+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Graphic Add-in-Boards - Global Strategic Business Report

  • PDF Icon

    Report

  • 292 Pages
  • May 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6088918
The global market for Graphic Add-in-Boards was valued at US$17.6 Billion in 2024 and is projected to reach US$40.8 Billion by 2030, growing at a CAGR of 15.0% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Graphic Add-in-Boards market.

Global Graphic Add-In Boards Market - Key Trends & Drivers Summarized

Why Are Graphic Add-In Boards Central to High-Performance Computing and Visualization?

Graphic Add-In Boards (AIBs), commonly referred to as discrete graphics cards, are critical components in high-performance computing, advanced gaming, and content creation ecosystems. Unlike integrated graphics processors embedded within CPUs, AIBs provide dedicated GPU (Graphics Processing Unit) resources that enable superior rendering, parallel processing, and complex simulation capabilities. These boards are fundamental to running modern AAA games, professional visual design applications, machine learning algorithms, and real-time video processing workflows. As data-intensive workloads proliferate across sectors - ranging from game development to AI model training - the demand for high-bandwidth, GPU-accelerated solutions continues to surge.

This surge is not just limited to traditional gaming markets. Discrete AIBs are increasingly essential in AI research labs, media production houses, scientific visualization centers, and even financial analytics environments. Their ability to support high frame rates, ray tracing, deep learning acceleration, and multi-display setups makes them indispensable tools in the modern digital economy. Moreover, the widespread shift toward virtual reality (VR), augmented reality (AR), and real-time 3D modeling is expanding the use case landscape for high-end AIBs, reinforcing their role as a backbone technology for immersive and computationally demanding applications.

How Are Technological Advancements Redefining Performance and Efficiency in the AIB Market?

The AIB market is evolving rapidly, driven by breakthroughs in GPU architectures, fabrication processes, and memory technologies. Leading vendors like NVIDIA and AMD are deploying next-generation GPUs built on advanced nodes (e.g., 5nm, 4nm) that pack more transistors, deliver greater performance-per-watt, and support cutting-edge features such as ray tracing, DLSS (Deep Learning Super Sampling), and AI-enhanced rendering. These innovations are enabling AIBs to deliver unprecedented performance while improving thermal efficiency - an essential factor in desktop, workstation, and data center environments.

Another major advancement is the integration of high-bandwidth memory (HBM) and GDDR6X memory, which significantly enhances data throughput for 4K/8K gaming, real-time rendering, and simulation workloads. Additionally, the rise of multi-GPU setups and modular GPU scaling is allowing users - particularly in AI training and engineering simulations - to build flexible, GPU-intensive compute clusters. Power management technologies, fanless cooling solutions, and dual BIOS options are also being introduced to enhance thermal regulation and overclocking safety. These hardware innovations are matched by growing software ecosystems - driver updates, developer toolkits, and GPU compute libraries - that ensure AIBs can maximize their performance potential across diverse applications.

What Market Trends Are Shaping AIB Adoption Across Consumer and Enterprise Segments?

The AIB market is influenced by several macro trends spanning gaming, AI, cryptocurrency mining, and professional content creation. Gaming remains the largest and most visible driver, with demand for high-fidelity visuals, ray-traced graphics, and smooth gameplay pushing consumers toward mid- to high-end AIBs. The growth of competitive eSports, cloud gaming, and game streaming platforms (e.g., Twitch, YouTube Gaming) is further supporting the expansion of gaming PC builds equipped with discrete GPUs. Meanwhile, content creators and professionals in video editing, 3D animation, and CAD/CAM environments are investing in AIBs for faster rendering, smoother timeline playback, and real-time previewing capabilities.

Enterprise usage is also expanding, especially in machine learning, digital twins, scientific computing, and video analytics, where GPU acceleration drastically improves compute efficiency. The migration of AI workloads from CPU-centric to GPU-based systems is contributing to enterprise AIB sales. In parallel, crypto mining booms - though cyclical and volatile - have historically caused spikes in demand for high-performance AIBs due to their superior hash rate efficiency. Regional dynamics also play a role, with Asia-Pacific leading in AIB consumption due to robust gaming cultures and growing industrial GPU use in China, South Korea, and Taiwan. Retail trends such as GPU scalping and aftermarket trading also reflect the intense demand and constrained supply of top-tier boards.

What Is Driving Growth in the Global Graphic Add-In Boards Market Today?

The growth in the graphic add-in boards market is driven by several interconnected factors rooted in hardware innovation, application diversification, and user demand. The relentless pursuit of visual realism and higher frame rates in gaming is the primary catalyst, supported by rapid refresh monitor adoption and 4K/8K display proliferation. Equally significant is the expanding role of GPUs in AI, machine learning, and high-performance computing, where AIBs serve as affordable and flexible accelerators for neural network training, image processing, and real-time analytics.

The increasing number of content creators worldwide - ranging from YouTubers to digital artists - is also creating strong demand for performance-optimized AIBs that support rendering, streaming, and encoding simultaneously. In parallel, the deployment of advanced graphics technologies in AR/VR, simulation-based engineering, and digital prototyping is opening new enterprise segments. Vendor innovation cycles, such as NVIDIA’s RTX and AMD’s RDNA architectures, continue to elevate performance ceilings, prompting frequent upgrade cycles. Finally, the normalization of hybrid work and digital collaboration is prompting professionals to upgrade to GPU-enabled desktops and workstations, further boosting market growth across consumer and commercial segments.

Report Scope

The report analyzes the Graphic Add-in-Boards market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments: Application (Gaming, Design & Visualization, High-Performance Computing, Data Center, Other Applications); End-Use (Desktop, Notebooks, Tablets, Workstations, Other End-Uses).

Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Gaming Application segment, which is expected to reach US$14.9 Billion by 2030 with a CAGR of a 16.7%. The Design & Visualization Application segment is also set to grow at 14.5% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $4.8 Billion in 2024, and China, forecasted to grow at an impressive 20.2% CAGR to reach $8.9 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Graphic Add-in-Boards Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Graphic Add-in-Boards Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Graphic Add-in-Boards Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Advanced Micro Devices, Inc. (AMD), ASRock Inc., ASUS (ASUSTeK Computer Inc.), Biostar Microtech International Corp., Club 3D B.V. and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 43 companies featured in this Graphic Add-in-Boards market report include:

  • Advanced Micro Devices, Inc. (AMD)
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D B.V.
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX (Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS (Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd. (Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd. (MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor (TUL Corporation)
  • Sapphire Technology Limited
  • XFX (Pine Technology Holdings Limited)
  • ZOTAC (PC Partner Limited)

Tariff Impact Analysis: Key Insights for 2025

Global tariff negotiations across 180+ countries are reshaping supply chains, costs, and competitiveness. This report reflects the latest developments as of April 2025 and incorporates forward-looking insights into the market outlook.

The analysts continuously track trade developments worldwide, drawing insights from leading global economists and over 200 industry and policy institutions, including think tanks, trade organizations, and national economic advisory bodies. This intelligence is integrated into forecasting models to provide timely, data-driven analysis of emerging risks and opportunities.

What's Included in This Edition:

  • Tariff-adjusted market forecasts by region and segment
  • Analysis of cost and supply chain implications by sourcing and trade exposure
  • Strategic insights into geographic shifts

Buyers receive a free July 2025 update with:

  • Finalized tariff impacts and new trade agreement effects
  • Updated projections reflecting global sourcing and cost shifts
  • Expanded country-specific coverage across the industry

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Graphic Add-in-Boards - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Surging Demand for High-Performance Gaming Experiences Propels Sales of Discrete Graphic Add-in Boards
  • Growth in 3D Rendering, Animation, and Design Workloads Expands Market for Professional-Grade GPUs
  • Rising Adoption of AI and Machine Learning Applications Drives Need for Parallel Processing Power in AIBs
  • Proliferation of Esports and Live Streaming Trends Spurs Upgrade Cycles Among Competitive Gamers
  • Integration of Ray Tracing and DLSS Technologies Enhances Value Proposition of Next-Gen AIBs
  • Expansion of Crypto Mining Activities Influences Demand Spikes and Supply Constraints in High-End GPUs
  • AI-Powered Content Creation and Video Editing Workflows Boost Professional Use of Graphic Add-in Boards
  • Emerging Use of GPUs in Scientific Research and Simulation Broadens High-Performance Computing Applications
  • Increasing Availability of Cloud Gaming Platforms Moderates Entry-Level AIB Demand but Spurs Data Center GPU Growth
  • Growing Popularity of 4K and VR Gaming Environments Elevates Need for Advanced GPU Capabilities
  • Product Launch Cycles by Major GPU Vendors Create Competitive Dynamics and Drive Market Volatility
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Graphic Add-in-Boards Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World Historic Review for Graphic Add-in-Boards by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 4: World 15-Year Perspective for Graphic Add-in-Boards by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 6: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 7: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World Historic Review for Design & Visualization by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 10: World 15-Year Perspective for Design & Visualization by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 12: World Historic Review for High-Performance Computing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 13: World 15-Year Perspective for High-Performance Computing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World Historic Review for Data Center by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 16: World 15-Year Perspective for Data Center by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 18: World Historic Review for Other Applications by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 19: World 15-Year Perspective for Other Applications by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 21: World Historic Review for Other End-Uses by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 22: World 15-Year Perspective for Other End-Uses by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 24: World Historic Review for Desktop by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 25: World 15-Year Perspective for Desktop by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 27: World Historic Review for Notebooks by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 28: World 15-Year Perspective for Notebooks by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 29: World Recent Past, Current & Future Analysis for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 30: World Historic Review for Tablets by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 31: World 15-Year Perspective for Tablets by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
  • Table 32: World Recent Past, Current & Future Analysis for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 33: World Historic Review for Workstations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 34: World 15-Year Perspective for Workstations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
CANADA
JAPAN
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
CHINA
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
EUROPE
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
FRANCE
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
GERMANY
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
ITALY
UNITED KINGDOM
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
SPAINRUSSIAREST OF EUROPE
ASIA-PACIFIC
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
AUSTRALIA
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E)
INDIA
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E)
SOUTH KOREAREST OF ASIA-PACIFIC
LATIN AMERICA
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E)
ARGENTINABRAZILMEXICOREST OF LATIN AMERICA
MIDDLE EAST
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E)
IRANISRAELSAUDI ARABIAUNITED ARAB EMIRATESREST OF MIDDLE EAST
AFRICA
  • Graphic Add-in-Boards Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E)
IV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Advanced Micro Devices, Inc. (AMD)
  • ASRock Inc.
  • ASUS (ASUSTeK Computer Inc.)
  • Biostar Microtech International Corp.
  • Club 3D B.V.
  • Colorful Technology Company Limited
  • EVGA Corporation
  • GALAX (Galaxy Microsystems Ltd.)
  • GIGABYTE Technology Co., Ltd.
  • HIS (Hightech Information System Ltd.)
  • InnoVISION Multimedia Ltd. (Inno3D)
  • Intel Corporation
  • Micro-Star International Co., Ltd. (MSI)
  • NVIDIA Corporation
  • Palit Microsystems Ltd.
  • PNY Technologies, Inc.
  • PowerColor (TUL Corporation)
  • Sapphire Technology Limited
  • XFX (Pine Technology Holdings Limited)
  • ZOTAC (PC Partner Limited)

Table Information