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Online Gaming - Global Strategic Business Report

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    Report

  • 379 Pages
  • May 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6087056
The global market for Online Gaming was valued at US$102.9 Billion in 2024 and is projected to reach US$188.7 Billion by 2030, growing at a CAGR of 10.6% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Online Gaming market.

Global Online Gaming Market - Key Trends & Drivers Summarized

Why Is Online Gaming Experiencing Explosive Growth Across Demographics and Device Ecosystems?

Online gaming has evolved from a niche entertainment category into a global mainstream industry fueled by digital connectivity, smartphone penetration, and the rise of multiplayer, cross-platform ecosystems. As gaming becomes more social, immersive, and accessible, it is attracting players across all age groups and geographies. The transition from physical to digital game distribution, the proliferation of free-to-play (F2P) models, and the integration of gaming into broader entertainment, education, and social networking paradigms are accelerating its global reach.

The shift to online multiplayer formats - including MMORPGs, battle royale games, and team-based shooters - has created persistent digital environments where players invest time, money, and social capital. Cloud gaming, real-time esports broadcasting, and mobile-first titles have brought premium experiences to diverse income segments, dissolving traditional entry barriers. Additionally, gaming's adoption during the COVID-19 lockdowns established new consumption habits that have persisted post-pandemic. Today, online gaming is not just a leisure activity - it is a digital lifestyle anchored in community, competition, and real-time content engagement.

How Are Emerging Technologies Enhancing Immersion, Monetization, and Engagement in Online Gaming?

Technological innovations are dramatically enhancing the quality, interactivity, and scalability of online gaming experiences. Advanced graphics engines, AI-powered NPCs, and real-time ray tracing are pushing visual fidelity to cinematic levels, especially in AAA titles. Meanwhile, cloud gaming platforms such as NVIDIA GeForce NOW and Xbox Cloud Gaming are enabling low-latency access to high-end games without expensive hardware, democratizing access for mobile and low-spec users.

The integration of AI, machine learning, and procedural content generation is powering dynamic game environments that adapt to player behavior. In-game voice recognition, sentiment analysis, and gesture-based controls are enabling deeper immersion. Blockchain technologies, while still experimental, are introducing decentralized asset ownership and play-to-earn (P2E) mechanics, blurring the lines between entertainment and income. Virtual reality (VR) and augmented reality (AR) technologies are adding spatial presence and haptic feedback to online multiplayer titles, further expanding how players engage with digital worlds. These innovations are reshaping both the player experience and the revenue models behind online games.

Which Platforms, Player Segments, and Regions Are Shaping the Future of Online Gaming?

The online gaming market is platform-agnostic, with distinct growth dynamics across mobile, console, and PC ecosystems. Mobile remains the largest and fastest-growing platform globally, thanks to its accessibility, short-session gameplay, and rich monetization via ads and microtransactions. Consoles and PCs continue to dominate in terms of visual fidelity, competitive esports, and immersive storytelling. Cross-platform play is now a standard expectation, allowing players to switch seamlessly across devices while maintaining progress and social connections.

In terms of demographics, the market is no longer male-dominated or limited to younger players. Female gamers constitute a growing share, particularly in mobile and casual gaming segments. The rise of mid-core and narrative-driven games has also attracted older audiences. Regionally, Asia-Pacific leads the market, with China, South Korea, and Japan dominating in both mobile and competitive online gaming. North America and Europe are mature markets emphasizing esports, subscription models, and franchise-based ecosystems. Latin America, the Middle East, and Southeast Asia are experiencing explosive growth due to improved internet infrastructure and rising smartphone penetration.

What Is Fueling Long-Term Growth and Structural Evolution in the Online Gaming Ecosystem?

The growth in the online gaming market is driven by platform convergence, recurring revenue models, and the blurring of lines between games, social networks, and media platforms. Subscription services (like Xbox Game Pass and PlayStation Plus), live service models, and in-game economies are replacing one-time purchases as the dominant monetization strategies. Game-as-a-service (GaaS) architectures are enabling continuous content delivery, fostering long-term engagement, and stabilizing revenue streams.

Strategic investments from tech giants, film studios, and venture capital firms are bringing cross-industry expertise and capital into the gaming ecosystem. Regulatory oversight is increasing, especially concerning loot boxes, age verification, and data privacy, prompting companies to refine monetization ethics and user protection mechanisms. With AI-driven content creation, cloud-based delivery, and creator-led game modding on the rise, the future of online gaming will be decentralized, player-driven, and immersive - positioning it as a dominant force in the future of digital entertainment and social interaction.

Report Scope

The report analyzes the Online Gaming market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments: Type (Action, Adventure, Arcade, Sports, Puzzle, Other Types); Platform (Mobile Phone, PCs, Consoles, Other Platforms); Gamer Type (Social Gamers, Serious Gamers, Core Gamers).

Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Action Gaming segment, which is expected to reach US$55.6 Billion by 2030 with a CAGR of a 12.6%. The Adventure Gaming segment is also set to grow at 7.5% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $28.0 Billion in 2024, and China, forecasted to grow at an impressive 14.8% CAGR to reach $39.5 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Online Gaming Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Online Gaming Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Online Gaming Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Activision Blizzard, Apple Inc., Bandai Namco Holdings Inc., Capcom Co., Ltd., Electronic Arts Inc. and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 34 companies featured in this Online Gaming market report include:

  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Flutter Entertainment plc
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Zynga Inc.

Tariff Impact Analysis: Key Insights for 2025

Global tariff negotiations across 180+ countries are reshaping supply chains, costs, and competitiveness. This report reflects the latest developments as of April 2025 and incorporates forward-looking insights into the market outlook.

The analysts continuously track trade developments worldwide, drawing insights from leading global economists and over 200 industry and policy institutions, including think tanks, trade organizations, and national economic advisory bodies. This intelligence is integrated into forecasting models to provide timely, data-driven analysis of emerging risks and opportunities.

What's Included in This Edition:

  • Tariff-adjusted market forecasts by region and segment
  • Analysis of cost and supply chain implications by sourcing and trade exposure
  • Strategic insights into geographic shifts

Buyers receive a free July 2025 update with:

  • Finalized tariff impacts and new trade agreement effects
  • Updated projections reflecting global sourcing and cost shifts
  • Expanded country-specific coverage across the industry

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Impact of COVID-19 and a Looming Global Recession
  • Online Gaming - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Explosion in Mobile Gaming Adoption Propels Growth in the Online Gaming Ecosystem
  • Rising Popularity of Cloud Gaming Platforms Strengthens Business Case for Device-Agnostic Access
  • Integration of AR and VR Technologies Throws the Spotlight on Immersive Online Gaming Experiences
  • Growth in Cross-Platform Play Enhances Network Effects and Expands User Retention
  • Proliferation of Esports Tournaments and Live Streaming Drives Community Engagement
  • Availability of Freemium Models and Ad-Supported Play Sustains Market Entry for Casual Gamers
  • Surge in Blockchain-Based Games and NFTs Creates Monetization Opportunities in Play-to-Earn Models
  • Expansion of Real-Time Multiplayer Infrastructure Spurs Competitive Online Game Development
  • Increased Localization and Cultural Adaptation of Games Expands Global User Base
  • Strategic Collaborations Between Studios and IP Franchises Accelerate Fan-Driven Game Adoption
  • Rise in In-Game Customization and Personalization Features Enhances Player Loyalty
  • Regulatory Scrutiny Around Data Privacy and Age Verification Shapes Responsible Gaming Policies
  • Growth in Educational and Cognitive Skill-Based Games Spurs Adoption Beyond Entertainment
  • Integration of Social Features and In-Game Chat Drives Community-Driven Game Discovery
  • Subscription-Based Gaming Models Propel Market Growth in High-Value Gamer Segments
  • Cloud Infrastructure Optimization Reduces Latency and Expands Access in Underserved Geographies
  • Rising Smartphone Penetration and 5G Deployment Accelerate Real-Time Mobile Gaming Uptake
  • Challenges in Server Overload and Network Downtime Highlight Need for Scalable Infrastructure
  • Expansion of Digital Wallet and Cryptocurrency Integration Enhances Monetization Flexibility
  • Public Awareness Campaigns on Gaming Addiction Influence Parental Control Adoption in Digital Games
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Online Gaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Online Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World Historic Review for Online Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 4: World 15-Year Perspective for Online Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Action by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 6: World Historic Review for Action by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 7: World 15-Year Perspective for Action by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World Historic Review for Adventure by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 10: World 15-Year Perspective for Adventure by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 12: World Historic Review for Arcade by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 13: World 15-Year Perspective for Arcade by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World Historic Review for Sports by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 16: World 15-Year Perspective for Sports by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 18: World Historic Review for Puzzle by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 19: World 15-Year Perspective for Puzzle by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 21: World Historic Review for Other Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 22: World 15-Year Perspective for Other Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 24: World Historic Review for Other Platforms by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 25: World 15-Year Perspective for Other Platforms by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for Mobile Phone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 27: World Historic Review for Mobile Phone by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 28: World 15-Year Perspective for Mobile Phone by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 29: World Recent Past, Current & Future Analysis for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 30: World Historic Review for PCs by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 31: World 15-Year Perspective for PCs by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 32: World Recent Past, Current & Future Analysis for Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 33: World Historic Review for Consoles by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 34: World 15-Year Perspective for Consoles by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 35: World Recent Past, Current & Future Analysis for Social Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 36: World Historic Review for Social Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 37: World 15-Year Perspective for Social Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 38: World Recent Past, Current & Future Analysis for Serious Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 39: World Historic Review for Serious Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 40: World 15-Year Perspective for Serious Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 41: World Recent Past, Current & Future Analysis for Core Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 42: World Historic Review for Core Gamers by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 43: World 15-Year Perspective for Core Gamers by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
CANADA
JAPAN
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
CHINA
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
EUROPE
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
FRANCE
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
GERMANY
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
ITALY
UNITED KINGDOM
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
AUSTRALIA
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Online Gaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Activision Blizzard
  • Apple Inc.
  • Bandai Namco Holdings Inc.
  • Capcom Co., Ltd.
  • Electronic Arts Inc.
  • Epic Games, Inc.
  • Flutter Entertainment plc
  • Google LLC
  • Microsoft Corporation
  • NetEase, Inc.
  • Nintendo Co., Ltd.
  • Roblox Corporation
  • Sega Corporation
  • Sony Interactive Entertainment
  • Take-Two Interactive
  • Tencent Holdings Ltd.
  • Ubisoft Entertainment SA
  • Valve Corporation
  • Wargaming Group Limited
  • Zynga Inc.

Table Information