This Electronic (E) Learning For Pet Services market report delivers an in-depth analysis of the market’s key characteristics, including size, growth potential, and segmentation. It provides a detailed breakdown of the market across major regions and leading countries, highlighting historical data and future growth projections. The report also examines the competitive landscape, market share insights, emerging trends, and strategic developments shaping the market.
The electronic (E) learning for pet services market size has grown rapidly in recent years. It will grow from $8.45 billion in 2024 to $9.61 billion in 2025 at a compound annual growth rate (CAGR) of 13.8%. The growth in the historic period can be attributed to the increasing adoption of digital technology in education, the rise of internet accessibility, the growing demand for flexible learning solutions, advancements in multimedia content delivery, the need for standardized training in pet care, the expansion of online communities and resources.
The electronic (E) learning for pet services market size is expected to see rapid growth in the next few years. It will grow to $15.95 billion in 2029 at a compound annual growth rate (CAGR) of 13.5%. The growth in the forecast period can be attributed to the increasing integration of artificial intelligence and virtual reality in training, the expansion of mobile learning platforms, the growing focus on personalized and adaptive learning solutions, the rise of telemedicine and remote consultations in pet care, the demand for scalable and cost-effective training solutions, the ongoing need for regulatory compliance and certification. Major trends in the forecast period include the rise of artificial intelligence for personalized training, the increasing use of virtual and augmented reality for immersive learning, the expansion of mobile and on-demand learning solutions, the integration of gamification to boost engagement, the growth of data analytics for tracking and improving learner outcomes, the adoption of subscription-based models for continuous access.
The increase in pet spending is expected to drive the growth of the electronic (E) learning for pet services market. Pet spending encompasses all expenses related to pet care, including food, grooming, and medical services. This expenditure is rising as more pet owners treat their pets as family members, leading to increased demand for high-quality products and services. E-learning for pet services facilitates access to training and care advice, which in turn encourages greater spending on pet welfare. For example, a report from Morgan Stanley in July 2024 projected that pet industry spending will grow by 7% annually until 2030. Household spending on pets is anticipated to reach $1,445 per pet by 2026 and $1,733 by 2030, resulting in a 113% increase in total industry expenditure, which is expected to hit $261 billion by 2030. This growth in pet spending is driving the expansion of the electronic (E) learning for pet services market.
Key players in the electronic (E) learning for pet services market are focusing on developing virtual reality-based pet training services to improve the effectiveness and engagement of pet care and training education. Virtual reality-based pet training offers simulated environments where pet owners and trainers can practice commands and techniques virtually, eliminating the need for real-world setups. For example, in June 2022, Top Tier K9, a US-based dog training academy, launched an innovative virtual reality dog training program. This interactive platform, designed for dog owners, trainers, and shelters, provides a virtual 3D space where users can learn essential commands (such as sit, climb, down, come, heel) and proper use of collars and leashes. The program includes real-time feedback and a 1.3-second command interval to align with a dog's memory span, enhancing training efficiency.
In October 2023, EQT AB, a private equity firm based in Sweden, acquired VetPartners Group Limited for an undisclosed sum. This acquisition is part of EQT's strategy to improve veterinary care by investing in advanced medical equipment, digital tools, and innovative capabilities. VetPartners, located in the UK, specializes in providing high-quality veterinary services and support to animal health professionals through a nationwide network of veterinary practices, and it also offers electronic (e-learning) programs for pet services.
Major companies operating in the electronic (E) learning for pet services market are PetSmart Inc., Garmin Ltd., Coursera Inc., Dogtopia Enterprises LLC, Radio Systems Corporation, Rover Inc., Best Friends Pet Care Inc., Penn Foster Inc., Kong Inc., Wag Labs Inc., SportDOG Inc., Bark Busters Pty Ltd, Shenzhen Wellturn Technology Co. Ltd, Pet Addict, ACS Distance Education Ltd, Dogtra Co, E-Collar Technologies Inc., Highland Canine Training LLC, ProTrainings LLC, PawSquad.
North America was the largest region in the electronic (E) learning for pet services market in 2024. The regions covered in the electronic (E) learning for pet services market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the electronic (E) learning for pet services market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Electronic (E) learning for pet services involves using digital platforms and online tools to deliver education and training on pet care, grooming, behavior, and health. This format offers courses, tutorials, and resources for pet owners, professionals, and businesses within the pet industry, allowing for flexible, remote learning through videos, webinars, and interactive modules.
The main types of electronic (E) learning for pet services include online courses, webinars, videos, and ebooks. Online courses are structured programs accessible over the Internet, enabling users to learn at their own pace from any location. Various platforms offer these courses, including web-based and mobile-based options, with different subscription models such as one-time purchases or ongoing subscriptions. Applications cover a range of topics, including pet care, pet training, pet grooming, and pet nutrition.
The electronic (E) learning for pet services market research report is one of a series of new reports that provides electronic (E) learning for pet services market statistics, including electronic (E) learning for pet services industry global market size, regional shares, competitors with a electronic (E) learning for pet services market share, detailed electronic (E) learning for pet services market segments, market trends and opportunities, and any further data you may need to thrive in the electronic (E) learning for pet services industry. This electronic (E) learning for pet services market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The electronic (E) learning for pet services market includes revenues earned by entities by providing services such as online courses, training modules, educational resources, virtual consultations, interactive simulations, and certification programs. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The electronic (E) learning for pet services market size has grown rapidly in recent years. It will grow from $8.45 billion in 2024 to $9.61 billion in 2025 at a compound annual growth rate (CAGR) of 13.8%. The growth in the historic period can be attributed to the increasing adoption of digital technology in education, the rise of internet accessibility, the growing demand for flexible learning solutions, advancements in multimedia content delivery, the need for standardized training in pet care, the expansion of online communities and resources.
The electronic (E) learning for pet services market size is expected to see rapid growth in the next few years. It will grow to $15.95 billion in 2029 at a compound annual growth rate (CAGR) of 13.5%. The growth in the forecast period can be attributed to the increasing integration of artificial intelligence and virtual reality in training, the expansion of mobile learning platforms, the growing focus on personalized and adaptive learning solutions, the rise of telemedicine and remote consultations in pet care, the demand for scalable and cost-effective training solutions, the ongoing need for regulatory compliance and certification. Major trends in the forecast period include the rise of artificial intelligence for personalized training, the increasing use of virtual and augmented reality for immersive learning, the expansion of mobile and on-demand learning solutions, the integration of gamification to boost engagement, the growth of data analytics for tracking and improving learner outcomes, the adoption of subscription-based models for continuous access.
The increase in pet spending is expected to drive the growth of the electronic (E) learning for pet services market. Pet spending encompasses all expenses related to pet care, including food, grooming, and medical services. This expenditure is rising as more pet owners treat their pets as family members, leading to increased demand for high-quality products and services. E-learning for pet services facilitates access to training and care advice, which in turn encourages greater spending on pet welfare. For example, a report from Morgan Stanley in July 2024 projected that pet industry spending will grow by 7% annually until 2030. Household spending on pets is anticipated to reach $1,445 per pet by 2026 and $1,733 by 2030, resulting in a 113% increase in total industry expenditure, which is expected to hit $261 billion by 2030. This growth in pet spending is driving the expansion of the electronic (E) learning for pet services market.
Key players in the electronic (E) learning for pet services market are focusing on developing virtual reality-based pet training services to improve the effectiveness and engagement of pet care and training education. Virtual reality-based pet training offers simulated environments where pet owners and trainers can practice commands and techniques virtually, eliminating the need for real-world setups. For example, in June 2022, Top Tier K9, a US-based dog training academy, launched an innovative virtual reality dog training program. This interactive platform, designed for dog owners, trainers, and shelters, provides a virtual 3D space where users can learn essential commands (such as sit, climb, down, come, heel) and proper use of collars and leashes. The program includes real-time feedback and a 1.3-second command interval to align with a dog's memory span, enhancing training efficiency.
In October 2023, EQT AB, a private equity firm based in Sweden, acquired VetPartners Group Limited for an undisclosed sum. This acquisition is part of EQT's strategy to improve veterinary care by investing in advanced medical equipment, digital tools, and innovative capabilities. VetPartners, located in the UK, specializes in providing high-quality veterinary services and support to animal health professionals through a nationwide network of veterinary practices, and it also offers electronic (e-learning) programs for pet services.
Major companies operating in the electronic (E) learning for pet services market are PetSmart Inc., Garmin Ltd., Coursera Inc., Dogtopia Enterprises LLC, Radio Systems Corporation, Rover Inc., Best Friends Pet Care Inc., Penn Foster Inc., Kong Inc., Wag Labs Inc., SportDOG Inc., Bark Busters Pty Ltd, Shenzhen Wellturn Technology Co. Ltd, Pet Addict, ACS Distance Education Ltd, Dogtra Co, E-Collar Technologies Inc., Highland Canine Training LLC, ProTrainings LLC, PawSquad.
North America was the largest region in the electronic (E) learning for pet services market in 2024. The regions covered in the electronic (E) learning for pet services market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the electronic (E) learning for pet services market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
Electronic (E) learning for pet services involves using digital platforms and online tools to deliver education and training on pet care, grooming, behavior, and health. This format offers courses, tutorials, and resources for pet owners, professionals, and businesses within the pet industry, allowing for flexible, remote learning through videos, webinars, and interactive modules.
The main types of electronic (E) learning for pet services include online courses, webinars, videos, and ebooks. Online courses are structured programs accessible over the Internet, enabling users to learn at their own pace from any location. Various platforms offer these courses, including web-based and mobile-based options, with different subscription models such as one-time purchases or ongoing subscriptions. Applications cover a range of topics, including pet care, pet training, pet grooming, and pet nutrition.
The electronic (E) learning for pet services market research report is one of a series of new reports that provides electronic (E) learning for pet services market statistics, including electronic (E) learning for pet services industry global market size, regional shares, competitors with a electronic (E) learning for pet services market share, detailed electronic (E) learning for pet services market segments, market trends and opportunities, and any further data you may need to thrive in the electronic (E) learning for pet services industry. This electronic (E) learning for pet services market research report delivers a complete perspective on everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The electronic (E) learning for pet services market includes revenues earned by entities by providing services such as online courses, training modules, educational resources, virtual consultations, interactive simulations, and certification programs. The market value includes the value of related goods sold by the service provider or included within the service offering. Only goods and services traded between entities or sold to end consumers are included.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Electronic (E) Learning for Pet Services Market Characteristics3. Electronic (E) Learning for Pet Services Market Trends and Strategies4. Electronic (E) Learning for Pet Services Market - Macro Economic Scenario Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market32. Global Electronic (E) Learning for Pet Services Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Electronic (E) Learning for Pet Services Market34. Recent Developments in the Electronic (E) Learning for Pet Services Market
5. Global Electronic (E) Learning for Pet Services Growth Analysis and Strategic Analysis Framework
6. Electronic (E) Learning for Pet Services Market Segmentation
7. Electronic (E) Learning for Pet Services Market Regional and Country Analysis
8. Asia-Pacific Electronic (E) Learning for Pet Services Market
9. China Electronic (E) Learning for Pet Services Market
10. India Electronic (E) Learning for Pet Services Market
11. Japan Electronic (E) Learning for Pet Services Market
12. Australia Electronic (E) Learning for Pet Services Market
13. Indonesia Electronic (E) Learning for Pet Services Market
14. South Korea Electronic (E) Learning for Pet Services Market
15. Western Europe Electronic (E) Learning for Pet Services Market
16. UK Electronic (E) Learning for Pet Services Market
17. Germany Electronic (E) Learning for Pet Services Market
18. France Electronic (E) Learning for Pet Services Market
19. Italy Electronic (E) Learning for Pet Services Market
20. Spain Electronic (E) Learning for Pet Services Market
21. Eastern Europe Electronic (E) Learning for Pet Services Market
22. Russia Electronic (E) Learning for Pet Services Market
23. North America Electronic (E) Learning for Pet Services Market
24. USA Electronic (E) Learning for Pet Services Market
25. Canada Electronic (E) Learning for Pet Services Market
26. South America Electronic (E) Learning for Pet Services Market
27. Brazil Electronic (E) Learning for Pet Services Market
28. Middle East Electronic (E) Learning for Pet Services Market
29. Africa Electronic (E) Learning for Pet Services Market
30. Electronic (E) Learning for Pet Services Market Competitive Landscape and Company Profiles
31. Electronic (E) Learning for Pet Services Market Other Major and Innovative Companies
35. Electronic (E) Learning for Pet Services Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Electronic (E) Learning For Pet Services Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on electronic (e) learning for pet services market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for electronic (e) learning for pet services? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The electronic (e) learning for pet services market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) by Type: Online Courses; Webinars; Videos; Ebooks2) by Platform: Web-Based; Mobile-Based
3) by Subscription: One-Time Purchase; Subscription-Based
4) by Application: Pet Care; Pet Training; Pet Grooming; Pet Nutrition; Other Applications
Subsegments:
1) by Online Courses: Certification Courses For Pet Grooming; Training Programs For Pet Sitters and Dog Walkers; Veterinary Care and Animal Health Courses; Pet Behavior and Training Courses; Online Courses For Pet Nutrition and Dietetics; Pet Photography and Videography Courses2) by Webinars: Live Webinars on Pet Training Techniques; Expert Talks on Pet Health and Wellness; Interactive Sessions For Pet Care Professionals; Pet Grooming Webinars; Webinars on Animal Behavior and Psychology
3) by Videos: Instructional Videos For Pet Care; Step-by-Step Pet Grooming Tutorials; Pet Training Video Series; Veterinary Health and First Aid Videos; Videos on Pet Safety and Emergency Care; Pet Nutrition and Meal Preparation Videos
4) by eBooks: Pet Grooming and Care eBooks; Animal Training and Behavior eBooks; Pet Health and Medical eBooks; eBooks on Pet Sitting and Dog Walking; Pet Breeding and Genetics eBooks; Pet Nutrition and Diet Planning eBooks
Key Companies Profiled: PetSmart Inc.; Garmin Ltd.; Coursera Inc.; Dogtopia Enterprises LLC; Radio Systems Corporation
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Electronic (E) Learning for Pet Services market report include:- PetSmart Inc.
- Garmin Ltd.
- Coursera Inc.
- Dogtopia Enterprises LLC
- Radio Systems Corporation
- Rover Inc.
- Best Friends Pet Care Inc.
- Penn Foster Inc.
- Kong Inc.
- Wag Labs Inc.
- SportDOG Inc.
- Bark Busters Pty Ltd
- Shenzhen Wellturn Technology Co. Ltd
- Pet Addict
- ACS Distance Education Ltd
- Dogtra Co
- E-Collar Technologies Inc.
- Highland Canine Training LLC
- ProTrainings LLC
- PawSquad
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | April 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 9.61 Billion |
Forecasted Market Value ( USD | $ 15.95 Billion |
Compound Annual Growth Rate | 13.5% |
Regions Covered | Global |
No. of Companies Mentioned | 21 |