+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Games Consoles in Japan

  • PDF Icon

    Report

  • 47 Pages
  • May 2025
  • Region: Japan
  • MarketLine
  • ID: 6018040
Games Consoles in Japan industry profile provides top-line qualitative and quantitative summary information including: market size (value 2019-24, and forecast to 2029). The profile also contains descriptions of the leading players including key financial metrics and analysis of competitive pressures within the market.

Key Highlights

  • A game console is a specialized computer system designed specifically for playing video games. It typically consists of a console unit and a controller and is connected to a display device such as a television or monitor. Market volume refers to the total number of units of game consoles sold by Nintendo, Microsoft, and Sony through the sales of their respective home entertainment and handheld consoles, including hybrid models that were introduced in 2017 within a year. The market scope excludes game titles, system updates, subscription services, etc.
  • The Japanese games consoles market recorded revenues of $2.35 billion in 2024, representing a compound annual growth rate (CAGR) of 11.9% between 2019 and 2024.
  • Market consumption volume increased with a CAGR of 8% between 2019 and 2024, reaching a total of 6.94 million Units in 2024.
  • Japan accounted for a 9.7% share of the Asia-Pacific games consoles market in 2024.

Scope

  • Save time carrying out entry-level research by identifying the size, growth, major segments, and leading players in the games consoles market in Japan
  • Use the Five Forces analysis to determine the competitive intensity and therefore attractiveness of the games consoles market in Japan
  • Leading company profiles reveal details of key games consoles market players’ global operations and financial performance
  • Add weight to presentations and pitches by understanding the future growth prospects of the Japan games consoles market with five year forecasts

Reasons to Buy

  • What was the size of the Japan games consoles market by value in 2024?
  • What will be the size of the Japan games consoles market in 2029?
  • What factors are affecting the strength of competition in the Japan games consoles market?
  • How has the market performed over the last five years?
  • What are the main segments that make up Japan's games consoles market?

Table of Contents

1 Executive Summary
1.1. Market value
1.2. Market value forecast
1.3. Market volume
1.4. Market volume forecast
1.5. Category segmentation
1.6. Geography segmentation
1.7. Market share
1.8. Market rivalry
1.9. Competitive landscape
2 Market Overview
2.1. Market definition
2.2. Market analysis
3 Market Data
3.1. Market value
3.2. Market volume
4 Market Segmentation
4.1. Category segmentation
4.2. Geography segmentation
5 Market Outlook
5.1. Market value forecast
5.2. Market volume forecast
6 Five Forces Analysis
6.1. Summary
6.2. Buyer power
6.3. Supplier power
6.4. New entrants
6.5. Threat of substitutes
6.6. Degree of rivalry
7 Competitive Landscape
7.1. Market share
7.2. Who are the leading players?
7.3. What are the strengths of the leading players?
7.4. What are the recent trends in the games consoles market in Japan?
7.5. What are the challenges in the market?
8 Company Profiles
8.1. Sony Group Corp
8.2. Nintendo Co Ltd
8.3. Microsoft Corp
9 Macroeconomic Indicators
9.1. Country data
10 Appendix
10.1. Methodology
10.2. Industry associations
10.3. Related research
10.4. About the Publisher
List of Tables
Table 1: Japan games consoles market value: $ million, 2019-24
Table 2: Japan games consoles market volume: thousand units, 2019-24
Table 3: Japan games consoles market category segmentation: % share, by value, 2019-24
Table 4: Japan games consoles market category segmentation: $ million, 2019-24
Table 5: Japan games consoles market geography segmentation: $ million, 2024
Table 6: Japan games consoles market value forecast: $ million, 2024-29
Table 7: Japan games consoles market volume forecast: thousand units, 2024-29
Table 8: Japan games consoles market share: % share, by value, 2024
Table 9: Sony Group Corp: Key Facts
Table 10: Sony Group Corp: Annual Financial Ratios
Table 11: Sony Group Corp: Key Employees
Table 12: Sony Group Corp: Key Employees Continued
Table 13: Nintendo Co Ltd: Key Facts
Table 14: Nintendo Co Ltd: Annual Financial Ratios
Table 15: Nintendo Co Ltd: Key Employees
Table 16: Microsoft Corp: Key Facts
Table 17: Microsoft Corp: Annual Financial Ratios
Table 18: Microsoft Corp: Key Employees
Table 19: Microsoft Corp: Key Employees Continued
Table 20: Japan Size of Population (Million), 2020-24
Table 21: Japan Real GDP (Constant 2010 Prices, $ Billion), 2020-24
Table 22: Japan GDP (Current Prices, $ Billion), 2020-24
Table 23: Japan Inflation, 2020-24
Table 24: Japan Consumer Price Index (Absolute), 2020-24
Table 25: Japan Exchange Rate, 2019-24
List of Figures
Figure 1: Japan games consoles market value: $ million, 2019-24
Figure 2: Japan games consoles market volume: thousand units, 2019-24
Figure 3: Japan games consoles market category segmentation: $ million, 2019-24
Figure 4: Japan games consoles market geography segmentation: % share, by value, 2024
Figure 5: Japan games consoles market value forecast: $ million, 2024-29
Figure 6: Japan games consoles market volume forecast: thousand units, 2024-29
Figure 7: Forces driving competition in the games consoles market in Japan, 2024
Figure 8: Drivers of buyer power in the games consoles market in Japan, 2024
Figure 9: Drivers of supplier power in the games consoles market in Japan, 2024
Figure 10: Factors influencing the likelihood of new entrants in the games consoles market in Japan, 2024
Figure 11: Factors influencing the threat of substitutes in the games consoles market in Japan, 2024
Figure 12: Drivers of degree of rivalry in the games consoles market in Japan, 2024
Figure 13: Japan games consoles market share: % share, by value, 2024

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Sony Group Corp
  • Nintendo Co Ltd
  • Microsoft Corp