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Special Effects & Visual Effects Services Market - Cumulative Impact of United States Tariffs 2025 - Global Forecast to 2030

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    Report

  • 183 Pages
  • May 2025
  • Region: Global, United States
  • 360iResearch™
  • ID: 6081769
1h Free Analyst Time
1h Free Analyst Time

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The convergence of special effects and visual effects has revolutionized storytelling across film, television, advertising, and gaming. Special effects deliver tangible on-set illusions-practical explosions, animatronic creatures, atmospheric enhancements-while visual effects extend narratives in post-production through digital wizardry, seamless compositing, and immersive environments. As audience expectations soar, creative studios must fuse these disciplines to craft compelling experiences that transcend traditional boundaries.

This executive summary outlines the drivers shaping this dynamic market, examines transformative shifts and regulatory headwinds, and distills insights across service types, applications, technologies, end users, project scopes, delivery methods, and innovation vectors. Building on these findings, it highlights regional dynamics, profiles key industry players, and offers actionable strategies for decision-makers seeking sustained growth and differentiation.

Transformative Shifts Redefining the Special Effects & Visual Effects Landscape

The last decade has witnessed profound shifts in how special effects and visual effects are conceived, produced, and consumed. High-performance computing advancements and cloud-based pipelines have democratized access to 3D animation, CGI, and digital matte painting, enabling boutique studios to rival legacy vendors. Concurrently, streaming platforms craving original content have fueled demand for blockbuster-quality visuals across episodic television, blurring lines between film and remote episodic production.

Innovation has accelerated through artificial intelligence integrations that automate rotoscoping and predictive rendering, while augmented reality capabilities enable real-time on-set adjustments, reducing costly reshoots. Virtual reality adaptations are fostering interactive experiences, inviting audiences into narrative worlds rather than simply observing them. At the same time, global collaboration tools and remote production workflows have redefined team structures, allowing creative talent to contribute from anywhere without sacrificing artistic control. These transformative dynamics are reshaping competitive benchmarks and forcing legacy studios and newcomers alike to reimagine their operating models.

Assessing the Cumulative Impact of United States Tariffs in 2025

The introduction of new tariffs by the United States in 2025 has had a multifaceted impact on the special effects and visual effects ecosystem. Equipment imports-advanced cameras, motion-capture rigs, and high-end workstations-have become more costly, prompting studios to evaluate domestic manufacturing partnerships and explore cloud-based rendering solutions that reduce reliance on physical hardware.

Software licensing and proprietary plug-in costs have also climbed, leading many creative departments to adopt open-source alternatives and negotiate enterprise agreements. Moreover, cross-border collaboration budgets have tightened as ancillary expenses-shipping of practical assets, travel for on-site shoots, and temporary work visas-now carry higher duties. In response, several major vendors have accelerated investment in regional facilities and remote production hubs to circumvent tariff burdens. These strategic adaptations are redefining cost structures and compelling stakeholders to balance creative ambition with fiscal discipline.

Key Segmentation Insights for Special Effects & Visual Effects Services

An in-depth segmentation analysis reveals opportunities and challenges across seven dimensions. Based on Type of Service, practical effects specialists and purely digital studios must coordinate to deliver hybrid solutions that harness both physical stunts and photorealistic compositing. When viewed through Application, advertising agencies leverage product demonstrations and promotional ads to captivate consumers, while film and television producers alternate between blockbuster cinema spectacles and indie film authenticity, and gaming developers navigate console, mobile, and VR game narratives.

From a Technology standpoint, studios proficient in character animation and motion capture within 3D animation must synchronize efforts with compositing and rendering experts in CGI, as well as digital and traditional artists in matte painting. In terms of End User, creative boutiques and full-service agencies have distinct demands compared to independent and major studios, and indie developers pursue different priorities than large gaming companies. Project Type spans feature-length films, short films and trailers, and episodic TV shows, each with unique time and quality constraints. Delivery Method distinctions-hybrid, onsite, and remote production-dictate workflow design and resource allocation. Finally, Innovations such as AI integrations with machine learning enhancements, augmented reality real-time amendments, and interactive virtual reality adaptations are emerging as critical differentiators.

Key Regional Insights Shaping Market Evolution

Regional dynamics vary markedly across the Americas, Europe, Middle East & Africa (EMEA), and Asia-Pacific markets. In the Americas, robust investment in streaming content and gaming has fueled demand for both practical and digital effects, with tax incentives in Canada and creative hubs in California and Georgia driving studio expansion. EMEA’s diverse landscape features world-class talent in the UK and Germany, supported by favorable media rebates, while emerging markets in the Middle East are investing in flagship film projects to establish local production ecosystems.

Asia-Pacific continues to surge as a powerhouse, with India and China spearheading large-scale visual effects pipelines and Southeast Asian nations offering cost-competitive service centers. Japan’s gaming industry remains a hotbed for VR and interactive experiences. Each region presents unique regulatory regimes, talent pools, and cost structures, compelling global players to adopt localized strategies and agile operational frameworks that optimize deliverables for regional preferences and compliance requirements.

Key Company Strategies and Competitive Differentiators

Leading providers exhibit a range of strategic strengths and specialization. Atomic Fiction has built a reputation for seamless integration of practical and digital effects in mid-budget films, while Blue Sky Studios focuses on family-friendly 3D animation. Cinesite and Digital Domain are renowned for blockbuster-caliber CGI and high-fidelity compositing, and Double Negative and Framestore consistently deliver complex visual sequences for tentpole releases.

Industrial Light & Magic (ILM) continues to push technical boundaries in virtual production, whereas Method Studios specializes in episodic television pipelines. MPC Film has optimized global remote rendering farms, and Rhythm & Hues Studios stands out for its character animation artistry. Rodeo FX and Scanline VFX excel in realistic fluid and particle simulations, while Sony Pictures Imageworks pioneers hybrid workflows. The Mill merges advertising creativity with cutting-edge CGI, and Weta Digital maintains leadership in creature design and photo-realistic effects. Together, these companies illustrate the competitive panorama-balancing heritage expertise, technological innovation, and agile delivery models.

Actionable Recommendations for Industry Leaders in Special Effects & Visual Effects

To thrive in this dynamic environment, industry leaders should embrace several strategic imperatives. First, invest in scalable cloud-rendering infrastructures and hybrid production workflows that mitigate hardware tariffs and support distributed teams. Second, forge partnerships between practical effects houses and digital studios to offer integrated end-to-end solutions, enhancing both creative flexibility and operational efficiency. Third, prioritize development of AI-driven toolsets-automated rotoscoping, predictive physics simulations, and real-time compositing-to accelerate time-to-market and reduce manual labor costs.

Fourth, diversify service portfolios across advertising, film, and gaming verticals to insulate against demand fluctuations in any single application. Fifth, expand regional footprints through strategic alliances or localized subsidiaries in high-growth markets such as India, China, and select EMEA territories, calibrating service offerings to local regulatory incentives and talent pools. Finally, implement continuous upskilling programs, fostering cross-disciplinary expertise in character animation, matte painting, and immersive technologies to maintain a pipeline of versatile creative professionals.

Conclusion and Future Outlook

The intersection of technological innovation, evolving content consumption patterns, and regulatory shifts is redefining competitive advantage in special effects and visual effects services. Stakeholders who proactively adapt-by integrating AI and AR/VR capabilities, restructuring production models, and navigating fiscal headwinds-will capture market opportunities and delight audiences with richer, more immersive narratives. Coordination across service types, applications, and geographies will unlock efficiency gains and sustainable growth. As the industry accelerates toward increasingly ambitious projects, maintaining a balance between creative experimentation and disciplined execution will determine long-term leadership.

Market Segmentation & Coverage

This research report categorizes the Special Effects & Visual Effects Services Market to forecast the revenues and analyze trends in each of the following sub-segmentations:

  • Special Effects Services
  • Visual Effects Services
  • Advertising
    • Product Demonstrations
    • Promotional Ads
  • Film And Television
    • Blockbuster Cinemas
    • Indie Films
  • Gaming Industry
    • Console Games
    • Mobile Games
    • VR Games
  • 3D Animation
    • Character Animation
    • Motion Capture
  • CGI
    • Compositing
    • Rendering
  • Matte Painting
    • Digital Matte
    • Traditional Matte
  • Advertising Agencies
    • Creative Boutiques
    • Full-Service Agencies
  • Entertainment Studios
    • Independent Studios
    • Major Studios
  • Gaming Companies
    • Indie Developers
    • Large Developers
  • Feature Length Films
  • Short Films And Trailers
  • TV Shows
  • Hybrid Production
  • Onsite Production
  • Remote Production
  • Artificial Intelligence Integrations
    • Machine Learning Enhancements
  • Augmented Reality Capabilities
    • Real-Time Amendments
  • Virtual Reality Adaptations
    • Interactive Experiences

This research report categorizes the Special Effects & Visual Effects Services Market to forecast the revenues and analyze trends in each of the following sub-regions:

  • Americas
    • Argentina
    • Brazil
    • Canada
    • Mexico
    • United States
      • California
      • Florida
      • Illinois
      • New York
      • Ohio
      • Pennsylvania
      • Texas
  • Asia-Pacific
    • Australia
    • China
    • India
    • Indonesia
    • Japan
    • Malaysia
    • Philippines
    • Singapore
    • South Korea
    • Taiwan
    • Thailand
    • Vietnam
  • Europe, Middle East & Africa
    • Denmark
    • Egypt
    • Finland
    • France
    • Germany
    • Israel
    • Italy
    • Netherlands
    • Nigeria
    • Norway
    • Poland
    • Qatar
    • Russia
    • Saudi Arabia
    • South Africa
    • Spain
    • Sweden
    • Switzerland
    • Turkey
    • United Arab Emirates
    • United Kingdom

This research report categorizes the Special Effects & Visual Effects Services Market to delves into recent significant developments and analyze trends in each of the following companies:

  • Atomic Fiction
  • Blue Sky Studios
  • Cinesite
  • Digital Domain
  • Double Negative
  • Framestore
  • Industrial Light & Magic (ILM)
  • Method Studios
  • MPC Film
  • Rhythm & Hues Studios
  • Rodeo FX
  • Scanline VFX
  • Sony Pictures Imageworks
  • The Mill
  • Weta Digital

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
2.1. Define: Research Objective
2.2. Determine: Research Design
2.3. Prepare: Research Instrument
2.4. Collect: Data Source
2.5. Analyze: Data Interpretation
2.6. Formulate: Data Verification
2.7. Publish: Research Report
2.8. Repeat: Report Update
3. Executive Summary
4. Market Overview
4.1. Introduction
4.2. Market Sizing & Forecasting
5. Market Dynamics
6. Market Insights
6.1. Porter’s Five Forces Analysis
6.2. PESTLE Analysis
7. Cumulative Impact of United States Tariffs 2025
8. Special Effects & Visual Effects Services Market, by Type Of Service
8.1. Introduction
8.2. Special Effects Services
8.3. Visual Effects Services
9. Special Effects & Visual Effects Services Market, by Application
9.1. Introduction
9.2. Advertising
9.2.1. Product Demonstrations
9.2.2. Promotional Ads
9.3. Film And Television
9.3.1. Blockbuster Cinemas
9.3.2. Indie Films
9.4. Gaming Industry
9.4.1. Console Games
9.4.2. Mobile Games
9.4.3. VR Games
10. Special Effects & Visual Effects Services Market, by Technology
10.1. Introduction
10.2. 3D Animation
10.2.1. Character Animation
10.2.2. Motion Capture
10.3. CGI
10.3.1. Compositing
10.3.2. Rendering
10.4. Matte Painting
10.4.1. Digital Matte
10.4.2. Traditional Matte
11. Special Effects & Visual Effects Services Market, by End User
11.1. Introduction
11.2. Advertising Agencies
11.2.1. Creative Boutiques
11.2.2. Full-Service Agencies
11.3. Entertainment Studios
11.3.1. Independent Studios
11.3.2. Major Studios
11.4. Gaming Companies
11.4.1. Indie Developers
11.4.2. Large Developers
12. Special Effects & Visual Effects Services Market, by Project Type
12.1. Introduction
12.2. Feature Length Films
12.3. Short Films And Trailers
12.4. TV Shows
13. Special Effects & Visual Effects Services Market, by Delivery Method
13.1. Introduction
13.2. Hybrid Production
13.3. Onsite Production
13.4. Remote Production
14. Special Effects & Visual Effects Services Market, by Innovations
14.1. Introduction
14.2. Artificial Intelligence Integrations
14.2.1. Machine Learning Enhancements
14.3. Augmented Reality Capabilities
14.3.1. Real-Time Amendments
14.4. Virtual Reality Adaptations
14.4.1. Interactive Experiences
15. Americas Special Effects & Visual Effects Services Market
15.1. Introduction
15.2. Argentina
15.3. Brazil
15.4. Canada
15.5. Mexico
15.6. United States
16. Asia-Pacific Special Effects & Visual Effects Services Market
16.1. Introduction
16.2. Australia
16.3. China
16.4. India
16.5. Indonesia
16.6. Japan
16.7. Malaysia
16.8. Philippines
16.9. Singapore
16.10. South Korea
16.11. Taiwan
16.12. Thailand
16.13. Vietnam
17. Europe, Middle East & Africa Special Effects & Visual Effects Services Market
17.1. Introduction
17.2. Denmark
17.3. Egypt
17.4. Finland
17.5. France
17.6. Germany
17.7. Israel
17.8. Italy
17.9. Netherlands
17.10. Nigeria
17.11. Norway
17.12. Poland
17.13. Qatar
17.14. Russia
17.15. Saudi Arabia
17.16. South Africa
17.17. Spain
17.18. Sweden
17.19. Switzerland
17.20. Turkey
17.21. United Arab Emirates
17.22. United Kingdom
18. Competitive Landscape
18.1. Market Share Analysis, 2024
18.2. FPNV Positioning Matrix, 2024
18.3. Competitive Analysis
18.3.1. Atomic Fiction
18.3.2. Blue Sky Studios
18.3.3. Cinesite
18.3.4. Digital Domain
18.3.5. Double Negative
18.3.6. Framestore
18.3.7. Industrial Light & Magic (ILM)
18.3.8. Method Studios
18.3.9. MPC Film
18.3.10. Rhythm & Hues Studios
18.3.11. Rodeo FX
18.3.12. Scanline VFX
18.3.13. Sony Pictures Imageworks
18.3.14. The Mill
18.3.15. Weta Digital
19. ResearchAI
20. ResearchStatistics
21. ResearchContacts
22. ResearchArticles
23. Appendix
List of Figures
FIGURE 1. SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET MULTI-CURRENCY
FIGURE 2. SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET MULTI-LANGUAGE
FIGURE 3. SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET RESEARCH PROCESS
FIGURE 4. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, 2018-2030 (USD MILLION)
FIGURE 5. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY REGION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 6. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 7. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2024 VS 2030 (%)
FIGURE 8. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 9. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2024 VS 2030 (%)
FIGURE 10. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 11. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2024 VS 2030 (%)
FIGURE 12. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 13. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2024 VS 2030 (%)
FIGURE 14. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 15. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2024 VS 2030 (%)
FIGURE 16. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 17. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2024 VS 2030 (%)
FIGURE 18. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 19. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2024 VS 2030 (%)
FIGURE 20. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 21. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 22. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 23. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY STATE, 2024 VS 2030 (%)
FIGURE 24. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY STATE, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 25. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 26. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 27. EUROPE, MIDDLE EAST & AFRICA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2030 (%)
FIGURE 28. EUROPE, MIDDLE EAST & AFRICA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2024 VS 2025 VS 2030 (USD MILLION)
FIGURE 29. SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SHARE, BY KEY PLAYER, 2024
FIGURE 30. SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET, FPNV POSITIONING MATRIX, 2024
List of Tables
TABLE 1. SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SEGMENTATION & COVERAGE
TABLE 2. UNITED STATES DOLLAR EXCHANGE RATE, 2018-2024
TABLE 3. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, 2018-2030 (USD MILLION)
TABLE 4. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY REGION, 2018-2030 (USD MILLION)
TABLE 5. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 6. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 7. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY SPECIAL EFFECTS SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 8. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VISUAL EFFECTS SERVICES, BY REGION, 2018-2030 (USD MILLION)
TABLE 9. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 10. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, BY REGION, 2018-2030 (USD MILLION)
TABLE 11. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PRODUCT DEMONSTRATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 12. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROMOTIONAL ADS, BY REGION, 2018-2030 (USD MILLION)
TABLE 13. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 14. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, BY REGION, 2018-2030 (USD MILLION)
TABLE 15. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY BLOCKBUSTER CINEMAS, BY REGION, 2018-2030 (USD MILLION)
TABLE 16. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INDIE FILMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 17. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 18. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, BY REGION, 2018-2030 (USD MILLION)
TABLE 19. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CONSOLE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 20. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MOBILE GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 21. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VR GAMES, BY REGION, 2018-2030 (USD MILLION)
TABLE 22. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 23. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 24. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 25. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CHARACTER ANIMATION, BY REGION, 2018-2030 (USD MILLION)
TABLE 26. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MOTION CAPTURE, BY REGION, 2018-2030 (USD MILLION)
TABLE 27. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 28. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, BY REGION, 2018-2030 (USD MILLION)
TABLE 29. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COMPOSITING, BY REGION, 2018-2030 (USD MILLION)
TABLE 30. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY RENDERING, BY REGION, 2018-2030 (USD MILLION)
TABLE 31. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 32. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, BY REGION, 2018-2030 (USD MILLION)
TABLE 33. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DIGITAL MATTE, BY REGION, 2018-2030 (USD MILLION)
TABLE 34. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TRADITIONAL MATTE, BY REGION, 2018-2030 (USD MILLION)
TABLE 35. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 36. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 37. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 38. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CREATIVE BOUTIQUES, BY REGION, 2018-2030 (USD MILLION)
TABLE 39. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FULL-SERVICE AGENCIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 40. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 41. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 42. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INDEPENDENT STUDIOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 43. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MAJOR STUDIOS, BY REGION, 2018-2030 (USD MILLION)
TABLE 44. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 45. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 46. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INDIE DEVELOPERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 47. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY LARGE DEVELOPERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 48. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 49. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 50. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FEATURE LENGTH FILMS, BY REGION, 2018-2030 (USD MILLION)
TABLE 51. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY SHORT FILMS AND TRAILERS, BY REGION, 2018-2030 (USD MILLION)
TABLE 52. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TV SHOWS, BY REGION, 2018-2030 (USD MILLION)
TABLE 53. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 54. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY HYBRID PRODUCTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 55. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ONSITE PRODUCTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 56. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY REMOTE PRODUCTION, BY REGION, 2018-2030 (USD MILLION)
TABLE 57. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 58. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 59. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MACHINE LEARNING ENHANCEMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 60. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 61. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, BY REGION, 2018-2030 (USD MILLION)
TABLE 62. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY REAL-TIME AMENDMENTS, BY REGION, 2018-2030 (USD MILLION)
TABLE 63. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 64. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, BY REGION, 2018-2030 (USD MILLION)
TABLE 65. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INTERACTIVE EXPERIENCES, BY REGION, 2018-2030 (USD MILLION)
TABLE 66. GLOBAL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 67. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 68. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 69. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 70. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 71. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 72. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 73. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 74. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 75. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 76. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 77. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 78. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 79. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 80. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 81. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 82. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 83. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 84. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 85. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 86. AMERICAS SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 87. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 88. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 89. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 90. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 91. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 92. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 93. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 94. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 95. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 96. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 97. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 98. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 99. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 100. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 101. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 102. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 103. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 104. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 105. ARGENTINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 106. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 107. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 108. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 109. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 110. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 111. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 112. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 113. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 114. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 115. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 116. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 117. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 118. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 119. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 120. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 121. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 122. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 123. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 124. BRAZIL SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 125. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 126. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 127. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 128. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 129. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 130. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 131. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 132. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 133. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 134. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 135. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 136. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 137. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 138. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 139. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 140. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 141. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 142. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 143. CANADA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 144. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 145. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 146. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 147. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 148. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 149. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 150. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 151. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 152. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 153. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 154. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 155. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 156. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 157. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 158. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 159. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 160. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 161. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 162. MEXICO SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 163. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 164. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 165. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 166. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 167. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 168. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 169. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 170. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 171. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 172. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 173. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 174. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 175. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 176. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 177. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 178. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 179. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 180. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 181. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 182. UNITED STATES SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY STATE, 2018-2030 (USD MILLION)
TABLE 183. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 184. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 185. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 186. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 187. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 188. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 189. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 190. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 191. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 192. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 193. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 194. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 195. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 196. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 197. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 198. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 199. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 200. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 201. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 202. ASIA-PACIFIC SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY COUNTRY, 2018-2030 (USD MILLION)
TABLE 203. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 204. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 205. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 206. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 207. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 208. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 209. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 210. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 211. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 212. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 213. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 214. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 215. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 216. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 217. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 218. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 219. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 220. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 221. AUSTRALIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 222. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 223. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 224. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 225. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 226. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 227. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 228. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 229. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 230. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 231. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 232. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 233. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 234. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 235. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 236. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 237. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 238. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 239. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 240. CHINA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 241. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 242. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 243. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 244. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 245. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 246. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 247. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 248. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 249. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 250. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 251. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 252. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 253. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 254. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY PROJECT TYPE, 2018-2030 (USD MILLION)
TABLE 255. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY DELIVERY METHOD, 2018-2030 (USD MILLION)
TABLE 256. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY INNOVATIONS, 2018-2030 (USD MILLION)
TABLE 257. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ARTIFICIAL INTELLIGENCE INTEGRATIONS, 2018-2030 (USD MILLION)
TABLE 258. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY AUGMENTED REALITY CAPABILITIES, 2018-2030 (USD MILLION)
TABLE 259. INDIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY VIRTUAL REALITY ADAPTATIONS, 2018-2030 (USD MILLION)
TABLE 260. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TYPE OF SERVICE, 2018-2030 (USD MILLION)
TABLE 261. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY APPLICATION, 2018-2030 (USD MILLION)
TABLE 262. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING, 2018-2030 (USD MILLION)
TABLE 263. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY FILM AND TELEVISION, 2018-2030 (USD MILLION)
TABLE 264. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING INDUSTRY, 2018-2030 (USD MILLION)
TABLE 265. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY TECHNOLOGY, 2018-2030 (USD MILLION)
TABLE 266. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY 3D ANIMATION, 2018-2030 (USD MILLION)
TABLE 267. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY CGI, 2018-2030 (USD MILLION)
TABLE 268. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY MATTE PAINTING, 2018-2030 (USD MILLION)
TABLE 269. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY END USER, 2018-2030 (USD MILLION)
TABLE 270. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ADVERTISING AGENCIES, 2018-2030 (USD MILLION)
TABLE 271. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY ENTERTAINMENT STUDIOS, 2018-2030 (USD MILLION)
TABLE 272. INDONESIA SPECIAL EFFECTS & VISUAL EFFECTS SERVICES MARKET SIZE, BY GAMING COMPANIES, 2018-2030 (USD MILLION)
TABLE 273. INDO

Companies Mentioned

  • Atomic Fiction
  • Blue Sky Studios
  • Cinesite
  • Digital Domain
  • Double Negative
  • Framestore
  • Industrial Light & Magic (ILM)
  • Method Studios
  • MPC Film
  • Rhythm & Hues Studios
  • Rodeo FX
  • Scanline VFX
  • Sony Pictures Imageworks
  • The Mill
  • Weta Digital

Methodology

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