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Board Games - Global Strategic Business Report

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    Report

  • 290 Pages
  • April 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6068761
The global market for Board Games was estimated at US$12.4 Billion in 2024 and is projected to reach US$15.0 Billion by 2030, growing at a CAGR of 3.2% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Board Games market.

Global Board Games Market - Key Trends & Drivers Summarized

Why Are Board Games Experiencing a Resurgence in Popularity?

Board games have seen a remarkable resurgence in popularity, driven by a combination of nostalgia, social engagement, and the growing demand for offline entertainment. Despite the dominance of digital gaming, traditional board games have maintained their appeal by offering immersive storytelling, strategic gameplay, and the opportunity for face-to-face interaction. From family game nights to dedicated board game cafes, consumers are increasingly embracing tabletop gaming as a means of relaxation and social bonding.

The expansion of the board game industry has been fueled by the rise of crowdfunding platforms, independent game designers, and an increasing number of enthusiasts seeking fresh and innovative gameplay experiences. Modern board games go beyond classic titles like Monopoly and Scrabble, introducing intricate mechanics, cooperative play, and thematic storytelling that cater to diverse player preferences. Additionally, the growing influence of pop culture, with games based on popular franchises, has further broadened the market appeal. As board games continue to evolve with hybrid digital integration and sophisticated mechanics, their popularity is expected to grow across various demographics.

How Are Technological Advancements Enhancing Board Game Design and Playability?

Advancements in game design, 3D printing, and augmented reality (AR) are revolutionizing the board game industry, making gameplay more interactive and engaging. One of the most notable innovations is the integration of digital elements with traditional board games, where companion apps provide dynamic rule enforcement, immersive storytelling, and augmented interactions. Hybrid games that merge physical and digital components are becoming increasingly popular, allowing for automated scoring, adaptive game mechanics, and enhanced multiplayer experiences.

Another key technological development is the use of AI-powered game assistants, which streamline game setup, rule explanations, and gameplay progression. Additionally, advancements in manufacturing, such as 3D printing and laser-cutting technology, have enabled independent game developers to produce high-quality custom components, miniatures, and intricate board designs. Online platforms and digital adaptations of popular board games have also contributed to the industry`s growth, allowing players to engage in multiplayer experiences remotely. As innovation continues to shape the market, the future of board gaming is set to blend physical and digital elements, creating an even more immersive and customizable gaming experience.

Which Market Trends Are Driving Growth in the Board Games Industry?

The increasing demand for social and family-oriented entertainment is one of the most influential trends driving the growth of the board games market. With more people seeking alternatives to screen-based entertainment, board games have emerged as a favored choice for social gatherings, team-building activities, and cooperative play. The popularity of legacy and campaign-based board games, where gameplay evolves over multiple sessions, has also contributed to market expansion, attracting players who enjoy long-term engagement and strategic depth.

Another key trend shaping the industry is the rise of board game cafes and hobby stores, where enthusiasts can explore new titles and participate in community-driven gaming events. Crowdfunding platforms like Kickstarter have enabled independent game designers to bring innovative board games to market, fostering creativity and diversity in gameplay mechanics. Additionally, the influence of board game influencers, YouTube reviewers, and social media communities has helped introduce niche and indie games to a broader audience. As board games continue to appeal to a wide range of players, from casual gamers to dedicated strategists, the market is expected to see sustained growth in both retail and digital spaces.

What Are the Key Growth Drivers Shaping the Future of the Board Games Market?

The growth in the board games market is driven by several factors, including increasing consumer interest in experiential gaming, the rise of hybrid digital-physical games, and expanding distribution channels. One of the primary growth drivers is the shift toward experiential and immersive gaming experiences, where players seek deeper engagement through role-playing, cooperative storytelling, and evolving game narratives. Board game publishers are increasingly investing in high-quality components, detailed miniatures, and advanced game mechanics to enhance replayability and thematic immersion.

Another crucial driver shaping the market is the global expansion of board game accessibility through e-commerce and direct-to-consumer (DTC) sales. The availability of online marketplaces, board game subscription services, and digital adaptations has made it easier for players worldwide to discover and purchase games. Additionally, collaborations between board game publishers and major entertainment franchises are introducing licensed games that appeal to fans of popular movies, TV shows, and video games. As innovation continues to drive the board game industry forward, the market is expected to expand, offering diverse and engaging experiences that cater to players of all ages and interests.

Report Scope

The report analyzes the Board Games market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments: Product Type (Monopoly Board Games, Scrabble Board Games, Chess Board Games, Puzzles Board Games, Card and Dice Board Games, Collectible Card Board Games, Miniature Board Games, Other Board Games); Game Theme (Strategy and War Theme, Sci-Fi Games Theme, Fantasy Games Theme, Sports Theme, Other Game Themes)

Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Monopoly Board Games segment, which is expected to reach US$1.1 Billion by 2030 with a CAGR of a 5.2%. The Scrabble Board Games segment is also set to grow at 3.5% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, estimated at $3.4 Billion in 2024, and China, forecasted to grow at an impressive 6.1% CAGR to reach $3.0 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Board Games Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Board Games Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Board Games Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Alderac Entertainment Group, Asmodee, Atlas Games, Clementoni Spa, CMON Ltd. and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Select Competitors (Total 32 Featured):

  • Alderac Entertainment Group
  • Asmodee
  • Atlas Games
  • Clementoni Spa
  • CMON Ltd.
  • Fantasy Flight Games
  • Goliath Games
  • Grey Fox Games
  • GungHo Online Entertainment, Inc.
  • Hasbro Inc.
  • IELLO Games
  • Masters Traditional Games
  • Mattel Inc.
  • PD-Verlag GmbH & Co. KG
  • Pegasus Spiele GmbH

Tariff Impact Analysis: Key Insights for 2025

Global tariff negotiations across 180+ countries are reshaping supply chains, costs, and competitiveness. This report reflects the latest developments as of April 2025 and incorporates forward-looking insights into the market outlook.

The analysts continuously track trade developments worldwide, drawing insights from leading global economists and over 200 industry and policy institutions, including think tanks, trade organizations, and national economic advisory bodies. This intelligence is integrated into forecasting models to provide timely, data-driven analysis of emerging risks and opportunities.

What’s Included in This Edition:

  • Tariff-adjusted market forecasts by region and segment
  • Analysis of cost and supply chain implications by sourcing and trade exposure
  • Strategic insights into geographic shifts

Buyers receive a free July 2025 update with:

  • Finalized tariff impacts and new trade agreement effects
  • Updated projections reflecting global sourcing and cost shifts
  • Expanded country-specific coverage across the industry

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • Tariff Impact on Global Supply Chain Patterns
  • Board Games - Global Key Competitors Percentage Market Share in 2024 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2024 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Rising Demand for Offline Social Entertainment Throws the Spotlight on the Board Game Revival
  • Growing Interest in Screen-Free Family Activities Propels Growth in Cooperative and Strategy-Based Board Games
  • Expansion of Hobbyist and Collector Communities Strengthens the Business Case for Premium and Niche Board Games
  • Cultural Nostalgia and Retro Gaming Trends Expand the Addressable Market for Classic and Reissued Titles
  • Innovation in Game Mechanics and Narrative Depth Drives Adoption Among Serious Gamers and Enthusiasts
  • Crowdfunding Platforms Like Kickstarter Spur Independent Game Development and Market Democratization
  • The Rise of Thematic and Story-Driven Games Accelerates Demand in Fantasy, Sci-Fi, and Mystery Segments
  • Board Game Cafes and Pop-Up Game Events Fuel Experiential Consumption and Community Engagement
  • Growing Integration of Educational Content Generates Demand in the Edutainment and Learning Segments
  • Digitally Augmented Board Games and Hybrid Formats Strengthen the Business Case for Tech-Integrated Gaming
  • E-commerce and Direct-to-Consumer Channels Expand Distribution Reach for Indie and Global Publishers
  • Social Media Influence and Online Communities Drive Word-of-Mouth Marketing and Game Discoverability
  • Increasing Female and Multigenerational Participation Spurs Market Diversification and Inclusive Game Design
  • Franchise Tie-Ins and Cross-Media Collaborations Generate Licensing Opportunities and Boost Brand Visibility
4. GLOBAL MARKET PERSPECTIVE
  • TABLE 1: World Board Games Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • TABLE 2: World Recent Past, Current & Future Analysis for Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 3: World Historic Review for Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 4: World 15-Year Perspective for Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • TABLE 5: World Recent Past, Current & Future Analysis for Monopoly Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 6: World Historic Review for Monopoly Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 7: World 15-Year Perspective for Monopoly Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 8: World Recent Past, Current & Future Analysis for Scrabble Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 9: World Historic Review for Scrabble Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 10: World 15-Year Perspective for Scrabble Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 11: World Recent Past, Current & Future Analysis for Chess Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 12: World Historic Review for Chess Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 13: World 15-Year Perspective for Chess Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 14: World Recent Past, Current & Future Analysis for Puzzles Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 15: World Historic Review for Puzzles Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 16: World 15-Year Perspective for Puzzles Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 17: World Recent Past, Current & Future Analysis for Card & Dice Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 18: World Historic Review for Card & Dice Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 19: World 15-Year Perspective for Card & Dice Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 20: World Recent Past, Current & Future Analysis for Collectible Card Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 21: World Historic Review for Collectible Card Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 22: World 15-Year Perspective for Collectible Card Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 23: World Recent Past, Current & Future Analysis for Miniature Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 24: World Historic Review for Miniature Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 25: World 15-Year Perspective for Miniature Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 26: World Recent Past, Current & Future Analysis for Other Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 27: World Historic Review for Other Board Games by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 28: World 15-Year Perspective for Other Board Games by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 29: World Recent Past, Current & Future Analysis for Sci-Fi Games Theme by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 30: World Historic Review for Sci-Fi Games Theme by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 31: World 15-Year Perspective for Sci-Fi Games Theme by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 32: World Recent Past, Current & Future Analysis for Fantasy Games Theme by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 33: World Historic Review for Fantasy Games Theme by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 34: World 15-Year Perspective for Fantasy Games Theme by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 35: World Recent Past, Current & Future Analysis for Sports Theme by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 36: World Historic Review for Sports Theme by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 37: World 15-Year Perspective for Sports Theme by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 38: World Recent Past, Current & Future Analysis for Other Game Themes by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 39: World Historic Review for Other Game Themes by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 40: World 15-Year Perspective for Other Game Themes by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • TABLE 41: World Recent Past, Current & Future Analysis for Strategy & War Theme by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • TABLE 42: World Historic Review for Strategy & War Theme by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • TABLE 43: World 15-Year Perspective for Strategy & War Theme by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
  • UNITED STATES
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • CANADA
  • JAPAN
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • CHINA
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • EUROPE
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • FRANCE
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • GERMANY
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • ITALY
  • UNITED KINGDOM
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • SPAIN
  • RUSSIA
  • REST OF EUROPE
  • ASIA-PACIFIC
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • AUSTRALIA
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
  • INDIA
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
  • SOUTH KOREA
  • REST OF ASIA-PACIFIC
  • LATIN AMERICA
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
  • ARGENTINA
  • BRAZIL
  • MEXICO
  • REST OF LATIN AMERICA
  • MIDDLE EAST
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
  • IRAN
  • ISRAEL
  • SAUDI ARABIA
  • UNITED ARAB EMIRATES
  • REST OF MIDDLE EAST
  • AFRICA
  • Board Games Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Alderac Entertainment Group
  • Asmodee
  • Atlas Games
  • Clementoni Spa
  • CMON Ltd.
  • Fantasy Flight Games
  • Goliath Games
  • Grey Fox Games
  • GungHo Online Entertainment, Inc.
  • Hasbro Inc.
  • IELLO Games
  • Masters Traditional Games
  • Mattel Inc.
  • PD-Verlag GmbH & Co. KG
  • Pegasus Spiele GmbH

Table Information