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LAMEA Metaverse Market Size, Share & Trends Analysis Report By Component (Hardware, Software/Platform, and Services), By Platform, By Application, By Country and Growth Forecast, 2025 - 2032

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    Report

  • 149 Pages
  • April 2025
  • Region: Africa, Middle East
  • Marqual IT Solutions Pvt. Ltd (KBV Research)
  • ID: 6077305
The Latin America, Middle East and Africa Metaverse Market is expected to witness market growth of 48.7% CAGR during the forecast period (2025-2032).

The Brazil market dominated the LAMEA Metaverse Market by country in 2024, and is expected to continue to be a dominant market till 2032; thereby, achieving a market value of $44.04 billion by 2032. The Argentina market is showcasing a CAGR of 49.7% during 2025-2032. Additionally, the UAE market would register a CAGR of 46.9% during 2025-2032.



As awareness and infrastructure around the metaverse improve, adoption accelerates across sectors and geographies. Tech-savvy consumers, forward-looking enterprises, and public institutions are integrating these technologies into daily operations, branding strategies, and citizen services. Major corporations are actively entering this space.

Meanwhile, firms in sectors such as automotive, finance, and FMCG are experimenting with the marketing, training modules, and customer engagement. Digital-native generations are fuelling consumer adoption. Millennials and Gen Z spend increasing time and money on virtual experiences, digital fashion, and avatar customization.

The metaverse - a convergence of immersive virtual reality, blockchain, AI, and spatial computing - is gaining significant momentum across global markets. Additionally, the United Arab Emirates is witnessing a remarkable recovery and expansion in its travel and tourism sector, contributing approximately AED 167 billion (9% of GDP) in 2022. The country’s hospitality infrastructure also grew significantly, with 1,189 hotels reported in the same year. Brazil is emerging as a key enabler in Latin America, driven by growing AI investments and robust digital infrastructure. In 2023, AI spending surpassed US$1 billion, reflecting a 33% year-over-year growth, while Intelligent Process Automation (IPA) saw spending of US$214 million, up 17%. Saudi Arabia’s digital transformation is advancing rapidly, underpinned by government-led initiatives and public-private partnerships. The country’s ICT sector, valued at over $40.94 billion in 2023, is now the largest and fastest-growing in the MENA region, contributing 4.1% to the national GDP. This growth aligns with the Kingdom’s Vision 2030, which emphasizes digital diversification and adopting emerging technologies. Thus, LAMEA, powered by Brazil’s AI, the UAE’s tourism, and Saudi Arabia’s digital growth, is emerging as a key force in the market.

List of Key Companies Profiled

  • Sony Corporation
  • Microsoft Corporation
  • Apple, Inc.
  • Alibaba Cloud (Alibaba Group Holding Limited)
  • NetEase, Inc.
  • Epic Games, Inc.
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Roblox Corporation
  • Unity Software, Inc.

Market Report Segmentation

By Component

  • Hardware
  • Software/Platform
  • Services

By Platform

  • Mobile
  • Desktop
  • Console
  • Other Platform

By Application

  • Gaming
  • Social Media & Entertainment
  • BFSI
  • Healthcare
  • Education & Training
  • Real Estate
  • Travel & Tourism
  • Other Application

By Country

  • Brazil
  • Argentina
  • UAE
  • Saudi Arabia
  • South Africa
  • Nigeria
  • Rest of LAMEA

Table of Contents

Chapter 1. Market Scope & Methodology
1.1 Market Definition
1.2 Objectives
1.3 Market Scope
1.4 Segmentation
1.4.1 LAMEA Metaverse Market, by Component
1.4.2 LAMEA Metaverse Market, by Platform
1.4.3 LAMEA Metaverse Market, by Application
1.4.4 LAMEA Metaverse Market, by Country
1.5 Methodology for the Research
Chapter 2. Market at a Glance
2.1 Key Highlights
Chapter 3. Market Overview
3.1 Introduction
3.1.1 Overview
3.1.1.1 Market Composition and Scenario
3.2 Key Factors Impacting the Market
3.2.1 Market Drivers
3.2.2 Market Restraints
3.2.3 Market Opportunities
3.2.4 Market Challenges
Chapter 4. Competition Analysis - Global
4.1 Cardinal Matrix
4.2 Recent Industry Wide Strategic Developments
4.2.1 Partnerships, Collaborations and Agreements
4.2.2 Product Launches and Product Expansions
4.2.3 Acquisition and Mergers
4.3 Market Share Analysis, 2024
4.4 Top Winning Strategies
4.4.1 Key Leading Strategies: Percentage Distribution (2020-2024)
4.4.2 Key Strategic Move: (Partnerships, Collaborations and Agreements: 2021, Jul - 2025, Jan) Leading Players
4.5 Porter Five Forces Analysis
Chapter 5. LAMEA Metaverse Market by Component
5.1 LAMEA Hardware Market by Country
5.2 LAMEA Software/Platform Market by Country
5.3 LAMEA Services Market by Country
Chapter 6. LAMEA Metaverse Market by Platform
6.1 LAMEA Mobile Market by Country
6.2 LAMEA Desktop Market by Country
6.3 LAMEA Console Market by Country
6.4 LAMEA Other Platform Market by Country
Chapter 7. LAMEA Metaverse Market by Application
7.1 LAMEA Gaming Market by Country
7.2 LAMEA Social Media & Entertainment Market by Country
7.3 LAMEA BFSI Market by Country
7.4 LAMEA Healthcare Market by Country
7.5 LAMEA Education & Training Market by Country
7.6 LAMEA Real Estate Market by Country
7.7 LAMEA Travel & Tourism Market by Country
7.8 LAMEA Other Application Market by Country
Chapter 8. LAMEA Metaverse Market by Country
8.1 Brazil Metaverse Market
8.1.1 Brazil Metaverse Market by Component
8.1.2 Brazil Metaverse Market by Platform
8.1.3 Brazil Metaverse Market by Application
8.2 Argentina Metaverse Market
8.2.1 Argentina Metaverse Market by Component
8.2.2 Argentina Metaverse Market by Platform
8.2.3 Argentina Metaverse Market by Application
8.3 UAE Metaverse Market
8.3.1 UAE Metaverse Market by Component
8.3.2 UAE Metaverse Market by Platform
8.3.3 UAE Metaverse Market by Application
8.4 Saudi Arabia Metaverse Market
8.4.1 Saudi Arabia Metaverse Market by Component
8.4.2 Saudi Arabia Metaverse Market by Platform
8.4.3 Saudi Arabia Metaverse Market by Application
8.5 South Africa Metaverse Market
8.5.1 South Africa Metaverse Market by Component
8.5.2 South Africa Metaverse Market by Platform
8.5.3 South Africa Metaverse Market by Application
8.6 Nigeria Metaverse Market
8.6.1 Nigeria Metaverse Market by Component
8.6.2 Nigeria Metaverse Market by Platform
8.6.3 Nigeria Metaverse Market by Application
8.7 Rest of LAMEA Metaverse Market
8.7.1 Rest of LAMEA Metaverse Market by Component
8.7.2 Rest of LAMEA Metaverse Market by Platform
8.7.3 Rest of LAMEA Metaverse Market by Application
Chapter 9. Company Profiles
9.1 Sony Corporation
9.1.1 Company Overview
9.1.2 Financial Analysis
9.1.3 Segmental and Regional Analysis
9.1.4 Research & Development Expenses
9.1.5 Recent Strategies and Developments
9.1.5.1 Partnerships, Collaborations, and Agreements
9.1.5.2 Product Launches and Product Expansions
9.1.6 SWOT Analysis
9.2 Microsoft Corporation
9.2.1 Company Overview
9.2.2 Financial Analysis
9.2.3 Segmental and Regional Analysis
9.2.4 Research & Development Expenses
9.2.5 Recent Strategies and Developments
9.2.5.1 Partnerships, Collaborations, and Agreements
9.2.5.2 Acquisition and Mergers
9.2.6 SWOT Analysis
9.3 Apple, Inc.
9.3.1 Company Overview
9.3.2 Financial Analysis
9.3.3 Regional Analysis
9.3.4 Research & Development Expense
9.3.5 Recent Strategies and Developments
9.3.5.1 Product Launches and Product Expansions
9.3.5.2 Acquisition and Mergers
9.3.6 SWOT Analysis
9.4 Alibaba Cloud (Alibaba Group Holding Limited)
9.4.1 Company Overview
9.4.2 Financial Analysis
9.4.3 Segmental Analysis
9.4.4 Recent Strategies and Developments
9.4.4.1 Partnerships, Collaborations, and Agreements
9.4.4.2 Product Launches and Product Expansions
9.4.5 SWOT Analysis
9.5 NetEase, Inc.
9.5.1 Company Overview
9.5.2 Financial Analysis
9.5.3 Segmental Analysis
9.5.4 Research & Development Expenses
9.5.5 Recent Strategies and Developments
9.5.5.1 Partnerships, Collaborations, and Agreements
9.6 Epic Games, Inc.
9.6.1 Company Overview
9.6.2 Recent Strategies and Developments
9.6.2.1 Partnerships, Collaborations, and Agreements
9.6.3 SWOT Analysis
9.7 Meta Platforms, Inc.
9.7.1 Company Overview
9.7.2 Financial Analysis
9.7.3 Segment and Regional Analysis
9.7.4 Research & Development Expense
9.7.5 Recent Strategies and Developments
9.7.5.1 Partnerships, Collaborations, and Agreements
9.7.6 SWOT Analysis
9.8 NVIDIA Corporation
9.8.1 Company Overview
9.8.2 Financial Analysis
9.8.3 Segmental and Regional Analysis
9.8.4 Research & Development Expenses
9.8.5 Recent Strategies and Developments
9.8.5.1 Partnerships, Collaborations, and Agreements
9.8.5.2 Product Launches and Product Expansions
9.8.6 SWOT Analysis
9.9 Roblox Corporation
9.9.1 Company Overview
9.9.2 Financial Analysis
9.9.3 Regional Analysis
9.9.4 Research & Development Expenses
9.9.5 Recent Strategies and Developments
9.9.5.1 Partnerships, Collaborations, and Agreements
9.10. Unity Software, Inc.
9.10.1 Company Overview
9.10.2 Financial Analysis
9.10.3 Regional Analysis
9.10.4 Research & Development Expenses
9.10.5 Recent Strategies and Developments
9.10.5.1 Partnerships, Collaborations, and Agreements

Companies Mentioned

  • Sony Corporation
  • Microsoft Corporation
  • Apple, Inc.
  • Alibaba Cloud (Alibaba Group Holding Limited)
  • NetEase, Inc.
  • Epic Games, Inc.
  • Meta Platforms, Inc.
  • NVIDIA Corporation
  • Roblox Corporation
  • Unity Software, Inc.

Methodology

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