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Australia Online Adventure Games Market Size, Share, Growth Analysis Report and Forecast Trends (2025-2034)

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    Report

  • 102 Pages
  • October 2025
  • Region: Australia
  • Expert Market Research
  • ID: 6077129
The Australia Online Adventure Games Market was valued at AUD 205.37 Million in 2025, and is projected to reach AUD 415.46 Million by 2034, rising at a CAGR of 7.30%.

Based on demographics, the Australia online adventure games market share is led by children

As per the Interactive Games & Entertainment Association, in 2022, around 78% of the total players who play games were of the age group 1-17 years whereas around 68% were of the age group 18-64 years. Moreover, children are more attracted to adventure games due to the engaging storylines. They have more time to spend on the game as compared to the adults who have different time commitments.

Various trends driving the Australia online adventure game market development involve the rise in the integration of virtual reality technology in the game which enables users to gain a more realistic gaming experience. Moreover, the increase in cross-platform play has allowed users to interact with a large group of players. The introduction of live events, challenges and rewards have helped in engaging the players in the game and the user-generated content helped players in sharing their gaming content across the gaming community.

Recently, Apple Arcade has launched Tamagotchi Adventure Kingdom, Cornsweeper, and Blackjack MobilityWare+ with the new content updates and is playable on iPhone and Apple TV.

This report offers a detailed analysis of the market based on the following segments:

Market Breakup by Type

  • Single Players
  • Multi Players

Market Breakup by Demographics

  • Children
  • Adults

Market Breakup by Device

  • PC
  • Mobile
  • Tablet
  • Others

Market Breakup by Region

  • New South Wales
  • Victoria
  • Queensland
  • Australian Capital Territory
  • Western Australia
  • Others
The Australia online adventure games market key players are Electronic Arts Inc., Square Enix Limited, Activision Publishing Inc., Tin Man Games Pty Ltd., and Great Group Pty Ltd among others.

Table of Contents

1 Preface2 Report Coverage - Key Segmentation and Scope
3 Report Description
3.1 Market Definition and Outlook
3.2 Properties and Applications
3.3 Market Analysis
3.4 Key Players
4 Key Assumptions
5 Executive Summary
5.1 Overview
5.2 Key Drivers
5.3 Key Developments
5.4 Competitive Structure
5.5 Key Industrial Trends
6 Market Snapshot7 Opportunities and Challenges in the Market
8 Asia-Pacific Online Adventure Games Market Overview
8.1 Key Industry Highlights
8.2 Asia-Pacific Online Adventure Games Historical Market (2018-2024)
8.3 Asia-Pacific Online Adventure Games Market Forecast (2025-2034)
9 Australia Online Adventure Games Market Overview
9.1 Key Industry Highlights
9.2 Australia Online Adventure Games Historical Market (2018-2024)
9.3 Australia Online Adventure Games Market Forecast (2025-2034)
10 Australia Online Adventure Games Market by Type
10.1 Single Players
10.2 Multi Players
11 Australia Online Adventure Games Market by Demographics
11.1 Children
11.2 Adults
12 Australia Online Adventure Games Market by Device
12.1 PC
12.2 Mobile
12.3 Tablet
12.4 Others
13 Australia Online Adventure Games Market by Region
13.1 New South Wales
13.2 Victoria
13.3 Queensland
13.4 Australia Capital Territory
13.5 Western Australia
13.6 Others
14 Market Dynamics
14.1 SWOT Analysis
14.1.1 Strengths
14.1.2 Weaknesses
14.1.3 Opportunities
14.1.4 Threats
14.2 Porter’s Five Forces Analysis
14.2.1 Supplier’s Power
14.2.2 Buyer’s Power
14.2.3 Threat of New Entrants
14.2.4 Degree of Rivalry
14.2.5 Threat of Substitutes
14.3 Key Indicators for Demand
14.4 Key Indicators for Price
15 Competitive Landscape
15.1 Market Structure
15.2 Company Profiles
15.2.1 Electronic Arts Inc.
15.2.1.1 Company Overview
15.2.1.2 Product Portfolio
15.2.1.3 Demographic Reach and Achievements
15.2.1.4 Certifications
15.2.2 Square Enix Limited
15.2.2.1 Company Overview
15.2.2.2 Product Portfolio
15.2.2.3 Demographic Reach and Achievements
15.2.2.4 Certifications
15.2.3 Activision Publishing Inc.
15.2.3.1 Company Overview
15.2.3.2 Product Portfolio
15.2.3.3 Demographic Reach and Achievements
15.2.3.4 Certifications
15.2.4 Tin Man Games Pty Ltd.
15.2.4.1 Company Overview
15.2.4.2 Product Portfolio
15.2.4.3 Demographic Reach and Achievements
15.2.4.4 Certifications
15.2.5 Great Group Pty Ltd
15.2.5.1 Company Overview
15.2.5.2 Product Portfolio
15.2.5.3 Demographic Reach and Achievements
15.2.5.4 Certifications
15.2.6 Others
16 Key Trends and Developments in the Market

Companies Mentioned

  • Electronic Arts Inc.
  • Square Enix Limited
  • Activision Publishing Inc.
  • Tin Man Games Pty Ltd.
  • Great Group Pty Ltd

Table Information