This Inflight Entertainment and Connectivity Space Market report delivers an in-depth analysis of the market’s key characteristics, including size, growth potential, and segmentation. It provides a detailed breakdown of the market across major regions and leading countries, highlighting historical data and future growth projections. The report also examines the competitive landscape, market share insights, emerging trends, and strategic developments shaping the market.
The inflight entertainment and connectivity space market size has grown strongly in recent years. It will grow from $6.7 billion in 2024 to $7.31 billion in 2025 at a compound annual growth rate (CAGR) of 9.03%. The growth during the historic period can be attributed to the expansion of airlines and fleet upgrades, the rise in business travel, the growing demand for premium services, the increasing number of aircraft equipped with in-flight Wi-Fi, and the rising use of personal electronic devices by passengers.
The inflight entertainment and connectivity space market size is expected to see strong growth in the next few years. It will grow to $10.23 billion in 2029 at a compound annual growth rate (CAGR) of 8.77%. The growth in the forecast period can be driven by rising disposable income, increasing demand for in-flight connectivity, greater reliance on satellite communication systems, growing passenger expectations for enhanced in-flight services, and the increasing popularity of streaming platforms. Key trends in the forecast period include the adoption of advanced technologies, integration of cloud-based platforms, advancements in 5G and satellite communications, AI-driven personalization, and the expansion of digital in-flight shopping experiences.
The rising passenger traffic is expected to drive the growth of the in-flight entertainment and connectivity spaces market. Passenger traffic refers to the total number of individuals traveling through an airport, including both arrivals and departures. The increase in passenger traffic is driven by factors such as a growing global population, rising disposable incomes, and the expansion of affordable air travel options, leading to greater demand for transportation services. In-flight entertainment and connectivity solutions enhance the overall passenger experience by providing seamless access to entertainment, communication, and productivity tools during flights, which helps attract more travelers and boosts overall airline traffic. For example, in September 2024, the Airports Council International, a Canada-based trade association, reported that global passenger traffic in 2023 reached 8.7 billion, reflecting a 30.6% increase compared to 2022. Consequently, the growing passenger traffic is fueling the expansion of the in-flight entertainment and connectivity spaces market.
Leading companies in the market are introducing innovative solutions such as wireless in-flight entertainment to improve the passenger experience by offering more personalized, flexible, and seamless entertainment options. Wireless in-flight entertainment enables passengers to access entertainment content and connectivity services on their personal devices during a flight. For instance, in August 2024, Air India, an India-based airline, launched Vista, a new wireless in-flight entertainment (IFE) service. This service allows passengers to stream a variety of content, including Bollywood and Hollywood movies, music, and documentaries, directly to their personal devices, while also featuring live flight tracking to enhance the travel experience.
In December 2024, Gogo Inc., a US-based internet company, acquired Satcom Direct Inc. for an undisclosed amount. Through this acquisition, Gogo aims to strengthen its in-flight connectivity capabilities and expand its presence in the in-flight entertainment and connectivity (IFEC) market. Satcom Direct Inc., an Australia-based company, provides secure connectivity solutions that support IFEC systems for aviation, further enhancing Gogo’s offerings in this sector.
Major players in the inflight entertainment and connectivity space market are Airbus SE, Honeywell International Inc., Collins Aerospace Systems, Lufthansa Systems GmbH & Co. KG, Thales SA, Viasat Inc., Sita, Iridium Communications Inc., Inmarsat Group Holdings Limited, Panasonic Avionics Corporation, Astronics Corporation, Gogo Business Aviation, Anuvu Inc., AERQ, Inflight Dublin Limited, Soft Space Sdn Bhd, Bluebox Aviation Systems Ltd., Safran SA, Skycast Solutions Inc., Moment Tech Limited.
North America was the largest region in the inflight entrainment and connectivity space market in 2024. The regions covered in inflight entrainment and connectivity space report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the inflight entertainment and connectivity space market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
In-flight entertainment and connectivity (IFEC) encompass a range of services and technologies designed to enhance the passenger experience by providing entertainment options and internet connectivity during air travel. These features ensure convenience, engagement, and seamless access to digital content throughout the flight.
The key components of IFEC include hardware, content, and connectivity. IFEC hardware consists of physical devices such as seatback screens, wireless access points, and onboard servers that enable entertainment and internet services. Connectivity types include satellite connectivity and air-to-ground connectivity. IFEC is implemented across various aircraft types, including narrow-body aircraft, wide-body aircraft, and business jets, serving end users such as original equipment manufacturers (OEMs) and the aftermarket sector.
The inflight entertainment and connectivity space market research report is one of a series of new reports that provides inflight entertainment and connectivity space market statistics, including the inflight entertainment and connectivity space industry global market size, regional shares, competitors with the inflight entertainment and connectivity space market share, detailed inflight entertainment and connectivity space market segments, market trends, and opportunities, and any further data you may need to thrive in the inflight entertainment and connectivity space industry. This inflight entertainment and connectivity space market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The inflight entertainment and connectivity space market consists of revenues earned by entities by providing services such as audio entertainment, video-on-demand, internet access, real-time communication, games, and e-library services. The market value includes the value of related goods sold by the service provider or included within the service offering. The inflight entertainment and connectivity space market also includes sales of wireless streaming systems, gaming consoles, smart cabins, Wi-Fi systems, and modems and routers. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
The inflight entertainment and connectivity space market size has grown strongly in recent years. It will grow from $6.7 billion in 2024 to $7.31 billion in 2025 at a compound annual growth rate (CAGR) of 9.03%. The growth during the historic period can be attributed to the expansion of airlines and fleet upgrades, the rise in business travel, the growing demand for premium services, the increasing number of aircraft equipped with in-flight Wi-Fi, and the rising use of personal electronic devices by passengers.
The inflight entertainment and connectivity space market size is expected to see strong growth in the next few years. It will grow to $10.23 billion in 2029 at a compound annual growth rate (CAGR) of 8.77%. The growth in the forecast period can be driven by rising disposable income, increasing demand for in-flight connectivity, greater reliance on satellite communication systems, growing passenger expectations for enhanced in-flight services, and the increasing popularity of streaming platforms. Key trends in the forecast period include the adoption of advanced technologies, integration of cloud-based platforms, advancements in 5G and satellite communications, AI-driven personalization, and the expansion of digital in-flight shopping experiences.
The rising passenger traffic is expected to drive the growth of the in-flight entertainment and connectivity spaces market. Passenger traffic refers to the total number of individuals traveling through an airport, including both arrivals and departures. The increase in passenger traffic is driven by factors such as a growing global population, rising disposable incomes, and the expansion of affordable air travel options, leading to greater demand for transportation services. In-flight entertainment and connectivity solutions enhance the overall passenger experience by providing seamless access to entertainment, communication, and productivity tools during flights, which helps attract more travelers and boosts overall airline traffic. For example, in September 2024, the Airports Council International, a Canada-based trade association, reported that global passenger traffic in 2023 reached 8.7 billion, reflecting a 30.6% increase compared to 2022. Consequently, the growing passenger traffic is fueling the expansion of the in-flight entertainment and connectivity spaces market.
Leading companies in the market are introducing innovative solutions such as wireless in-flight entertainment to improve the passenger experience by offering more personalized, flexible, and seamless entertainment options. Wireless in-flight entertainment enables passengers to access entertainment content and connectivity services on their personal devices during a flight. For instance, in August 2024, Air India, an India-based airline, launched Vista, a new wireless in-flight entertainment (IFE) service. This service allows passengers to stream a variety of content, including Bollywood and Hollywood movies, music, and documentaries, directly to their personal devices, while also featuring live flight tracking to enhance the travel experience.
In December 2024, Gogo Inc., a US-based internet company, acquired Satcom Direct Inc. for an undisclosed amount. Through this acquisition, Gogo aims to strengthen its in-flight connectivity capabilities and expand its presence in the in-flight entertainment and connectivity (IFEC) market. Satcom Direct Inc., an Australia-based company, provides secure connectivity solutions that support IFEC systems for aviation, further enhancing Gogo’s offerings in this sector.
Major players in the inflight entertainment and connectivity space market are Airbus SE, Honeywell International Inc., Collins Aerospace Systems, Lufthansa Systems GmbH & Co. KG, Thales SA, Viasat Inc., Sita, Iridium Communications Inc., Inmarsat Group Holdings Limited, Panasonic Avionics Corporation, Astronics Corporation, Gogo Business Aviation, Anuvu Inc., AERQ, Inflight Dublin Limited, Soft Space Sdn Bhd, Bluebox Aviation Systems Ltd., Safran SA, Skycast Solutions Inc., Moment Tech Limited.
North America was the largest region in the inflight entrainment and connectivity space market in 2024. The regions covered in inflight entrainment and connectivity space report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East and Africa. The countries covered in the inflight entertainment and connectivity space market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
In-flight entertainment and connectivity (IFEC) encompass a range of services and technologies designed to enhance the passenger experience by providing entertainment options and internet connectivity during air travel. These features ensure convenience, engagement, and seamless access to digital content throughout the flight.
The key components of IFEC include hardware, content, and connectivity. IFEC hardware consists of physical devices such as seatback screens, wireless access points, and onboard servers that enable entertainment and internet services. Connectivity types include satellite connectivity and air-to-ground connectivity. IFEC is implemented across various aircraft types, including narrow-body aircraft, wide-body aircraft, and business jets, serving end users such as original equipment manufacturers (OEMs) and the aftermarket sector.
The inflight entertainment and connectivity space market research report is one of a series of new reports that provides inflight entertainment and connectivity space market statistics, including the inflight entertainment and connectivity space industry global market size, regional shares, competitors with the inflight entertainment and connectivity space market share, detailed inflight entertainment and connectivity space market segments, market trends, and opportunities, and any further data you may need to thrive in the inflight entertainment and connectivity space industry. This inflight entertainment and connectivity space market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
The inflight entertainment and connectivity space market consists of revenues earned by entities by providing services such as audio entertainment, video-on-demand, internet access, real-time communication, games, and e-library services. The market value includes the value of related goods sold by the service provider or included within the service offering. The inflight entertainment and connectivity space market also includes sales of wireless streaming systems, gaming consoles, smart cabins, Wi-Fi systems, and modems and routers. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD, unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
This product will be delivered within 3-5 business days.
Table of Contents
1. Executive Summary2. Inflight Entertainment and Connectivity Space Market Characteristics3. Inflight Entertainment and Connectivity Space Market Trends and Strategies4. Inflight Entertainment and Connectivity Space Market - Macro Economic Scenario Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, and the Recovery from COVID-19 on the Market32. Global Inflight Entertainment and Connectivity Space Market Competitive Benchmarking and Dashboard33. Key Mergers and Acquisitions in the Inflight Entertainment and Connectivity Space Market34. Recent Developments in the Inflight Entertainment and Connectivity Space Market
5. Global Inflight Entertainment and Connectivity Space Growth Analysis and Strategic Analysis Framework
6. Inflight Entertainment and Connectivity Space Market Segmentation
7. Inflight Entertainment and Connectivity Space Market Regional and Country Analysis
8. Asia-Pacific Inflight Entertainment and Connectivity Space Market
9. China Inflight Entertainment and Connectivity Space Market
10. India Inflight Entertainment and Connectivity Space Market
11. Japan Inflight Entertainment and Connectivity Space Market
12. Australia Inflight Entertainment and Connectivity Space Market
13. Indonesia Inflight Entertainment and Connectivity Space Market
14. South Korea Inflight Entertainment and Connectivity Space Market
15. Western Europe Inflight Entertainment and Connectivity Space Market
16. UK Inflight Entertainment and Connectivity Space Market
17. Germany Inflight Entertainment and Connectivity Space Market
18. France Inflight Entertainment and Connectivity Space Market
19. Italy Inflight Entertainment and Connectivity Space Market
20. Spain Inflight Entertainment and Connectivity Space Market
21. Eastern Europe Inflight Entertainment and Connectivity Space Market
22. Russia Inflight Entertainment and Connectivity Space Market
23. North America Inflight Entertainment and Connectivity Space Market
24. USA Inflight Entertainment and Connectivity Space Market
25. Canada Inflight Entertainment and Connectivity Space Market
26. South America Inflight Entertainment and Connectivity Space Market
27. Brazil Inflight Entertainment and Connectivity Space Market
28. Middle East Inflight Entertainment and Connectivity Space Market
29. Africa Inflight Entertainment and Connectivity Space Market
30. Inflight Entertainment and Connectivity Space Market Competitive Landscape and Company Profiles
31. Inflight Entertainment and Connectivity Space Market Other Major and Innovative Companies
35. Inflight Entertainment and Connectivity Space Market High Potential Countries, Segments and Strategies
36. Appendix
Executive Summary
Inflight Entertainment and Connectivity Space Global Market Report 2025 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses on inflight entertainment and connectivity space market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for inflight entertainment and connectivity space? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward? The inflight entertainment and connectivity space market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, competitive landscape, market shares, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include: the Russia-Ukraine war, rising inflation, higher interest rates, and the legacy of the COVID-19 pandemic.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth. It covers the growth trajectory of COVID-19 for all regions, key developed countries and major emerging markets.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The trends and strategies section analyses the shape of the market as it emerges from the crisis and suggests how companies can grow as the market recovers.
Scope
Markets Covered:
1) by Component: Hardware; Content; Connectivity2) by Connectivity Type: Satellite Connectivity; Air-to-Ground Connectivity
3) by Aircraft Type: Narrow-Body Aircraft; Wide-Body Aircraft; Business Jets
4) by End User: Original Equipment Manufacturer (OEM); Aftermarket
Subsegments:
1) by Hardware: Seatback Screens; Overhead Display Units; Portable Entertainment Devices; Inflight Servers and Storage Units; Wireless Streaming Devices2) by Content: Movies and TV Shows; Music and Podcasts; Games and Interactive Content; Live News and Sports Streaming; E-Magazines and Digital Publications
3) by Connectivity: Satellite-Based Connectivity; Air-to-Ground (ATG) Connectivity; Wi-Fi and Broadband Services; 5G and Next-Generation Networks; Real-Time Communication Services (Messaging and Calls)
Key Companies Profiled: Airbus SE; Honeywell International Inc.; Collins Aerospace Systems; Lufthansa Systems GmbH & Co. KG; Thales SA
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Russia; South Korea; UK; USA; Canada; Italy; Spain
Regions: Asia-Pacific; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: PDF, Word and Excel Data Dashboard.
Companies Mentioned
The companies featured in this Inflight Entertainment and Connectivity Space market report include:- Airbus SE
- Honeywell International Inc.
- Collins Aerospace Systems
- Lufthansa Systems GmbH & Co. KG
- Thales SA
- Viasat Inc.
- Sita
- Iridium Communications Inc.
- Inmarsat Group Holdings Limited
- Panasonic Avionics Corporation
- Astronics Corporation
- Gogo Business Aviation
- Anuvu Inc.
- AERQ
- Inflight Dublin Limited
- Soft Space Sdn Bhd
- Bluebox Aviation Systems Ltd.
- Safran SA
- Skycast Solutions Inc.
- Moment Tech Limited
Table Information
Report Attribute | Details |
---|---|
No. of Pages | 175 |
Published | May 2025 |
Forecast Period | 2025 - 2029 |
Estimated Market Value ( USD | $ 7.31 Billion |
Forecasted Market Value ( USD | $ 10.23 Billion |
Compound Annual Growth Rate | 8.7% |
Regions Covered | Global |
No. of Companies Mentioned | 21 |