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Consumer Metaverse Market Report 2025

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    Report

  • 175 Pages
  • May 2025
  • Region: Global
  • The Business Research Company
  • ID: 6076318
This Consumer Metaverse Market report delivers an in-depth analysis of the market’s key characteristics, including size, growth potential, and segmentation. It provides a detailed breakdown of the market across major regions and leading countries, highlighting historical data and future growth projections. The report also examines the competitive landscape, market share insights, emerging trends, and strategic developments shaping the market.

The consumer metaverse market size has grown exponentially in recent years. It will grow from $102.07 billion in 2024 to $134.08 billion in 2025 at a compound annual growth rate (CAGR) of 31.4%. The growth during the historic period can be attributed to factors such as the increasing penetration of smartphones, the rapid expansion of internet connectivity, the rising adoption of blockchain for digital asset creation, the growing popularity of social gaming platforms, and the emergence of non-fungible tokens (NFTs).

The consumer metaverse market size is expected to see exponential growth in the next few years. It will grow to $394.75 billion in 2029 at a compound annual growth rate (CAGR) of 31%. The growth during the forecast period can be attributed to factors such as the growing demand for personalized and immersive experiences, the increasing adoption of mixed reality (MR) in professional settings, the rising focus on decentralized finance (DeFi) through metaverse platforms, the expanding use of 5G for seamless connectivity, and high investment in metaverse-specific startups. Key trends during this period include the emergence of fully interoperable virtual worlds, advancements in haptic technologies for more immersive interactions, the growing convergence of the metaverse and IoT to create smart virtual ecosystems, the rise of AI-driven metaverse assistants, and the development of decentralized marketplaces within the metaverse.

The growth of remote work is expected to drive the expansion of the consumer metaverse market. Remote work refers to performing job responsibilities outside of a traditional office setting, typically from home or other remote locations, using digital tools and technology. The rise of remote work is driven by advancements in digital communication, widespread internet access, a shift in employee preferences toward flexible work environments, increased adoption of cloud-based platforms, improved productivity tracking tools, and companies aiming to reduce operational costs while expanding their access to global talent. The consumer metaverse enhances remote work by providing immersive virtual environments that facilitate interactive collaboration, team building, and networking experiences, simulating in-person interactions. For example, in September 2024, the Bureau of Labor Statistics (BLS) reported that in August 2023, 19.5% of workers teleworked or worked from home for pay, with telework rates consistently ranging between 17.9% and 20% from October 2022 to August 2023. As such, the growth of remote work is contributing to the rise of the consumer metaverse market.

Leading companies in the consumer metaverse market are focused on creating innovative solutions, such as virtual platforms, to improve and streamline the consumer experience. Virtual platforms are technology-driven spaces designed to offer immersive and interactive online experiences where users can engage in activities such as socializing, shopping, gaming, and working. For example, in January 2023, MG Motor India launched the MGVerse metaverse platform. This platform allows users to explore MG's vehicle lineup in a virtual showroom, offering 360-degree views and detailed specifications through augmented reality (AR) and virtual reality (VR) integrations. Customers can customize their vehicles with different options, including color choices and accessories, in a realistic digital environment. The metaverse experience also includes AI-powered virtual assistants that provide real-time information, answer questions, and guide users through the purchasing process.

In January 2022, Mythical Games Inc., a US-based gaming company, acquired Polystream for an undisclosed sum. This acquisition is aimed at enhancing Mythical's gaming capabilities, integrating cloud-native infrastructure, and utilizing streaming technology to deliver immersive gaming experiences that align with consumer expectations in the metaverse. Polystream, a UK-based platform, specializes in interactive streaming technology for real-time applications.

Major players in the consumer metaverse market are Google LLC, Microsoft Corporation, Meta Platforms Inc., Tencent Holdings Ltd., Nvidia Corporation, Epic Games Inc., Snap Inc., Roblox Corporation, The Sandbox, HTC Corporation, Axie Infinity, Linden Lab, Animoca Brands Corporation Ltd., Decentraland, Illuvium, Landvault, Enjin, Wilder World, Star Atlas, Cryptovoxels, Blocktopia, Somnium Space Ltd.

North America was the largest region in the consumer metaverse market in 2024. Asia-Pacific is expected to be the fastest-growing region in the forecast period. The regions covered in consumer metaverse report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the consumer metaverse market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The consumer metaverse refers to a virtual, interactive digital environment where consumers can engage with brands, products, and services through immersive technologies such as virtual reality (VR), augmented reality (AR), and 3D simulations. It enhances shopping experiences, social interactions, and personalized content delivery, allowing consumers to explore and purchase products in a highly interactive and customizable way.

The key components of the consumer metaverse include hardware, software, and services. Hardware encompasses physical devices such as VR headsets, AR glasses, haptic suits, and advanced sensors that enable users to interact with immersive virtual environments. The metaverse incorporates technologies such as blockchain, virtual reality, augmented reality, and mixed reality, among others. Its applications span across gaming, social media, virtual shopping, education, real estate, and more, with end users including both individual consumers and businesses.

The consumer metaverse market research report is one of a series of new reports that provides consumer metaverse market statistics, including consumer metaverse industry global market size, regional shares, competitors with a consumer metaverse market share, detailed consumer metaverse market segments, market trends and opportunities, and any further data you may need to thrive in the consumer metaverse industry. This consumer metaverse market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

The consumer metaverse market consists of revenues earned by entities by providing services such as immersive virtual experiences, digital goods, entertainment, and social interactions within virtual environments. The market value includes the value of related goods sold by the service provider or included within the service offering. The consumer metaverse market includes sales of virtual tools, digital assets, immersive technology components, and smart integration tools. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values and are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

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Table of Contents

1. Executive Summary2. Consumer Metaverse Market Characteristics3. Consumer Metaverse Market Trends and Strategies4. Consumer Metaverse Market - Macro Economic Scenario Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market
5. Global Consumer Metaverse Growth Analysis and Strategic Analysis Framework
5.1. Global Consumer Metaverse PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
5.2. Analysis of End Use Industries
5.3. Global Consumer Metaverse Market Growth Rate Analysis
5.4. Global Consumer Metaverse Historic Market Size and Growth, 2019-2024, Value ($ Billion)
5.5. Global Consumer Metaverse Forecast Market Size and Growth, 2024-2029, 2034F, Value ($ Billion)
5.6. Global Consumer Metaverse Total Addressable Market (TAM)
6. Consumer Metaverse Market Segmentation
6.1. Global Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Hardware
  • Software
  • Services
6.2. Global Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Blockchain
  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
  • Other Technologies
6.3. Global Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Gaming
  • Social Media
  • Virtual Shopping
  • Education
  • Real Estate
  • Other Application
6.4. Global Consumer Metaverse Market, Segmentation by End-User, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Individual Consumers
  • Enterprises
6.5. Global Consumer Metaverse Market, Sub-Segmentation of Hardware, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Augmented Reality or Virtual Reality Headsets
  • Haptic Devices
  • Smart Glasses
  • Motion Tracking Devices
6.6. Global Consumer Metaverse Market, Sub-Segmentation of Software, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Virtual World Platforms
  • Metaverse Development Tools
  • Digital Twin Software
  • Avatar Creation Software
6.7. Global Consumer Metaverse Market, Sub-Segmentation of Services, by Type, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
  • Consulting Services
  • Integration and Deployment Services
  • Support and Maintenance Services
7. Consumer Metaverse Market Regional and Country Analysis
7.1. Global Consumer Metaverse Market, Split by Region, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
7.2. Global Consumer Metaverse Market, Split by Country, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8. Asia-Pacific Consumer Metaverse Market
8.1. Asia-Pacific Consumer Metaverse Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
8.2. Asia-Pacific Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.3. Asia-Pacific Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
8.4. Asia-Pacific Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
9. China Consumer Metaverse Market
9.1. China Consumer Metaverse Market Overview
9.2. China Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.3. China Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
9.4. China Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F,$ Billion
10. India Consumer Metaverse Market
10.1. India Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.2. India Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
10.3. India Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11. Japan Consumer Metaverse Market
11.1. Japan Consumer Metaverse Market Overview
11.2. Japan Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.3. Japan Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
11.4. Japan Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12. Australia Consumer Metaverse Market
12.1. Australia Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.2. Australia Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
12.3. Australia Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13. Indonesia Consumer Metaverse Market
13.1. Indonesia Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.2. Indonesia Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
13.3. Indonesia Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14. South Korea Consumer Metaverse Market
14.1. South Korea Consumer Metaverse Market Overview
14.2. South Korea Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.3. South Korea Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
14.4. South Korea Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15. Western Europe Consumer Metaverse Market
15.1. Western Europe Consumer Metaverse Market Overview
15.2. Western Europe Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.3. Western Europe Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
15.4. Western Europe Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16. UK Consumer Metaverse Market
16.1. UK Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.2. UK Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
16.3. UK Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17. Germany Consumer Metaverse Market
17.1. Germany Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.2. Germany Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
17.3. Germany Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18. France Consumer Metaverse Market
18.1. France Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.2. France Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
18.3. France Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19. Italy Consumer Metaverse Market
19.1. Italy Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.2. Italy Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
19.3. Italy Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20. Spain Consumer Metaverse Market
20.1. Spain Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.2. Spain Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
20.3. Spain Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21. Eastern Europe Consumer Metaverse Market
21.1. Eastern Europe Consumer Metaverse Market Overview
21.2. Eastern Europe Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.3. Eastern Europe Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
21.4. Eastern Europe Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22. Russia Consumer Metaverse Market
22.1. Russia Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.2. Russia Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
22.3. Russia Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23. North America Consumer Metaverse Market
23.1. North America Consumer Metaverse Market Overview
23.2. North America Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.3. North America Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
23.4. North America Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24. USA Consumer Metaverse Market
24.1. USA Consumer Metaverse Market Overview
24.2. USA Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.3. USA Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
24.4. USA Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25. Canada Consumer Metaverse Market
25.1. Canada Consumer Metaverse Market Overview
25.2. Canada Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.3. Canada Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
25.4. Canada Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26. South America Consumer Metaverse Market
26.1. South America Consumer Metaverse Market Overview
26.2. South America Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.3. South America Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
26.4. South America Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27. Brazil Consumer Metaverse Market
27.1. Brazil Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.2. Brazil Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
27.3. Brazil Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28. Middle East Consumer Metaverse Market
28.1. Middle East Consumer Metaverse Market Overview
28.2. Middle East Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.3. Middle East Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
28.4. Middle East Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29. Africa Consumer Metaverse Market
29.1. Africa Consumer Metaverse Market Overview
29.2. Africa Consumer Metaverse Market, Segmentation by Component, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.3. Africa Consumer Metaverse Market, Segmentation by Technology, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
29.4. Africa Consumer Metaverse Market, Segmentation by Application, Historic and Forecast, 2019-2024, 2024-2029F, 2034F, $ Billion
30. Consumer Metaverse Market Competitive Landscape and Company Profiles
30.1. Consumer Metaverse Market Competitive Landscape
30.2. Consumer Metaverse Market Company Profiles
30.2.1. Google LLC Overview, Products and Services, Strategy and Financial Analysis
30.2.2. Microsoft Corporation Overview, Products and Services, Strategy and Financial Analysis
30.2.3. Meta Platforms Inc. Overview, Products and Services, Strategy and Financial Analysis
30.2.4. Tencent Holdings Ltd. Overview, Products and Services, Strategy and Financial Analysis
30.2.5. Nvidia Corporation Overview, Products and Services, Strategy and Financial Analysis
31. Consumer Metaverse Market Other Major and Innovative Companies
31.1. Epic Games Inc.
31.2. Snap Inc.
31.3. Roblox Corporation
31.4. The Sandbox
31.5. HTC Corporation
31.6. Axie Infinity
31.7. Linden Lab
31.8. Animoca Brands Corporation Ltd.
31.9. Decentraland
31.10. Illuvium
31.11. Landvault
31.12. Enjin
31.13. Wilder World
31.14. Star Atlas
31.15. Cryptovoxels
32. Global Consumer Metaverse Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Consumer Metaverse Market34. Recent Developments in the Consumer Metaverse Market
35. Consumer Metaverse Market High Potential Countries, Segments and Strategies
35.1 Consumer Metaverse Market in 2029 - Countries Offering Most New Opportunities
35.2 Consumer Metaverse Market in 2029 - Segments Offering Most New Opportunities
35.3 Consumer Metaverse Market in 2029 - Growth Strategies
35.3.1 Market Trend Based Strategies
35.3.2 Competitor Strategies
36. Appendix
36.1. Abbreviations
36.2. Currencies
36.3. Historic and Forecast Inflation Rates
36.4. Research Inquiries
36.5. About the Analyst
36.6. Copyright and Disclaimer

Executive Summary

Consumer Metaverse Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses on consumer metaverse market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 15 geographies.
  • Assess the impact of key macro factors such as conflict, pandemic and recovery, inflation and interest rate environment and the 2nd Trump presidency.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on the latest market shares.
  • Benchmark performance against key competitors.
  • Suitable for supporting your internal and external presentations with reliable high quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for consumer metaverse? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The consumer metaverse market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include: the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.

Scope

Markets Covered:

1) by Component: Hardware; Software; Services
2) by Technology: Blockchain; Virtual Reality; Augmented Reality; Mixed Reality; Other Technologies
3) by Application: Gaming; Social Media; Virtual Shopping; Education; Real Estate; Other Application
4) by End-User: Individual Consumers; Enterprises

Subsegments:

1) by Hardware: Augmented Reality or Virtual Reality Headsets; Haptic Devices; Smart Glasses; Motion Tracking Devices
2) by Software: Virtual World Platforms; Metaverse Development Tools; Digital Twin Software; Avatar Creation Software
3) by Services: Consulting Services; Integration and Deployment Services; Support and Maintenance Services

Key Companies Profiled: Google LLC; Microsoft Corporation; Meta Platforms Inc.; Tencent Holdings Ltd.; Nvidia Corporation

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: PDF, Word and Excel Data Dashboard.

Companies Mentioned

The companies featured in this Consumer Metaverse market report include:
  • Google LLC
  • Microsoft Corporation
  • Meta Platforms Inc.
  • Tencent Holdings Ltd.
  • Nvidia Corporation
  • Epic Games Inc.
  • Snap Inc.
  • Roblox Corporation
  • The Sandbox
  • HTC Corporation
  • Axie Infinity
  • Linden Lab
  • Animoca Brands Corporation Ltd.
  • Decentraland
  • Illuvium
  • Landvault
  • Enjin
  • Wilder World
  • Star Atlas
  • Cryptovoxels
  • Blocktopia
  • Somnium Space Ltd.

Table Information