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Toys Market - Global Forecast 2025-2032

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    Report

  • 187 Pages
  • October 2025
  • Region: Global
  • 360iResearch™
  • ID: 6082333
UP TO OFF until Jan 01st 2026
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The global toys market is being reshaped by technology integration, evolving buying behaviors, and competitive pressures that demand rapid adaptation from brands and retailers. Senior leaders require actionable analysis to navigate new consumer demands, operational complexities, and channel evolution with confidence.

Market Snapshot: Toys Market Size and Growth Outlook

The toys market grew from USD 300.36 billion in 2024 to USD 315.92 billion in 2025 and is projected to reach USD 456.82 billion by 2032, reflecting a CAGR of 5.38%. Demand is driven by trends in digital play, sustainability, and channel diversification as organizations pivot strategies to remain relevant across diverse consumer segments.

Scope & Segmentation

  • Product Types: Action figures, arts & crafts toys, building & construction toys, dolls & plush toys, educational & STEM products, electronic & remote-controlled toys, games & puzzles, outdoor & sports toys.
  • Materials: Fabric & foam, metal, plastic, wood.
  • Age Groups: Adults & collectors, infants & toddlers (0-2 years), preschool (3-5 years), school-age (6-12 years), teenagers (13-18 years).
  • Sales Channels: Offline retail (departmental and specialty stores) and online retail (brand websites, e-commerce platforms).
  • Regions Covered: Americas (North America, Latin America), Europe, Middle East & Africa (Europe, Middle East, Africa), Asia-Pacific (China, India, Japan, Australia, South Korea, Indonesia, Thailand, Malaysia, Singapore, Taiwan).
  • Company Coverage: Global leaders and innovators such as LEGO Group, Bandai Namco Holdings Inc., Mattel Inc., HASBRO, INC, Spin Master Corp., and over 30 others.

Key Takeaways for Decision-Makers

  • Consumer demand is rapidly shifting toward educational, experiential, and digitally enhanced toys, affecting product design and portfolio management.
  • Sustainability is a rising priority, with increased adoption of recycled plastics, bioplastics, and low-impact materials shaping supply chain choices and supplier partnerships.
  • Omnichannel transformation is redefining retail: physical stores are evolving into experiential hubs, while online channels demand stronger digital assets and personalized engagement.
  • Regional nuances—such as regulatory requirements in EMEA and mobile-driven commerce in Asia-Pacific—necessitate tailored go-to-market strategies and inventory decisions.
  • Competitive pressure is increasing from digital-first entrants, independent creators, and licensed properties, compelling brands to invest in direct-to-consumer capabilities and agile supply chains.
  • Age and material segmentation introduce distinct compliance, design, and marketing requirements, underscoring the need for flexible product and channel strategies.

Tariff Impact and Strategic Response

Recent tariff policies have forced manufacturers and retailers to revisit sourcing geographies, renegotiate supplier terms, and redesign logistics flows for improved cost control and flexibility. Companies managing tariff risk are prioritizing modular production, diversified supplier networks, and advanced landed-cost analytics, helping to future-proof procurement and operations.

Toys Market Research Methodology & Data Sources

This report applies a robust, mixed-methods approach. Primary interviews with executives, category buyers, and design leaders are combined with secondary research including regulatory review, materials trends, and retail data analysis. Triangulation with supplier disclosures, trade data, and retailer feedback ensures accuracy, while scenario analysis highlights implications for strategic planning and supply chain resilience.

Why This Report Matters

  • Provides evidence-based guidance for aligning product innovation with shifting consumer and regulatory requirements in the toys market.
  • Delivers segmented intelligence to support targeted strategies across products, channels, and regions, empowering better investment and resource allocation decisions.
  • Offers a clear view of competitive tactics, tariff impacts, and region-specific drivers to help leaders adapt and outperform amidst evolving industry dynamics.

Conclusion

In an increasingly complex toys market, operational agility, innovation in materials, and effective omnichannel execution emerge as critical levers for long-term success. Leaders who invest in flexible, data-driven strategies and sustainable practices can secure lasting market advantage.

Table of Contents

1. Preface
1.1. Objectives of the Study
1.2. Market Segmentation & Coverage
1.3. Years Considered for the Study
1.4. Currency & Pricing
1.5. Language
1.6. Stakeholders
2. Research Methodology
3. Executive Summary
4. Market Overview
5. Market Insights
5.1. Increasing integration of augmented reality features in educational toys for interactive learning experiences
5.2. Surge in sustainable and biodegradable toy materials driven by eco-conscious consumer
5.3. Proliferation of STEM-focused construction kits tailored for girls to bridge gender gap in engineering
5.4. Adoption of subscription-based toy rental services to reduce waste and offer variety for families
5.5. Popularity of collectibles tied to viral social media franchises boosting limited edition releases
5.6. Rise of AI-enabled smart plush toys offering personalized storytelling and emotional interaction
5.7. Expansion of multilingual interactive literacy toys supporting early language development globally
5.8. Integration of blockchain-based authenticity verification to combat counterfeit high-end collectables
5.9. Collaboration between entertainment brands and toy makers for immersive movie tie-in merchandise
5.10. Emergence of sensory play toys designed for children with autism and special needs support
6. Cumulative Impact of United States Tariffs 2025
7. Cumulative Impact of Artificial Intelligence 2025
8. Toys Market, by Product Type
8.1. Action Figures
8.2. Arts & Crafts Toys
8.3. Building & Construction Toys
8.4. Dolls & Plush Toys
8.5. Educational & STEM Toys
8.6. Electronic & Remote-Controlled Toys
8.7. Games & Puzzles
8.8. Outdoor & Sports Toys
9. Toys Market, by Material
9.1. Fabric & Foam
9.2. Metal
9.3. Plastic
9.4. Wood
10. Toys Market, by Age Group
10.1. Adults & Collectors
10.2. Infants & Toddlers (0-2 years)
10.3. Preschool (3-5 years)
10.4. School-age (6-12 years)
10.5. Teenagers (13-18 years)
11. Toys Market, by Sales Channel
11.1. Offline Retail
11.1.1. Departmental Stores
11.1.2. Specialty Stores
11.2. Online Retail
11.2.1. Brand Websites
11.2.2. E-commerce Platforms
12. Toys Market, by Region
12.1. Americas
12.1.1. North America
12.1.2. Latin America
12.2. Europe, Middle East & Africa
12.2.1. Europe
12.2.2. Middle East
12.2.3. Africa
12.3. Asia-Pacific
13. Toys Market, by Group
13.1. ASEAN
13.2. GCC
13.3. European Union
13.4. BRICS
13.5. G7
13.6. NATO
14. Toys Market, by Country
14.1. United States
14.2. Canada
14.3. Mexico
14.4. Brazil
14.5. United Kingdom
14.6. Germany
14.7. France
14.8. Russia
14.9. Italy
14.10. Spain
14.11. China
14.12. India
14.13. Japan
14.14. Australia
14.15. South Korea
15. Competitive Landscape
15.1. Market Share Analysis, 2024
15.2. FPNV Positioning Matrix, 2024
15.3. Competitive Analysis
15.3.1. LEGO Group
15.3.2. Bandai Namco Holdings Inc.
15.3.3. AOSHIMA BUNKA KYOZAI Co,.Ltd
15.3.4. Backyard Products LLC (KidKraft Products, Inc)
15.3.5. Buffalo Games, LLC
15.3.6. Build-A-Bear Workshop, Inc.
15.3.7. Candytoy Corporate Pvt. Ltd.
15.3.8. Cartamundi Group
15.3.9. Clementoni S.p.A
15.3.10. CubicFun Toys Industrial Co., Ltd.
15.3.11. Dream International Limited
15.3.12. Educa Borras by Team Toys SA
15.3.13. FUNKO, INC.
15.3.14. Funtastic International, Inc.
15.3.15. Gibsons Games Ltd.
15.3.16. Goliath Group
15.3.17. Hape International AG
15.3.18. HASBRO, INC
15.3.19. Horst Brandstätter Group
15.3.20. JAKKS Pacific, Inc
15.3.21. Konami Group Corporation
15.3.22. Koninklijke Jumbo B.V.
15.3.23. Lansay
15.3.24. MasterPieces Puzzle Company
15.3.25. Matrix Holdings Limited
15.3.26. Mattel Inc.
15.3.27. MGA Zapf Creation GmbH
15.3.28. Moose Enterprise Pty Ltd
15.3.29. Playmates Toys Limited
15.3.30. Radio Flyer, Inc.
15.3.31. Ravensburger AG
15.3.32. SANRIO CO., LTD
15.3.33. Schmidt Spiele GmbH
15.3.34. Simba Dickie Group
15.3.35. Spin Master Corp.
15.3.36. TOMY COMPANY, LTD
15.3.37. Trefl S.A.
15.3.38. VTech Holdings Limited
List of Tables
List of Figures

Samples

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Companies Mentioned

The key companies profiled in this Toys market report include:
  • LEGO Group
  • Bandai Namco Holdings Inc.
  • AOSHIMA BUNKA KYOZAI Co,.Ltd
  • Backyard Products LLC (KidKraft Products, Inc)
  • Buffalo Games, LLC
  • Build-A-Bear Workshop, Inc.
  • Candytoy Corporate Pvt. Ltd.
  • Cartamundi Group
  • Clementoni S.p.A
  • CubicFun Toys Industrial Co., Ltd.
  • Dream International Limited
  • Educa Borras by Team Toys SA
  • FUNKO, INC.
  • Funtastic International, Inc.
  • Gibsons Games Ltd.
  • Goliath Group
  • Hape International AG
  • HASBRO, INC
  • Horst Brandstätter Group
  • JAKKS Pacific, Inc
  • Konami Group Corporation
  • Koninklijke Jumbo B.V.
  • Lansay
  • MasterPieces Puzzle Company
  • Matrix Holdings Limited
  • Mattel Inc.
  • MGA Zapf Creation GmbH
  • Moose Enterprise Pty Ltd
  • Playmates Toys Limited
  • Radio Flyer, Inc.
  • Ravensburger AG
  • SANRIO CO., LTD
  • Schmidt Spiele GmbH
  • Simba Dickie Group
  • Spin Master Corp.
  • TOMY COMPANY, LTD
  • Trefl S.A.
  • VTech Holdings Limited

Table Information