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Creator Economy - Global Strategic Business Report

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    Report

  • 185 Pages
  • May 2025
  • Region: Global
  • Global Industry Analysts, Inc
  • ID: 6089035
The global market for Creator Economy was valued at US$14.4 Billion in 2024 and is projected to reach US$43.5 Billion by 2030, growing at a CAGR of 20.3% from 2024 to 2030. This comprehensive report provides an in-depth analysis of market trends, drivers, and forecasts, helping you make informed business decisions. The report includes the most recent global tariff developments and how they impact the Creator Economy market.

Global Creator Economy Market - Key Trends & Drivers Summarized

Why Is the Creator Economy Redefining Work, Influence, and Digital Monetization Worldwide?

The creator economy is fundamentally transforming how individuals generate income, build careers, and engage with global audiences, driven by the rise of social media platforms, decentralized publishing tools, and new monetization models. At its core, the creator economy empowers content creators - whether they are YouTubers, TikTok influencers, writers, podcasters, gamers, or educators - to monetize their skills, passions, and personal brands without relying on traditional media or corporate employers. What began as a niche movement has now grown into a global phenomenon, encompassing millions of independent creators who operate as entrepreneurs, supported by a robust ecosystem of platforms, services, and technologies. This shift is democratizing access to fame, influence, and revenue by reducing the barriers to entry for anyone with internet access and a compelling message or skillset. Digital platforms like YouTube, Instagram, Twitch, Substack, and Patreon have created direct pathways for creators to earn through advertising, fan subscriptions, donations, affiliate sales, merchandise, and exclusive content. As younger generations increasingly aspire to become creators over traditional career paths, the creator economy is reshaping norms around work, influence, and identity. With its potential to foster financial independence, creative freedom, and global reach, the creator economy represents one of the most disruptive and empowering shifts in the modern digital landscape.

How Are Platforms, Tools, and Monetization Models Evolving to Support Creator Empowerment?

The infrastructure supporting the creator economy is rapidly evolving to better meet the needs of independent creators seeking control, revenue diversification, and audience growth. Social media platforms and content-hosting sites are introducing more creator-focused features such as tip jars, “super thanks,” creator funds, ad revenue sharing, and tiered subscriptions to help users directly monetize their audiences. Meanwhile, dedicated platforms like Patreon, Ko-fi, Gumroad, and OnlyFans enable creators to build membership communities, sell digital products, and gain recurring income streams. Ecommerce integrations and print-on-demand services are further allowing creators to launch branded merchandise without upfront investment. Tools for video editing, graphic design, analytics, and customer relationship management - like Canva, Adobe Creative Cloud, Linktree, and ConvertKit - are becoming essential for creators to manage their businesses efficiently. The emergence of Web3 technologies is also reshaping monetization by introducing NFTs, tokenized content ownership, and decentralized funding models, allowing fans to directly invest in their favorite creators. Payment platforms are being optimized for microtransactions and global access, addressing creators' needs in developing markets. Additionally, creator-focused incubators, digital talent agencies, and financial services are arising to provide guidance, sponsorship matchmaking, and revenue forecasting. These innovations reflect a maturing ecosystem where creators are seen not just as content generators, but as brands, businesses, and influential cultural forces.

What Cultural, Economic, and Technological Forces Are Fueling Global Participation in the Creator Economy?

Several cultural, economic, and technological forces are converging to drive participation in the creator economy across demographics and geographies. Culturally, there is a growing desire for autonomy, personal expression, and non-traditional career paths - particularly among Gen Z and millennials - who value work that aligns with their identity and passion rather than rigid corporate hierarchies. The appeal of building a personal brand and engaging directly with audiences has become an aspirational lifestyle fueled by viral success stories and creator visibility on digital platforms. Economically, the COVID-19 pandemic accelerated the shift toward remote work and digital income sources, prompting many individuals to explore content creation as a viable alternative or supplement to traditional employment. Technologically, the widespread adoption of smartphones, broadband internet, and intuitive mobile apps has lowered the barrier to high-quality content production, enabling creators from all backgrounds and regions to participate in the digital economy. AI tools are further simplifying tasks like editing, writing, and marketing, allowing creators to focus on storytelling and value creation. As global digital infrastructure improves, emerging markets are becoming hotbeds for creator activity, especially in Asia, Latin America, and Africa. Governments and educational institutions are also recognizing the creator economy as a legitimate employment sector, offering training and financial support. These interconnected forces are creating a fertile environment for the creator economy to thrive as a globally inclusive and culturally transformative movement.

What Are the Key Drivers Powering the Future Growth of the Global Creator Economy Market?

The growth in the global creator economy market is being driven by a combination of digital transformation, evolving consumer behavior, and the rise of creator-centric business models. A fundamental driver is the increasing consumer demand for authentic, relatable, and niche content, which is often best delivered by independent creators rather than large media entities. Audiences now seek more than entertainment - they seek community, interactivity, and trust, all of which creators are uniquely positioned to offer through direct engagement and personal storytelling. Brands are capitalizing on this shift by diverting advertising budgets from traditional channels to influencer marketing, partnerships, and user-generated content collaborations, fueling the commercial viability of creator-led media. Additionally, the expansion of monetization options across diverse platforms is making it easier for creators to earn sustainably, regardless of audience size. Venture capital is also pouring into creator startups, funding platforms and services that facilitate content production, distribution, and business growth. The development of Web3 technologies is projected to unlock new creator revenue models through digital ownership and decentralized platforms. Moreover, the increasing social validation of content creation as a profession is encouraging more individuals to enter the field, supported by educational content, online communities, and mentorship programs. Together, these drivers indicate that the creator economy is not a passing trend but a foundational shift in how value is created, distributed, and monetized in the digital age.

Report Scope

The report analyzes the Creator Economy market, presented in terms of market value (US$ Thousand). The analysis covers the key segments and geographic regions outlined below.

Segments: Content Type (Live Streaming, Music & Podcasts, Visual Arts, Gaming, Other Content Types); Revenue Model (Subscriptions, Tips / Donations, Advertising, E-Commerce, Sponsorships, Affiliate Marketing, Other Revenue Models).

Geographic Regions/Countries: World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; and Rest of Europe); Asia-Pacific; Rest of World.

Key Insights:

  • Market Growth: Understand the significant growth trajectory of the Live Streaming Content segment, which is expected to reach US$13.0 Billion by 2030 with a CAGR of a 18.4%. The Music & Podcasts Content segment is also set to grow at 20.8% CAGR over the analysis period.
  • Regional Analysis: Gain insights into the U.S. market, valued at $3.8 Billion in 2024, and China, forecasted to grow at an impressive 19.3% CAGR to reach $6.7 Billion by 2030. Discover growth trends in other key regions, including Japan, Canada, Germany, and the Asia-Pacific.

Why You Should Buy This Report:

  • Detailed Market Analysis: Access a thorough analysis of the Global Creator Economy Market, covering all major geographic regions and market segments.
  • Competitive Insights: Get an overview of the competitive landscape, including the market presence of major players across different geographies.
  • Future Trends and Drivers: Understand the key trends and drivers shaping the future of the Global Creator Economy Market.
  • Actionable Insights: Benefit from actionable insights that can help you identify new revenue opportunities and make strategic business decisions.

Key Questions Answered:

  • How is the Global Creator Economy Market expected to evolve by 2030?
  • What are the main drivers and restraints affecting the market?
  • Which market segments will grow the most over the forecast period?
  • How will market shares for different regions and segments change by 2030?
  • Who are the leading players in the market, and what are their prospects?

Report Features:

  • Comprehensive Market Data: Independent analysis of annual sales and market forecasts in US$ Million from 2024 to 2030.
  • In-Depth Regional Analysis: Detailed insights into key markets, including the U.S., China, Japan, Canada, Europe, Asia-Pacific, Latin America, Middle East, and Africa.
  • Company Profiles: Coverage of players such as Buy Me a Coffee, Caffeine, Circle, ConvertKit, Epic Games and more.
  • Complimentary Updates: Receive free report updates for one year to keep you informed of the latest market developments.

Some of the 32 companies featured in this Creator Economy market report include:

  • Buy Me a Coffee
  • Caffeine
  • Circle
  • ConvertKit
  • Epic Games
  • Etsy
  • Gumroad
  • Kajabi
  • Ko-fi
  • LADbible Group
  • Linktree
  • LTK (LikeToKnowIt)
  • OnlyFans
  • Patreon
  • Pearpop
  • Shopify
  • Substack
  • Teachable
  • TikTok (ByteDance)
  • YouTube (Google)

Tariff Impact Analysis: Key Insights for 2025

Global tariff negotiations across 180+ countries are reshaping supply chains, costs, and competitiveness. This report reflects the latest developments as of April 2025 and incorporates forward-looking insights into the market outlook.

The analysts continuously track trade developments worldwide, drawing insights from leading global economists and over 200 industry and policy institutions, including think tanks, trade organizations, and national economic advisory bodies. This intelligence is integrated into forecasting models to provide timely, data-driven analysis of emerging risks and opportunities.

What's Included in This Edition:

  • Tariff-adjusted market forecasts by region and segment
  • Analysis of cost and supply chain implications by sourcing and trade exposure
  • Strategic insights into geographic shifts

Buyers receive a free July 2025 update with:

  • Finalized tariff impacts and new trade agreement effects
  • Updated projections reflecting global sourcing and cost shifts
  • Expanded country-specific coverage across the industry

Table of Contents

I. METHODOLOGYII. EXECUTIVE SUMMARY
1. MARKET OVERVIEW
  • Influencer Market Insights
  • World Market Trajectories
  • Tariff Impact on Global Supply Chain Patterns
  • Creator Economy - Global Key Competitors Percentage Market Share in 2025 (E)
  • Competitive Market Presence - Strong/Active/Niche/Trivial for Players Worldwide in 2025 (E)
2. FOCUS ON SELECT PLAYERS
3. MARKET TRENDS & DRIVERS
  • Monetization Platform Growth Throws the Spotlight on Independent Content Creator Empowerment
  • Rise of Short-Form Video and Livestreaming Drives Demand for Real-Time Engagement and Tipping Tools
  • Expansion of Subscription and Membership Models Strengthens the Business Case for Platform Diversification
  • Increased Brand Spending on Influencer Marketing Propels Growth in Creator-Led Campaign Opportunities
  • Shift Toward Direct-to-Fan Commerce Spurs Demand for Integrated Merchandising and Fulfillment Services
  • Growing Popularity of Audio and Podcast Content Expands the Creator Base Across New Media Formats
  • Decentralized Platforms and Web3 Technologies Generate Opportunities for Creator Ownership and Tokenization
  • Educational and Skill-Based Content Trends Fuel Rise of Professional Creators and Info-Prenerus
  • Emergence of AI Content Tools Throws the Spotlight on Human-AI Collaboration in the Creator Workflow
  • Creator Burnout and Mental Health Concerns Drive Growth in Support Ecosystems and Creator Communities
  • Rise of Vertical Marketplaces Enables Niche Creators to Monetize Micro-Audiences More Effectively
  • Growth in Cross-Border Content Consumption Expands Addressable Market for Localized and Multilingual Creators
4. GLOBAL MARKET PERSPECTIVE
  • Table 1: World Creator Economy Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030
  • Table 2: World Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 3: World Historic Review for Creator Economy by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 4: World 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets for Years 2015, 2025 & 2030
  • Table 5: World Recent Past, Current & Future Analysis for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 6: World Historic Review for Live Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 7: World 15-Year Perspective for Live Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 8: World Recent Past, Current & Future Analysis for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 9: World Historic Review for Music & Podcasts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 10: World 15-Year Perspective for Music & Podcasts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 11: World Recent Past, Current & Future Analysis for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 12: World Historic Review for Visual Arts by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 13: World 15-Year Perspective for Visual Arts by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 14: World Recent Past, Current & Future Analysis for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 15: World Historic Review for Gaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 16: World 15-Year Perspective for Gaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 17: World Recent Past, Current & Future Analysis for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 18: World Historic Review for Other Content Types by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 19: World 15-Year Perspective for Other Content Types by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 20: World Recent Past, Current & Future Analysis for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 21: World Historic Review for Sponsorships by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 22: World 15-Year Perspective for Sponsorships by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 23: World Recent Past, Current & Future Analysis for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 24: World Historic Review for Affiliate Marketing by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 25: World 15-Year Perspective for Affiliate Marketing by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 26: World Recent Past, Current & Future Analysis for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 27: World Historic Review for Other Revenue Models by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 28: World 15-Year Perspective for Other Revenue Models by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 29: World Recent Past, Current & Future Analysis for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 30: World Historic Review for Subscriptions by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 31: World 15-Year Perspective for Subscriptions by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 32: World Recent Past, Current & Future Analysis for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 33: World Historic Review for Tips / Donations by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 34: World 15-Year Perspective for Tips / Donations by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 35: World Recent Past, Current & Future Analysis for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 36: World Historic Review for Advertising by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 37: World 15-Year Perspective for Advertising by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
  • Table 38: World Recent Past, Current & Future Analysis for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 39: World Historic Review for E-Commerce by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 40: World 15-Year Perspective for E-Commerce by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific and Rest of World for Years 2015, 2025 & 2030
III. MARKET ANALYSIS
UNITED STATES
  • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E)
  • Table 41: USA Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 42: USA Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 43: USA 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 44: USA Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 45: USA Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 46: USA 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
CANADA
  • Table 47: Canada Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 48: Canada Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 49: Canada 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 50: Canada Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 51: Canada Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 52: Canada 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
JAPAN
  • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E)
  • Table 53: Japan Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 54: Japan Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 55: Japan 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 56: Japan Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 57: Japan Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 58: Japan 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
CHINA
  • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E)
  • Table 59: China Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 60: China Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 61: China 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 62: China Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 63: China Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 64: China 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
EUROPE
  • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E)
  • Table 65: Europe Recent Past, Current & Future Analysis for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR
  • Table 66: Europe Historic Review for Creator Economy by Geographic Region - France, Germany, Italy, UK and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 67: Europe 15-Year Perspective for Creator Economy by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK and Rest of Europe Markets for Years 2015, 2025 & 2030
  • Table 68: Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 69: Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 70: Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 71: Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 72: Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 73: Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
FRANCE
  • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E)
  • Table 74: France Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 75: France Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 76: France 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 77: France Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 78: France Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 79: France 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
GERMANY
  • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E)
  • Table 80: Germany Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 81: Germany Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 82: Germany 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 83: Germany Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 84: Germany Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 85: Germany 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
ITALY
  • Table 86: Italy Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 87: Italy Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 88: Italy 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 89: Italy Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 90: Italy Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 91: Italy 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
UNITED KINGDOM
  • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E)
  • Table 92: UK Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 93: UK Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 94: UK 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 95: UK Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 96: UK Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 97: UK 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
REST OF EUROPE
  • Table 98: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 99: Rest of Europe Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 100: Rest of Europe 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 101: Rest of Europe Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 102: Rest of Europe Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 103: Rest of Europe 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
ASIA-PACIFIC
  • Creator Economy Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E)
  • Table 104: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 105: Asia-Pacific Historic Review for Creator Economy by Content Type - Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 106: Asia-Pacific 15-Year Perspective for Creator Economy by Content Type - Percentage Breakdown of Value Sales for Live Streaming, Music & Podcasts, Visual Arts, Gaming and Other Content Types for the Years 2015, 2025 & 2030
  • Table 107: Asia-Pacific Recent Past, Current & Future Analysis for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR
  • Table 108: Asia-Pacific Historic Review for Creator Economy by Revenue Model - Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR
  • Table 109: Asia-Pacific 15-Year Perspective for Creator Economy by Revenue Model - Percentage Breakdown of Value Sales for Sponsorships, Affiliate Marketing, Other Revenue Models, Subscriptions, Tips / Donations, Advertising and E-Commerce for the Years 2015, 2025 & 2030
REST OF WORLDIV. COMPETITION

Companies Mentioned (Partial List)

A selection of companies mentioned in this report includes, but is not limited to:

  • Buy Me a Coffee
  • Caffeine
  • Circle
  • ConvertKit
  • Epic Games
  • Etsy
  • Gumroad
  • Kajabi
  • Ko-fi
  • LADbible Group
  • Linktree
  • LTK (LikeToKnowIt)
  • OnlyFans
  • Patreon
  • Pearpop
  • Shopify
  • Substack
  • Teachable
  • TikTok (ByteDance)
  • YouTube (Google)

Table Information