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North America Golf Simulator Market Size, Share & Trends Analysis Report By Simulator Type (Virtual Reality (VR) Simulator and Full Swing Simulator), By Installation Type, By End Use, By Offering, By Type, By Country and Growth Forecast, 2024 - 2031

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    Report

  • 91 Pages
  • April 2025
  • Region: North America
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6077256
The North America Golf Simulator Market is expected to witness market growth of 8.4% CAGR during the forecast period (2024-2031).

The US market dominated the North America Golf Simulator Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $1.02 billion by 2031. The Canada market is experiencing a CAGR of 10.8% during 2024-2031. Additionally, the Mexico is expected to exhibit a CAGR of 9.9% during 2024-2031.



This market has emerged as a dynamic and rapidly evolving sector within the broader sports and entertainment industry, reflecting the growing intersection of technology, leisure, and athletic training. This market is witnessing unprecedented growth, driven by advancements in simulation technology, increasing consumer demand for accessible and immersive golfing experiences, and a surge in the sport’s popularity.

Golf simulators have found applications across various environments, leveraging technology to meet specific needs and preferences. They have become a popular addition to home entertainment systems in residential settings, allowing golf enthusiasts to enjoy the sport without leaving their properties.

The recovery of the construction sector in Mexico, the rising adoption of generative AI in Canada, and the massive video gaming industry in the U.S. are key factors influencing the growth of the market in North America. In Mexico, the recovering construction industry, projected to grow at an average annual rate of 2.8% between 2023 and 2032, is expected to drive demand for sports and entertainment facilities, including golf simulators. In Canada, the rapid adoption of generative AI is reshaping various industries, including gaming and sports simulations. In the U.S., the dominance of the gaming industry, with 190 million active players and 78% of households using at least one gaming device, significantly contributes to the popularity of virtual sports experiences. The U.S. video game industry’s massive influence, as part of a global market valued at $184 billion, drives advancements in interactive sports technology, including high-quality simulators. In conclusion, Mexico’s expanding construction sector, Canada’s AI-driven technological advancements, and the U.S.’s thriving gaming culture are fuelling the demand for simulators.

List of Key Companies Profiled

  • aboutGOLF Global, Inc
  • FlightScope Golf LLC
  • Ernest Sports, Inc.
  • Full Swing Golf, Inc.
  • GOLFZON
  • Red Stakes Golf Club, LLC
  • GOLFTEC Enterprises, LLC
  • GOLFJOY LIMITED
  • X Golf America, Inc.
  • Garmin Ltd.

Market Report Segmentation

By Simulator Type

  • Virtual Reality (VR) Simulator
  • Full Swing Simulator

By Installation Type

  • Indoor
  • Outdoor

By End Use

  • Residential
  • Commercial

By Offering

  • Hardware
  • Software
  • Services

By Type

  • Portable
  • Built-in
  • Free Standing

By Country

  • US
  • Canada
  • Mexico
  • Rest of North America

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 North America Golf Simulator Market, by Simulator Type
1.4.2 North America Golf Simulator Market, by Installation Type
1.4.3 North America Golf Simulator Market, by End Use
1.4.4 North America Golf Simulator Market, by Offering
1.4.5 North America Golf Simulator Market, by Type
1.4.6 North America Golf Simulator Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
3.3 Porter Five Forces Analysis
Chapter 4. North America Golf Simulator Market by Simulator Type
4.1 North America Virtual Reality (VR) Simulator Market by Region
4.2 North America Full Swing Simulator Market by Region
Chapter 5. North America Golf Simulator Market by Installation Type
5.1 North America Indoor Market by Region
5.2 North America Outdoor Market by Region
Chapter 6. North America Golf Simulator Market by End Use
6.1 North America Residential Market by Country
6.2 North America Commercial Market by Country
Chapter 7. North America Golf Simulator Market by Offering
7.1 North America Hardware Market by Country
7.2 North America Software Market by Country
7.3 North America Services Market by Country
Chapter 8. North America Golf Simulator Market by Type
8.1 North America Portable Market by Country
8.2 North America Built-in Market by Country
8.3 North America Free Standing Market by Country
Chapter 9. North America Golf Simulator Market by Country
9.1 US Golf Simulator Market
9.1.1 US Golf Simulator Market by Simulator Type
9.1.2 US Golf Simulator Market by Installation Type
9.1.3 US Golf Simulator Market by End Use
9.1.4 US Golf Simulator Market by Offering
9.1.5 US Golf Simulator Market by Type
9.2 Canada Golf Simulator Market
9.2.1 Canada Golf Simulator Market by Simulator Type
9.2.2 Canada Golf Simulator Market by Installation Type
9.2.3 Canada Golf Simulator Market by End Use
9.2.4 Canada Golf Simulator Market by Offering
9.2.5 Canada Golf Simulator Market by Type
9.3 Mexico Golf Simulator Market
9.3.1 Mexico Golf Simulator Market by Simulator Type
9.3.2 Mexico Golf Simulator Market by Installation Type
9.3.3 Mexico Golf Simulator Market by End Use
9.3.4 Mexico Golf Simulator Market by Offering
9.3.5 Mexico Golf Simulator Market by Type
9.4 Rest of North America Golf Simulator Market
9.4.1 Rest of North America Golf Simulator Market by Simulator Type
9.4.2 Rest of North America Golf Simulator Market by Installation Type
9.4.3 Rest of North America Golf Simulator Market by End Use
9.4.4 Rest of North America Golf Simulator Market by Offering
9.4.5 Rest of North America Golf Simulator Market by Type
Chapter 10. Company Profiles
10.1 aboutGOLF Global, Inc
10.1.1 Company Overview
10.2 FlightScope Golf LLC
10.2.1 Company Overview
10.3 Ernest Sports, Inc.
10.3.1 Company Overview
10.4 Full Swing Golf, Inc.
10.4.1 Company Overview
10.5 GOLFZON
10.5.1 Company Overview
10.6 Red Stakes Golf Club, LLC
10.6.1 Company Overview
10.7 GOLFTEC Enterprises, LLC
10.7.1 Company Overview
10.8 GOLFJOY LIMITED
10.8.1 Company Overview
10.9 X Golf America, Inc.
10.9.1 Company Overview
10.10. Garmin Ltd.
10.10.1 Company Overview
10.10.2 Financial Analysis
10.10.3 Segmental and Regional Analysis
10.10.4 Research & Development Expenses
10.10.5 SWOT Analysis

Companies Mentioned

  • aboutGOLF Global, Inc
  • FlightScope Golf LLC
  • Ernest Sports, Inc.
  • Full Swing Golf, Inc.
  • GOLFZON
  • Red Stakes Golf Club, LLC
  • GOLFTEC Enterprises, LLC
  • GOLFJOY LIMITED
  • X Golf America, Inc.
  • Garmin Ltd.

Methodology

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