET SIZE, BY PERSONAL COMPUTER, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL GAMING MARKET SIZE, BY SMARTPHONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL GAMING MARKET SIZE, BY TABLET, BY REGION, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL GAMING MARKET SIZE, BY STANDALONE, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL GAMING MARKET SIZE, BY TETHERED, BY REGION, 2018-2030 (USD MILLION)
TABLE 67. GLOBAL GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 68. AMERICAS GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 69. AMERICAS GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 70. AMERICAS GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 71. AMERICAS GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 72. AMERICAS GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 73. AMERICAS GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 74. AMERICAS GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 75. AMERICAS GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 76. AMERICAS GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 77. AMERICAS GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 78. AMERICAS GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 79. AMERICAS GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 80. AMERICAS GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 81. AMERICAS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 82. AMERICAS GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 83. AMERICAS GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 84. AMERICAS GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 85. UNITED STATES GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 86. UNITED STATES GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 87. UNITED STATES GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 88. UNITED STATES GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 89. UNITED STATES GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 90. UNITED STATES GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 91. UNITED STATES GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 92. UNITED STATES GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 93. UNITED STATES GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 94. UNITED STATES GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 95. UNITED STATES GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 96. UNITED STATES GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 97. UNITED STATES GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 98. UNITED STATES GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 99. UNITED STATES GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 100. UNITED STATES GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 101. UNITED STATES GAMING MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 102. CANADA GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 103. CANADA GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 104. CANADA GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 105. CANADA GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 106. CANADA GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 107. CANADA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 108. CANADA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 109. CANADA GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 110. CANADA GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 111. CANADA GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 112. CANADA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 113. CANADA GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 114. CANADA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 115. CANADA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 116. CANADA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 117. CANADA GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 118. MEXICO GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 119. MEXICO GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 120. MEXICO GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 121. MEXICO GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 122. MEXICO GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 123. MEXICO GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 124. MEXICO GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 125. MEXICO GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 126. MEXICO GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 127. MEXICO GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 128. MEXICO GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 129. MEXICO GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 130. MEXICO GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 131. MEXICO GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 132. MEXICO GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 133. MEXICO GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 134. BRAZIL GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 135. BRAZIL GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 136. BRAZIL GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 137. BRAZIL GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 138. BRAZIL GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 139. BRAZIL GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 140. BRAZIL GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 141. BRAZIL GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 142. BRAZIL GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 143. BRAZIL GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 144. BRAZIL GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 145. BRAZIL GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 146. BRAZIL GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 147. BRAZIL GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 148. BRAZIL GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 149. BRAZIL GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 150. ARGENTINA GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 151. ARGENTINA GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 152. ARGENTINA GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 153. ARGENTINA GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 154. ARGENTINA GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 155. ARGENTINA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 156. ARGENTINA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 157. ARGENTINA GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 158. ARGENTINA GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 159. ARGENTINA GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 160. ARGENTINA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 161. ARGENTINA GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 162. ARGENTINA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 163. ARGENTINA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 164. ARGENTINA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 165. ARGENTINA GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 166. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 167. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 168. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 169. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 170. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 171. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 172. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 173. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 174. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 175. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 176. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 177. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 178. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 179. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 180. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 181. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 182. EUROPE, MIDDLE EAST & AFRICA GAMING MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 183. UNITED KINGDOM GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 184. UNITED KINGDOM GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 185. UNITED KINGDOM GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 186. UNITED KINGDOM GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 187. UNITED KINGDOM GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 188. UNITED KINGDOM GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 189. UNITED KINGDOM GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 190. UNITED KINGDOM GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 191. UNITED KINGDOM GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 192. UNITED KINGDOM GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 193. UNITED KINGDOM GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 194. UNITED KINGDOM GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 195. UNITED KINGDOM GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 196. UNITED KINGDOM GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 197. UNITED KINGDOM GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 198. UNITED KINGDOM GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 199. GERMANY GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 200. GERMANY GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 201. GERMANY GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 202. GERMANY GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 203. GERMANY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 204. GERMANY GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 205. GERMANY GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 206. GERMANY GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 207. GERMANY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 208. GERMANY GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 209. GERMANY GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 210. GERMANY GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 211. GERMANY GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 212. GERMANY GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 213. GERMANY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 214. GERMANY GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 215. FRANCE GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 216. FRANCE GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 217. FRANCE GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 218. FRANCE GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 219. FRANCE GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 220. FRANCE GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 221. FRANCE GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 222. FRANCE GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 223. FRANCE GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 224. FRANCE GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 225. FRANCE GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 226. FRANCE GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 227. FRANCE GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 228. FRANCE GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 229. FRANCE GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 230. FRANCE GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 231. RUSSIA GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 232. RUSSIA GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 233. RUSSIA GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 234. RUSSIA GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 235. RUSSIA GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 236. RUSSIA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 237. RUSSIA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 238. RUSSIA GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 239. RUSSIA GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 240. RUSSIA GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 241. RUSSIA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 242. RUSSIA GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 243. RUSSIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 244. RUSSIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 245. RUSSIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 246. RUSSIA GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 247. ITALY GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 248. ITALY GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 249. ITALY GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 250. ITALY GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 251. ITALY GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 252. ITALY GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 253. ITALY GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 254. ITALY GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 255. ITALY GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 256. ITALY GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 257. ITALY GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 258. ITALY GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 259. ITALY GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 260. ITALY GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 261. ITALY GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 262. ITALY GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 263. SPAIN GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 264. SPAIN GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 265. SPAIN GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 266. SPAIN GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 267. SPAIN GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 268. SPAIN GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 269. SPAIN GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 270. SPAIN GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 271. SPAIN GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 272. SPAIN GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 273. SPAIN GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 274. SPAIN GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 275. SPAIN GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 276. SPAIN GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 277. SPAIN GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 278. SPAIN GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 279. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 280. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 281. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 282. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 283. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 284. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 285. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 286. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 287. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 288. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 289. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 290. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 291. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 292. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 293. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 294. UNITED ARAB EMIRATES GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 295. SAUDI ARABIA GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 296. SAUDI ARABIA GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 297. SAUDI ARABIA GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 298. SAUDI ARABIA GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 299. SAUDI ARABIA GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 300. SAUDI ARABIA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 301. SAUDI ARABIA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 302. SAUDI ARABIA GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 303. SAUDI ARABIA GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 304. SAUDI ARABIA GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 305. SAUDI ARABIA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 306. SAUDI ARABIA GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 307. SAUDI ARABIA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 308. SAUDI ARABIA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 309. SAUDI ARABIA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 310. SAUDI ARABIA GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 311. SOUTH AFRICA GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 312. SOUTH AFRICA GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 313. SOUTH AFRICA GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 314. SOUTH AFRICA GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 315. SOUTH AFRICA GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 316. SOUTH AFRICA GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 317. SOUTH AFRICA GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 318. SOUTH AFRICA GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 319. SOUTH AFRICA GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 320. SOUTH AFRICA GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 321. SOUTH AFRICA GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 322. SOUTH AFRICA GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 323. SOUTH AFRICA GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 324. SOUTH AFRICA GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 325. SOUTH AFRICA GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 326. SOUTH AFRICA GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 327. DENMARK GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 328. DENMARK GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 329. DENMARK GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 330. DENMARK GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 331. DENMARK GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 332. DENMARK GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 333. DENMARK GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 334. DENMARK GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 335. DENMARK GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 336. DENMARK GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 337. DENMARK GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 338. DENMARK GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 339. DENMARK GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 340. DENMARK GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 341. DENMARK GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 342. DENMARK GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 343. NETHERLANDS GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 344. NETHERLANDS GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 345. NETHERLANDS GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 346. NETHERLANDS GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 347. NETHERLANDS GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 348. NETHERLANDS GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 349. NETHERLANDS GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 350. NETHERLANDS GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 351. NETHERLANDS GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 352. NETHERLANDS GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 353. NETHERLANDS GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 354. NETHERLANDS GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 355. NETHERLANDS GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 356. NETHERLANDS GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 357. NETHERLANDS GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 358. NETHERLANDS GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 359. QATAR GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 360. QATAR GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 361. QATAR GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 362. QATAR GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 363. QATAR GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 364. QATAR GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 365. QATAR GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 366. QATAR GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 367. QATAR GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 368. QATAR GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 369. QATAR GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 370. QATAR GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 371. QATAR GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 372. QATAR GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 373. QATAR GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 374. QATAR GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 375. FINLAND GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 376. FINLAND GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 377. FINLAND GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 378. FINLAND GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 379. FINLAND GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 380. FINLAND GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 381. FINLAND GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 382. FINLAND GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 383. FINLAND GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 384. FINLAND GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 385. FINLAND GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 386. FINLAND GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 387. FINLAND GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 388. FINLAND GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 389. FINLAND GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 390. FINLAND GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 391. SWEDEN GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 392. SWEDEN GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 393. SWEDEN GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 394. SWEDEN GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 395. SWEDEN GAMING MARKET SIZE, BY PC, 2018-2030 (USD MILLION)
TABLE 396. SWEDEN GAMING MARKET SIZE, BY BUSINESS MODEL, 2018-2030 (USD MILLION)
TABLE 397. SWEDEN GAMING MARKET SIZE, BY FREE TO PLAY, 2018-2030 (USD MILLION)
TABLE 398. SWEDEN GAMING MARKET SIZE, BY PREMIUM, 2018-2030 (USD MILLION)
TABLE 399. SWEDEN GAMING MARKET SIZE, BY SUBSCRIPTION, 2018-2030 (USD MILLION)
TABLE 400. SWEDEN GAMING MARKET SIZE, BY GENRE, 2018-2030 (USD MILLION)
TABLE 401. SWEDEN GAMING MARKET SIZE, BY ROLE PLAYING, 2018-2030 (USD MILLION)
TABLE 402. SWEDEN GAMING MARKET SIZE, BY SHOOTER, 2018-2030 (USD MILLION)
TABLE 403. SWEDEN GAMING MARKET SIZE, BY SPORTS, 2018-2030 (USD MILLION)
TABLE 404. SWEDEN GAMING MARKET SIZE, BY DISTRIBUTION CHANNEL, 2018-2030 (USD MILLION)
TABLE 405. SWEDEN GAMING MARKET SIZE, BY DEVICE TYPE, 2018-2030 (USD MILLION)
TABLE 406. SWEDEN GAMING MARKET SIZE, BY VR HEADSET, 2018-2030 (USD MILLION)
TABLE 407. NIGERIA GAMING MARKET SIZE, BY PLATFORM, 2018-2030 (USD MILLION)
TABLE 408. NIGERIA GAMING MARKET SIZE, BY CLOUD, 2018-2030 (USD MILLION)
TABLE 409. NIGERIA GAMING MARKET SIZE, BY CONSOLE, 2018-2030 (USD MILLION)
TABLE 410. NIGERIA GAMING MARKET SIZE, BY MOBILE, 2018-2030 (USD MILLION)
TABLE 411. NIGERIA GAMING MARKET SIZE, BY PC, 2018-

Companies Mentioned

The companies profiled in this Gaming market report include:
  • Tencent Holdings Limited
  • Sony Group Corporation
  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • NetEase, Inc.
  • Activision Blizzard, Inc.
  • Electronic Arts Inc.
  • Take-Two Interactive Software, Inc.
  • Bandai Namco Holdings Inc.
  • Ubisoft Entertainment SA

Methodology

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Table Information