+353-1-416-8900REST OF WORLD
+44-20-3973-8888REST OF WORLD
1-917-300-0470EAST COAST U.S
1-800-526-8630U.S. (TOLL FREE)
New

Immersive Reality for Defense Market Report 2026

  • PDF Icon

    Report

  • 250 Pages
  • January 2026
  • Region: Global
  • The Business Research Company
  • ID: 6089898
The immersive reality for defense market size has grown rapidly in recent years. It will grow from $2.71 billion in 2025 to $3.14 billion in 2026 at a compound annual growth rate (CAGR) of 16%. The growth in the historic period can be attributed to increasing investment in military training and simulation programs, advancements in virtual, augmented, and mixed reality technologies, growing demand for realistic and safe combat training environments, rising adoption of immersive technologies for situational awareness and mission rehearsal, expansion of defense budgets supporting technology integration.

The immersive reality for defense market size is expected to see rapid growth in the next few years. It will grow to $5.67 billion in 2030 at a compound annual growth rate (CAGR) of 15.9%. The growth in the forecast period can be attributed to integration of AI and machine learning for adaptive training and real-time decision support, development of collaborative and networked vr/ar/mr systems for joint operations, rising adoption of wearable and portable immersive devices, increasing use of immersive reality for remote maintenance and battlefield support, expansion in emerging defense markets with modernized military training programs. Major trends in the forecast period include growing demand for realistic, high-fidelity battlefield simulation environments, rising adoption of immersive tools for remote maintenance and repair in defense operations, expansion of immersive training for medical and trauma response in military contexts, increasing use of vr/ar systems for mission rehearsal and strategic planning, higher integration of immersive systems into soldier-wearable platforms.

The rising defense and military expenditures is expected to propel the growth of the immersive reality for defense market going forward. Defense and military expenditures refer to governments and defense organizations allocating larger and sustained budgets toward procurement, training, and R&D to strengthen military capabilities. Governments are boosting spending mainly due to escalating geopolitical tensions and regional conflicts. Immersive reality for defense aligns with this demand by offering cost-effective, high-fidelity training, faster R&D processes, and scalable mission rehearsal solutions that defense buyers increasingly value. For instance, in April 2025, according to the Stockholm International Peace Research Institute (SIPRI), a Sweden-based global security research institute, global military spending reached $2.71 trillion in 2024, reflecting a 9.4% real-term increase from 2023, the sharpest annual rise since the end of the Cold War. Therefore, the rising defense and military expenditures is expected to drive the growth of the immersive reality for defense market.

Companies in the immersive reality for defense market are focusing on technological innovations such as mixed reality cockpits to enhance pilot training, improve situational awareness, optimize mission planning, and create realistic combat simulations. Mixed reality cockpits combine virtual and augmented reality to offer pilots immersive, interactive, and real-time operational training experiences. For instance, in January 2025, Vertex Solutions LLC, a US-based technology company, delivered its first upgraded reconfigurable enhanced immersive training device (eITD), configured as a T-38, to the U.S. Air Force’s Detachment 24 at the 19th Air Force. This delivery marked the integration of mixed reality cockpits into the Air Force's Fighter Bomber Fundamentals curriculum, revolutionizing advanced pilot training with cutting-edge simulation technology.

In March 2023, Leonardo SpA, an Italy-based aerospace, defense, and security company, partnered with Varjo to improve pilot training realism and efficiency through high-fidelity extended reality (XR) solutions. This collaboration uses Varjo’s advanced XR technology to create immersive and highly realistic simulation experiences, enhancing training effectiveness for both aviation and defense sectors. Varjo, based in Finland, is known for its expertise in extended reality (XR) technology.

Major companies operating in the immersive reality for defense market are EON Reality Inc., Lockheed Martin Corporation, Honeywell International Inc., Thales Group, HCL Technologies Limited, CAE Inc., AVEVA Group PLC, Barco NV, Vertex Solutions LLC, Magic Leap Inc., Varjo Technologies Oy, Bohemia Interactive Simulations s.r.o., Vection Technologies Ltd, Indra Sistemas S.A., HTX Labs Inc., Red Six Aerospace Inc., VRgineers Inc., Blippar Ltd., SimX Inc., Imagine 4D Inc., VRMADA LLC.

North America was the largest region in the immersive reality for defense market in 2025. The regions covered in the immersive reality for defense market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.

Tariffs are increasing the cost of importing immersive hardware including sensors, displays, cameras, and simulation equipment raising deployment expenses for defense organizations. Hardware-heavy segments and regions reliant on global electronic components, such as North America, Europe, and Asia-Pacific, are most affected. While these tariffs may hinder short-term adoption, they also promote domestic production, strengthen supply chain independence, and encourage innovation in locally manufactured AR/VR/XR defense technologies.

The immersive reality for the defense market research report is one of a series of new reports that provides immersive reality for defense market statistics, including immersive reality for the defense industry's global market size, regional shares, competitors with a immersive reality for the defense market share, detailed immersive reality for defense market segments, market trends and opportunities, and any further data you may need to thrive in the immersive reality for the defense industry. This immersive reality for the defense market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenario of the industry.

Immersive reality for defense involves the use of advanced virtual, augmented, and mixed reality technologies to enhance military training, operations, and decision-making. It enables realistic simulations, mission planning, situational awareness, and remote collaboration by immersing personnel in interactive, data-rich environments.

The key components of immersive reality for defense include hardware, software, and services. Hardware encompasses the physical devices and components that facilitate virtual, augmented, and mixed reality experiences for military applications. The various technologies include virtual reality (VR), augmented reality (AR), and mixed reality (MR), which are applied in domains such as training and simulation, medical training and healthcare support, maintenance and repair, and combat operations.

The countries covered in the immersive reality for defense market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.

The immersive reality for defense market consists of revenues earned by entities by providing services such as military training and simulation, mission planning and rehearsal, situational awareness and battlefield visualization, and remote maintenance and repair assistance. The market value includes the value of related goods sold by the service provider or included within the service offering. The immersive reality for defense market includes sales of virtual reality (VR) headsets, augmented reality (AR) glasses, mixed reality (MR) systems, and military training simulators. Values in this market are ‘factory gate’ values, that is, the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors, and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.

The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).

The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.

This product will be delivered within 1-3 business days.

Table of Contents

1. Executive Summary
1.1. Key Market Insights (2020-2035)
1.2. Visual Dashboard: Market Size, Growth Rate, Hotspots
1.3. Major Factors Driving the Market
1.4. Top Three Trends Shaping the Market
2. Immersive Reality for Defense Market Characteristics
2.1. Market Definition & Scope
2.2. Market Segmentations
2.3. Overview of Key Products and Services
2.4. Global Immersive Reality for Defense Market Attractiveness Scoring and Analysis
2.4.1. Overview of Market Attractiveness Framework
2.4.2. Quantitative Scoring Methodology
2.4.3. Factor-Wise Evaluation (Growth Potential Analysis, Competitive Dynamics Assessment, Strategic Fit Assessment and Risk Profile Evaluation)
2.4.4. Market Attractiveness Scoring and Interpretation
2.4.5. Strategic Implications and Recommendations
3. Immersive Reality for Defense Market Supply Chain Analysis
3.1. Overview of the Supply Chain and Ecosystem
3.2. List of Key Raw Materials, Resources & Suppliers
3.3. List of Major Distributors and Channel Partners
3.4. List of Major End Users
4. Global Immersive Reality for Defense Market Trends and Strategies
4.1. Key Technologies & Future Trends
4.1.1 Artificial Intelligence & Autonomous Intelligence
4.1.2 Immersive Technologies (Ar/Vr/Xr) & Digital Experiences
4.1.3 Digitalization, Cloud, Big Data & Cybersecurity
4.1.4 Internet of Things (Iot), Smart Infrastructure & Connected Ecosystems
4.1.5 Industry 4.0 & Intelligent Manufacturing
4.2. Major Trends
4.2.1 Growing Demand for Realistic, High-Fidelity Battlefield Simulation Environments
4.2.2 Rising Adoption of Immersive Tools for Remote Maintenance and Repair in Defense Operations
4.2.3 Expansion of Immersive Training for Medical and Trauma Response in Military Contexts
4.2.4 Increasing Use of Vr/Ar Systems for Mission Rehearsal and Strategic Planning
4.2.5 Higher Integration of Immersive Systems Into Soldier-Wearable Platforms
5. Immersive Reality for Defense Market Analysis of End Use Industries
5.1 Defense Forces
5.2 Homeland Security Agencies
5.3 Military Training Centers
5.4 Aerospace & Defense Contractors
5.5 Medical & Combat Support Units
6. Immersive Reality for Defense Market - Macro Economic Scenario Including the Impact of Interest Rates, Inflation, Geopolitics, Trade Wars and Tariffs, Supply Chain Impact from Tariff War & Trade Protectionism, and Covid and Recovery on the Market
7. Global Immersive Reality for Defense Strategic Analysis Framework, Current Market Size, Market Comparisons and Growth Rate Analysis
7.1. Global Immersive Reality for Defense PESTEL Analysis (Political, Social, Technological, Environmental and Legal Factors, Drivers and Restraints)
7.2. Global Immersive Reality for Defense Market Size, Comparisons and Growth Rate Analysis
7.3. Global Immersive Reality for Defense Historic Market Size and Growth, 2020 - 2025, Value ($ Billion)
7.4. Global Immersive Reality for Defense Forecast Market Size and Growth, 2025 - 2030, 2035F, Value ($ Billion)
8. Global Immersive Reality for Defense Total Addressable Market (TAM) Analysis for the Market
8.1. Definition and Scope of Total Addressable Market (TAM)
8.2. Methodology and Assumptions
8.3. Global Total Addressable Market (TAM) Estimation
8.4. TAM vs. Current Market Size Analysis
8.5. Strategic Insights and Growth Opportunities from TAM Analysis
9. Immersive Reality for Defense Market Segmentation
9.1. Global Immersive Reality for Defense Market, Segmentation by Component, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Hardware, Software, Services
9.2. Global Immersive Reality for Defense Market, Segmentation by Technology, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR)
9.3. Global Immersive Reality for Defense Market, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Training and Simulation, Medical Training and Healthcare Support, Maintenance and Repair, Combat Operations
9.4. Global Immersive Reality for Defense Market, Sub-Segmentation of Hardware, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Head-Mounted Displays, Simulators, Sensors, Cameras, Wearables
9.5. Global Immersive Reality for Defense Market, Sub-Segmentation of Software, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Simulation Software, Immersive Applications, Three-Dimensional Visualization Tools, Artificial Intelligence/Machine Learning Integration, Data Integration Software, Collaboration Tools
9.6. Global Immersive Reality for Defense Market, Sub-Segmentation of Service, by Type, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
  • Training and Simulation Services, System Integration Services, Maintenance and Support Services, Consulting and Customization, Content Creation, Cybersecurity Services
10. Immersive Reality for Defense Market Regional and Country Analysis
10.1. Global Immersive Reality for Defense Market, Split by Region, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
10.2. Global Immersive Reality for Defense Market, Split by Country, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
11. Asia-Pacific Immersive Reality for Defense Market
11.1. Asia-Pacific Immersive Reality for Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
11.2. Asia-Pacific Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
12. China Immersive Reality for Defense Market
12.1. China Immersive Reality for Defense Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
12.2. China Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
13. India Immersive Reality for Defense Market
13.1. India Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
14. Japan Immersive Reality for Defense Market
14.1. Japan Immersive Reality for Defense Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
14.2. Japan Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
15. Australia Immersive Reality for Defense Market
15.1. Australia Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
16. Indonesia Immersive Reality for Defense Market
16.1. Indonesia Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
17. South Korea Immersive Reality for Defense Market
17.1. South Korea Immersive Reality for Defense Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
17.2. South Korea Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
18. Taiwan Immersive Reality for Defense Market
18.1. Taiwan Immersive Reality for Defense Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
18.2. Taiwan Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
19. South East Asia Immersive Reality for Defense Market
19.1. South East Asia Immersive Reality for Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
19.2. South East Asia Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
20. Western Europe Immersive Reality for Defense Market
20.1. Western Europe Immersive Reality for Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
20.2. Western Europe Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
21. UK Immersive Reality for Defense Market
21.1. UK Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
22. Germany Immersive Reality for Defense Market
22.1. Germany Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
23. France Immersive Reality for Defense Market
23.1. France Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
24. Italy Immersive Reality for Defense Market
24.1. Italy Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
25. Spain Immersive Reality for Defense Market
25.1. Spain Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
26. Eastern Europe Immersive Reality for Defense Market
26.1. Eastern Europe Immersive Reality for Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
26.2. Eastern Europe Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
27. Russia Immersive Reality for Defense Market
27.1. Russia Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
28. North America Immersive Reality for Defense Market
28.1. North America Immersive Reality for Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
28.2. North America Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
29. USA Immersive Reality for Defense Market
29.1. USA Immersive Reality for Defense Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
29.2. USA Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
30. Canada Immersive Reality for Defense Market
30.1. Canada Immersive Reality for Defense Market Overview
  • Country Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
30.2. Canada Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
31. South America Immersive Reality for Defense Market
31.1. South America Immersive Reality for Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
31.2. South America Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
32. Brazil Immersive Reality for Defense Market
32.1. Brazil Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
33. Middle East Immersive Reality for Defense Market
33.1. Middle East Immersive Reality for Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
33.2. Middle East Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
34. Africa Immersive Reality for Defense Market
34.1. Africa Immersive Reality for Defense Market Overview
  • Region Information, Market Information, Background Information, Government Initiatives, Regulations, Regulatory Bodies, Major Associations, Taxes Levied, Corporate Tax Structure, Investments, Major Companies
34.2. Africa Immersive Reality for Defense Market, Segmentation by Component, Segmentation by Technology, Segmentation by Application, Historic and Forecast, 2020-2025, 2025-2030F, 2035F, $ Billion
35. Immersive Reality for Defense Market Regulatory and Investment Landscape
36. Immersive Reality for Defense Market Competitive Landscape and Company Profiles
36.1. Immersive Reality for Defense Market Competitive Landscape and Market Share 2024
36.1.1. Top 10 Companies (Ranked by revenue/share)
36.2. Immersive Reality for Defense Market - Company Scoring Matrix
36.2.1. Market Revenues
36.2.2. Product Innovation Score
36.2.3. Brand Recognition
36.3. Immersive Reality for Defense Market Company Profiles
36.3.1. EON Reality Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.2. Lockheed Martin Corporation Overview, Products and Services, Strategy and Financial Analysis
36.3.3. Honeywell International Inc. Overview, Products and Services, Strategy and Financial Analysis
36.3.4. Thales Group Overview, Products and Services, Strategy and Financial Analysis
36.3.5. HCL Technologies Limited Overview, Products and Services, Strategy and Financial Analysis
37. Immersive Reality for Defense Market Other Major and Innovative Companies
  • CAE Inc., AVEVA Group PLC, Barco NV, Vertex Solutions LLC, Magic Leap Inc., Varjo Technologies Oy, Bohemia Interactive Simulations s.r.o., Vection Technologies Ltd, Indra Sistemas S.A., HTX Labs Inc., Red Six Aerospace Inc., VRgineers Inc., Blippar Ltd, SimX Inc., Imagine 4D Inc.
38. Global Immersive Reality for Defense Market Competitive Benchmarking and Dashboard39. Key Mergers and Acquisitions in the Immersive Reality for Defense Market
40. Immersive Reality for Defense Market High Potential Countries, Segments and Strategies
40.1 Immersive Reality for Defense Market in 2030 - Countries Offering Most New Opportunities
40.2 Immersive Reality for Defense Market in 2030 - Segments Offering Most New Opportunities
40.3 Immersive Reality for Defense Market in 2030 - Growth Strategies
40.3.1 Market Trend-Based Strategies
40.3.2 Competitor Strategies
41. Appendix
41.1. Abbreviations
41.2. Currencies
41.3. Historic and Forecast Inflation Rates
41.4. Research Inquiries
41.5. About the Analyst
41.6. Copyright and Disclaimer

Executive Summary

Immersive Reality For Defense Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.

This report focuses immersive reality for defense market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.

Reasons to Purchase:

  • Gain a truly global perspective with the most comprehensive report available on this market covering 16 geographies.
  • Assess the impact of key macro factors such as geopolitical conflicts, trade policies and tariffs, inflation and interest rate fluctuations, and evolving regulatory landscapes.
  • Create regional and country strategies on the basis of local data and analysis.
  • Identify growth segments for investment.
  • Outperform competitors using forecast data and the drivers and trends shaping the market.
  • Understand customers based on end user analysis.
  • Benchmark performance against key competitors based on market share, innovation, and brand strength.
  • Evaluate the total addressable market (TAM) and market attractiveness scoring to measure market potential.
  • Suitable for supporting your internal and external presentations with reliable high-quality data and analysis
  • Report will be updated with the latest data and delivered to you along with an Excel data sheet for easy data extraction and analysis.
  • All data from the report will also be delivered in an excel dashboard format.

Description

Where is the largest and fastest growing market for immersive reality for defense? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The immersive reality for defense market global report answers all these questions and many more.

The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
  • The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
  • The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
  • The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
  • The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
  • The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
  • The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
  • The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
  • The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
  • Market segmentations break down the market into sub markets.
  • The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
  • Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
  • The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
  • The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.

Report Scope

Markets Covered:

1) By Component: Hardware; Software; Services
2) By Technology: Virtual Reality (VR); Augmented Reality (AR); Mixed Reality (MR)
3) By Application: Training and Simulation; Medical Training and Healthcare Support; Maintenance and Repair; Combat Operations

Subsegments:

1) By Hardware: Head-Mounted Displays; Simulators; Sensors; Cameras; Wearables
2) By Software: Simulation Software; Immersive Applications; Three-Dimensional Visualization Tools; Artificial Intelligence/Machine Learning Integration; Data Integration Software; Collaboration Tools
3) By Service: Training and Simulation Services; System Integration Services; Maintenance and Support Services; Consulting and Customization; Content Creation; Cybersecurity Services

Companies Mentioned: EON Reality Inc.; Lockheed Martin Corporation; Honeywell International Inc.; Thales Group; HCL Technologies Limited; CAE Inc.; AVEVA Group PLC; Barco NV; Vertex Solutions LLC; Magic Leap Inc.; Varjo Technologies Oy; Bohemia Interactive Simulations s.r.o.; Vection Technologies Ltd; Indra Sistemas S.A.; HTX Labs Inc.; Red Six Aerospace Inc.; VRgineers Inc.; Blippar Ltd.; SimX Inc.; Imagine 4D Inc.; VRMADA LLC.

Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain

Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa

Time Series: Five years historic and ten years forecast.

Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.

Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.

Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.

Delivery Format: Word, PDF or Interactive Report + Excel Dashboard

Added Benefits

  • Bi-Annual Data Update
  • Customisation
  • Expert Consultant Support
Added Benefits available all on all list-price licence purchases, to be claimed at time of purchase. Customisations within report scope and limited to 20% of content and consultant support time limited to 8 hours.

Companies Mentioned

The companies featured in this Immersive Reality for Defense market report include:
  • EON Reality Inc.
  • Lockheed Martin Corporation
  • Honeywell International Inc.
  • Thales Group
  • HCL Technologies Limited
  • CAE Inc.
  • AVEVA Group PLC
  • Barco NV
  • Vertex Solutions LLC
  • Magic Leap Inc.
  • Varjo Technologies Oy
  • Bohemia Interactive Simulations s.r.o.
  • Vection Technologies Ltd
  • Indra Sistemas S.A.
  • HTX Labs Inc.
  • Red Six Aerospace Inc.
  • VRgineers Inc.
  • Blippar Ltd.
  • SimX Inc.
  • Imagine 4D Inc.
  • VRMADA LLC.

Table Information