The Germany market dominated the Europe Amusement Machine Market by country in 2023, and is expected to continue to be a dominant market till 2031; thereby, achieving a market value of $2.13 billion by 2031. The UK market is exhibiting a CAGR of 8.9% during 2024-2031. Additionally, the France market is expected to experience a CAGR of 10.8% during 2024-2031.
Traditional entertainment venues, amusement machines have found applications in commercial spaces like shopping malls, movie theaters, and restaurants, serving as ancillary attractions to enhance the overall customer experience. Coin-operated entertainment machines, such as video games and pinball, remain popular in these settings, capitalizing on foot traffic to generate additional revenue.
The adoption has seen significant growth in recent years, fuelled by technological advancements, rising disposable incomes, and shifting consumer preferences toward experiential entertainment. Entertainment centers and theme parks are increasingly investing in these immersive technologies to attract tech-savvy younger demographics, reflecting a broader trend of digital adoption in the leisure sector.
The market in Europe and the UK is witnessing significant growth, fuelled by rising disposable income, increasing household wealth, and expanding tourism. These factors increase consumer spending on leisure and entertainment, increasing demand for amusement machines in arcades, entertainment centers, and retail spaces. The increase in median equivalised disposable income across the EU, from 18,011 PPS in 2021 to 18,706 PPS in 2022, indicates greater financial capacity for discretionary spending, including entertainment. Countries with the highest disposable incomes, such as Luxembourg, the Netherlands, Austria, Belgium, Denmark, and Germany, represent key markets where demand is expected to grow. Higher disposable income enables consumers to spend more on leisure activities, driving investments in amusement centers, gaming arcades, and automated entertainment kiosks. Additionally, Belgium’s average household net wealth of USD 447,607, significantly above the OECD average, highlights the country's strong purchasing power, further stimulating the market. Hence, Europe’s rising disposable income and wealth and the UK’s growing tourism sector are key drivers of the market.
List of Key Companies Profiled
- Adrenaline Amusements Inc.
- Bay Tek Entertainment, Inc.
- Bob’s Space Racer
- CAPCOM Group
- Coastal Amusements Inc.
- Elaut Group
- Innovative Concepts in Entertainment, Inc.
- Konami Holdings Corporation
- LAI Games Pty. Ltd.
- Player One Amusement Group Inc.
Market Report Segmentation
By Application
- Indoor Specialty Centers
- Amusement & Recreational Theme Park
- Game Centers
- Hotel & Bars
- Other Application
By Game Type
- Indoor Go-Karts
- Simulation & AR-VR Games
- Redemption Games
- Video Games
- Electro-Mechanical Games
- Claw Machine Games
- Photo Booths
- Others
By Country
- Germany
- UK
- France
- Russia
- Spain
- Italy
- Rest of Europe
Table of Contents
Companies Mentioned
- Adrenaline Amusements Inc.
- Bay Tek Entertainment, Inc.
- Bob’s Space Racer
- CAPCOM Group
- Coastal Amusements Inc.
- Elaut Group
- Innovative Concepts in Entertainment, Inc.
- Konami Holdings Corporation
- LAI Games Pty. Ltd.
- Player One Amusement Group Inc.
Methodology
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