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Consumer Insight: UK Secondhand Entertainment

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    Report

  • 15 Pages
  • February 2025
  • Region: United Kingdom
  • GlobalData
  • ID: 6077912
This report offers an overview of consumer attitudes in the UK secondhand Entertainment market.

The relatively low secondhand penetration for entertainment is due to the shift toward digital consumption, with streaming services and cloud gaming reducing the demand for physical media. 56.8% of secondhand entertainment shoppers have purchased via physical shops, driven by the excitement of seeking out scarce items instore as well as the low prices available.

Scope

  • The primary motivation for purchasing secondhand entertainment items is saving money, with 71.6% of consumers driven by desire to find bargains
  • Physical shops are the primary avenue for purchasing secondhand entertainment goods, with 56.8% of consumers purchasing via this channel

Reasons to Buy

  • Understand consumer sentiments and future considerations in the UK secondhand entertainment market

Table of Contents

  • Executive summary
  • Secondhand entertainment
  • Consumer penetration
  • Proportion secondhand items purchased
  • Category penetration
  • Consumer drivers
  • Channel usage
  • Future purchasing
  • Methodology & contacts
List of Tables
  • Proportion of secondhand entertainment items purchased
  • How consumers expect their spend on secondhand entertainment items to change %, 2024
List of Figures
  • How consumers expect their spend on secondhand entertainment to change (%)
  • Secondhand Entertainment Penetration
  • Proportion of secondhand entertainment products purchased, by generation group (%)
  • Categories purchased by entertainment shoppers
  • Secondhand Entertainment Consumer Drivers
  • Secondhand Entertainment Channels Purchased From
  • Secondhand Entertainment Future Purchase Consideration
  • How consumers expect their spend on secondhand entertainment items to change %, 2024