The gesture recognition for desktop and portable personal computers (pcs) market size is expected to see exponential growth in the next few years. It will grow to $36.9 billion in 2030 at a compound annual growth rate (CAGR) of 24.1%. The growth in the forecast period can be attributed to integration with ar/vr systems, expansion of smart home devices, adoption in enterprise and industrial applications, ai-driven gesture recognition, enhanced software-hardware interoperability. Major trends in the forecast period include touchless human-computer interaction, gesture-based gaming interfaces, accessibility-enhanced computing, virtual collaboration tools, precision gesture recognition.
The growing demand for touchless interfaces is expected to drive the expansion of the gesture recognition market for desktop and portable personal computers (PCs). Touchless interfaces are systems that allow users to interact with devices without physical contact, typically through gestures, voice commands, facial recognition, and eye tracking. The rise in adoption of these interfaces is driven by advancements in artificial intelligence (AI) and sensor technologies, as well as increasing concerns about hygiene and the desire for more intuitive, convenient user experiences. AI-enhanced gesture recognition and improved sensors enable precise hand movement tracking, making touchless control more reliable and accessible across various devices. Gesture recognition for PCs enhances user experience by enabling hands-free interaction through motion sensing and AI recognition, improving convenience, accessibility, and hygiene. For example, in November 2024, the House of Commons Library reported that the metropolitan police used live facial recognition (LFR) technology 117 times from January to August 2024, compared to 32 times between 2020 and 2023. As a result, the demand for touchless interfaces continues to drive market growth for gesture recognition in desktop and portable PCs.
Companies in the gesture recognition market for desktop and portable PCs are focusing on developing innovative technologies, such as rollable display technology, to improve screen flexibility, portability, and overall user experience. Rollable display technology uses flexible organic light-emitting diode (OLED) or similar materials to create screens that can expand, retract, or fold while maintaining high resolution and durability. For instance, in January 2025, Lenovo Group Limited launched the Lenovo ThinkBook Plus Gen 6 rollable AI personal computer (PC). This device is designed to enhance productivity and multitasking, featuring a rollable display that expands vertically from a compact 14-inch screen to a 16.7-inch display with a simple key press or gesture to the camera.
In May 2023, Infineon Technologies AG, a Germany-based semiconductor manufacturer, acquired Imagimob AB for an undisclosed amount. Through this acquisition, Infineon Technologies AG aims to strengthen its capabilities in edge AI and Tiny Machine Learning, accelerate the integration of AI-powered solutions into its microcontrollers and sensors, and broaden its product portfolio for smart industrial, automotive, and IoT applications. Imagimob AB is a Sweden-based technology company specializing in tiny machine learning software and edge AI solutions.
Major companies operating in the gesture recognition for desktop and portable personal computers (pcs) market are Apple Inc., Google LLC, Microsoft Corporation, Intel Corporation, Qualcomm Technologies Inc., pmdtechnologies ag, Infineon Technologies AG, Synaptics Incorporated, OmniVision Technologies Inc., Ultraleap, Cognitec Systems GmbH, GestureTek, Sony Depthsensing Solutions, ManoMotion, Elliptic Laboratories AS, LM3LABS Corporation, Pointgrab Ltd., eSight Technologies Ltd., Blumind Inc., Motion Gestures Inc.
Note that the outlook for this market is being affected by rapid changes in trade relations and tariffs globally. The report will be updated prior to delivery to reflect the latest status, including revised forecasts and quantified impact analysis. The report’s Recommendations and Conclusions sections will be updated to give strategies for entities dealing with the fast-moving international environment.
Tariffs have affected the gesture recognition market by increasing costs of sensors, cameras, and other key components used in gesture-enabled PCs and devices. The desktop and portable PC segments are most impacted, particularly in regions like North America, Europe, and Asia-Pacific, which rely heavily on imported electronics components. These tariffs have also caused some delays in product launches and slowed adoption rates. However, they have encouraged local manufacturing and innovation, enabling cost-optimized and regionally produced gesture recognition solutions.
The gesture recognition for desktop and portable personal computers (PCs) market research report is one of a series of new reports that provides gesture recognition for desktop and portable personal computers (PCs) market statistics, including the gesture recognition for desktop and portable personal computers (PCs) industry global market size, regional shares, competitors with the gesture recognition for desktop and portable personal computers (PCs) market share, detailed gesture recognition for desktop and portable personal computers (PCs) market segments, market trends, and opportunities, and any further data you may need to thrive in the gesture recognition for desktop and portable personal computers (PCs) industry. These gesture recognition for desktop and portable personal computers (PCs) market research report delivers a complete perspective of everything you need, with an in-depth analysis of the current and future scenarios of the industry.
Gesture recognition for desktop and portable personal computers (PCs) is a technology that allows computers to interpret and respond to human gestures, typically enabling touchless interaction. It relies on sensors, cameras, or specialized software to detect hand, finger, or body movements, converting them into commands or inputs for controlling applications, navigation, or gaming. This technology enhances user experience by providing intuitive, hands-free control and is widely used in virtual reality (VR), gaming, accessibility tools, and human-computer interaction (HCI) applications.
The primary types of gesture recognition for desktop and portable PCs include two-dimensional (2D) and three-dimensional (3D) gesture recognition. Two-dimensional (2D) gesture recognition processes hand or body movements within a two-dimensional plane to facilitate touchless interaction with digital devices. The technologies involved include touch-based and touchless gesture recognition. These systems are applied in various devices, such as desktop PCs, laptops or notebooks, gaming systems, tablets or convertible PCs, virtual reality (VR) devices, smart home systems, and more. Gesture recognition technology is utilized across multiple sectors, including residential, commercial, and industrial applications.North America was the largest region in the gesture recognition for desktop and portable personal computers (PCs) market in 2025. The regions covered in the gesture recognition for desktop and portable personal computers (pcs) market report are Asia-Pacific, South East Asia, Western Europe, Eastern Europe, North America, South America, Middle East, Africa. The countries covered in the gesture recognition for desktop and portable personal computers (pcs) market report are Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Taiwan, Russia, South Korea, UK, USA, Canada, Italy, Spain.
The gesture recognition for desktop and portable personal computers (PCs) market consists of revenues earned by entities by providing services such as artificial intelligence (AI)-powered motion tracking, software integration, customization, real-time processing, touchless authentication, technical support, and cloud-based solutions and developer training. The market value includes the value of related goods sold by the service provider or included within the service offering. The gesture recognition for desktop and portable personal computers (PCs) market also includes sales of three-dimensional (3D) depth-sensing cameras, infrared sensors, motion tracking devices, artificial intelligence (AI)-powered gesture recognition software, embedded processors, gesture-based input devices, software development kits (SDKs), and augmented reality (AR) or virtual reality (VR) integration tools. Values in this market are ‘factory gate’ values, that is the value of goods sold by the manufacturers or creators of the goods, whether to other entities (including downstream manufacturers, wholesalers, distributors and retailers) or directly to end customers. The value of goods in this market includes related services sold by the creators of the goods.
The market value is defined as the revenues that enterprises gain from the sale of goods and/or services within the specified market and geography through sales, grants, or donations in terms of the currency (in USD unless otherwise specified).
The revenues for a specified geography are consumption values that are revenues generated by organizations in the specified geography within the market, irrespective of where they are produced. It does not include revenues from resales along the supply chain, either further along the supply chain or as part of other products.
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Table of Contents
Executive Summary
Gesture Recognition For Desktop And Portable Personal Computers (PCs) Market Global Report 2026 provides strategists, marketers and senior management with the critical information they need to assess the market.This report focuses gesture recognition for desktop and portable personal computers (pcs) market which is experiencing strong growth. The report gives a guide to the trends which will be shaping the market over the next ten years and beyond.
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Description
Where is the largest and fastest growing market for gesture recognition for desktop and portable personal computers (pcs)? How does the market relate to the overall economy, demography and other similar markets? What forces will shape the market going forward, including technological disruption, regulatory shifts, and changing consumer preferences? The gesture recognition for desktop and portable personal computers (pcs) market global report answers all these questions and many more.The report covers market characteristics, size and growth, segmentation, regional and country breakdowns, total addressable market (TAM), market attractiveness score (MAS), competitive landscape, market shares, company scoring matrix, trends and strategies for this market. It traces the market’s historic and forecast market growth by geography.
- The market characteristics section of the report defines and explains the market. This section also examines key products and services offered in the market, evaluates brand-level differentiation, compares product features, and highlights major innovation and product development trends.
- The supply chain analysis section provides an overview of the entire value chain, including key raw materials, resources, and supplier analysis. It also provides a list competitor at each level of the supply chain.
- The updated trends and strategies section analyses the shape of the market as it evolves and highlights emerging technology trends such as digital transformation, automation, sustainability initiatives, and AI-driven innovation. It suggests how companies can leverage these advancements to strengthen their market position and achieve competitive differentiation.
- The regulatory and investment landscape section provides an overview of the key regulatory frameworks, regularity bodies, associations, and government policies influencing the market. It also examines major investment flows, incentives, and funding trends shaping industry growth and innovation.
- The market size section gives the market size ($b) covering both the historic growth of the market, and forecasting its development.
- The forecasts are made after considering the major factors currently impacting the market. These include the technological advancements such as AI and automation, Russia-Ukraine war, trade tariffs (government-imposed import/export duties), elevated inflation and interest rates.
- The total addressable market (TAM) analysis section defines and estimates the market potential compares it with the current market size, and provides strategic insights and growth opportunities based on this evaluation.
- The market attractiveness scoring section evaluates the market based on a quantitative scoring framework that considers growth potential, competitive dynamics, strategic fit, and risk profile. It also provides interpretive insights and strategic implications for decision-makers.
- Market segmentations break down the market into sub markets.
- The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by geography and compares their historic and forecast growth.
- Expanded geographical coverage includes Taiwan and Southeast Asia, reflecting recent supply chain realignments and manufacturing shifts in the region. This section analyzes how these markets are becoming increasingly important hubs in the global value chain.
- The competitive landscape chapter gives a description of the competitive nature of the market, market shares, and a description of the leading companies. Key financial deals which have shaped the market in recent years are identified.
- The company scoring matrix section evaluates and ranks leading companies based on a multi-parameter framework that includes market share or revenues, product innovation, and brand recognition.
Scope
Markets Covered:
1) By Type: Two-Dimensional (2D) Gesture Recognition; Three-Dimensional (3D) Gesture Recognition2) By Technology: Touch-Based Gesture Recognition; Touchless Gesture Recognition
3) By Application: Desktop Personal Computers (PCs); Laptops Or Notebooks; Gaming Systems; Tablets Or Convertible Personal Computers (PCs); Virtual Reality (VR) Devices; Smart Home Systems; Other Applications
4) By End-User: Residential; Commercial; Industrial
Subsegments:
1) By Two-Dimensional (2D) Gesture Recognition: Touch-Based Gesture Recognition; Capacitive Gesture Recognition; Resistive Gesture Recognition; Optical Gesture Recognition; Infrared Gesture Recognition2) By Three-Dimensional (3D) Gesture Recognition: Vision-Based 3D Gesture Recognition; Sensor-Based 3D Gesture Recognition; Ultrasonic Gesture Recognition; Magnetic Field-Based Gesture Recognition; Multi-Sensor Fusion Gesture Recognition
Companies Mentioned: Apple Inc.; Google LLC; Microsoft Corporation; Intel Corporation; Qualcomm Technologies Inc.; pmdtechnologies ag; Infineon Technologies AG; Synaptics Incorporated; OmniVision Technologies Inc.; Ultraleap; Cognitec Systems GmbH; GestureTek; Sony Depthsensing Solutions; ManoMotion; Elliptic Laboratories AS; LM3LABS Corporation; Pointgrab Ltd.; eSight Technologies Ltd.; Blumind Inc.; Motion Gestures Inc.
Countries: Australia; Brazil; China; France; Germany; India; Indonesia; Japan; Taiwan; Russia; South Korea; UK; USA; Canada; Italy; Spain.
Regions: Asia-Pacific; South East Asia; Western Europe; Eastern Europe; North America; South America; Middle East; Africa
Time Series: Five years historic and ten years forecast.
Data: Ratios of market size and growth to related markets, GDP proportions, expenditure per capita.
Data Segmentation: Country and regional historic and forecast data, market share of competitors, market segments.
Sourcing and Referencing: Data and analysis throughout the report is sourced using end notes.
Delivery Format: Word, PDF or Interactive Report + Excel Dashboard
Added Benefits:
- Bi-Annual Data Update
- Customisation
- Expert Consultant Support
Companies Mentioned
The companies featured in this Gesture Recognition for Desktop and Portable Personal Computers (PCs) market report include:- Apple Inc.
- Google LLC
- Microsoft Corporation
- Intel Corporation
- Qualcomm Technologies Inc.
- pmdtechnologies ag
- Infineon Technologies AG
- Synaptics Incorporated
- OmniVision Technologies Inc.
- Ultraleap
- Cognitec Systems GmbH
- GestureTek
- Sony Depthsensing Solutions
- ManoMotion
- Elliptic Laboratories AS
- LM3LABS Corporation
- Pointgrab Ltd.
- eSight Technologies Ltd.
- Blumind Inc.
- Motion Gestures Inc.
Table Information
| Report Attribute | Details |
|---|---|
| No. of Pages | 250 |
| Published | January 2026 |
| Forecast Period | 2026 - 2030 |
| Estimated Market Value ( USD | $ 15.55 Billion |
| Forecasted Market Value ( USD | $ 36.9 Billion |
| Compound Annual Growth Rate | 24.1% |
| Regions Covered | Global |
| No. of Companies Mentioned | 20 |


